• Title/Summary/Keyword: digital home environment

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Error Recovery System for Digital Carousel System running on Home Network (홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.785-790
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    • 2008
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the design and implementation of the ER running on distributed multimedia environment. ER is a system which is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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A Development of Semantic Connected Service between Vehicles and Things for IoV (차량 인터넷 기술을 위한 시맨틱 차량-사물 연결 서비스 구현)

  • Ryu, Minwoo;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.27-33
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    • 2018
  • The recent efforts in academia and industry represent a paradigm shift that will extend the IoT from the home environment so that it is interoperable with the Internet of Vehicles (IoV). IoV is a special kind of IoT. It allows to connect between vehicle and things located in infrastructure. Furthermore, IoV enable to create new intelligent services through collaboration with existing various services such as smart city and connected home. In this paper, we develop a service in order to realize IoV. To this end, we design a novel vehicle service platform which could automatical controlling the IoT device according to drivers' voice. To show practical usability of our proposed platform, we develop a prototype service could be call car-to-thing (C2T). We expect that our proposed platform could eventually contribute to realizing IoV.

Design of Access Control System based RBAC for Home Network Services (홈 네트워크 서비스를 위한 RBAC 기반의 접근제어 시스템의 설계)

  • Kim, Do-Woo;Kim, Geon-Woo;Lee, Jun-Ho;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.833-836
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    • 2005
  • Compared to corporation and government networks, home devices and services connected in a home networks has security threats because of the use of various wired and wireless network, middleware and protocol in digital home environment, a restricted system resource of home information appliances and the users who do not care about security. So security is critical element to provide secure services in a home network environments. In this paper we design the access control system based on RBAC to offer secure home network services.

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Personalized Interstitial Content Service for Second TV (Second TV를 위한 맞춤형 광고 서비스)

  • Lee, Jong-Seol;Shin, Sa-Im;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.229-234
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    • 2008
  • The 'Anytime, Anywhere' services have been the biggest topic in the recent digital broadcasting research area. The related applications for the Anytime and Anywhere Services are as follows: the personalized broadcasting based on the PVR (Personal Video Recorder) for the Anytime Services, and the DMB (Digital Multimedia Broadcasting), the mobile devices supporting the wireless network and the Second TV and so on for the anywhere services. The personalized broadcasting has been researched on the one of the killer applications in the various broadcasting environment - the ground wave broadcasting, the satellite broadcasting, IPTV and CATV broadcasting suchlike. The applied contents of the personalized broadcasting have advanced from the main contents for the broadcasting to the interstitial contents like advertisements and coupons, the personalized interstitial broadcasting needs to develop the technology about the generation, storing and management of the interstitial metadata. but, the personalized broadcasting has the limitation that the TV environment is somewhat difficult to support the personalized broadcasting individually, because all family usually share the main TV at home. The Second TV is possible to solve the environmental limitation. This paper designs and develops the static set top box at home, the Second TV and their multimedia streaming techniques for the personalized broadcasting of the contents including the interstitial contents.

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A Study on Space Arrangement and Traffic Line of Home Appliances Brand Shops by Shopper' Purchasing Behavior - Focuesd on Samsung Digital Plaza - (쇼퍼(Shopper) 구매행태(行態)에 따른 가전 브랜드샵 공간배치와 고객동선 특징 - 삼성전자 디지털프라자를 중심으로 -)

  • Yu, Seouk-Hwan
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.190-200
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    • 2014
  • The domestic distribution environment of electronic goods has been placing more emphasis on securing each company's own interests and maintaining the existing customers as the most important purpose of marketing due to the change in consumption environment, the excessive cutthroat competition between retailers, the saturated number of branches for each company, weak revenue structure and declining competitiveness. In addition, the target of marketing has been shifted to specific consumers and the concept of a consumer is sub-divided into a "user" of a product and a "shopper" who buys a product. The purpose thereof is to increase the in-store purchase rate by analyzing the psychology and behavior of a shopper who actually visits a store for purchasing a product. Thus, the purpose of this study is to identify the correlation between the buying behavior of a shopper and product display based on "Digital Plaza" among the domestic electronic goods brand shops, which is selling products at various prices. This study is meaningful since it is utilized as data to plan store display for promoting purchase.

RMCS Plan and the Embodiment for the Home Network Service which is Safeent (안전한 Home Network 서비스를 위한 RMCS 설계 및 구현)

  • Sun, Jae-Hoon;Lee, Dong-Hwi;J. Kim, Kui-Nam
    • Convergence Security Journal
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    • v.5 no.2
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    • pp.19-27
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    • 2005
  • As home network is increasing to use, home network industry is developing too. Also, it is to be a popular subject in the network's topics. In this reasons, home network become a important thing because home gateway function is working between access network and home network. In the home network, it relates on the personal computer, home pad, and digital television. But, home gateway is not prepared standard point about techniques. Therefore, many kind of technique want to try for developing of home gateway's functions. Usually, we use ID/PASSWORD method in network control system. But, we found a lot of problems about classical network system while we experienced Jan/25 big trouble. We are considering about that home network system are using same network net. Therefore, seriously we have to check about security and safety at the home network's environment. This report focus on the home network's environment to control for using and efficiency and then it wants to find ways to protect from the internal and external attacks. Existing ID/PASSWORD method it used a electronic signature and the security against the approach from of external watch, the MIB structure of role base and the security of the Home network which leads the authority control which is safe even from the Home network inside it strengthened it used compared to it proposed.

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Consumer's Utility Attributes Analysis for T-Commerce Activation (T-Commerce 활성화를 위한 소비자 효용 속성 분석)

  • Park, Joon Yong;Shin, Min Soo
    • Journal of Information Technology Services
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    • v.15 no.2
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    • pp.21-33
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    • 2016
  • Recently, T-Commerce is emerging to provide new services, with the proliferation of digital broadcasting services. However, T-Commerce market and TV home shopping market are being classified as a legal policy on other markets, such as regulated in the service of live broadcasts. The factor that has inhibited activation T-Commerce related to the lack of appropriate institutions and legal systems in the market, despite the environment with the digital broadcasting service is being spread. We were performed conjoint analysis. For this analysis, we select attributes as a quality attractive factors that significantly affects the satisfaction of TV based shopping customers through previous studies. The results showed that the TV-based shopping customers are important to think 'Responsive', 'Playfulness', 'Live broadcast', 'Convenience' and 'Bidirectional' in the order. The 'Responsive' and 'Live broadcast' of such attributes are served as possible only in TV home shopping, because these attributes don't service due to legal and institutional regulations in T-commerce market. The cluster analysis result also showed that TV shopping consumers are more important to think 'Responsive', 'Playfulness', 'Live broadcast' than 'Convenience' and 'Bidirectional', except one of the classification clusters. If real-time broadcast service is impossible because of the legal and institutional regulations, it seems to require the expansion of the services linked the terrestrial broadcasting to the activating T-Commerce market.

Development of Smart PCS(Power Conditioning System) Integrating PV/ESS for Home (가정용 태양광/ESS 통합 스마트 PCS 개발)

  • Lee, Sang-Hak
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.193-200
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    • 2016
  • Research and development of energy self-consumption introducing photovoltaic and energy storage system at home is very active. This system can manage the home energy in which it charges the electricity generated during the day and uses it during high electricity bills. However, it not yet made up the residential real-time pricing in Korea but it can reduce electricity usage to a certain target on the progressive. In order to introduce the home photovoltaic, it requires PCS(Power Conditioning System). This converts the direct current into alternating current by the electricity generated and used to perform charging and discharging of the energy storage system. The market for self-consumption smart home system is currently increasing because the interests of the general public about solar power, energy storage systems increased. The result of this study is installed on the room environment and the effect was analyzed on the assumption of real-time pricing.

Development of a Remote Wheelchair Accessibility Assessment System Using Virtualized Reality Technology (가상현실기술을 이용한 원격휠체어접근성평가시스템의 개발)

  • Kim, Jong-Bae
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.33-39
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    • 2006
  • Home modification has come to be recognized as an important intervention strategy to manage health care conditions, maintain or improve functioning, ensure safety, and reduce the wheelchair user's dependency on others. However, the availability of skilled professionals with experience in home modifications for accessibility is limited. A system that enables accurate remote assessments would be an important tool to improve our ability to perform home assessments more easily and at decreased cost. A Remote Wheelchair Accessibility Assessment System (RWAAS) using Virtualized Reality(VR) technology was developed that enabled clinicians to assess the wheelchair accessibility of users' built environments from a remote location. Characteristics of the camera and 3D reconstruction program chosen for the system significantly affect its overall reliability. In this study, we performed two reliability analyses on the hardware and software components: 1) Verification that commercial software can construct sufficiently accurate 3D models by analyzing the accuracy of dimensional measurements in a virtualized environment; 2) comparison of dimensional measurements with four camera settings. Based on these two analyses, we were able to specify a consumer level digital camera and the Photomodeler Pro software for this system. And we then tested the feasibility of the selected software and hardware in an actual environment. Lastly, A field evaluation was performed to test whether this new system is comparable to the traditional method of accessibility assessment to evaluate its ability to assess the accessibility of a wheelchair user's typical built environment. The results of field trials showed high congruence between the assessments by two methods. Findings suggested that the RWAAS assessments have the potential to enable specialists to assess potential accessibility problems in built environments regardless of the location of the client, home, or specialist.

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A Study of Digital Hanbok Design: focuse on Online Games (디지털 한복 디자인 연구: 온라인게임을 중심으로)

  • Cho, Du Na
    • Human Ecology Research
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    • v.56 no.2
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    • pp.195-203
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    • 2018
  • Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori pants, jogori chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu sub gyeopmagi mitbadae, vent, git dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.