• 제목/요약/키워드: design work

검색결과 8,312건 처리시간 0.042초

이태리 근대디자이너 알레산드로 멘디니에 관한 연구 (A Study about Italy Modern Designer, Alessandro Mendini)

  • 강신우
    • 한국가구학회지
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    • 제15권2호
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    • pp.31-39
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    • 2004
  • The works of Alessandro Mendini doing a big role in Italian design give us fresh impetus and the message on future design. His work activity has created new space and given the second life with arranging radical and fresh visual ornaments by using various materials. His design works have been challenged on fixed and ordinary thought. He applies gorgeous and plain natural colors. When he develops idea into the form, his works hold meditation and clear subjectivity. Alessandro Mendini makes us aware that his work of arts connects human spirit with thing.

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Recognition of Designer's role between Designers and Non-designers

  • Kang, Bum-Kyu
    • International Journal of Contents
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    • 제7권4호
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    • pp.84-89
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    • 2011
  • General recognition on the role of a designer has differently changed according to the age and region respectively. This research has clarified general recognition on a designer's role among a designer, experts that designers mainly perform co-work and an ordinary people in a period when the design identity is more confused than any other time. The results of this research are as follows. First, the 13 definitions on a role of a designer in a company were identified through field interview survey by presidents and practical responsible persons in design-specialized companies. Second, it was proved whether there is a difference in recognition on a role of a designer between designers and non-designers. Third, this research divided a group of non-designers into two groups such as a design job-related group mainly performing co-work with designer, and an ordinary people's group that doesn't major design. After that, this research found out the most sympathizing definition on a role of a designer at a company in three groups divided into a designer's group, a design job-related group and an ordinary people's group. The awareness on the role of designer was more objectively regulated three-dimensionally in all aspects of a designers group and a non-designers group. In addition, the findings of recognition difference of each group on a designer's role will help comprehensive understanding on each experts group and an ordinary people. The findings of the research will help in performing co-work of designers and non-designers in design decisionmaking based on understanding of this recognition.

$\ulcorner$원야$\Ircorner$에 나타난 계성의 원림조영이론 연구 (A study on Ji Cheng's Garden design theory in Yuanye)

  • 이유직
    • 한국조경학회지
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    • 제25권2호
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    • pp.104.2-104.2
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    • 1997
  • Ji Cheng''''s great work on garden design theory, the ''''Yuanye'''', written in 1631 and originally published in 1634 is the first surviving treatise and most famous and comprehensive work on the suvject in the Chinese tradition. He constructed Dongdiyuan in Changzhou about 1623, Wuyuan in Yizheng in 1631, and Yingyuan in Yangzhou about 1634. But no poems and paintings written by him still exist, and none of his known gardens has survived. Therefore his design philosophy is able to be interpreted only by his work, Yuanye. This study aims at investigating the garden design theory in Yuanye. The results were summarized as follows. 1) Yuanye reflected the garden tastes of literati, and Ji Cheng endeavored to express the deas of literati painting into gardens. 2) The essence of the garden design theory is Xingzao, and Yindi, following the existing lie of the land, and Jiejing, to borrow from the scenery, are two major activities of Xingzao. 3) Ji Cheng''''s design theory build up on the basis of recognizing the existence of masters. 4) Yindi is the environmental and ecological planning and design method. This is the activity to reach the state of artistry through suitability. 5) Jiejing is not merely borrowing the landscape but the making use of scenery around the garden. And only the master has the skill in fitting in with the form of the land. 6) Ji Cheng pursuits the garden which will look like something naturally created though manmade. It is the goal of the Chinese traditional gardens and ideal situation. 7) Ji Cheng aims to unify the environment and landscape design dialectically into Xingzao.

"원야"에 나타난 계성의 원림조영이론 연구 (A study on Ji Cheng's Garden design theory in Yuanye)

  • 이유직
    • 한국조경학회지
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    • 제25권2호
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    • pp.117-134
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    • 1997
  • Ji Cheng's great work on garden design theory, the 'Yuanye', written in 1631 and originally published in 1634 is the first surviving treatise and most famous and comprehensive work on the suvject in the Chinese tradition. He constructed Dongdiyuan in Changzhou about 1623, Wuyuan in Yizheng in 1631, and Yingyuan in Yangzhou about 1634. But no poems and paintings written by him still exist, and none of his known gardens has survived. Therefore his design philosophy is able to be interpreted only by his work, Yuanye. This study aims at investigating the garden design theory in Yuanye. The results were summarized as follows. 1) Yuanye reflected the garden tastes of literati, and Ji Cheng endeavored to express the deas of literati painting into gardens. 2) The essence of the garden design theory is Xingzao, and Yindi, following the existing lie of the land, and Jiejing, to borrow from the scenery, are two major activities of Xingzao. 3) Ji Cheng's design theory build up on the basis of recognizing the existence of masters. 4) Yindi is the environmental and ecological planning and design method. This is the activity to reach the state of artistry through suitability. 5) Jiejing is not merely borrowing the landscape but the making use of scenery around the garden. And only the master has the skill in fitting in with the form of the land. 6) Ji Cheng pursuits the garden which will look like something naturally created though manmade. It is the goal of the Chinese traditional gardens and ideal situation. 7) Ji Cheng aims to unify the environment and landscape design dialectically into Xingzao.

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Aerodynamic Optimization Design for All Condition of Centrifugal Compressor

  • Lin, Zhirong;Gao, Xue-Lin;Yuan, Xin
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2008년 영문 학술대회
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    • pp.213-217
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    • 2008
  • This paper describes an application of centrifugal compressor optimization system, in which the blade profile of impeller is represented with NURBS(Non-Uniform Rational B-Spline) curve. A commercial CFD(Computational Fluid Dynamics) program named NUMECA fine/turbo was used to evaluate the performance of the whole centrifugal compressor flow passage including impeller and diffuser. The whole optimization design system was integrated based on iSIGHT, a commercial integration and optimization software, which provides a direct application of some optimization algorithms. To insure the practicability of optimization, the performance of centrifugal compressor under all condition was concerned during the optimizing process. That means a compositive object function considering the aerodynamic efficiency, pressure ratio and mass flow rate under different work condition was applied by using different weight number for different conditions. Using the optimization method described in this paper, an optimized design of the impeller blade of centrifugal compressor was obtained. Comparing to the original design, optimized design has a better performance not only under the design work condition, but also the off-design work condition including near stall and near choke condition.

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연출을 통해 나타나는 공연무대의 효과에 관한 연구 - 국내 공연된 뮤지컬 무대 중심으로 - (A Study on Effects of Performance Stage through Direction - With a focus on stage musicals performed in Korea -)

  • 한아림;홍일태
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.328-335
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    • 2012
  • Due to development of digital technology, a concept of stage design management is being changed. In addition, stage management technique is changing a viewpoint of the audience watching a stage through the convergence of analogue and digital technology. Three-dimensional media such as LED and hologram and works combining with previous stage performances are rising, and the audience's requirements about spectacles on the stage are increasingly higher. Interaction between a stage, audiences and actors is a communication tool by a work story and its direction. In other words, stage design should newly focus on not only concluded work story but also comprehensive delivery of direction and the expression and extreme delivery. Therefore, this study aims to examine how to combine analogue and digital direction elements in the stage design. To this end, this study looks into everything the audience feels through performances and analogue and digital elements directed for performances and then analyzes and arranges them to present a possibility of various types of work performances. Stage structure, set, and lighting that are analogue direction elements are the basis of stage performance. Analogue direction elements mean a media vehicle that can differentiate except for basic direction of each work. This study aims to analyze new performance culture when analog and digital direction elements are combined through stage performance and a possibility of new stage performance. In addition, through this it desired to seek for a development possibility of Korean leisure culture and art culture. As the work cases, this study shows 10 works through actual stage performances held in Korea and introduces elements directed in those works.

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철도노선 선정에 따른 토공량 산출 프로그램 개발 (A Program for Calculating Earth Works by Railway Route Selection)

  • 이동욱;지상복;이태식
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2004년도 추계학술대회 논문집
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    • pp.1168-1173
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    • 2004
  • The alignment design is one of the most influencing elements in earth work for the railway design. The amount of earth work mostly depends on the route, and the construction cost for railway construction largely depends on it. For this reason. it is necessary to develop a program for the construction cost estimation by route alternatives. This study introduces a program for the estimation of the earth work amount including the logics and the way to use.

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IT 산업수요 조사에 기초한 전문대학교 IT 디자인 교육과정 제안 (A Proposal for IT Design Curriculum in Community College based on IT Industry Demand Survey)

  • 이윤희;조성환
    • 한국콘텐츠학회논문지
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    • 제16권6호
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    • pp.345-353
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    • 2016
  • 본 연구는 정보 통신과 스마트 기기의 발달로 그 어떤 분야보다 빠르게 성장하고 있는 IT 환경 속에서 전문대학 IT 디자인 관련 학과의 교육과정을 실태 중심으로 조사하여 교육의 현황 및 문제점을 분석하고, 조사된 IT 분야 산업수요에 대비하여 전문대학교 IT 디자인 교육과정의 개선방안을 제시함을 목적으로 하였다. 먼저 IT 산업 트렌드를 분석하고, IT 산업 직무 조사를 통해 산업현장에서 IT 디자이너의 업무가 기술 변화에 따라 어떻게 변화하고 있는지를 확인해 보았다. 그 결과 웹 디자인을 하던 IT 디자이너의 업무가 모바일 디자인으로 확장되었고, 학교 교육 또한 이러한 시대적 변화에 따라 모바일 교육이 필요한 것으로 나타났다. 여기서 웹 디자인과 모바일 디자인은 근본적으로 전혀 다른 디자인이 아닌 기존의 교육과정에 모바일에 대한 환경 및 조건을 이해하고 교육받는다면 충분히 가능한 범위라는 것을 업무 분석을 통해 알 수 있었다.

직물설계 CAD System활용에 따른 작업성 분석 (Analysis of the operation effciency with the application of fabirc design CAD system)

  • 김희삼;김미선;이영희
    • 한국산업융합학회 논문집
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    • 제8권1호
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    • pp.11-17
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    • 2005
  • This study was performed to analysis the operation process when fabric pattern design was done by the use of CAD system compared with the manual work in order to determine the operation efficiency with the application of fabric design CAD system. The results of the study were as follows: 1. since 160,000 colors were supported by CAD system, color proposed by consumer was able to match exactly according to the its design. However, exact color matching was not possible by manual work. 2. Woven state of back of pattern design could be identified simultaneously with face of it for CAD system, while face and back of the fabrics should be designed separatedly in case of manual work. 3. Since the combination of warp and filling yarn was compatible with the fabric density in one repeat unit in CAD system, exact size of pattern design to be woven was able to expressed. 4. Only simple graphical expression by manual work was seen, while with the CAD system, texture and shade effect as well as graphical expression could be expressed and so fault could be reduced in advance with the simulation of actual feeling of fabrics in the screen. In conclusion, when CAD system will be introduced to the textile industry, operation time of designing pattern can be reduced. Since the operation is easy and simple, a beginner can operate CAD system easily. Thus, production and wage costs can be saved and this can be related directly with the improvement of productivity which is the main purpose of introducing CAD system.

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기획자를 위한 객체지향적 게임시스템 기획 방법 (An Object-oriented Design Method of Game System for Game Designers)

  • 장희동
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.17-26
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    • 2016
  • 국내 게임산업현장에서 게임시스템 기획은 기획자가 게임컨셉을 만족하는 게임플레이가 이루어지는 게임메카닉스 시스템을 데이터구조적 설계방법으로 creative design 작업관점에서 초기적으로 설계하는 작업이다. 그러나 프로그래머는 구현을 위해 기획내용을 바탕으로 게임시스템을 객체지향적 방법으로 engineering design 작업관점에서 설계한다. 이러한 작업방식은 기획자와 프로그래머 사이에 의사소통 과정에서 다양한 오류들과 작업결과물의 미스매칭 오류들의 발생가능성이 높다. 이 문제를 해결하기 위해, 본 논문에서는 기획자가 객체지향적 설계방법으로 게임시스템을 기획하는 방법을 제안하였다. 제안하는 방법은 객체지향적 SW 개발 가이드라인인 GRAPPLE을 기반으로 기획자의 게임시스템 기획에 적합하도록 커스터마이징한 것이다. 본 논문에서 제안한 게임시스템 기획방법의 효용성을 조사하기 위해 국내 게임산업체에 근무하는 게임시스템 기획자 10명을 대상으로 설문조사하였다. 설문 조사결과는 거의 모든 대상자들이 제안한 방법의 효용성이 '조금 이상' 있음으로 나타났다.