• Title/Summary/Keyword: digital designing

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A Study on a Decision Making Model for the Internet Avatar User -With Particular Emphasis on Developing Prototypes for Purpose of Users- (인터넷 아바타 사용자의 의사결정 모델에 관한 연구 -사용 목적 별 프로토타입 제작을 중심으로 -)

  • 김영미;정경운
    • Archives of design research
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    • v.17 no.3
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    • pp.263-272
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    • 2004
  • As the evolution of information and communication technologies alters the communication environment at an alarming rate, the avatar has presented itself as one of new means of communication in recent years. The Internet avatar has increasingly placed as an important profit making source of the digital contents. However, studies on how users make decision for choosing the avatar are very seldom. The aim of this study is to understand user's behaviors in the decision making process for selecting the most appropriate avatar among various choices. It also aims to identify major factors and elements for developing an avatar depending on the users purposes. A set of decision-making models, accordingly purpose model and cognitive model, as well as prototype of each model have been developed. Finally, it suggested practical guidelines for designing the avatar in conjunction with purposes of use.

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Design and Inplementation of S/W for a Davinci-based Smart Camera (다빈치 기반 스마트 카메라 S/W 설계 및 구현)

  • Yu, Hui-Jse;Chung, Sun-Tae;Jung, Souhwan
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.116-120
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    • 2008
  • Smart Camera provides intelligent vision functionalities which can interpret captured video, extract context-aware information and execute a necessary action in real-timeliness in addition to the functionality of network cameras which transmit the compressed acquired videos through networks. Intelligent vision algorithms demand tremendous computations so that real-time processing of computation of intelligent vision algorithms as well as compression and transmission of videos simultaneously is too much burden for a single CPU. Davinci processor of Texas Instruments is a popular ASSP(Application Specific Standard Product) which has dual core architecture of ARM core and DSP core and provides various I/O interfaces as well as networking interface and video acquiring interface necessary for developing digital video embedded applications. In this paper, we report the results of designing and implementing S/W for Davinci-based smart camera. We implement a face detection as an example of vision application and verify the implementation works well. In the future, for the development of a smart camera with more broad and real-time vision functionalities, it is necessary to study about more efficient vision application S/W architecture and optimization of vision algorithms on DSP core of Davichi processor.

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DEVELOPMENT AND IMPLEMENTATION OF DISTRIBUTED HARDWARE-IN-THE-LOOP SIMULATOR FOR AUTOMOTIVE ENGINE CONTROL SYSTEMS

  • YOON M.;LEE W.;SUNWOO M.
    • International Journal of Automotive Technology
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    • v.6 no.2
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    • pp.107-117
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    • 2005
  • A distributed hardware-in-the-loop simulation (HILS) platform is developed for designing an automotive engine control system. The HILS equipment consists of a widely used PC and commercial-off-the-shelf (COTS) I/O boards instead of a powerful computing system and custom-made I/O boards. The distributed structure of the HILS system supplements the lack of computing power. These features make the HILS equipment more cost-effective and flexible. The HILS uses an automatic code generation extension, REAL-TIME WORKSHOP$^{ (RTW$^{) of MATLAB$^{ tool-chain and RT-LAB$^{, which enables distributed simulation as well as the detection and generation of digital event between simulation time steps. The mean value engine model, which is used in control design phase, is imported into this HILS. The engine model is supplemented with some I/O subsystems and I/O boards to interface actual input and output signals in real-time. The I/O subsystems are designed to imitate real sensor signals with high fidelity as well as to convert the raw data of the I/O boards to the appropriate forms for proper interfaces. A lot of attention is paid to the generation of a precise crank/ earn signal which has the problem of quantization in a conventional fixed time step simulation. The detection of injection! command signal which occurs between simulation time steps are also successfully compensated. In order to prove the feasibility of the proposed environment, a simple PI controller for an air-to-fuel ratio (AFR) control is used. The proposed HILS environment and I/O systems are shown to be an efficient tool to develop various control functions and to validate the software and hardware of the engine control system.

Compressive Sensing of the FIR Filter Coefficients for Multiplierless Implementation (무곱셈 구현을 위한 FIR 필터 계수의 압축 센싱)

  • Kim, Seehyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2375-2381
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    • 2014
  • In case the coefficient set of an FIR filter is represented in the canonic signed digit (CSD) format with a few nonzero digits, it is possible to implement high data rate digital filters with low hardware cost. Designing an FIR filter with CSD format coefficients, whose number of nonzero signed digits is minimal, is equivalent to finding sparse nonzero signed digits in the coefficient set of the filter which satisfies the target frequency response with minimal maximum error. In this paper, a compressive sensing based CSD coefficient FIR filter design algorithm is proposed for multiplierless and high speed implementation. Design examples show that multiplierless FIR filters can be designed using less than two additions per tap on average with approximate frequency response to the target, which are suitable for high speed filtering applications.

Design and Implementation of Integrated Home Sever For Internet Appliance (인터넷 정보가전을 위한 통합 홈 서버 설계 및 구현)

  • Jeon, Byoung-Chan;Lee, Keun-Wang;Kim, Yoon-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.5
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    • pp.1104-1113
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    • 2007
  • As there have recently been a rapid development in a supercomputer network infrastructure and an increase in the use of wireless terminals such as a PDA and cellular phone, people realize that it is highly required that they develope a various types of application services to integrate wireless network and engage them. On top of that, because current appliances are being converted into digital domestic appliances, and network and such appliances react upon each other, domestic appliances are now evolving to Internet appliances. Thus, people eager to establish a home network, which can offer a various sorts of services to customers because such appliances can share and send the data when such appliances are connected to power lines, telephone wires, and IEEE1394. Along with this, people are also enthusiastically conducting a study on Internet Application, which monitor and control the internet appliances triggered by connecting home network and supercomputer network. This study focuses on designing and developing an integrated wireless home server by effectively integrating wire and wireless network: It can approach and control each internet appliance connected with the home network inside and outside the house. In this study we also test it with an internet appliance simulator.

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The Comparative Analysis of 3D Software Virtual and Actual Wedding Dress

  • Yuan, Xin-Yi;Bae, Soo-Jeong
    • Journal of Fashion Business
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    • v.21 no.6
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    • pp.47-65
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    • 2017
  • This study is intended to compare an actual wedding dress being made completely through 3D software, and compare it with an actual dress of a real model by using collective tools for comparative analysis. The method of the study was conducted via a literature review along with the production of the dresses. In the production, two wedding dresses for the small wedding ceremony were designed. Each of the design was made into both 3D and an actual garment. The results are as follows. First, the 3D whole body scanner reflects the measure of the exact human body size, however there were some difficulties in matching what the customer wanted, because the difference of the skin color and the hair style. Second, the pattern of the dress is much more easily altered than it was in the real production. Third, the silhouette of the virtual and the actual person with the dress was nearly the same. Fourth, textile tool was much more convenient because of the use of real-time rendering on the virtual dresses. Lastly, the lace and biz decoration were flat, and the luster was duller than in reality. Prospectively, the consumer will decide their own design of variety through the use of the avatar without wearing the actual dresses, and they would demand what the another one desired, different from the presented ones by making the corrections by themselves. Through this process, the consumer would be actively participating in the design, a step which would finally lead to the two way designing rather than the one way design of present times.

Designing the Participatory Archive Portal for Classical Music Performance Information in Korea (국내 클래식 음악 공연 정보의 참여형 아카이브 포털 기능 설계)

  • Jang, Jaewoo;Rieh, Hae-young;Lee, Seung Whi;Kim, Intaek;Baek, Dae Won
    • Journal of the Korean Society for information Management
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    • v.36 no.2
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    • pp.223-254
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    • 2019
  • The research on the archiving performing arts has recently been conducted on various aspects in Korea, but there has been no research or attempts to build a digital archive that can systematically identify the information on classical music performances in one place and get the past performance information. In this study, we proposed a participatory archive portal for providing, preserving and servicing information on all classical music performances, and tried to design the functions based on the requirements of the performance archive portal identified in previous research. We identified and proposed functional requirements of the portal, reorganized the characteristics of classical music performance information, and designed metadata elements. Then we presented the design and implementation direction of search and facet navigation, as well as user participation and communication functions. Lastly, we developed a prototype that implemented the requirements of the interface.

Research for Implementation of biomedical signal measurement platform using the Cortex-A9 (Cortex-A9을 이용한 생체신호 측정 공통플랫폼 구현에 대한 연구)

  • Kim, Do-kyun;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.493-495
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    • 2014
  • With the expansion of the medical field worldwide, interest in medical devices is also increasing. However, since the field of the special nature of the medical device, is utilized in accordance with the respective devices is determined, the amount depending on the fields, to purchase a medical device is increased. Function digital parts (such as ECG, SpO2) are similar to each other, but there is a disadvantage by applying the method of designing separate each product, the reproduction of the program is difficult, Each product, each product the various OS is used, so that either can not be reused even if a program for the same function, it takes time to develop additional. In this paper, I would like to propose a study of the implementation of the platform of the biological signal of medical equipment to try solve the problems of the medical equipment of these.

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A Comparison of Forest Contents in Animation of Background: Focused on 「Alice's Adventures in Wonderland」, 「Princess Mononoke」 (애니메이션에 배경으로써 표현된 숲의 이미지 분석 : 「이상한 나라의 앨리스」, 「원령공주」를 중심으로)

  • Jeong, Jae-Pil
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.144-151
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    • 2019
  • The expression of natural backgrounds in a digital clip such as forest, water and sky break new ground and evolve. The process of arriving at a certain background style and designing belongs to the pre-production stage of animation produuction. Due to the advancement of CG technology, the production and consumption of animation has accelerated and so in an effort to reduce production time, the natural background has increasingly becomme normalised. For the distinction in contents, narrative and characters are emphasized in pre-production since it is believed that the background design will simply be a still image. However, there is a need to focus on background design as it is a tool that can effectively emphasize the narrative. This research is an analysis of the background design's role in forest background in productions such as "Alice's Adventures in Wonderland"(1951) and "Princess Mononoke"(1997). It details how appropriate each background forest was for the artist's intent using the 7 types of forest landscapes according to dendrology.

A Study on the Debinding Process of High Purity Alumina Ceramic Fabricated by DLP 3D Printing (DLP 3D 프린팅으로 제작된 고순도 알루미나 세라믹 탈지 공정 연구)

  • Lee, Hyun-Been;Lee, Hye-Ji;Kim, Kyung-Ho;Ryu, Sung-Soo;Han, Yoonsoo
    • Journal of Powder Materials
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    • v.27 no.6
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    • pp.490-497
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    • 2020
  • The 3D printing process provides a higher degree of freedom when designing ceramic parts than the conventional press forming process. However, the generation and growth of the microcracks induced during heat treatment is thought to be due to the occurrence of local tensile stress caused by the thermal decomposition of the binder inside the green body. In this study, an alumina columnar specimen, which is a representative ceramic material, is fabricated using the digital light process (DLP) 3D printing method. DTG analysis is performed to investigate the cause of the occurrence of microcracks by analyzing the debinding process in which microcracks are mainly generated. HDDA of epoxy acrylates, which is the main binder, rapidly debinded in the range of 200 to 500℃, and microcracks are observed because of real-time microscopic image observation. For mitigating the rapid debinding process of HDDA, other types of acrylates PETA, PUA, and MMA are added, and the effect of these additives on the debinding rate is investigated. By analyzing the DTG in the 25 to 300℃ region, it is confirmed that the PETA monomer and the PUA monomer can suppress the rapid decomposition rate of HDDA in this temperature range.