• Title/Summary/Keyword: digital sound source

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Source Estimation of Digital Filter System using Inverse Problem (역문제를 이용한 디지털 필터 시스템의 소스 추정)

  • Kim, Tae Yong;Lee, Hoon-Jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.57-58
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    • 2014
  • Digital filter is very important role in signal processing system. In general, input signal is determined by transfer function of the digital filter. But if input signal was exposured in various sound environment, it is difficult to verify its original source. In this paper, inverse problem in order to extract original input signal from noisy environment is considered.

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A Program for Korean Animation Sound Libraries (국내용 애니메이션 사운드 라이브러리 구축 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.15
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    • pp.221-235
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    • 2009
  • Most of the sounds used in animated films are artificially made. A large number of the sounds used are either actual sound recordings or diversely processed artificial sounds made with professional sound equipments such as synthesizers. One animation episode contains numerous amounts of sounds, resulting in significant sound production costs. These sounds have full potential to be reused in different films or animations, but in reality we fail to do so. This thesis discusses ways these sound sources can be acknowledged as added new values to the present market situation as a usable 'digital content'. The iTunes Music Store is an American Apple company product that is acknowledged as the most successful digital content distribution model at the time being. Its system's sound library has potential for application in the Korean sound industry. In result, this system allows the sound creator to connect directly to the online store and become the initiative content supplier. At the same time, the user can receive a needed content easily at a low price. The most important part in the construction of this system is the search engine, which allows users to search for data in short periods of time. The search engine will have to be made in a new manner that takes into consideration the characteristics of the Korean language. This thesis presents a device incorporating the Wiki System to allow users to search and build their own data bases to share with other users. Using this system as a base, the Korean animation sound library will provide development and growth in the sound source industry as a new digital sound content.

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A study of transmission loss and surface vibration mode by the two microphone acoustic intensity method (음향강도계측법에 의한 음향투과손실의 측정 및 표면진동 모우드의 예측에 관한 연구)

  • 김의간;남청도;전효중
    • Journal of Advanced Marine Engineering and Technology
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    • v.11 no.1
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    • pp.63-71
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    • 1987
  • The measuring of acoustic intensity has been investigated by many researchers and practicians during the last several decades. But due to the lack of measurement accuracy, they have had no practical use. In recent years, the two microphone acoustic intensity method has been developed by the advancement of FFT analysis technique and the digital data processing equipment. This new method of using two microphones gives informations on the noise source survey and the acoustic power of sound radiation source without the anechoic room. In this paper, theoretical formulae for the two microphone acoustic intensity method and the sound transmission loss are checked. The obtained results for the acoustical enclosure of gas heat pump were compared with the classical field incidence mass law. The surface vibration modes for a panel of enclosure were also estimated.

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A Study on the Zone Setting of Digital Distance Relay (디지털 거리계전기의 Zone 설정에 관한 연구)

  • Lee, Jae-Gyu;Jung, Chang-Ho;Jung, Byung-Tae;Ahn, Bok-Shin;Kim, Sok-Il
    • Proceedings of the KIEE Conference
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    • 1998.07c
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    • pp.946-948
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    • 1998
  • The distance relay is very important for transmission line protection. A quadrilateral zone shape is used mainly for a modern digital distance relay. The shape of quadrilateral is vendor specific. At the stage of design, the shape is determined considering all possible types of faults and diverse configurations of system. Also this type relay must be designed to avoid the operation by a sound phase at single-Phase-to-ground fault, by a sound phase at two-phase-to-ground fault. The effect of a source impedance and a load impedance is another important factor to design. In this paper, a reliable zone shape which is appropriate for the KEPCO's transmission system is provided.

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Preliminary Design and Implementation of 3D Sound Play Interface for Graphic Contents Developer (그래픽 콘텐츠 개발자를 위한 입체음 재생 인터페이스 기본 설계 및 구현)

  • Won, Yong-Tae;Jang, Bong-Seog;Ahn, Dong-Soon;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.203-211
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    • 2008
  • Due to the advance of H/W and S/W techniques to play 3D sound, the virtual space contented by 3D graphics and sounds can provide users more improved realities and vividness. However for the small 3D contents developers and companies, it is hard to implement 3D sound techniques because the implementation requires expensive sound engines, 3D sound technical understanding and 3D sound programming skills. Therefore 3D-sound-playing-interface is necessary to easy and cost-effective 3D sound implementation. Using this interface, graphics experts can easily add 3D sound techniques to their applications. In this paper, the followings are designed and implemented as a preliminary stage in the way of developing the 3D sound playing interface. First, we develop 3D sound S/W modules converting mono to 3D sound in PC based systems. Second, we develop the interconnection modules to map 3D graphic objects and sound sources. The developed modules in this paper can allow the user to percept sound source position and surround effect at the moving positions in the virtual world. In the coming works, we are going to develop the more completed 3D sound playing interface consisted of the synchronization technique for sound and moving objects, and HRTF.

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Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.81-87
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    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

Active Noise Control Using Sensory Actuator (자기감응 액추에이터를 이용한 능동소음제어)

  • Go, Byeong-Sik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.5
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    • pp.1573-1581
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    • 1996
  • This paper present as experimental demonstratio of DSP and a sensory actuator that is used to actively control sound transmission/radiation through a vibrating plate. A plane acoustic wave incident on a clamped, thin circular plate was used as a noise source, and a sensory actuator bounded to the plate was used to control and sense vibration of the plate. The sound transmission reduction problem was tranformed as a structural vibration control problem that actively control the structural vibration modes coupled to acoustic modes. The results show that the first structural vibration mode is controlled with a reduction of 78 percent in the displacement and velocity of the plate. This corresponds to a 13dB reduction in the acoustic response. These experimental results indicate that a sensory actuator bounded to the plate can be employed to attenuate the sound transmitted to radiated from the plate.

A Review of Assistive Listening Device and Digital Wireless Technology for Hearing Instruments

  • Kim, Jin Sook;Kim, Chun Hyeok
    • Korean Journal of Audiology
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    • v.18 no.3
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    • pp.105-111
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    • 2014
  • Assistive listening devices (ALDs) refer to various types of amplification equipment designed to improve the communication of individuals with hard of hearing to enhance the accessibility to speech signal when individual hearing instruments are not sufficient. There are many types of ALDs to overcome a triangle of speech to noise ratio (SNR) problems, noise, distance, and reverberation. ALDs vary in their internal electronic mechanisms ranging from simple hard-wire microphone-amplifier units to more sophisticated broadcasting systems. They usually use microphones to capture an audio source and broadcast it wirelessly over a frequency modulation (FM), infra-red, induction loop, or other transmission techniques. The seven types of ALDs are introduced including hardwire devices, FM sound system, infra-red sound system, induction loop system, telephone listening devices, television, and alert/alarm system. Further development of digital wireless technology in hearing instruments will make possible direct communication with ALDs without any accessories in the near future. There are two technology solutions for digital wireless hearing instruments improving SNR and convenience. One is near-field magnetic induction combined with Bluetooth radio frequency (RF) transmission or proprietary RF transmission and the other is proprietary RF transmission alone. Recently launched digital wireless hearing aid applying this new technology can communicate from the hearing instrument to personal computer, phones, Wi-Fi, alert systems, and ALDs via iPhone, iPad, and iPod. However, it comes with its own iOS application offering a range of features but there is no option for Android users as of this moment.

PC-based Control System of Serially Connected Multi-channel Speakers (직렬연결 다채널 스피커의 PC 기반 제어 시스템)

  • Lee, Sun-Yong;Kim, Tae-Wan;Byun, Ji-Sung;Song, Moon-Vin;Chung, Yun-Mo
    • The KIPS Transactions:PartA
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    • v.15A no.6
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    • pp.317-324
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    • 2008
  • In this paper, we propose a system which easily controls the existing serially connected multi-channel speakers in a general personal computer by using a USB(Universal Serial Bus) interface. The personal computer as a host of the USB interface analyzes a sound source and sends audio data in a real-time fashion by the use of the isochronous transmission, one of four transmission methods provided by the USB interface. In addition, a channel is assigned by means of the bulk transmission, one of four transmission methods provided by the USB interface. Transmitted data from the USB host are sent to each speaker through compression and packet generation process. Each speaker detects corresponding digital data and regenerates audio signals through DAC(Digital-to-Analog Converter). A user can easily select a sound source file and a channel by the use of a GUI environment in a personal computer.

Noise Source Identification of a Pulse Combustion Burner Using Digital Signal Processing Techniques (디지탈 신호처리 기법을 이용한 맥동연소기의 소음원 규명에 관한 연구)

  • Kim, D.W.;Cho, J.G.;Lee, K.S.;Oh, J.E.
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.3 no.2
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    • pp.103-113
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    • 1991
  • This paper presents a method for estimating the noise source contribution of a pulse combustion burner in a multiple input system where the input sources may be coherent each other. By coherence function method, it is found that the biggest part of the noise source in the pulse combustion burner is generated by the part of the combustion chamber. This analysis is modeled as three input / single output system because the noise generating mechanism of the pulse combustion burner is very complicated. The coherence function method is proved to be useful tool for the identification of noise source. The overall levels of the radiated source pressure by coherence function method are compared with those measured and calculated by the frequency response function approach. The experimental results have shown a good agreement with the results calculated by the coherence function method when the input sources are coherent strongly each other. The estimation of shield effect by FRF method indicates that significant reduction can be achieved in sound radiation if only transmission path generated by the part of combustion chamber is acoustically shield.

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