• Title/Summary/Keyword: e-Learning 콘텐츠

Search Result 538, Processing Time 0.025 seconds

Design and Development of White-box e-Learning Contents for Science-Engineering Majors using Mathematica (이공계 대학생을 위한 Mathematica 기반의 화이트박스 이러닝 콘텐츠 설계 및 개발)

  • Jun, Youngcook
    • Journal of the Korean School Mathematics Society
    • /
    • v.18 no.2
    • /
    • pp.223-240
    • /
    • 2015
  • This paper deals with how to design and develop white-box based e-learning contents which are equipped with conceptual understanding and step-by-step computational procedures for studying vector calculus for science-engineering majors who might need supplementary mathematics learning. Noting that rewriting rules are often used in school mathematics for students' problem solving, the theoretical aspects of rewriting rules are reviewed for developing supplementary e-learning contents for them. The software design of step-by-step problem solving requires careful arrangement of rewriting rules and pattern matching techniques for white-box procedures using a computer algebra system such as Mathematica. Several modules for step-by-step problem solving as well as producing dynamic display of e-learning contents was coded by Mathematica in order to find the length of a curve in vector calculus after implementing several rules for differentiation and integration. The developed contents are equipped with diagnostic modules and immediate feedback for supplementary learning in terms of a tutorial. At the end, this paper indicates the strengths and features of the developed contents for college students who need to increase math learning capabilities, and suggests future research directions.

Development and Use of Universal Accessibility Guidelines for Contents Developers and Designers (콘텐츠 개발자와 설계자를 위한 보편적 접근성 가이드라인의 개발과 활용)

  • Ahn, Mi-Lee
    • The KIPS Transactions:PartA
    • /
    • v.18A no.1
    • /
    • pp.33-38
    • /
    • 2011
  • The purpose of this study is to develop and use the e-learning contents accessibility guidelines to improve contents accessibility for the non-technical developers and designers. The accessibility guidelines used for web or digital contents are usually technical, field dependent, or specific that are not friendly for many developers or designers. In this study, the e-Learning Contents Accessibility Guidelines was developed based on the principles of Universal Design for Learning. The guidelines could be used to map the necessary skills for the developers and the instructional designers. In this study, 5 users with different disabilities tested 6 e-learning contents, and surveyed e-learning experts to identify core elements for accessibility guidelines. Due to the limited accessibility of the contents, we need to offer manuals and training for developers and designers, need collaborative efforts between different stake holders, include accessibility in quality assurance guidelines, and further research to improve accessibility for many existing Flash contents.

User Experience(UX) Qualitative Evaluation of Dialogue e-learning contents (대화형 이러닝 콘텐츠에 관한 사용자 경험(UX) 질적 평가)

  • Lee, Youngju
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.6
    • /
    • pp.623-631
    • /
    • 2020
  • In the era of COVID-19 global pandemic, e-learning has become new standards and daily life in the name of 'new normal'. This study developed dialogue e-learning contents as opposed to monologue e-learning which is unidirectional and instructor centered and conducted qualitative user experience evaluation of dialogue e-learning contents. A total number of 20 adult students participated and were individually interviewed. Qualitative data analysis was performed. The findings include students' positive perceptions of dialogue e-learning contents such as empathy for various ideas and new format. With regard to personal preference, 55% of participants preferred dialogue e-learning contents because it enables them to focus and share real experiences. Meanwhile, in terms of learning effects, 60% participants selected monologue e-learning contents and mentioned adequate explanations of concepts and explicit information delivery. Based on the results, suggestions on the design and development of dialogue e-learning contents were presented.

The Design and development of online learning modules for the broadcasting content-based e-PBL (방송콘텐츠 기반 e-PBL을 위한 온라인 학습모듈 설계 및 개발)

  • Jung, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.1
    • /
    • pp.105-115
    • /
    • 2012
  • This study paid attention to the possibility of broadcasting contents as a learning resource, which promoted the knowledge composition and the process of creation from the software having enriched contents not a delivering tool for the information in one direction. and tried to implement it thru e-PBL, which is one of teaching-learning models in e-learning. In order to implement the possibility of broadcasting contents in the e-PBL enviroment as a learning resource, the study focused on the design and development of e-PBL based on the broadcasting contents and found out the educational possibility for the broadcasting contents as the learning resource in e-PBL enviroment. This study focused on the design of learning module and development process which integrated strategic plans to maximize the utilization of broadcasting contents including development of online learning community. Also, This is verified by applying the learning module was to prove a differentiation.

The Development of Job Basic Skill Program and e-Learning Contents for Vocational High School Students (전문계 고등학생을 위한 직업기초능력 프로그램 및 e-Learning 콘텐츠 개발 연구 -대인관계능력을 중심으로-)

  • Byun, Sook Young;Lee, Sookyoung;Lee, Yong Soon
    • 대한공업교육학회지
    • /
    • v.34 no.2
    • /
    • pp.42-61
    • /
    • 2009
  • This study was to develop improving vocational basic skill program and content which are basic of instruction-learning ability for the vocational education substantiality. To pursue this goal, 'interpersonal relation capability' among vocational basic skills was developed through the research methodology and procedure. The interpersonal relation capability was selected as one of vocational basic skill areas when it was more effective by e-learning contents through literature review, expert conference etc. The interpersonal relation capability can be harmony with persons under performing business tasks. In this study, interpersonal relation capability was programmed a interpersonal scheme, a cooperative capability, a leadership capability, a conflict management, negotiation capability, a customer service capability. Especially this program was developed as a form of e-Learning contents focusing on improving problem solving under real case using multimedia strategies such as movies, simulation, game.

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.867-870
    • /
    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

  • PDF

A Study on Factors Associated with Effect of e-Learning (e-learning의 학습효과에 영향을 미치는 주요요인에 관한 연구)

  • Ryu Keun-Ho;Kim Byung-Cheol
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.2
    • /
    • pp.53-60
    • /
    • 2005
  • e-learning which is beyond time and space restrictions as a new education tool, has been practically used in many fields in order to support instrument or displacement for traditional education. This research shows that the survey on the significance and the effect of e-learning to teachers who have experience in e-learning through the internet compared with effect of tradition education. Furthermore, we investigate variable factors affecting on effect of e-learning, the correlation of factors and coefficient of correlation between factors associated with effects of e-learning based on the results of our survey.

  • PDF

Classification of Online Simulation Content for Effective Engineering E-Learning Courses (효과적 이러닝 실습전략을 위한 온라인 시뮬레이션 구현방법 및 학습활동 분류)

  • Hwang, Suk
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.1
    • /
    • pp.77-83
    • /
    • 2010
  • Effectiveness of the e-learning hands-on practice in the engineering education depends on the quality of the contents of which simulation is a part and the teaching strategy of the instructor. Instructors who develop and use the simulation-included e-learning content should employ various teaching and learning activities which would make online simulation practice effective. Thus, the strategy for the effective e-learning simulated practice in engineering courses should be known and used effectively. The aim of this paper is to classify the development methods of the simulations and the teaching and learning activities of the development types classified. The comparison of the teaching and learning activities leads to suggestion on teaching and learning strategy for effective use of the online simulation in engineering education.

  • PDF

A Study on the Harmonizing media for E-learning service in Smart Environment (스마트 환경에서 이-러닝 서비스를 위한 학습 미디어 Harmonizing 기법 연구)

  • Kim, Svetlana;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.10
    • /
    • pp.137-143
    • /
    • 2012
  • The learners using learning content through the smart devices can access to the Internet from anytime and anywhere. However, with the rapid increase of learning content on the Web, it will be time-consuming for learners to find contents they really want to and need to study. Therefore, e-learning systems should not only provide flexible content delivery, but support adaptive harmonizing fusion content. The harmonizing fusion content it is a very important in fusion e-learning service. The representative method to provide synchronization between fusion content is a provide absolute time value between of the contents. However, this method is occurs a problem transferring time delay. Also, to enter an absolute time value for the duration of the each content is several problems arise. In this paper introduces a new smart e-smart service support the harmonizing media based technology to create synchronized learning presentation.

A Study on the Technical Evaluation of the Quality Certification for e-Learning Contents (이러닝 콘텐츠 품질인증 기술성 평가기준에 관한 연구)

  • Han, Tae In
    • Journal of Digital Convergence
    • /
    • v.13 no.1
    • /
    • pp.49-66
    • /
    • 2015
  • The increase of social interest for the e-Learning industry leads to the increase of e-learning contents and the system providers which are targeted at private education companies and public institutions. As the e-Learning is used in various areas, the evaluation for evaluation criteria and suitability are needed to provide a high-quality service and reliability. Previous works suggested the evaluation criteria for quality certification, however, the technical evaluation criteria are not provided. In this paper, we suggest the technical evaluation criteria for quality certification of e-Learning contents and describe the detailed features. Through the proposed work, we can establish the technical evaluation criteria and suggest detailed evaluation items for them by providing examples. It is expected that the proposed study is able to be utilized in e-Learning industry, if the policy is reflected and notified according to the feedback of the results of the trial service.