• Title/Summary/Keyword: dynamic software adaptation

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Dynamically Adaptable Mobile Agents for Scaleable Software and Service Management

  • Brandt, Raimund;Hortnag, Chistian;Reiser, Helmut
    • Journal of Communications and Networks
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    • v.3 no.4
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    • pp.307-316
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    • 2001
  • Two hard sub-problems have emerged relating to the use of mobile agents for service management tasks. First, what is their impact on security, and second, how can they receive a flexible capacity to adapt to an open range of different environments on demand, without introducing trio stringent prior assumptions. In this paper, we present work towards solving the second problem, which is of particular interest to management software, because it typically needs to excert fine-grained and therefore particular resource control. We suggest a mechanism that reassembles mobile agents from smaller sub-components during arrival at each hop. The process incorporates patterns of unmutable and mutable sub-components, and is informed by the conditions of each local environment. We discuss different kinds of software adaptation and draw a distinction between static and continuous forms. Our software prototype for dynamic adaptation provides a concept far exchanging environment-dependent implementations of mobile agents during runtime. Dynamic adaptation enhances efficiency of mobile code in terms of bandwidth usage and scalability.

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Bandwidth-Efficient Live Virtual Reality Streaming Scheme for Reducing View Adaptation Delay

  • Lee, Jongmin;Lee, Joohyung;Lim, Jeongyeon;Kim, Maro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.291-304
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    • 2019
  • This paper proposes a dynamic-tiling-based bandwidth-efficient (DTBE) virtual reality (VR) streaming scheme. We consider 360-degree VR contents with multiple view points such as the front, back, upper, and bottom sides. At a given time, the focus of a client is always bound to a certain view among multiple view points. By utilizing this perspective, under our proposed scheme, tiles with high encoding rates are selectively assigned to the focused view where multiple view points consist of multiple tiles with different encoding rates. The other tiles with low encoding rates are assigned to the remaining view points. Furthermore, for reducing view adaptation delay, we design a novel rapid view adaptation mechanism that selectively delivers an I-frame during view point updates by using frame indexing. We implement the proposed scheme on a commercial VR test bed where we adopt the MPEG media transport (MMT) standard with high-efficiency video coding (HEVC) tile modes. The measurement-based experiments show that the proposed scheme achieves an average data usage reduction of almost 65.2% as well as average view adaptation delay reduction of almost 57.7%.

A Design and Verification of MOSAIC Architecture Based on Self-Adaptive Software for the Military Mobile Equipment (군 모바일 단말기를 위한 자가적응 소프트웨어 기반 MOSAIC 아키텍처 설계 및 검증)

  • Kim, Jong-Young;Yoon, Hee-Byung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.852-860
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    • 2010
  • An environment in which the software is operated become more complex and changed dynamically. Such software requires the ability to adapt in accordance with operating environments, by monitoring the changes of user requirements and operating environments. Especially, the mobile device used in military operation requires more dynamical adaptation than the mobile device in normal environment. In this paper, we propose MOSAIC architecture based on Self-Adaptive Software suitable for military mobile device and verify the results. The proposed architecture consists of context manager, evaluation manager and adaptation manager. We simulate the MOSAIC architecture by modelling PRE(Position Reporting Equipment) used in the army and verify four types of operational mode and dynamical reconfiguration of user interface.

Frameworks and Environments for Mobile Agents

  • Kim Haeng Kon;Chung Youn-Ky
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.48-52
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    • 2005
  • The Mobile agent-based distributed systems become obtaining significant popularity as a potential vehicle to allow software components to be executed on heterogeneous environments despite mobility of users and computations. However, as these systems generally force mobile agents to use only common functionalities provided in every execution environment, the agents may not access environment-specific resources. In this paper, we propose a new framework using Aspect Oriented Programming technique to accommodate a variety of static resources as well as dynamic ones whose amount is continually changed at runtime even in the same execution environment. Unlike previous works, this framework divides roles of software developers into three groups to relieve application programmers from the complex and error prone parts of implementing dynamic adaptation and allowing each developer to only concentrate on his own part. Also, the framework enables policy decision makers to apply various adaptation policies to dynamically changing environments for adjusting mobile agents to the change of their resources.

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Semi-Dynamic Digital Video Adaptation System for Mobile Environment (모바일 환경을 위한 준-동적 디지털 비디오 어댑테이션 시스템)

  • 추진호;이상민;낭종호
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1320-1331
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    • 2004
  • A video adaptation system translates the source video stream into appropriate video stream while satisfying the network and client constraints and maximizing the video quality as much as possible. This paper proposes a semi-dynamic video adaptation scheme, in which several intermediate video streams and the information for the measuring of video quality are generated statically. The intermediate video streams are generated by reducing the resolution of the video stream by a power of two several times, and they are stored as the intermediate video streams on the video server. The statically generated information for the input video stream consists of the degrees of smoothness for each frame rate and the degree of frame definition for each pixel bit rate. It helps to dynamically generate the target video stream according to the client's QoS at run-time as quickly as possible. Experimental result shows that the proposed adaptation scheme can generate the target video stream about thirty times faster while keeping the quality degradation as less than 2% comparing to the target video stream that is totally dynamically generated, although the extra storages for the intermediate video streams are required.

The method of dynamic software adaptation by Product-Line approach (제품계열 방법을 응용한 동적 소프트웨어 구성 기법)

  • Hwang Kil-Seung;Yang Young-Jong
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.406-408
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    • 2005
  • 실행 환경 및 상황에 맞게 스스로 소프트웨어의 구성과 서비스를 변경시키기 위한 적응형 소프트웨어의 개발을 위해서는 변경 대상 및 변경 기법의 정의가 중요하다. 본 논문에서는 소프트웨어의 구성요소 및 기능을 실시간에 변경하기 위해 제품계열 방법에서 주로 사용되는 Information Hiding 기반의 가변성 관리 기법과 Parameterization 기반의 가변성 관리기법을 사용한다. 두 방법을 사용하면 실행 과정에 영향을 주지 않으면서 소프트웨어의 구성요소를 변경하거나 특성을 customizing할 수 있다.

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A Production Planning System for an Automobile Components Manufacturer with a Flow Process (흐름생산방식의 자동차 부품업체를 위한 생산계획시스템 개발)

  • Kim, Kap-Hwan;Park, Soon-O;Kim, Ki-Young;Ok, Choong-Suk
    • IE interfaces
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    • v.11 no.2
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    • pp.1-11
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    • 1998
  • In this paper, a case study is introduced on the development on a production planning system for the efficient control of work-in-process material flows. A special attention has been given to the prevention of the shortage of the automobile-components at the auto-assembly lines and the dynamic adaptation of the production plan to the continuously changing environment. The expertise of the production planner is analyzed and transformed into the logic of the software developed.

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A Reusable Adaptation Strategy Extraction System for Developing Self-Adaptive Systems (자가 적응 시스템의 개발을 위한 재사용 가능한 적응 전략 추출 시스템)

  • Nam, Jungsik;Lee, Sukhoon;Baik, Doo-Kwon
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.111-120
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    • 2015
  • Recently, self-adaptive system researches have been done to solve the problems occurred in the dynamic environment. Designing requirement in the self-adaptive system is necessary to recognize and solve the problem for the system, and if a developer reuses existing adaptation strategy to design the requirement, the designing time and cost would be reduced. Therefore, this paper proposes the system which extracts reusable adaptation strategy from the existing self-adaptive system. For the proposal, this paper conceptualizes the self-adaptation elements, defines the adaptation strategy ontology and target system ontology, and presents the process of extracting reusable strategy. This paper also implements proposed system and evaluates the reuse rate of the extracted strategy. As a result, the adaptation strategies extracted by proposed system are exactly operated, and the extraction method of proposed system shows higher reuse rate than a previous method.

Quick Semi-Buddy Scheme for Dynamic Storage Allocation in Real-Time Systems (실시간 시스템에서의 동적 스토리지 할당을 위한 빠른 수정 이진 버디 기법)

  • 이영재;추현승;윤희용
    • Journal of the Korea Society for Simulation
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    • v.11 no.3
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    • pp.23-34
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    • 2002
  • Dynamic storage allocation (DSA) is a field fairly well studied for a long time as a basic problem of system software area. Due to memory fragmentation problem of DSA and its unpredictable worst case execution time, real-time system designers have believed that DSA may not be promising for real-time application service. Recently, the need for an efficient DSA algorithm is widely discussed and the algorithm is considered to be very important in the real-time system. This paper proposes an efficient DSA algorithm called QSB (quick semi-buddy) which is designed to be suitable for real-time environment. QSB scheme effectively maintains free lists based on quick-fit approach to quickly accommodate small and frequent memory requests, and the other free lists devised with adaptation upon a typical binary buddy mechanism for bigger requests in harmony for the .improved performance. Comprehensive simulation results show that the proposed scheme outperforms QHF which is known to be effective in terms of memory fragmentation up to about 16%. Furthermore, the memory allocation failure ratio is significantly decreased and the worst case execution time is predictable.

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Development of a decision support system for the yard assignment planning of the import and export containers (수출입 컨테이너 장치장 배정을 위한 소프트웨어의 개발)

  • 김갑환;김홍배;홍봉희;김기영;배종욱;최진오;김두열;이영기;박영만
    • Korean Management Science Review
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    • v.12 no.3
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    • pp.1-15
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    • 1995
  • The Pusan Container Terminal faces a rapid increase in berthing time of container ships as well as in waiting time of external trucks, which is due to an absolute lack of yard space. This research is focused on the development of a decision support system for the planning of the container terminal yard assignment so that the yard space would be utilized most effectively. Efforts should be given to the reasonable assignment of the yard storage and the dynamic adaptation to the ever changing environment. The software introduced here is based on the know-how of the field exports and its framework takes the approach of the hierarchical decision making.

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