• Title/Summary/Keyword: design reason

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A Study on the Meaning Function of Symbol Design based on The Comic Dual Forces and The Five Elements (음양오행(陰陽五行) 사상에 의한 심볼디자인의 의미적용 가능성 연구)

  • 장은석;김재희
    • Archives of design research
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    • v.12 no.2
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    • pp.53-62
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    • 1999
  • The modern is image age, and The visually expressed symbols have much influence on individuals or enterprises and have an effect on the variety of individual and the innovation of management. Espacially, the symbols carry on the axis composing total image. According to the reason of positive & negative five elements, this paper analysised and studied the meaning of symbol design which analysis the thoughtful, abstract and formal meaning. This is the most fundmental elements and principals and means the good symbol composed harmoniously the positive & negative five elements give good image. Namely, the symbols of the Eum & Yan which applied the philosophical reason of the Orient thought became good image. The lively elements of design composed the reason of Eum & Yang have effect on auspicious and upgrade one step to the dimension of symbol design. The purpose of this paper analysises and understands the meaning of symbol was composed the positive & negative five elements. In the point of view of modern design. the overlOOking elements of the symbol(line, form, space etc) reminded and established the new model which the new idea approached by the thought of the positive & negative five elements.

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Analysis of Instinct.Intuition.Reason Algorithm for Soccer Robot (축구 로봇의 본능.직관.이성 알고리즘 분석)

  • 최환도;김재헌;김중완
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.309-313
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    • 2002
  • This paper presents an artificial intelligent model for a soccer robot. We classified soccer robot as artificial intelligent model into three elemental groups including instinct intuition and reason. Instinct is responsible for keeping the ball, walking or rushing toward the ball. This is very simple fundamental action without regard to associates and enemies. Intuition contributes to the faster/slower moving and simple basic turning to get near to the ball and to make a goal noticing associates and enemies. Reason is the most intelligent part, the law of reason is not simple relatively with instinct and intuition. We shall expect to design the best law of reason for a soccer robot some time. We also compared nerve system and muscles of human being model with controller and motors of a physical soccer robot model individually. We had designed several algorithms and made programs to investigate effects and control soccer robot.

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A Study on Non-representation Approach Indicated in Paintings and Architecture - Focus on Francis Bacon's paintings and SANAA's Architectural projects - (회화와 건축에서 나타나는 비재현적 접근방법에 관한 연구 - 프란시스 베이컨의 회화와 SANAA의 건축 프로젝트를 중심으로 -)

  • Park, So-La;Lee, Young-Su
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.114-121
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    • 2012
  • Gilles Deleuze is a philosopher who replaces the world of representation defined as supremacy of identity with the contemporary reason of non-representation in the history of western philosophy that wants to transcend Plato. Deleuze developed his own philosophical concept through philosophical reason and encounter with arts, for which reason he exerted a great influence on artists and architects in diverse fields. Particularly, 'Logic of Sensation' published in 1981 considers the non-representation painting approach through Francis Bacon's painting theory defined as 'invisible force's visibility'. And it is considered that SANAA's architecture among many contemporary architects accepted the essence of Deleuze's philosophy and continuously reflects it on projects. Hence, objective of the present study is to consider how the non-representation constituting a root for Deleuze's reason has been indicated in paintings and architecture through examining the works by Bacon and SANAA. First, a theoretical consideration will be directed to non-representation, followed by an analysis of Bacon's painting works and SANAA's architecture projects from the viewpoints of the force of isolation, the force of transformation, the force of dissipation and the force of time dealt with by Deleuze in 'Logic of Sensation'. Finally, through such analysis, the characteristics of Deleuze's non-representation indicated in architecture and paintings will be derived.

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A study of analysis about application of design value engineering in the rural apartment building (농촌지역 아파트 공사 설계VE의 공간별 적용방법 분석 연구)

  • Min, Kyung-Seok
    • Journal of the Korean Institute of Rural Architecture
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    • v.8 no.1
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    • pp.17-24
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    • 2006
  • The purpose of this study is to provide the systematic report and analysis about Apartment VE application in Design Phase. In this study, the method of VE application is classified into foure groups-changing materials, changing a method of construction, acceptance of new technology, and use of new device. The facts found in this study can be summarized as follows. Application rate of VE is highest in building circumference parts. The main reason would be that there are many applicable factors according to locations, types of work, etc. Parking lots also show similar results with the same reason. It means there are a lot of possibility to adapt value engineering in these steps during the work. So far application of value engineering has been so limited that just small changes of process or method have been tried. One reason is the lack of challenging and the other is some characteristics of construction work which is very difficult to fix after completion. In the future, it would be more efficient to apply new technology and new device in construction work. Though these attempts have been ignored in Korea so far, there are still lots of possibilities to be developed in value engineering.

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A study on the Education Facility's Programming and Design Process for Improvement of Design Level - Focused on the analysis of time required from programming to design - (설계수준 향상을 위한 교육시설 기획 및 설계과정에 관한 연구 - 기획으로부터 설계까지의 소요기간 현황파악을 중심으로 -)

  • Rieu, Ho-Seoup;Park, Sung-Jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.36-43
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    • 2005
  • The purpose of this study is the examination of the possibility as grasping the circumstance which is the time required from programming to design process in schools which are established newly and investigating the consciousness of the user's participation, because we need a user participation process in the programming to design process to improve the level of design. The above-mentioned purpose is the reason that this study composes the second grade. This study shows the entirely necessary time to work each step as collecting the data of programming-design process to 33 schools which are established for 4 years between 2002 and 2005 by Busan metropolitan city office of education, and the reason why they need a time each step. As the result of this study, the school established by the purpose of land development business takes more time than the school of learning environment improvement and of reconstruction & transfer case. Because of the change of land for school, we have to take a cautious approach to select the land for school in the future when developing the land. The time required from programming to design process in reconstruction & transfer case is the shortest even though it is different a little according to the kind of schools.

A Study on the Consumer's Purchasing Motives toward Casual Hanbok - in the areas of Pusan - (생활한복의 구매동기에 관한 연구 -부산지역을 중심으로-)

  • 최은경
    • Journal of the Korean Society of Costume
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    • v.45
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    • pp.71-84
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    • 1999
  • This study was to identify the dimensions of consumer's purchasing motives and purchasing delay reasons toward casual hanbok. Other objective was to examine relationship between these variables and future purchasing intention. Th 22 purchasing motive questions and 19 purchasing delay reasons were selected through the result of self-questionnaire analysis. 302 purchaser and 297 consumers who delay for particular reasons in Pusan responsed to the second questionnaire of purchasing motives and purchasing delay reasons toward casual Hanbok. The results as follows: 1. For factor analysis 22 purchasing motive questions were subjected to the principle component analysis with orthogonal rotation after extraction of 6 major factors. Six dimensions are consciousness of nation goodness of design conformity with fashion charming apperance relaxation fo body and mind nation goodness of design conformity with fashion charming appearance relaxation of body and mind and pursuit of individuality. These factors explained 62.0% of total variables. 2. Consumer's purchasing motives such as consciousness of nation goodness of design charming appearance and relaxation of body and mind has predicting power to the re-purchasing intention of casual hanbok 3. For factor analysis 19 delay reason question were subjected to the principle component analysis with orthogonal rotation after extraction of 5 major factors. Five dimensions are non-fitness for occasion and body shape unsatisfaction with design unsatisfaction with price need of information search for better product and preference for traditional hangok. These factors explained 60.4% of total variables. 4. Delay reasons of unsatisfaction with design and price were positively related to the future purchasing intention. This delay reason is caused by forces external to the consumer and the consumer has engaged in information search. This result explained this type of consumer has the strong future purchasing intention.

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A Study on Definition and Characteristic of Experience Design - Focused on Human's Cognition Process in Space - (경험디자인의 개념과 특성에 관한 연구 - 인간의 공간 인지 과정을 중심으로 -)

  • Kim Ye-Jin;Lee Jeong-Wook
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.138-146
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    • 2006
  • Main elements in definition of space value were physical, formal, and reasonable characteristics in the past. Howener recently, definition of space value is changing by being advanced about study concerned with human's cognition and thinking way in definition and analysis of space. As you see, cognitive psychologists have emphasized the importance of human's cognitive structure and process and studied diverse aspects of human's thinking ; consciousness, perception, memory, image, language, decision-making, inference, and so on. Therefore main elements in definition of space value are five-dimensional, psychological, symbolic, mental, emotional characteristics above physical, formal, and reasonable characteristics. As mentioned above, the conversion of thinking focused on reason to thinking focused on human's spirit and emotion is achieved in contemporary architecture and 'human's experience' in space becomes a very important factor. For that reason, the purpose of this study is consideration of human's cognitive process in space by conversion of thinking and gives a definition about experience. And, I would like to define 'experience design' whose main attribute is experience in space and establish theoretical basis of experience design through theoretical researches about experience. This study on experience design that induces users to participate in space and stimulate human's spirit is a important point in definition of space value not only contemporary interior architecture but also prospective generation.

Storing and Querying of Design Knowledge Using Ontology Repository (온톨로지 저장소를 이용한 설계 지식의 저장과 회수)

  • Jee Kyeng-Whan;Yang Jung-Jin
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.337-338
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    • 2006
  • The requirement to reuse a design knowledge have been enlarged with the automation of a design system. A design knowledge gives logical and technical meanings to design data of a problem area. The representation of the knowledge is distributed and developed independently. For this reason, we need a general methodology with a semantic interoperability of design knowledge. In this paper, we accept previous requirements by using semantic query system with ontology repository.

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Investigation Research for Apartment House Lighting Equipment Standard Establishment (공동주택조명 설비 기준 설정을 위한 조사 연구)

  • Kim, Dong-Kwan;Lee, Sun-Hyung;Lee, Kyung-Sup;Kim, Jang-Yuol;Chon, Yeon-Soo;Chung, Hun-Sang
    • Proceedings of the KIEE Conference
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    • 2001.07a
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    • pp.562-564
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    • 2001
  • Current interior lighting design way that is consisting uniformly by designer's experience or simple capacity calculation diversifies according to standard of living elevation and there is problem that do not reflect been individualising resident's change request in lighting plan, design properly. Therefore, because this resident's request, enough judgment data that is worth reflecting dissatisfaction item in design concretely or standard is not saved up in business post, had gotten into bottleneck at lighting design. Diagnose resident's consciousness and feedback degree about interior lighting to existent apartment complex in this research and examined improvement plan. As a result, in the case of illumination, wanted higher brightness and showed reason that is most Affirmativ about order way of lighting fixtures. The reason is because can select registration nine that want by oneself directly. Plan qualitative elevation of house lighting environment making lighting image which is coincided in our real condition, and is thought to reflect various resident's character, fondness in design and solved dissatis faction.

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