• Title/Summary/Keyword: digital education

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The Effect of Collaboration and Organization's Performance Depending on the Partnership by Information Technology Using Level: Key Subject is Moderating Variable of Information Technology Using Level (정보기술 활용 수준이 기업 간 협업과 조직의 성과관계에 미치는 영향: 정보기술 활용수준의 조절효과를 중심으로)

  • Lee, Seung-Je;Han, Pil-Koo;Kang, Byung-Goo
    • Information Systems Review
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    • v.11 no.2
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    • pp.67-90
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    • 2009
  • This study addresses information technology using level has an effect on the collaboration and organization's performance depending on the partnership that is important because of rapid development of information technology and internet diffusion. In the long view, information technology persistently increases the performance and expects the useful factor for the examing the organization's performance. Information technology using level leaves the lowness or highly, information technical application effort for the future value of each enterprise is necessary, the staff education which continuous for this the fact that the introduction is more important what continuously is information technology which is suitable at the enterprise of execution. The main purpose of this study is to figure out the difference between collaboration and organization's outcome using information technology using level that is moderating variable and difference the effect.

MIS Curriculum : The Current State of the Art and a Proposed Future Model (MIS 커리큘럼 현황 및 발전모델)

  • Lee, Kuk-Hie;Kim, Sung-Kun;Lee, Jo-Hn;Kim, Yong-Jae;Lee, Ho-Joon
    • Information Systems Review
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    • v.9 no.3
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    • pp.1-32
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    • 2007
  • Recently, Korean universities have experienced steady decline in enrollments in MIS majors, which raises a serious concern to both academia and business leaders as well. With roles of MIS in corporate worlds are expanding and demands for newer breeds of MIS graduates ever growing, this trend, also observed in the US, poses a puzzling yet interesting research agenda. To come to grips with the problem and to suggest a robust curricula model for the future, this paper approaches the problem from various angles. The model first examines perceptions on MIS of Korean students; it then delineates existing curricula models to identify core MIS courses. The compilation is then juxtaposed by MIS course information from major US and Korean colleges, leading to categorizing major MIS subfields. The paper then tries to identify as-is and desired status of MIS curriculum, based on inquiry results from both academia and IS practitioners. Together with career tracks concretely described in this paper, the model would serve to fill the perception gaps in and to meet the future goals for MIS education in Korea.

On-Land Seismic Survey of Korea (한국의 육상 탄성파탐사)

  • Kwon, Byung-Doo
    • Economic and Environmental Geology
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    • v.39 no.4 s.179
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    • pp.441-450
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    • 2006
  • The on-land seismic survey in Korea was begun in mid-1960s. Kim et al.(1967) of Korea Geological Survey reported on the result of gravity and seismic reflection surveys conducted in the Pohang area for the period of 1963-64 to assess its possibility of oil entrapment. Hyun and Kim (1966) carried out a refraction survey on the tunnel wall. Since then, the KGS geophysicists had conducted seismic surveys on Kyungsang sedimentary basin as a main project for several years. In 1970s, on-land seismic surveys had been conducted for various purposes such as site investigation for the nuclear power plants and industrial complex, exploration for ground water, mineral resources and underground tunnel. The first reflection survey with CMP acquisition was attempted in 1978 by using a digital recording system. But most of on-land seismic surveys had employed the refraction method until 1980s. In 1990s, high resolution reflection and various borehole seismic surveys such as tomography, uphole, downhole, cross-hole methods have been attempted by universities and engineering companies. The applications of on-land seismic surveys have been enlarged for both academic and industrial purposes such as investigation of geologic structure of the fault and tidal flat area, construction of highway, railroad and dam, geothermal energy and mineral resource exploration, environmental assessment for waste disposal sites and archaeological investigations. In 2002, the first crustal seismic survey was carried out on the profile of 294km length across the whole peninsular. It is expected that the advanced technology and experience acquired through offshore seismic surveys, which have been conducted in continental shelf of Korea and foreign oil fields, will stimulate the more active on-land seismic explorations.

In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.15-24
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    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

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Analysis of the Trends in the Field Studies of Library and Information Science in Korea (한국 문헌정보학의 현장연구 현황 분석)

  • Chung, Jae-Young;Park, Jin-Hee
    • Journal of Korean Library and Information Science Society
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    • v.42 no.2
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    • pp.171-191
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    • 2011
  • This study analyzed how the field study has been done in the aspects of the quantity of the research works, research subjects, researchers, the organizations which supported the research expenses and so on by going through the 2,165 research papers of the leading scholarly journals in the field of Library and Information Science published in the recent 10 years. The study shows that the number of the field studies is 691 and it comprises 31.9% of the total research papers. Classifying the field studies by the types of the subject libraries, the ones about the public libraries comprise the largest proportion(35.6%) of the total papers by the number of 246. Classifying the field works by the topics, the studies on the library administration comprise the largest proportion(47.5%) of the total field studies by the number of 328. They are followed by the research on the information services, information systems and digital libraries, and finally the reading education in the listed order. Classifying the field works by the authors, the professors have written the most papers whose number is 329 and which comprise 47.6% of the total research papers. When it comes to supporting the research expenses, 145 studies were supported by the universities. and they comprise the definitely largest proportion(74.4%) of the total 195 articles supported from some organizations.

Multimedia Network Teaching System based on SMIL (SMIL을 기반으로 한 멀티미디어 네트워크 교육시스템)

  • Yu, Lei;Cao, Ke-Rang;Bang, Jin-Suk;Cho, Tae-Beom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.524-527
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    • 2008
  • Recently, digital and the Internet are widespread out of the world, and multimedia processing technology and the development of information and communication technology in education using the Internet as the demand is rapidly increasing. Also, we tan easily use informations with less restrictions of time and space. however, several kinds of audio, media to integrate multimedia data, such as the proliferation of demands for representation. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a spate and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not noly audio data but also various text, image and video. In this paper, with the system, teachers can easily create multimedia courseware and living broadcast their torture on network, students can receive audio-video information of the teacher, screen displays of the teachers computer. Moreover students can communicate with teacher simultaneously by text editor windows. Students can also order courseware after class.

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CNN-based Shadow Detection Method using Height map in 3D Virtual City Model (3차원 가상도시 모델에서 높이맵을 이용한 CNN 기반의 그림자 탐지방법)

  • Yoon, Hee Jin;Kim, Ju Wan;Jang, In Sung;Lee, Byung-Dai;Kim, Nam-Gi
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.55-63
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    • 2019
  • Recently, the use of real-world image data has been increasing to express realistic virtual environments in various application fields such as education, manufacturing, and construction. In particular, with increasing interest in digital twins like smart cities, realistic 3D urban models are being built using real-world images, such as aerial images. However, the captured aerial image includes shadows from the sun, and the 3D city model including the shadows has a problem of distorting and expressing information to the user. Many studies have been conducted to remove the shadow, but it is recognized as a challenging problem that is still difficult to solve. In this paper, we construct a virtual environment dataset including the height map of buildings using 3D spatial information provided by VWorld, and We propose a new shadow detection method using height map and deep learning. According to the experimental results, We can observed that the shadow detection error rate is reduced when using the height map.

Development of a Korean Speech Recognition Platform (ECHOS) (한국어 음성인식 플랫폼 (ECHOS) 개발)

  • Kwon Oh-Wook;Kwon Sukbong;Jang Gyucheol;Yun Sungrack;Kim Yong-Rae;Jang Kwang-Dong;Kim Hoi-Rin;Yoo Changdong;Kim Bong-Wan;Lee Yong-Ju
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.8
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    • pp.498-504
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    • 2005
  • We introduce a Korean speech recognition platform (ECHOS) developed for education and research Purposes. ECHOS lowers the entry barrier to speech recognition research and can be used as a reference engine by providing elementary speech recognition modules. It has an easy simple object-oriented architecture, implemented in the C++ language with the standard template library. The input of the ECHOS is digital speech data sampled at 8 or 16 kHz. Its output is the 1-best recognition result. N-best recognition results, and a word graph. The recognition engine is composed of MFCC/PLP feature extraction, HMM-based acoustic modeling, n-gram language modeling, finite state network (FSN)- and lexical tree-based search algorithms. It can handle various tasks from isolated word recognition to large vocabulary continuous speech recognition. We compare the performance of ECHOS and hidden Markov model toolkit (HTK) for validation. In an FSN-based task. ECHOS shows similar word accuracy while the recognition time is doubled because of object-oriented implementation. For a 8000-word continuous speech recognition task, using the lexical tree search algorithm different from the algorithm used in HTK, it increases the word error rate by $40\%$ relatively but reduces the recognition time to half.

Spatial Location Modeling for the Efficient Placements of the Super WiFi Facilities Utilizing White Spaces (화이트 스페이스를 활용한 슈퍼 와이파이 시설의 효율적 배치를 위한 공간 입지 모델링)

  • Lee, Gunhak;Kim, Kamyoung
    • Journal of the Korean Geographical Society
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    • v.48 no.2
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    • pp.259-271
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    • 2013
  • This paper addresses the efficient facility placements to adopt a super WiFi network, taking significant considerations as the next generation 'information highway'. Since the super WiFi has a wider geographic coverage by utilizing the white spaces of TV broadcasting which are empty and available frequencies for the wireless communications, it would play an important role in releasing digital divide of the internet access for low populated or mountainous areas. The purpose of this paper is to explore systematic and efficient spatial plans for the super WiFi. For doing this, we applied optimal location covering models to Gurye-gun, Jeonlanamdo. From the application, we presented optimal locations for super WiFi facilities and significant analytical results, such as the tradeoff between the number of facilities and coverage and marginal coverage for establishing super WiFi network. The results of this research would be usefully utilized for decision makers who wish to adopt a super WiFi, to extend wireless networks in a city or build a regional infrastructure of wireless facilities.

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The development of a bluetooth based portable wireless EEG measurement device (블루투스 기반 휴대용 무선 EEG 측정시스템의 개발)

  • Lee, Dong-Hoon;Lee, Chung-Heon
    • Journal of IKEEE
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    • v.14 no.2
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    • pp.16-23
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    • 2010
  • Since the interest of a brain science research is increased recently, various devices using brain waves have been developed in the field of brain training game, education application and brain computer interface. In this paper, we have developed a portable EEG measurement and a bluetooth based wireless transmission device measuring brain waves from the frontal lob simply and conveniently. The low brain signals about 10~100${\mu}V$ was amplified into several volts and low pass, high pass and notch filter were designed for eliminating unwanted noise and 60Hz power noise. Also, PIC24F192 microcontroller has been used to convert analog brain signal into digital signal and transmit the signal into personal computer wirelessly. The sampling rate of 1KHz and bluetooth based wireless transmission with 38,400bps were used. The LabVIEW programing was used to receive and monitor the brain signals. The power spectrum of commercial biopac MP100 and that of a developed EEG system was compared for performance verification after the simulation signals of sine waves of $1{\mu}V$, 0~200Hz was inputed and processed by FFT transformation. As a result of comparison, the developed system showed good performance because frequency response of a developed system was similar to that of a commercial biopac MP100 inside the range of 30Hz specially.