• 제목/요약/키워드: digital fashion design

검색결과 442건 처리시간 0.029초

자외선 경화형 디지털 프린팅을 이용한 3D 프린팅 TPU 소재의 색채 특성 (Color Characteristics of 3D-Printed TPU Material Applied with Ultra-Violet Curable Digital Printing Process)

  • 이선희;박소연;정임주;이정순
    • 한국의류학회지
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    • 제45권6호
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    • pp.1052-1062
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    • 2021
  • This study aims to confirm the possibility of Ultra-Violet (UV)-printed 3D printing materials using thermal polyurethane (TPU) with CMYK colors by applying an eco-friendly UV digital printing process. A UV-printed 3D printing TPU material was prepared with cycles of UV printing and CMYK colors. Dyeability of the 3D TPU samples with cycles of UV printing and CMYK were analyzed for thickness, weight, surface roughness, reflectance, colorimetry, and K/S values. The thickness and weight of 3D-printed TPU samples with cycles of UV printing are increased with overprints from 1 to 5. The surface roughness of 3D-printed TPU samples with increasing UV prints were decreased, meaning that the surface of TPU samples becomes gradually smoother. The reflectance spectra of CMYK UV-printed TPU samples showed the surface reflectance within each characteristic wavelength of CMYK. The 3D-printed TPU samples, subjected to UV printing twice or more, showed low surface reflectance. After examining the L*a*b* of the 3D-printed TPU samples by the cycles of UV printing, the study found that the more UV got printed more than 2 times, the closer the color to each CMYK.

상업공간 디지털미디어 적용방안에 관한 연구 - 페르소나 기반 사용자 시나리오 기법으로 - (A Study on the Application method of Digital Media in Commercial Space - Using Persona-based Scenario Approach -)

  • 안세윤;김소연;조문가
    • 한국실내디자인학회논문집
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    • 제26권1호
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    • pp.33-42
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    • 2017
  • Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by searching fashion shopping behaviors of users with persona-base scenario approach. Collected the information of users behavior base on case analysis of advance research to make personas. And develop scenario base personas for knowing the needs of users. And then made 4 schemes as the solution. Scheme 1. Customers can get the information and communication with the staff through with media screen in one room of shopping mall. The data of customers can be recorded for providing information or product recommendation personality. Forecast to preferred by group trip or customers that don't like walking around in shopping mall. Scheme 2. Install a media screen at entrance of a store in shopping mall and show special effect to raise customers' attention who walk through from the front of the store. Through with this customers will stay for long time and raise curiosity to get in the store. And the media screen also provide information of store and products. Scheme 3. Customers can get the information of products with using smart phone to scan QR cord in labels of products and record. Customers can finish whole shopping behaviors without the help of store staff. And can make buying decision even have left shopping mall as a online mode. Scheme 4. Store managers can record the products and the environment of store with 360 camera and update to website. Then customers can browse the virtual space with VR glasses. That make customers can have the real shopping experience without being in the store. In this study, have presented schemes of digital media in commercial space. But there are various of commercial space. In this study was presented schemes for shopping mall by searching fashion shopping behaviors of users. And look forward the researches about specific space setting and other type of commercial space for space development.

현대패션에 나타난 누디즘 스타일에 관한 연구 (A Study on the Nudism Style Expressed in Modern Fashion)

  • 박태용
    • 복식
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    • 제56권9호
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    • pp.157-175
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    • 2006
  • The purposes of this study are to establish a theoretical concept of nudism from sociocultural context, to examine its formative characteristics, to analyze the cultural meaning of nudism style showing in the 2000's fashion world, and to analyze and examine its aesthetic qualities. The way of a study was based on analysis and review on philosophy, aesthetics, sociology, popular culture and various documents at home and abroad and previous study and research materials about art and clothes for theoretical study. Also, we carried out a case study by analyzing photo data from fashion books, magazines and internet websites, considering the body and dress as visual objects. The summary and conclusions of this study are as follows: 1. Nudism of the sociocultural context was divided into change of understanding of the body and liberation of the body; naturalism; resistant culture; psychoanalysis context. 2. The formative characteristics of nudism style in fashion are classified in Exposure, Transparency and Body Conscious. 3. The cultural meaning of nudism style expressed in the 2000's fashion are sexual opening, surfeit of mass media, pursuit of naturalism, lookism, and individualism. 4. Nudism style expressed in 2000's fashion is drawn as three aesthetic qualities: Eroticism, Primitivism and Futurism. First, Eroticism of nudism style fashion which seeks for sexual stimulus is classified in Sensualism, Provocation and Innocence. Second, Primitivism of nudism style fashion which tends towards naturalism objecting to mechanic and digital civilization and hoping for return to the origin is classified in Primitivism, Naturalism and Sensualism as per aesthetics qualities. Futurism which is the nudism style presenting futuristic expression through using a new material is analyzed as High Technology, Cyber Sexism and functional Future.

A study on the perception of 3D virtual fashion before and after COVID-19 using textmining

  • Cho, Hyun-Jin
    • 한국컴퓨터정보학회논문지
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    • 제27권12호
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    • pp.111-119
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    • 2022
  • 본 연구는 빅데이터 분석을 이용하여 코로나19 전후의 3D가상패션에 대한 인식의 변화를 알아보기 위하여 코로나19 발생 전인 2017년 1월1일부터 발생 이후인 2022년 10월30일까지 소셜미디어 네이버, 다음, 구글, 유튜브에서 추출한 3D 가상패션 관련 주요 단어들을 대상으로 텍스톰을 이용하여 빅데이터 자료를 수집하였다. 수집된 단어는 정제 과정을 거친 후 워드클라우드, 단어의 빈도, 연결중심성, 네트워크 시각화와 CONCOR 분석을 실시하였다. 3D 가상패션을 키워드로 32,461개의 단어를 추출하여 분석한 결과 패션, 가상, 기술의 출현빈도와 중심성이 가장 높게 나타났으며 디지털, 디자인, 의상, 활용, 제조의 출현빈도도 높게 나타났다. 이를 통해 3D 가상패션이 기술의 발달과 더불어 산업 전반에 활용되고 있음을 알 수 있었다. 특히 코로나19 이후 가장 부각되는 주요 단어는 메타버스와 3D 교육으로서 패션산업에서의 요구도가 높게 나타나고 있다.

MZ세대(2030대) 남성의 체형비교 및 체형 변화 연구 - 제 7차, 제 8차 사이즈코리아 직접 측정치를 기준으로 - (A Study on MZ Generation(2030s) Male Body Shape Comparison and Body Shape Change - Focused on the 7th and 8th Size Korea's Anthropometric Data -)

  • 김지은;김은경
    • 한국의상디자인학회지
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    • 제25권1호
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    • pp.33-47
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    • 2023
  • In this study, the difference in human body dimensions between the age groups of Generation M (27 to 39 years old) and Generation Z (20 to 26 years old) was analyzed. This study also analyzed if there was a change in the body shape of the MZ generation, who have different sensibilities from the "young people" of the past. In addition, major changes in human body dimensions were carefully analyzed and presented as basic data for clothing design. Therefore, a t-test was performed to verify the significant differences in the measurements of each age group. To examine the change in human body measurements according to the measurement year, the 7th and 8th size Korea data statistics were analyzed. The main required dimensions of clothing design were analyzed graphically for visual changes according to measurement year and age group. As a result of the analysis, Generation Z was found to have a difference in body shape from Generation M, and is generally smaller and slimmer with broader shoulders. In addition, the body shape change between the 7th and 8th measurement periods was significantly higher than the 8th measurement overall. Height has increased and back length has become shorter, resulting in a larger ratio of lower body length. In addition, the proportion of obesity abnormalities has increased. Therefore, since the dimensional system set from the past data can cause problems for the fitting of clothing for the MZ generation, it is necessary to design the clothing and reset the dimensional system making it suitable for the changed the body shape of the MZ generation.

창의력 개발을 위한 패션디자인 교육 방안 연구 -직관력을 중심으로- (A Study on Fashion Design Pedagogy for the Development of Creativity -With Emphasis on Intuition-)

  • 이봉덕
    • 한국의류학회지
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    • 제30권3호
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    • pp.487-496
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    • 2006
  • 이 연구의 목적은 21세기의 패션디자인 교육 활성화를 위한 창의력 개발 방안을 연구하는데 있다. 연구는 창의력에 대한 개념을 확립하고 구성요소들의 인지적이고 교육적인 특성을 파악하여 구체적인 교육방안을 제시하고자 했다. 창의력의 가장 중요한 요소는 문제해결 능력이며, 이 문제해결 능력의 배양 방법에 대한 기존 연구의 결과를 종합했다. 특히 예술과 디자인 분야에서 창의력 문제해결 원칙이 어떤 식으로 적용되는지를 살펴보고 교육 모델을 제시하였다. 이 연구에서는 그간 다른 연구에서는 널리 연구되지 않았던 창의력에서의 직관력(intuition)의 역할과 기능을 자세히 살펴보았다. 창의력의 중요한 요소 중의 하나가 통찰력(insight)이고 직관력이 통찰력을 증진시킬 수 있는 원동력이 될 수 있음을 제안했다. 또한 예술과 디자인 분야에서의 창의력의 발달단계는 직관력의 발달단계와 일관성이 있음을 밝혔다. 이 연구 결과를 바탕으로 직관력의 발달과 문제해결 방안을 통한 창의력 개발 방안의 후속연구를 통해 실제 수업 모형 개발 및 연구를 제안한다.

가상착의를 활용한 한복 저고리 원형설계의 기초연구 - 50대 중년여성을 중심으로 - (A Development of Hanbok Jeogori Pattern from Virtual Garment Simulation - With a Focus on Women in their 50s -)

  • 임지영;이해영
    • 한국의류산업학회지
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    • 제14권4호
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    • pp.607-613
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    • 2012
  • This study develops a Hanbok Jeogori pattern for middle-aged women with a 3D virtual-twin and virtual-garment simulation system. The including criteria for subjects in this study was a focus on women in their 50s, and a total of 345 females satisfying them were enrolled for 3D virtual model. Comparative Jeogori pattern, Baik & Choi's(2004) pattern, was selected for the development of Jeogori pattern. The results were: first, a new Jeogori pattern considerate of middle-aged women was developed. The basic numerical formula were: Front and back bust girth B/4+1.5, armhole depth B/4, sleeve width B/4, goedae width B/10-1.5 and git width 5.5. Second, according to the results of the new Jeogori patterns appearance evaluation, the new Jeogori pattern scored higher than the existing pattern in silhouette and ease amount, this confirmed that the new Jeogori pattern is appropriate for middle-aged women. Virtual models of production through data from 3D body scan, pattern draft, and virtual garment digital program were applied to a prototypic design method to enhance the fitness of ready-made Hanbok garments. This study serves as important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns and for the future 3D Pattern Production Program development of Hanbok patterns.

Aesthetic Characteristic Study on Sportswear Uniform - Concentrating on Sportswear Uniform Applying Ensign Image -

  • Kan, Ho-Sup;Kim, Tae-Hee
    • 패션비즈니스
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    • 제12권3호
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    • pp.99-115
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    • 2008
  • International exchange gets active in nations with the increase of Internet use and heading toward digital age. Thus the communication conveying image of nations effectively plays an important role in an international society. Sports events are regarded as important international exchange events and good opportunities for public relations of one's own country and taken as tools of planting good images in other nations. This study surveyed the concept and history of uniform through the documents and previous studies in order to find the aesthetic characteristics of sportswear uniform applying the image of national ensign and investigates the origin and start time in Korea of selected 6 sports items. As a result of finding the expression way of ensign image and drawing the aesthetic characteristics by analyzing the use and variation of ensign colors, the use of colors other than ensign and reflection of ensign form in collected 60 sports uniforms, this study could draw the symbolical beauty, beauty of variation and beauty of brevity. First, symbolical beauty is the aesthetic characteristics expressing uniforms by using the pattern ensign symbolizes and ensign colors themselves or enlarging a part of ensign. Second, beauty of variation is the aesthetic characteristics creating geometrical new patterns in uniform through the distortion and exaggeration of ensign shape, or transforming the colors themselves of ensign. Third, beauty of brevity is the aesthetic characteristics using other colors only as decorative factor while applying the main colors of ensign to the most part of uniform, or unifying the uniforms with only one color of ensign. As a result of survey, the proportion of the symbolical beauty was highest in summer season and beauty of brevity and beauty of variation followed and the proportion of beauty of variation was highest and the symbolical beauty and beauty of brevity followed after that in winter season. This study found the way of expressing image of one's own country in sports uniform through this article, expecting the exact recognition on sports uniform and the diversity of sports uniform design in which the images of the nation are expressed more variously.

50-69세의 중장년 성인여성을 위한 상반신 체형분석 (Upper Body Type Analysis for Middle-aged Women Aged 50-69 Years)

  • 이진희;김은경
    • 한국의상디자인학회지
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    • 제24권3호
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    • pp.49-61
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    • 2022
  • This study aims to provide upper body shape information by analyzing the measurement data of middle-aged women aged 50-69, including baby boomers, whose economic power and activity have improved compared to the previous generations. In order to provide accurate upper body shape information by analyzing the body type using the 8th Size Korea measurement data, body shapes were classified through factor and cluster analysis using 75 direct measurement items. Upper body type was classified according to the factors, and the associated characteristics were analyzed. As a result of the comparative analysis of the upper body measurements from the 4th to the 8th Size Korea measurement, it was found that in the height item, both the waist height and the hip height increased, making the overall height greater and the leg length longer. The body circumference items tended to increase, but were found to decrease significantly in the 8th Size Korea (2021) measurement. Middle-aged women were classified using five factors. Factor 1 was the upper body obesity factor, and Factor 2 was the trunk vertical factor. Factor 3 was the width of the back shoulder, Factor 4 was the vertical factor behind the back, and Factor 5 was the length factor of the front garment composition. Middle-aged women were classified into four body types through cluster analysis. Type 1 is relatively small and skinny, Type 2 has the most obese upper body and developed back shoulders, and Type 3 is skinny and has a long back and short front. In Type 4, the upper body was relatively long and the shoulders were narrow.

사용자 경험 디자인과 미니멀리즘 비교 (Comparing User Experience-based Design and Minimalism)

  • 조동희;임병우;조용재
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.145-154
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    • 2008
  • 모더니즘의 끝자락이자 포스트모던의 출발점 사이인 미묘한 시점의 순수예술에서 시작된 미니멀리즘은 Fine Art에서 그치지 않고 건축, 의상, 디자인 등 전반적인 조형분야와 다양한 분야에 그 영향을 끼치게 되었다. 이러한 미니멀리즘과 최근 디지털 디바이스 환경에서 이슈로 떠오르고 있는 사용자 경험 디자인을 역사적, 이론적으로 비교 고찰해 봄으로써 디지털 환경의 사용자 경험 디자인 프로세스가 단순히 실용적인 디자인 테크닉에 머무르지 않고 보다 체계 있는 학문적 이론으로 거듭날 수 있도록 연구하였다. 그 결과 사용자 경험 디자인의 프로세스와 미니멀리즘의 속성 및 사조에서 매우 유사한 동질성을 발견 하였고, 그 동질성을 바탕으로 미니멀리즘과 사용자 경험 디자인의 학술적, 이론적 정리를 진행하여, 향후 디지털 디자인 프로세스의 학문적, 철학적 인프라를 구축할 수 있는 계기를 마련하고자 하였다.