• 제목/요약/키워드: dynamic character design

검색결과 48건 처리시간 0.021초

ANN Modeling of a Gas Sensor

  • Baha, H.;Dibi, Z.
    • Journal of Electrical Engineering and Technology
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    • 제5권3호
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    • pp.493-496
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    • 2010
  • At present, Metal Oxide gas Sensors (MOXs) are widely used in gas detection because of its advantages, including high sensitivity and low cost. However, MOX presents well-known problems, including lack of selectivity and environment effect, which has motivated studies on different measurement strategies and signal-processing algorithms. In this paper, we present an artificial neural network (ANN) that models an MOX sensor (TGS822) used in a dynamic environment. This model takes into account dependence in relative humidity and in gas nature. Using MATLAB interface in the design phase and optimization, the proposed model is implemented as a component in an electronic simulator library and accurately expressed the nonlinear character of the response and that its dependence on temperature and relative humidity were higher than gas nature.

Design on a new oil well test shock absorber under impact load

  • Wang, Yuanxun;Zhang, Peng;Cui, Zhijian;Chen, Chuanyao
    • Structural Engineering and Mechanics
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    • 제28권3호
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    • pp.335-352
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    • 2008
  • Continuous operation of test and measurement is a new operating technique in the petroleum exploitation, which combines perforation with test and measurement effectively. In order to measure the original pressure of stratum layer exactly and prevent testing instrument from being impaired or damaged, a suitable shock absorber is urgently necessary to research. Based on the attempt on the FEM analysis and experiment research, a new shock absorber is designed and discussed in this paper. 3D finite element model is established and simulated accurately by LS-DYNA, the effect and the dynamic character of the shock absorber impact by half sinusoidal pulse force under the main lobe frequency are discussed both on theoretics and experiment. It is shown that the new designed shock absorber system has good capability of shock absorption for the impact load.

고속전자밸브를 사용한 유압장치의 주파수응답특성에 관한 연구 (A Study on the Frequency response charcteristics of Hydraulic Equipment using High speed on-off valve)

  • 허준영
    • 한국정밀공학회지
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    • 제12권2호
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    • pp.79-86
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    • 1995
  • Frequency response method is used to design hydraulic servo systems and improve its performance. In this study a method is proposed to get simply the frequency response of the electro-hydraulic servo system which use PWM controlled high-speed on-off valves. Firstly, the describing function of the PWM element is derived and tested. It is found that the character- istic of PWM element could be approximated to a saturation characteristic in the range of allowable frequency. And the dynamic characteristic of the valve-cylinder system could be negligible. The working characteristic of high-speed on-off valve is considered as time delay. So simulation is performed in the basis of the reconstructed block diagram. And this method is verified by experiments.

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Jean-Charles de Castelbajac 작품에 나타난 팝아트의 표현 특성 (Expression characteristic of pop art in Jean-Charles de Castelbajac's works)

  • 김선영
    • 복식문화연구
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    • 제22권5호
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    • pp.688-701
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    • 2014
  • This study examined the expression characteristics in pop art works of Jean-Charles de Castelbajac. The study here aimed at possibility to find a design development in building up the unique art world of creativity based on popularity, artistry, and originality without confinement to the trend only. For the research method, review of literature and analysis about Castelbajac's works reflecting the pop art feature in the collections from 2000S/S to 2012F/W were performed. The results of research are as follows. The external expression form of Castelbajac's works based on pop art was grouped roughly into use of mass culture image, appropriation of pop art expression technique, and parody of art works. First, his work appeared as application of the mass culture image such as symbolic thing in the modern consumer society, object in an ordinary life, character of well-known animation, national flag and famous star. Second, such appropriated pop art techniques showed as pop color in strong primary color and silk screen, photomontage, collage, assemblage, graffiti, and lettering. Third, a variety of images featured earlier in art works were shown in parody. These works are valuable in that they are expressed aesthetically through regeneration of popular culture's various images in view of fashion, they are described in the non-traditional value with frolic resistance and deviation out of existing fashion norm, and they are given the dynamic creativity integrated with art and fashion.

새로운 묘지공원을 위한 디자인 (The Design for New Cemetery Park)

  • 박태수;최선영
    • 한국콘텐츠학회논문지
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    • 제17권10호
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    • pp.161-170
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    • 2017
  • 한국 정부는 매장지의 부족으로 인해 추모공원의 경우 제한된 시간동안 매장을 하고 기한이 끝나면 유골을 화장하여 처리하는 방법을 택하고 있다. 본 연구에서 제안하는 새로운 묘지 디자인은 한국의 도시권에서 한정된 매장지에 대한 체계적이고 효과적인 해결방안이 될 수 있다. 목적에 맞는 묘지 디자인 개발을 위해 게로[1] 의 FBS 모델을 이용하였다. 이 모델은 기능, 행위, 구조를 중심으로 동적인 성격의 맥락을 포함하고 있다. 이 연구는 단순한 묘지의 공학적 건설에 관심을 두기보다는 환경친화적 묘지라는 새로운 묘지 개념을 발전시키고자 한다. 즉, 종래의 단순한 묘지 기능에서 자연공원의 기능을 부가하기 위한 디자인 모형을 제시하며 이를 통해 지속 가능한 묘지 건설을 위한 새로운 비지니스 모델을 제시하고자 한다.

Three dimensional dynamic soil interaction analysis in time domain through the soft computing

  • Han, Bin;Sun, J.B.;Heidarzadeh, Milad;Jam, M.M. Nemati;Benjeddou, O.
    • Steel and Composite Structures
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    • 제41권5호
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    • pp.761-773
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    • 2021
  • This study presents a 3D non-linear finite element (FE) assessment of dynamic soil-structure interaction (SSI). The numerical investigation has been performed on the time domain through a Finite Element (FE) system, while considering the nonlinear behavior of soil and the multi-directional nature of genuine seismic events. Later, the FE outcomes are analyzed to the recorded in-situ free-field and structural movements, emphasizing the numerical model's great result in duplicating the observed response. In this work, the soil response is simulated using an isotropic hardening elastic-plastic hysteretic model utilizing HSsmall. It is feasible to define the non-linear cycle response from small to large strain amplitudes through this model as well as for the shift in beginning stiffness with depth that happens during cyclic loading. One of the most difficult and unexpected tasks in resolving soil-structure interaction concerns is picking an appropriate ground motion predicted across an earthquake or assessing the geometrical abnormalities in the soil waves. Furthermore, an artificial neural network (ANN) has been utilized to properly forecast the non-linear behavior of soil and its multi-directional character, which demonstrated the accuracy of the ANN based on the RMSE and R2 values. The total result of this research demonstrates that complicated dynamic soil-structure interaction processes may be addressed directly by passing the significant simplifications of well-established substructure techniques.

블록을 이용한 대규모 사용자 지원 분산 서버 시스템 설계 (Design of A Distributed Server System for Supporting Enormous Users Using Blocks)

  • 김순곤
    • 디지털콘텐츠학회 논문지
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    • 제12권4호
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    • pp.559-565
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    • 2011
  • 본 논문에서는 MMORPG와 같은 게임에서 대규모의 사용자 처리를 유연하게 할 수 있는 블록 기법을 이용한 분산 형 게임서버구조를 제안하였다. 제안된 분산 형 구조에서의 게임서버들은 각 맵(map)을 담당하는 존(zone)이라는 형태로 그룹화 되며 각 존 내의 서버들은 각 존에 할당된 게임 맵을 여러 개 일정크기의 블록으로 나누어 각 블록들을 게임 서버의 성능에 따라 적절하게 분배하여 처리한다. 제안된 블록 기법을 도입한 분산 형 게임 서버 구조는 게임서버와 통신서버에서의 블록처리 방식을 통해 게임배경의 추가/삭제를 용이하게 할 수 있어 대규모의 사용자를 수용할 수 있음은 물론 추후 사용자가 직접 만드는 배경도 기존 게임 배경에 연동될 수 있도록 하였다. 일정한 블록으로 나눈 게임배경을 서버의 성능이나 처리하는 캐릭터의 수에 따른 부하를 동적으로 배분하여 시스템의 효율성을 증가시키고 안정성을 높였다.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

현대 패션에 나타난 부피 확장에 대한 연구 (A Study on the Expansion of Contemporary Fashion)

  • 최수현
    • 복식
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    • 제57권2호
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    • pp.155-171
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    • 2007
  • Exaggerated expressions of contemporary fashion have exceeded historical precedents in volume. The purpose of this study is to understand the aesthetic characteristics of expanded form In contemporary fashion. To take dresses beyond their flat shapes into three-dimensional forms, it was investigated into volume of dresses by using the void and the mass. The void Is rarefied space and the mass is densified space. The void of dresses could be constructed from the boning such as panier and stiff textiles as organza lining. The mass could be constructed from padding. Fold, pleats, twist, and the layering of fabrics show features of both the void and the mass. Contemporary fashion designers relied on the void rather that the mass to make the enormous volume because of the weight of the mass. X-silhouette and the expansion of skirt and sleeve were dominant as the result of accentuating the body with a waistline. However, many of expanded dresses were so voluminous that they obscured the body's outlines. Some forms were strange and shocking. Many designers explored the void and there were a multitude of methods to construct the void: compartments of air, architectural techniques, technical textiles, fold such at origami. The aesthetic consciousness of expanded dresses could be classified into 7 categories, the giant, the dynamic, the deconstructive, the historical, the comedic, the rhythmical, and the technical character.

P2P 네트워크상에서 MapReduce 기법 활용 (An Application of MapReduce Technique over Peer-to-Peer Network)

  • 임건길;이재기
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권8호
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    • pp.586-590
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    • 2009
  • 본 논문의 목적은 P2P 네트워크 상에서 동적 환경 애플리케이션을 지원하기 위한 MapReduce 의 설계이다. MapReduce는 클라우드컴퓨팅 중에서 대용량 데이터의 병렬처리를 위해서 개발된 소프트웨어 프레임워크이다. P2P 기반 네트워크의 특징은 노드 고장이 언제든지 발생할 수 있으며, 이런 노드 고장을 제어하기 위해 Pastry라는 DHT 라우팅 프로토콜의 사용에 초점을 맞추었다. 본 논문의 결과는 프레임워크가 양호한 계산 효율과 확장성을 유지하는 가운데 P2P 네트워크 시스템의 다양한 애플리케이션에 적용될 수 있음을 보이고 있다. 향후 몇 년 동안은 P2P 네트워크와 병렬 컴퓨팅이 산업과 학계에서 매우 중요한 연구 및 개발 주제로 자리 잡을 것으로 확신한다.