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농작물 재배 관리 효율성을 위한 Web 2.0 및 스마트폰 기반의 u-Farm 재배일지 관리 시스템 (A u-Farm Cultivation Diary Management System based on Web 2.0 and Smart-Phone for Agricultural Products Cultivation Efficiency)

  • 권용욱;정세훈;심춘보
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.17-27
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    • 2012
  • Most of the current cultivation log is recorded by growers manually or whose environment information is input based on the grower's own judgement. It is not easy for growers to record the image of disease and insect pests in the cultivation log. In this regards, u-Farm cultivation log management system based on Web 2.0 and smart phone is introduced in this paper, that is used for the effective cultivation management and grower's convenience. In the system, the value of environment information is transmitted to servers via sensors. It designs and implements Web 2.0 Flex so as to make the cultivation log more reliable and provide users with active, convenient GUI in case the log is recorded by desktop. In this process, detailed modules are designed by object-oriented UML considering the reusability and maintenance of the system. Moreover, the system introduced in this paper is proved to be more excellent by the qualitative assessment compared with the other researches.

가구디자인에서 3D Printer의 활용 현황에 관한 연구 (A Study on the Status of the 3D Printer in Furniture Design)

  • 강현대
    • 한국가구학회지
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    • 제26권4호
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    • pp.383-391
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    • 2015
  • In recent years the industry has utilized some of the 3D printers in the manufacturing process a trend which spread also a personal desktop 3D printer priced. The 3D printer can create the 3D object by using an ink or a laser instead of the powders, and various liquid plastic material. Properties of 3D printers are liquid, solid, powder and raw materials are also classified as varied. New ideas and processes in the form of designer furniture, becoming increasingly evolved through the development of materials and technologies. Science, art and technology combine to create a new aesthetic for the complex and free binding structure is a combination of design and materials are available in craft and the structure appears not showing. 3D scanning was not simply continue to develop as the production process by a variety of tools and content transformation. Create new mathematical tables and chairs designed by the theory fit the digital age shows a coupling structure with decoration into small pieces. It has created a new craft technique in the digital age.

미세 부품 성형을 위한 소형 마이크로 성형시스템 개발 및 재료의 변형 거동 고찰 (Development of a Miniaturized Microforming System and Investigation of Deformation Behavior of Material for the Production of Micro Components by Forming)

  • 남정수;박일구;이상원;김홍석
    • 한국정밀공학회지
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    • 제29권11호
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    • pp.1221-1227
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    • 2012
  • As demands on micro-products increase significantly with raising functional integration and increasing complexity, microfoming attracts a lot of attention in the manufacture of micro-products. Since the conventional big forming systems are not adequate to achieve sufficient tolerances of micro-scale parts, it is necessary to reduce the scale of the forming equipment and devices. In addition, understandings on the size effects, which exist in the material behavior and process characterization of microforming processes, need to be expanded. In this study, a miniaturized forming system based on the ball screw and servo motor actuator was developed for the efficient micro-parts production. In addition, tensile tests and cylindrical upsetting experiments were performed to evaluate the performance of the microforming system and to investigate the flow stress and friction size effects in microforming processes.

실시간 대화형 화산재 확산 예측 시스템에 의한 화산재 확산 예측 (Case Studies of Predicting Volcanic Ash by Interactive Realtime Simulator)

  • 김해동;이전희
    • 한국환경과학회지
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    • 제23권12호
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    • pp.2121-2127
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    • 2014
  • Analyzing the observational data of volcanic activities around the northern part of Korean peninsula, the odds of volcano eruption increases continuously. For example, the cumulative seismic moment and frequence observed near Mt. Baekdu show a sudden increased values. In this study, predicting the diffusion of volcanic ash for two cases were carried out by using interactive realtime simulator, which was developed during last 2 years as a research and development project. The first case is Sakurajima volcano (VEI=3) erupted in August 2013. The second case is assumed as the volcanic eruption at Mt. Baekdu (VEI=7) under landing circumstance of typhoon Maemi (August 2003) in Korean peninsula. The synoptic condition and ash diffusion for the two cases were simulated by WRF(Weather Research and Forecast) model and Lagrangian dispersion model, respectively. Comparing the simulated result of the first case (i.e., Sakurajima volcano) with satellite image, the diffusion pattern show acceptable result. The interactive realtime simulator can be available to support decision making under volcanic disaster around East Asia by predicting several days of ash dispersion within several minutes with ordinary desktop personal computer.

스마트폰 기반 쇼핑몰의 사용성 향상 기법 (Usability Improvement Method of Shopping Mall based on Smartphone)

  • 김희선
    • 한국콘텐츠학회논문지
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    • 제11권10호
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    • pp.77-84
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    • 2011
  • 스마트폰 보급이 증가하고 무선 인터넷의 사용이 증가함에 따라 온라인 쇼핑 역시 모바일 쇼핑으로 그 환경이 변화하고 있다. 그러나 유선 인터넷 쇼핑몰의 이용에 비해 국내 모바일 쇼핑 서비스는 기대에 미치지 못하고 있다. 이는 모바일 기기의 제한된 화면 크기 및 입력의 불편함, 느린 인터넷 속도 등과 같은 제약사항이 주요 원인이다. 따라서, 본 논문에서는 국내 주요 모바일 쇼핑몰에 대하여 사용성 평가를 실시하였다. 모바일 웹 사이트 제작을 위해 고려되어야 할 사항과 모바일 사용자 배려, 쇼핑몰의 주요 기능을 고려하여 평가 항목을 정의 하였다. 휴리스틱 평가 방법을 이용하여 국내 주요 모바일 쇼핑몰 3곳에 대한 사용성 평가를 수행하였다. 사용성 평가 결과를 분석하여, 모바일 쇼핑몰의 문제점과 개선방향을 제시하였다.

B2C 클라우드 서비스 채택의도의 영향요인에 관한 연구 (A Study on the Adoption Behavior of B2C Public Cloud Service in Korea)

  • 노두환;장석권
    • 한국경영과학회지
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    • 제37권3호
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    • pp.57-68
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    • 2012
  • The recent proliferation of various smart devices like the smartphone, tablet PC, and smart TV enables consumers to download various applications from the network and to access private files stored in their desktop server at any time and at any place. The trend of ubiquitous access seems to have become stronger and more diversified toward a ubiquitous network computing environment with the aggressive deployment of commercial cloud services. Recently, many Korean network service providers launched commercial B2C public cloud services, which were widely adopted by smart device users. They include Daum cloud, N drive, ucloud, and uplus box, mostly provided by major Korean telecom companies and portals. This paper aims to explore consumers' adoption behaviors toward the B2C public cloud services that were recently deployed in the Korean market. In order to achieve the goal, we identified key influencing factors that affect the consumers' adoption behaviors, based on an extension of the technology acceptance model (TAM). Several hundred smart device users were surveyed to test the generic regression model with the extended set of TAM variables.

모바일 플랫폼을 위한 장면그래프 라이브러리 개발 (Development of Scene Graph Library for Mobile Platforms)

  • 김준호;서진석;박창훈;황재인;고희동
    • 한국멀티미디어학회논문지
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    • 제13권5호
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    • pp.792-801
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    • 2010
  • 본 논문에서는 모바일 플랫폼을 위한 범용적인 그래픽스 미들웨어로써, 모바일 장면그래프 라이브러리인 '모바일 OpenSceneGraph (모바일 OSG)'를 제안하고 그 개발 사례를 소개한다. 제안하는 모바일 그래픽스 미들웨어는 데스크탑 환경에서 그래픽스 미들웨어로 널리 쓰이고 있는 OpenSceneGraph를 모바일 환경에 적합하도록 재설계하였으며, 이를 통해 범용성, 확장성, 모바일 플랫폼 UI 지원, 호환성 등의 특성을 확보하였다. 복잡한 가상환경의 실시간 렌더링, 터치 UI 기반의 카메라 조작, 노드 전환을 통한 애니메이션 등과 같은 예시 응용프로그램을 통해 제안하는 모바일 장면 그래프 라이브러리의 효용성을 보이도록 한다.

유헬스 서비스 기반의 ISO/IEEE 11073-10404 모니터링 시스템 구현 (Implementation of ISO/IEEE 11073-10404 Monitoring System Based on U-Health Service)

  • 김경목
    • 한국항행학회논문지
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    • 제18권6호
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    • pp.625-632
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    • 2014
  • 유헬스 서비스는 사물인터넷 장치와 스마트 기기와 같은 모바일 장치를 사용하기 때문에 휴대가 간편한 소형 컴퓨팅 장치로 구성되어 있으며, 기존 컴퓨터에서 수행하던 작업을 동시에 수행할 수 있다. 환자의 생체정보를 이동통신망 환경에서 의료진과 환자 및 환자의 가족의 스마트기기로 실시간으로 전달할 수 있도록 bluetooth HDP기반의 메시지 구조를 사용하였다. ISO/IEEE 11073 PHD 표준을 기반으로 agent와 manager 사이의 통신 방법을 정의하였다. 의료진과 환자 및 환자의 가족이 스마트 기기를 통하여 실시간으로 확인할 수 있도록 안드로이드 기반의 모니터링 애플리케이션을 구현하여 일상생활에서 사용되고 있는 스마트 기기에서 동작을 확인함으로써 생체정보의 원활한 송수신을 확인하였다.

선박조종연습용 PC Desktop Simulator를 이용한 포항항 지반 기준설정에 관한 연구 (A Study on the Establishment of Criteria for Safe Unberthing in Pohang by "PC-based DeskTop Ship Maneuvering Simulator for trainning purpose")

  • 허용범;윤점동
    • 한국항해학회지
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    • 제20권3호
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    • pp.13-30
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    • 1996
  • It is general that large ships entering or leaving a port located in the East coast of Korean peninsular are often exposed athwart to swell while maneuvering in the vicinity of breakwater at harbor enterance or to prevailing wind inside the port in winter. Particulary, Many VLCCs laden with ore coal are calling at Pohang Port, on account of which it is likely that one of those VLCCs block the port if they were to run aground in fairway due to adverse circumstance of swell, prevailing winds or improper shiphandling. This accident may result in delay of delivery of raw material for Pohang Steel Mill which will bring about shortcomings of steel products for nationwide relevant industries causing national economic shock. Therefore, This study basically aims at establishment of certain criteria for safe unberthing of VLCC in this port to prevent such unexpected disaster because any VLLC is highly affected by external forces when in ballast condition. Computer simulations are unavoidable to fulfull this study successfuly and many simulations have been carried out repeatedly to find a model of safe unberthing under various unfavourable wind conditions. The "PC-based ship maneuvering simulator for training purpose" was used to perform numerous simulations at the least economic burden and to verify its availability that it can be used not only for training but also some other purposes. purposes.

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Proxy Design for Improving the Efficiency of Stored MPEG-4 FGS Video Delivery over Wireless Networks

  • Liu, Feng-Jung;Yang, Chu-Sing
    • Journal of Communications and Networks
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    • 제6권3호
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    • pp.280-286
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    • 2004
  • The widespread use of the Internet and the maturing of digital video technology have led to an increase in various streaming media application. However, new classes of hosts such as mobile devices are gaining popularity, while the transmission became more heterogeneous. Due to the characteristics of mobile networks such as low speed, high error bit rate, etc., the applications over the wireless channel have different needs and limitations from desktop computers. An intermediary between two communicating endpoints to hide the heterogeneous network links is thought as one of the best approaches. In this paper, we adopted the concept of inter-packet gap and the sequence number between continuously received packets as the error discriminator, and designed an adaptive packet sizing mechanism to improve the network efficiency under varying channel conditions. Based on the proposed mechanism, the packetization scheme with error protection is proposed to scalable encoded video delivery. Finally, simulation results reveal that our proposed mechanism can react to the varying BER conditions with better network efficiency and gain the obvious improvement to video quality for stored MPEG-4 FGS video delivery.