• Title/Summary/Keyword: dialogues

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Authoring Support Technique Using Text Analysis-based Dialogue History Tracking (텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법)

  • Kim, Hyun-Sik;Park, Seung-Bo;Lee, O-Joun;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.45-53
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    • 2014
  • This paper suggests methods to chronicle and track the history of dialogues exchanged among characters to prevent logical errors of a story. As for stories that are long with many characters, especially in full-length novels and co-written stories, cognitive burden is imposed on a writer. If the writer has confused understanding of a character, then a logical error would enter the story. This would compromise completeness and integrity of writing. Against the backdrop, this paper shows how dialogues among characters are chronicled and tracked by using the aforementioned tracking methods through design of a writer support system that relieves a writer's cognitive burden while supporting the writing and through an analysis of existing novels. In addition, we showed the accuracy results of average 68.5% through the performance evaluation of the query used in the dialogue history tracking.

Plan-based Ellipsis Resolution for Utterances in Noun-Phrase-Form in Restricted Domain Dialogues (제한된 영역의 대화에서 체언구 형태의 발화 이해를 위한 계획기반 생략 처리)

  • 윤철진;서정연
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.81-92
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    • 2000
  • Elliptical fragments are common in natural language dialogues between humans. Since most elliptical fragments should be interpeted within the context. it is not easy for computers to recognize the speaker's intention from the elliptical fragments. In t this paper we propose a model to recognize speaker's intention from elliptical fragments 1 in Korean by expanding the tripartite plan-based model proposed by Lambert. We add new discourse recipes to define user's discourse actions through elliptical fragments. In order to use plan inference process. we must represent utterances as actions. e. g .. r e elliptical fragments are represented as surface speech acts. In surface speech act representation. we include the information of 'Josa' (case markers in Korean), because t the information of 'Josa' plays a very important role in analysing speakers' intention in Korean. Finally. by using an object and discourse focus theory, the system can recognize the intention that a user is trying to compare between two plans by uttering elliptical fragments

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Analysis of the Correlation between Narrative and Emotions Displayed by Movie Characters through a Quantitative Analysis of Dialogues in a Movie (영화 대사의 정량적 분석을 통한 등장인물의 감정과 서사간의 상관성 연구)

  • You, Eun-Soon
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.95-107
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    • 2013
  • A linguistic element found in a movie, dialogue, plays a critical role in building up narrative structure. Still, analyses conducted on movies mostly focus on images due to the nature of a movie that conveys a story through its visual images while dialogue has either been underestimated or received less spotlight despite their importance. This study highlights the significance of lines in a movie. This study calls attention to dialogue, which has stayed out of the main focus and been on the periphery thus far when analyzing movies, so as to see how they contribute to constructing a narrative. It then spotlights the significance of dialogue in the movie. To this end, the study sorts out emotional expressions articulated by actors through their dialogues then to make polarity classification into affirmation and negation, followed by a quantitative analysis of how the polarity proportion of emotional expressions changes depending on the narrative structure. The study also suggests a narrative's relevance with emotions by pointing to dynamic emotional changes that shift between affirmation and negation depending on incidents, conflicts and resolution thereof throughout a movie.

A Study On The Personality And Reaction Dialogue Generation For Game NPC In MMORPG (MMORPG에서 게임 NPC의 성격과 반응대화 생성에 관한 연구)

  • Won, Il-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.74-85
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    • 2003
  • If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.

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Scene Arrangement Analyzed through Data Visualization of Climax Patterns of Films (영화 클라이맥스 패턴의 데이터시각화를 통해 분석한 장면 배열)

  • Lim, Yang-Mi;Eom, Ju-Eon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1621-1626
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    • 2017
  • This study conducts data visualization of common climax patterns of Korean blockbuster films to analyze shots and evaluate scene (subplot unit) arrangement. For this purpose, a model of editing patterns is used to analyze how many climax patterns a film contains. Moreover, a system, which automatically collects shot images and classifies shot sizes of collected data, is designed to demonstrate that a single scene is composed based on a climax pattern. As a scene is a subplot and thus its arrangement cannot fully be analyzed only by climax patterns, dialogues of starring actors are also used to identify scenes, and the result is compared with data visualization results. It detects dialogues between particular actors and visualizes dialogue formation in a network form. Such network visualization enables the arrangement of main subplots to be analyzed, and the box office performance of a film can be explained by the density of subplots. The study of two types comparison analysis is expected to contribute to planning, plotting, and producing films.

Korean-Japan Medical Culture Exchange through The Choson Delegation in The 18th Century (18세기 조선통신사를 통한 한일의학문화교류)

  • Cha, Wung-Seok
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.20 no.6
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    • pp.1418-1430
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    • 2006
  • In the 18th century, Joseon and Japan corresponded politically and culturally through the Joseon Missionary. During this time, the people in Japan who received the Joseon Missionary left many records of their visits and among them were numerous accounts related to medicine, In the years 2003 and 2004, the Korea Institute of Oriental Medicine gathered records that were dispersed throughout japan, and in 20005, it organized the information and put it up on the web along with the original text. This research is an overall report on the documentary records. It analyzes individual documents and looks into what the mainly interested the joseon and Japanese medical worlds at that time. The documents located up till now are 21 medical dialogue records from the 18th century. Through the process of these medical dialogues, the Joseon medical circle discovered a different side of japanese medicine, and the japanese medical world had a chance to directly receive advanced medical skills. Through these medical dialogues, the two countries also exchanged bountiful information about clinical patients. The japanese scholars showed deep interest in Joseon's ginseng, and asked many questions about practical usages of the contents in the medical documents. It is thought that these medical dialogue records will greatly assist studies on the medical history of this time, because it reveals new research data on Korean medical history and Japanese medical history in the latter half of the Joseon Dynasty that has never been reported in the academia before.

A Study on Expression of NPC Colloquial Speech using Chat-GPT API in Games against Joseon Dynasty Settings (조선시대 배경의 게임에서 Chat-GPT API를 사용한 NPC 대화체 표현 연구)

  • Jin-Seok Lee;In-Chal Choi;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.157-162
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    • 2024
  • This study was conducted to implement Joseon Dynasty conversational style using the ChatGPT API to enhance the immersion of games set in the Joseon era. The research focuses on interactions between middle-class players and other classes. Two methods were employed: learning the dialogues from historical dramas set in the Joseon Dynasty and learning the sentence endings typical of the period. The method of learning sentence endings was rated higher based on self-evaluation criteria. Reflecting this, prompts were constructed to represent NPC dialogues in the game settings of the Joseon era. Additionally, a method was proposed for creating various NPC prompts using prompt combination techniques. This study can serve as a reference for NPC dialogue creation in games set in the Joseon Dynasty.

An Integrated Neural Network Model for Domain Action Determination in Goal-Oriented Dialogues

  • Lee, Hyunjung;Kim, Harksoo;Seo, Jungyun
    • Journal of Information Processing Systems
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    • v.9 no.2
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    • pp.259-270
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    • 2013
  • A speaker's intentions can be represented by domain actions (domain-independent speech act and domain-dependent concept sequence pairs). Therefore, it is essential that domain actions be determined when implementing dialogue systems because a dialogue system should determine users' intentions from their utterances and should create counterpart intentions to the users' intentions. In this paper, a neural network model is proposed for classifying a user's domain actions and planning a system's domain actions. An integrated neural network model is proposed for simultaneously determining user and system domain actions using the same framework. The proposed model performed better than previous non-integrated models in an experiment using a goal-oriented dialogue corpus. This result shows that the proposed integration method contributes to improving domain action determination performance.

Investigating English reading processes of Korean college students through reciprocal reading strategy (상호작용 읽기전략을 통해서 본 한국 대학생들의 독해과정에 관한 연구)

  • Rha, Kyeong-Hee;Lee, Sun
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.209-235
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    • 2005
  • The purpose of the present study was to investigate the effectiveness of reciprocal teaching procedure for improving Korean college students' reading comprehension of English text. In particular, this study sought to explore the qualitative features, if any, in students' use of reading comprehension strategies presented in the process of Reciprocal Reading Procedure (RRP). In order to accomplish the goal of the study, transcripts of the students' dialogues, open-ended questionnaires, and researchers' observation notes were examined. The results of the study showed that the participants used different four kinds of reading strategies in the process of RRP (questioning, clarifying, predicting, summarizing). The findings also suggested that the readers with limited knowledge of vocabulary had difficulty in moving on to the next level. Additionally, future research direction and some pedagogical implications are presented for the practical EFL classroom.

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"A Descriptive Review on Korean Case Markers and their Deletion in On-Going Dialogues" ("대화체 이해 시스템에서의 격조사 생략현상에 대한 한 기술적 고찰")

  • Hong, Min-Pyo
    • Annual Conference on Human and Language Technology
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    • 1997.10a
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    • pp.160-166
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    • 1997
  • 본고는 우리말에서 빈번하게 일어나는 축약 및 생략 현상을 언어학적으로 규명하기 위한 노력의 일환으로,. 이를 위해 실제 대화체에서 나타나는 격조사 생략현상에 대한 관찰결과를 기술적으로 분석하고, 이를 토대로 향후 대화체 이해 시스템 구현을 위한 생략된 격조사 복원연구의 방향을 제시한다. 연구를 위해 녹취한 약 한시간 분량의 2인 흑은 3인의 자연스런 라디오 대담 프로그램 전화대화들을 전사한 자료를 중심으로, 실제 대화에서 실현되거나 생략된 격조사들을 유형별로 분석한 격과를 보고하고, 기존의 연구 및 관찰에 경험적 타당성을 제공함과 동시에 그들의 분석을 대화이해 시스템에 구현하고자 할 때 발생할 수 있는 문제점을 지적한다. 나아가 격조사가 생략된 명사구들이 나타나는 환경을 통사 및 담화적 특성에 따라 분류함으로써, 대화이해 시스템 구현을 목적으로 하는 격조사 생략현상 연구 및 이를 토대로 한 명사구와 용언 사이의 문법적 의미적 관계 규명을 위한 향후 연구에서 어휘 부의 확장 필요성을 논한다.

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