• Title/Summary/Keyword: digital neighborhood

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Basic Research for the Recognition Algorithm of Tongue Coatings for Implementing a Digital Automatic Diagnosis System (디지털 자동 설진 시스템 구축을 위한 설태 인식 알고리즘 기초 연구)

  • Kim, Keun-Ho;Ryu, Hyun-Hee;Kim, Jong-Yeol
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.23 no.1
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    • pp.97-103
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    • 2009
  • The status and the property of a tongue are the important indicators to diagnose one's health like physiological and clinicopathological changes of inner organs. However, the tongue diagnosis is affected by examination circumstances like a light source, patient's posture, and doctor's condition. To develop an automatic tongue diagnosis system for an objective and standardized diagnosis, classifying tongue coating is inevitable but difficult since the features like color and texture of the tongue coatings and substance have little difference, especially in the neighborhood on the tongue surface. The proposed method has two procedures; the first is to acquire the color table to classify tongue coatings and substance by automatically separating coating regions marked by oriental medical doctors, decomposing the color components of the region into hue, saturation and brightness and obtaining the 2nd order discriminant with statistical data of hue and saturation corresponding to each kind of tongue coatings, and the other is to apply the tongue region in an input image to the color table, resulting in separating the regions of tongue coatings and classifying them automatically. As a result, kinds of tongue coatings and substance were segmented from a face image corresponding to regions marked by oriental medical doctors and the color table for classification took hue and saturation values as inputs and produced the classification of the values into white coating, yellow coating and substance in a digital tongue diagnosis system. The coating regions classified by the proposed method were almost the same to the marked regions. The exactness of classification was 83%, which is the degree of correspondence between what Oriental medical doctors diagnosed and what the proposed method classified. Since the classified regions provide effective information, the proposed method can be used to make an objective and standardized diagnosis and applied to an ubiquitous healthcare system. Therefore, the method will be able to be widely used in Oriental medicine.

Unsupervised Machine Learning based on Neighborhood Interaction Function for BCI(Brain-Computer Interface) (BCI(Brain-Computer Interface)에 적용 가능한 상호작용함수 기반 자율적 기계학습)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.289-294
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    • 2015
  • This paper proposes an autonomous machine learning method applicable to the BCI(Brain-Computer Interface) is based on the self-organizing Kohonen method, one of the exemplary method of unsupervised learning. In addition we propose control method of learning region and self machine learning rule using an interactive function. The learning region control and machine learning was used to control the side effects caused by interaction function that is based on the self-organizing Kohonen method. After determining the winner neuron, we decided to adjust the connection weights based on the learning rules, and learning region is gradually decreased as the number of learning is increased by the learning. So we proposed the autonomous machine learning to reach to the network equilibrium state by reducing the flow toward the input to weights of output layer neurons.

Feature Points Tracking of Digital Image By One-Directional Iterating Layer Snake Model (일방향 순차층위 스네이크 모델에 의한 디지털영상의 특징점 추적)

  • Hwang, Jung-Won;Hwang, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.86-92
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    • 2007
  • A discrete dynamic model for tracking feature points in 2D images is developed. Conventional snake approaches deform a contour to lock onto features of interest within an image by finding a minimum of its energy functional, composed of internal and external forces. The neighborhood around center snaxel is a space matrix, typically rectangular. The structure of the model proposed in this paper is a set of connected vertices. Energy model is designed for its local minima to comprise the set of alternative solutions available to active process. Block on tracking is one dimension, line type. Initial starting points are defined to the satisfaction of indent states, which is then automatically modified by an energy minimizing process. The track is influenced by curvature constraints, ascent/descent or upper/lower points. The advantages and effectiveness of this layer approach may also be applied to feature points tracking of digital image whose pixels have one directional properties with high autocorrelation between adjacent data lines, vertically or horizontally. The test image is the ultrasonic carotid artery image of human body, and we have verified its effect on intima/adventitia starting points tracking.

The Convergent Influence of Social Awareness and Health Status on Social Support in Korean Echo Generation (에코세대의 사회인식 및 건강상태가 사회적지지에 미치는 융복합적 영향)

  • Song, Hyo-Jeong;Park, Min-Jeong
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.247-256
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    • 2017
  • The purpose of this study was to identify the convergent influence of social awareness and health status on social support in Korean echo generation by using Korea adult psycho-social anxiety survey data. Korea adult psycho-social anxiety survey data were collected from August to September 2015 and included 1,653, who responded to the question regarding social support. The data were analyzed by t-test, chi-square and hierarchial multiple regression using SPSS WIN 23.0 program. The mean score of social support was 19.60. The influencing factors on social support were neighborhood relations, perceived class, euphoria, equality in society, stability in society, self Esteem, communication, and stress, respectively. Therefore, it is necessary to establish strategies to strengthen social support of echo generation. A more careful examination may be warranted.

A sequence-based personalized service for the short life cycle products (수명주기가 짧은 상품들에 대한 시퀀스 기반 개인화 서비스)

  • Choi, Ju-Choel
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.293-301
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    • 2017
  • Most new products not only suddenly disappear in the market but also quickly cannibalize older products. Under such a circumstance, retailers may have too much stock, and customers may be faced with difficulties discovering products suitable to their preferences among short life cycle products. To address these problems, recommender systems are good solutions. However, most previous recommender systems had difficulty in reflecting changes in customer preferences because the systems employ static customer preferences. In this paper, we propose a recommendation methodology that considers dynamic customer preferences. The proposed methodology consists of dynamic customer profile creation, neighborhood formation, and recommendation list generation. For the experiments, we employ a mobile image transaction dataset that has a short product life cycle. Our experimental results demonstrate that the proposed methodology has a higher quality of recommendation than a typical collaborative filtering-based system. From these results, we conclude that the proposed methodology is effective under conditions where most new products have short life cycles. The proposed methodology need to be verified in the physical environment at a future time.

Markrerless augmented reality game development method utilizing the Unity engine and KUDAN engine -In the center of ther development case of 'Our neighborhood hero' (유니티와 KUDAN 엔진을 활용한 MARKERLESS 방식의 증강현실 게임개발 - '우리동네히어로'의 개발사례 중심으로)

  • Kim, Han-Ho;Jung, hyung-won
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.421-426
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    • 2017
  • After the Pokemon game became popular, the popularity of the Augmented Reality game is higher than ever. Therefore, it is an important choice to use an engine to create an augmented reality game. It explains how to create an augmented reality game using Unity engine, which is one of the most used game engines in game development. We describe a method for implementing augmented reality optimized for games by selecting a MARKERLESS method that does not require a marker among the augmented reality techniques. In this paper, we propose a technique to create MARKERLESS augmented reality game using KUDAN AR engine which supports Unity engine and unity through 'Our Hero' project.

The Study on Relationship between Social Isolation and Cognitive Function in Elderly Korean (노인의 사회적 고립과 인지기능의 관계에 대한 일 연구)

  • Kim, Young Bum
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.429-439
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    • 2018
  • The objective of the study was to analyze difference in cognitive function according to social isolation level in elderly Korean. The author classified the social isolation into the structural isolation and contact isolation. Structural isolation corresponded to the no spouse or no children and the contact isolation corresponded to the absence of contact with children, friends or social association. Author conducted multivariate regression analysis with the elderly people aged 65 years or older from the 5th wave of the Korean Longitudinal Study of Ageing data. Number of sample was 3,971. It was confirmed that the level of cognitive function was lower according to level of social isolation. It was also confirmed that friends/neighborhood isolation, and social activity isolation showed significant relationships with cognitive functions. Based on the results, author suggested that to protect the elderly from negative effects of social isolation, we needed the policy to promote elderly's the participation in social activity. The study to analyze the factors related to social isolation was also needed.

The Revitalization Schemes for Virtual Communities in Apartment Complexes - The Status and Classification of the Virtual Communities - (아파트 단지 내 사이버 공동체 활성화 방안 연구 I - 사이버 공동체 실태와 콘텐츠의 유형화 -)

  • Kang, Soon-Joo;Lee, Young-Ae
    • Journal of the Korean housing association
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    • v.19 no.1
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    • pp.57-66
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    • 2008
  • In the past, strong social bands, which had spontaneous communities, existed in Korean traditional society. However, while it's developing through industrialization; monolithic apartment houses were introduced which causes less interaction between neighbors. With the growing attention to the higher living quality, various schemes to revitalize the community spirits have been groped, including to improve in hardhearted neighborhood relationships and to cope with the dreariness in the city. With the development of the internet and the spread of 'digital home', the communities in cyber space have been especially revitalized since the information-oriented society. In a move to strengthen the communities in apartment complexes, this study tries to find the revitalization scheme for virtual communities in apartment complexes by analyzing the contents of its web sites and understanding the world of virtual community. These are compared and analyzed. The related virtual communities ("cafe" or "blogs") are also analyzed. The results are as follows. 1) There are some differences among the contents provided by apartment virtual community developing companies, still, it could be categorized into four types; "apartment complex introduction and management information" "community revitalization" "living guide" "individual services" 2) The contents provided by self-organized communities of residents neither require additional charge nor special membership for information while the formation is not systematized. 3) In the comparison of apartment virtual community developing companies with residents self-organized communities, "apartment complex introduction and management information" on freeboard, notice, request and Q&A, and "community revitalization" on communication board are both provided throughout the web sites. 4) The contents provided by apartment virtual community developing companies makes the information available in a wide range with managers, on the other hand, self-organized communities emphasize on showing attachment and concern of residents and requiring communications between neighborhoods.

A Study of Limitation of Service Area by UWB Transmission Jamming in DMB System (DMB 시스템에서 UWB 전파가 서비스에 미치는 영향에 관한 연구)

  • Kim, Dong-Ok
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.4 no.2
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    • pp.1-8
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    • 2005
  • In this paper, n system did research about effect that interference effect with neighborhood single equipment or group equipment gets in DMB service. For this, 2.6425 GHz SDMB(Satellite Digital Multimedia Broadcasting) that a special of electric wave interference is near frequency-band including interference of signal by unnecessary radiation level that is radiated in UWB system, and degree of 3.4125GHz broadcasting relay net that is In-band frequency-band and interference effect that get in service analyzed comparison ud, modulation of broadcasting relay net and interference measurement equipment used Impulse and OFDM methods. Impulse method was $BER=1{\times}10^4$ that broadcasting signal receiption is possible at 1.4m point because interference effect happens from 2m point in SDMB system, and it was $BER=1^{\times}10-4$ that OFDM method receives interference effect from 0.8m point and broadcasting signal receiption is possible at 0.5m point. Also, about gap-filler center frequency, in case of space interval more than 0.01m, there was no interference effect. Therefore, for the electric wave of W system that is small output applies to system without interference effect in DMB service, confirmed that UWB system of OFDM method is less interference effect than UWB system of impulse method.

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A Study of Limitation of Service Area by UWB Transmission Jamming in Broadcasting Communication System (방송통신 시스템에서 UWB 전파가 서비스에 미치는 영향에 관한 연구)

  • Park, No-Jin
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.7 no.1
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    • pp.23-31
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    • 2007
  • In this paper, UWB system did research about effect that interference effect with neighborhood single equipment or group equipment gets in broadcasting communication service. For this, 2.6425GHz SDMB(Satellite Digital Multimedia Broadcasting) that a special of electric wave interference is near frequency-band including interference of signal by unnecessary radiation level that is radiated in UWB system, and degree of 3.4125GHz broadcasting relay net that is In-band frequency-band and interference effect that get in service analyzed comparison and, modulation of broadcasting relay net and interference measurement equipment used Impulse and OFDM methods. Impulse method was $BER\;=\;1{\times}\;10^{-4}$ that broadcasting signal receiption is possible at 1.4m point because interference effect happens from 2m point in SDMB system, and it was $BER\;=\;1{\times}\;10^{-4}$ that OFDM method receives interference effect from 0.8m point and broadcasting signal receiption is possible at 0.5m point. Also, about Gap-Filler center frequency, In case of space interval more than 0.01m, there was no interference effect. Therefore, for the electric wave of UWB system that is small output applies to system without interference effect in broadcasting communication service, confirmed that UWB system of OFDM method is less interference effect than UWB system of Impulse method.

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