• 제목/요약/키워드: detail object

검색결과 263건 처리시간 0.029초

의상디자인 발상법에 관한 연구 (A Study on Fashion Designing Idea)

  • 조진숙;한명숙
    • 복식문화연구
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    • 제8권4호
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    • pp.537-548
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    • 2000
  • This paper focuses on development of a fashion design education course that will foster the talent and aesthetic consciousness of fashion design student. The writer reached the content of the designing ideas to practical applications as the defined scope of fashion design education. For designing idea in practical application : matching ideas, contrasting ideas, formative combinations and revisionism were used. For design ideas, the ideas developed by 飯塚弘子, 万江入重子, 香川達子 were used in revision. To detail the content of design education, fashion magazines, portfolios, photographs and related fashion design educational materials were used. 1. Matching ideas : it proposes such identical expression into costume by making a research of developing material, application form and color extraction from design sources. 2. Contrasting ideas : it proposes such opposite expression into costume by making a research of opposite to image, form, position and purpose from some object. 3. Formative combinations : it proposes such new expression into costume by combining a detail of costume with the other object. 4. Revisionism : it proposes such modified expression into costume by making a research of deletion, change, addition and conversion in costume.

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ROOM기법을 이용한 전자연동 소프트웨어 설계에 관한 연구 (A Study on the Design of Railway Electornic Interlocking Software Based on Real-Time Object-Oriented Modeling Technique)

  • 김종선;유지윤
    • 대한전기학회논문지:시스템및제어부문D
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    • 제50권9호
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    • pp.439-446
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    • 2001
  • This paper considers the design technique of the real-time control algorithm to implement the electronic interlocking system which is the most important station control system in railway signal field. The proposed technique consists of the structure design and the detail design which are based on the ROOM(Real-Time Object-Oriented Modeling). The structure design is designed with a modeling using the heuristic search technique which, at first, catch and make out the specific requested condition, and then, is designed on the requested condition. The detail design can be implemented if it may get the satisfying values through the repetitive modeling after comparing and examining the data obtained from the structure design in order for the more reliable and accurate system to be implemented. The technique proposed in this paper is implemented with C++ language which is easy to be transferred and compatible with the existing interfaces, and also the operating system is designed and simulated on the VRTX which is a real-time operating system. This proposed technique is applied to the typical station model in order to prove the validity as verifying the performance of the modeled station.

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A Study on the Application of Real-Time Object-Oriented Modeling Technique For Real-Time Computer Control

  • Kim Jong-Sun;Yoo Ji-Yoon
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2001년도 Proceedings ICPE 01 2001 International Conference on Power Electronics
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    • pp.546-551
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    • 2001
  • This paper considers the design technique of the real-time control algorithm to implement the electronic interlocking system which is the most important station control system in railway signal field. The proposed technique consists of the structure design and the detail design which are based on the ROOM(Real-Time Object-Oriented Modeling) This proposed technique is applied to the typical station model in order to prove the validity as verifying the performance of the modeled station.

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객체지향형 설계정보관리시스템 모델링 (The Object-Oriented Modeling for Drawing Information Management Systems)

  • 오태훈;김선호
    • 한국전자거래학회지
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    • 제1권2호
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    • pp.77-92
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    • 1996
  • In recent years, the manufacturing industry begins to demand the PDM which integarates design and manufacturing information concurrently to reduce the time-to-market of new products. However, current commercialized PDM tools have drawbacks in representing by relational data modeling a variety of data types such as CAD files, images, audio, long text, etc. For this reason, object-oriented approaches are suggested as an alternative. In this paper, using one of object-oriented approaches, Rumbaugh's OMT(Object-Modeling Technique), we propose a data model of drawing information management systems essential for PDM. The scope of the model is limited to the information management for drawings, parts, and product structures. Static, dynamic and functional models are suggested in detail. In the models, the drawing status is classified into on-progress, approved, disposed, and released. Also, parts are classified into products, assemblies, and components.

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유연공정계획 표현을 위한 객체지향형 페트리네트 모델 (Object-Oriented Petri Net Model for Representation of Flexible Process Plan)

  • 이경휘
    • 대한산업공학회지
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    • 제23권4호
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    • pp.669-686
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    • 1997
  • In this research, an object-oriented Petri net model for representing a flexible process plan is proposed, which is hierarchically multi-faceted for supporting planning, scheduling, and shop floor control functions. The multi-faceted process plan model consists of the following: a) an object model which represents on object-oriented data model, b) a static model which represents a process flow model with process alternatives, and c) a dynamic model which represents a process activity model with resources alternatives, of a flexible process plan. Petri nets allow the static and the dynamic process plan models to be represented in a unified formalism with an ease of model transformation. The multi-faceted process plan model suggested in this paper, is illustrated with a prismatic port in comprehensive detail.

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객체지향 설계 및 시뮬레이션을 이용한 자동 물류 핸들링 시스템의 제어 로직 검증 (Validation of the Control Logic for Automated Material Handling System Using an Object-Oriented Design and Simulation Method)

  • 한관희
    • 제어로봇시스템학회논문지
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    • 제12권8호
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    • pp.834-841
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    • 2006
  • Recently, many enterprises are installing AMSs(Automated Manufacturing Systems) for their competitive advantages. As the level of automation increases, proper design and validation of control logic is a imperative task for the successful operation of AMSs. However, current discrete event simulation methods mainly focus on the performance evaluation. As a result, they lack the modeling capabilities for the detail logic of automated manufacturing system controller. Proposed in this paper is a method of validation of the controller logic for automated material handling system using an object-oriented design and simulation. Using this method, FA engineers can validate the controller logic easily in earlier stage of system design, so they can reduce the time for correcting the logic errors and enhance the productivity of control program development Generated simulation model can also be used as a communication tool among FA engineers who have different experiences and disciplines.

The Application of Dyadic Wavelet In the RS Image Edge Detection

  • Qiming, Qin;Wenjun, Wang;Sijin, Chen
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.1268-1271
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    • 2003
  • In the edge detection of RS image, the useful detail losing and the spurious edge often appear. To solve the problem, we use the dyadic wavelet to detect the edge of surface features by combining the edge detecting with the multi-resolution analyzing of the wavelet transform. Via the dyadic wavelet decomposing, we obtain the RS image of a certain appropriate scale, and figure out the edge data of the plane and the upright directions respectively, then work out the grads vector module of the surface features, at last by tracing them we get the edge data of the object therefore build the RS image which obtains the checked edge. This method can depress the effect of noise and examine exactly the edge data of the object by rule and line. With an experiment of a RS image which obtains an airport, we certificate the feasibility of the application of dyadic wavelet in the object edge detection.

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Implementation of Indoor Localization System

  • Ryu, Dong-Wan;Kim, Sun-Hyung;Jeong, Dong-Gyu
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.54-60
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    • 2019
  • In this paper, a localization system for indoor objects is proposed. The proposed system consists of Beacons, LED Cells, Main Cell Controller (MCC), and Display. A Beacon is attached at each indoor object, and each LED cell has Beacon Scanner and VLC Transmitter. The Visual Light Communications (VLC) and Power Line Communications (PLC) methods are used to communicate the signals for localization of indoor objects. And the proposed system is designed, and implemented as a prototype. To certify that our propose d system can exactly localize a given indoor object, we take test for the implemented system as a p rototype. Here the location of the given indoor object is known. Test is done in two ways. The first is to check the operation of the detail of the system, and the second is the position recognition of i ndoor object. The second is the test of the implemented system to correctly detect the location of the indoor object with Beacon, while the object with Beacon is moved from location C to A. The experimental result shows that the system is exactly detect the moving locations. The system has the advantages of using previously installed power lines, and it does not need to use LAN lines or optical cables. The proposed system is usefully applied to indoor object localization area.

GAN기반 아바타의 detail 조절 기법 (GAN-based avatar's detail control technique)

  • 신광성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.392-393
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    • 2022
  • 메타버스 환경에서 주인공이 될 아바타의 생성과 관련하여 몰입도와 프라이버시 사이에서 detail을 조절을 통하여 상황과 위치에 따라 자동으로 아바타의 형상이 결정되는 시스템을 설계한다. 본 연구에서는 metaverse환경의 다양한 가상환경에서 몰입도를 조절하기 위한 방안으로 원객체를 얼마나 자세하게 표현하는가에 따라 몰입도가 결정된다는 가설을 도출하고, 서비스 형태와 가상공간에서의 아바타의 활용 행태에 따라 아바타의 표출정보를 적응적으로 조절할 수 있는 연구를 수행한다.

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깊이맵의 상세도와 주피사체의 깊이 변화에 따른 3D 이미지의 입체효과 (Stereoscopic Effect of 3D images according to the Quality of the Depth Map and the Change in the Depth of a Subject)

  • 이원재;최유주;이주환
    • 감성과학
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    • 제16권1호
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    • pp.29-42
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    • 2013
  • 본 연구에서는 피사체의 깊이와 깊이 표현의 상세레벨(detail level)을 각기 다르게 조정한 깊이맵을 이용하여 2D-to-3D 입체변환을 수행하고, 변환된 입체 이미지를 기반으로 시청자 평가 실험을 진행하여 피사체의 절대적 깊이 변화와 배경간의 깊이 차이에 따라 깊이맵의 상세레벨이 깊이감, 볼륨감, 불편감에 미치는 효과를 분석하였다. 주객체의 깊이는 3 레벨로 조정하였고, 또한, 주객체와 배경과의 상대적 깊이 차이도 하나의 독립변인으로 분석하기 위하여 3 레벨로 조정하였다. 깊이맵의 깊이 표현의 상세레벨을 다시 3레벨로 나누어, 이들 조건을 만족하는 18개의 깊이맵을 정의하고 이를 기반으로 실험을 위한 입체영상을 생성하였다. 18개의 입체영상을 실험참가자에게 보여 주고 설문을 통하여 각 영상별로 실험자들이 느끼는 주관적 입체감, 볼륨감, 불편감을 조사하였다. 그 결과 주 피사체의 절대적 위치와 피사체-배경간의 상대적 거리차이가 달라짐에 따라 깊이맵의 상세도가 깊이감, 볼륨감, 불편감에 미치는 영향력이 달라지는 결과를 얻었다. 단색 깊이맵의 경우는 주객체의 절대적 깊이위치에 상관없이 전반적으로 볼륨감을 크게 훼손하고, 스크린의 안쪽에 객체가 위치하는 경우, 다른 상세레벨의 깊이맵에 비해 깊이감도 크게 저하시키는 효과를 보이기 때문에 주객체의 절대적 위치와 상관없이 사용을 피하는 것이 바람직 한 것으로 분석되었다. 또한, 세밀한 깊이맵과 간략한 깊이맵을 적용하였을 때 실험자가 입체감을 크게 다르게 느끼지 못하는 것으로 나타남에 따라 입체변환시 모든 장면에 너무 과도하게 상세한 깊이맵을 구성할 필요가 없는 것으로 분석되었다.

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