• Title/Summary/Keyword: design preferences

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기업 내 e-learning 학습 환경에서 학습양식, 튜터기능, 학습성취도의 상관관계 (Interrelation among Learning Style, Tutoring Function, and Learning Achievement in an Enterprise e-learning Environment)

  • 유규식;최인준;한성년
    • 산업공학
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    • 제19권4호
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    • pp.324-332
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    • 2006
  • It is believed that each learner has a preferred method to acquire and manage knowledge according to her/his learning style which influences learning achievement directly. The purpose of this paper is to statistically analyze relationships among individual learning styles, tutoring functions, and learning achievement in an e-learning environment. 524 survey results from participants of enterprise e-learning classes are classified into total group and superior group. T-Test and ANOVA analyses are carried between learning style and learning achievement and between learning style and preferred tutoring functions. The analysis results show that individual learning styles do not contribute to learning achievement while they are strongly related to preferences for some of tutoring functions. These results can be used to identify limitation of current e-learning practice and design better e-learning systems, especially, supporting appropriate tutoring functions for different types of learners.

XML 웹 서비스 프로그램 개발을 위한 웹 기반의 XML Tree 생성 (Web-based XML Tree Builder for XML Service Program Development)

  • 박영수;장덕철
    • 정보처리학회논문지D
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    • 제12D권5호
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    • pp.765-772
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    • 2005
  • XML 웹 서비스를 하기 위해서 개발자는 사용자를 위한 클라이언트 프로그램과 서버 프로그램을 함께 개발하여야 한다. 최근 사용자들의 요구와 기대의 증가, 그리고 사회적인 기호와 트렌드 변화 등 내부 ?외부적인 변화가 자주 발생되고 있는 상황에서, 프로그램의 구조 변경이 자주 발생하게 된다. 따라서 XML을 기반으로 한 웹 프로그램 개발의 시간과 비용을 줄이기 위해 웹 프로그래밍을 위한 자동 생성 도구의 개발이 필요하게 된다. 본 연구에서는 개발 지원 서버의 통해 개발자가 XML 스키마, XML 스타일시트 그리고 XML 문서를 쉽고 빠르게 생성하기 위한 정보를 제공할 수 있는 웹 기반의 XML Tree를 설계하고 구현하는 방법을 제시한다.

우즈베키스탄 유학생들의 의복 구매행동에 관한 연구(II) -패션 라이프스타일을 중심으로- (A Study on Clothing Purchasing Behavior of the Uzbekistan Students Staying in Korea(II): Focus on the Fashion Lifestyle)

  • 이옥희
    • 패션비즈니스
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    • 제23권5호
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    • pp.67-80
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    • 2019
  • This study analyzed the factors determining fashion lifestyle of Uzbek students in Korea and their clothing purchasing behavior and attitudes towards Hallyu, the Korean image, satisfaction, preferences and purchasing intentions for Korean fashion according to fashion lifestyle. The data collected from 260 Uzbekistan students in Korea were subjected to factor analysis, cluster analysis, ANOVA, Duncan test, and ${\chi}^2$-test using SPSS 25.0. The results were as follows: 1) Fashion lifestyle was analyzed based on brand orientation, tradition, fashion, and personality. The fashion lifestyle group was classified as follows: brand, fashion/personality, traditional, and fashion passive. 2) The evaluation criteria for fashion products, information sources, and store selection criteria were varied among the four groups of fashion lifestyle. 3) The attitude toward Hallyu and Korean image, the satisfaction, preference, and purchasing intention of KFP varied significantly between the fashion lifestyle groups. 4) The demographics of fashion lifestyle groups showed significant differences in sex and residential status. These results can be used as a basis for fashion companies targeting markets for Uzbek people in their 20s.

Distribution of Tourist Behavior in COVID-19 Pandemic

  • CAO, Tri Minh;NGUYEN, Phi-Hung
    • 유통과학연구
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    • 제19권10호
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    • pp.17-22
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    • 2021
  • Purpose: Covid-19 has caused an unprecedented situation for the tourism industry with slumping demand during the outbreak and many uncertainties about tourist behavior in the post-pandemic. This study is aimed to discover the distribution in the behavior of tourists in Vietnam, whose government has taken serious and early actions towards the health crisis and among the earliest to reopen the economy. Research design, data, and methodology: We adopted a mixed-method approach - combining qualitative interviews with quantitative research using a questionnaire survey. Through the form of the online survey through social networking channels: Facebook, Gmail. The study received 261 valid responses for analysis. Multivariate analysis techniques were used: descriptive statistics, exploratory factor analysis (EFA). Results: From the data and result of EFA, the result showed that the distribution of tourist behavior could be grouped into four main factors, including (1) the general impacts, (2) travel-related behaviors; (3) attitudes and preferences regarding modes of tours and destinations; (4) awareness of safety and hygiene. Conclusions: These results highlighted the importance of the theory of perceived risks in explaining the travelers' prudent decisions. In addition, this study provides practical implications for policymakers and various stakeholders of Vietnam's tourism industry in formulating the recovery strategy.

The Influencing of Aging on Time Preference in Indonesia

  • KIM, Dohyung
    • 산경연구논집
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    • 제12권8호
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    • pp.33-39
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    • 2021
  • Purpose: The influence of age on time preference is not identified in the usual cross-sectional analysis. This study aims to test whether age affects time preference after controlling for the effects of individual heterogeneity including cohort effects. Research design, data and methodology: Drawing on a nationally representative panel dataset of Indonesians, we estimate the effects of age on time preference after controlling for unobserved individual heterogeneity as well as potential cohort effects. We measure time preference exploiting information on two sets of multiple price lists: one for a one-year delay, and the other for a five-year delay. Results: When we controlled for time-invariant individual characteristics, including birth cohort effects in a fixed effects model, the older men and women were more patient in a linear fashion, particularly when the delay was longer. To highlight the importance of controlling for individual fixed effects, we repeated the specification without controlling for individual fixed effects in OLS or censored maximum likelihood regression; we found no relation between age and impatience in men or women and for a one or five-year delay. Conclusions: The older men and women are more patient, and time preferences are correlated with unobserved individual heterogeneity.

오픈마켓 기반 보드 게임의 상호작용에 관한 연구 (A Study for Interaction of Board Game based on Open Markets)

  • 한상근;송승근
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.128-130
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    • 2014
  • 기능 구현에만 초점을 맞춘 디지털제품들은 소비자들로부터 외면 받고 있다. 반면, 사용자 경험을 중요하게 고려하는 디지털콘텐츠와 인간과의 상호작용이 반영된 디지털제품들은 최근 충성도와 선호도가 높아지고 있다. 이러한 추세는 오픈 마켓 게임분야에서도 마찬가지이다. 본 연구의 목적은 오픈마켓 게임을 중심으로 보드게임에 적합한 상호작용의 특징을 파악하고 핵심디자인 요소를 도출하고자 한다. 본 연구는 기존의 문헌들을 고찰하여 상호작용의 요소가 어떻게 게임에 적용되어 있는지 알아보았다. 본 연구는 향후 국내 오픈마켓 시장의 보드 게임 개발에 적절한 상호작용을 적용하여 최적의 사용자 경험을 가진 게임을 개발할 수 있을 것으로 기대된다.

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Preferences for Specific Identity-based Message Type under A Chinese Cultural Background

  • CHEN, Chang;TENG, Zhuoqi;CHOI, Nak-Hwan
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.513-522
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    • 2021
  • The current research aims to explore which type of identity-based message can be more persuasive for Chinese consumers to form positive restaurant brand attitude based on their cultural orientation, and to examine the roles of brand objective relevance and psychological power state in the persuasive process. The study employs a 2(identity expression focus: warmth vs. competence) × 2(message description manner: identity-defining vs. identity-referencing) × 2(experienced power state: high vs. low) between-subjects design, and conducts an online survey where 240 Chinese participants in total has responded to the questionnaires. SPSS and AMOS programs have been used to examine the hypotheses. The findings suggest that, first, the warmth-focused messages (identity-defining messages) more positively affected Chinese consumers' object relevance than the competence-focused messages (identity-referencing messages); Second, high power-experienced Chinese consumers rather than low power consumers tend to perceive more object relevance at the warmth self-defining messages; Third, brand object relevance revealed a mediation effect in the process of the warmth-focused messages (identity-defining messages) affecting brand attitude. This research offers new insight into the relationships between consumers' cultural orientation, understandings of power, and identity-based consumer behavior, suggesting marketers should take those social influences and consumer diversities into account when developing the message to persuade consumers.

어린이 기초건축교육의 투사검사 활용 가능성에 관한 연구 - MBTI 심리선호경향과 비교분석을 통하여 - (A Study on the Possibility of Using Children's Architectural Work as Projective Test - Through Comparative Analysis with MBTI Psychological Preference Types -)

  • 이승재
    • 대한건축학회논문집:계획계
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    • 제36권3호
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    • pp.39-47
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    • 2020
  • This study is preliminary and qualitative research to find out the possibility of using children's architectural work as projective test tools. The features of 21 works from the activity of built-environment education for children was analyzed and compared with MBTI psychological preference types. The key results are as follows: 1) Observation and communication was required to understand and analyze children's architectural works. 2) The results of children's work appeared in various ways, and were classified as indicators according to composition, shape, expression, program, circulation. These indicators also showed the independence of personal expression types regardless of age or gender. 3) The comparison between architectural expressions and MBTI preference types revealed a significant relationship between the indicators. The relationship only appeared in certain indicator pairs. Therefore, it can be said that the built-environment education could be used as a projection test tool to understand the psychological preferences of children. In conclusion, the meanings and limitations of this study and the possibility of future researches were discussed.

A Global Strategy of a Company that Uses Culture Content as its Core Business

  • HONG, Ji-Hyun
    • 산경연구논집
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    • 제12권6호
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    • pp.37-46
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    • 2021
  • Purpose: The international business is affected by significant cultural factors that may impediment the operation and the ultimate performance of a business organization. The current study aims to investigate prior literatures works to find cross-cultural discrepancies such as the cultural distance that impacts international companies' operations and management and develop appropriate strategies for realizing high performance while overcoming these challenges. Research design, data and methodology: To find the required sources, the study employed the use of secondary data. Different search strategies were used to find the necessary materials from various sources. The data composed of an extensive review from multiple peer-reviewed journals and other existing research. Results: Based on literature analysis, the current study suggests novel seven strategies for multinational organizations. As a result, this study provides various pieces of literature to deduce meaningful information on the appropriate business strategies that a company can use to bridge the gap of the limitations of cross-cultural impacts on international businesses. Conclusion: An organization moving into a new cultural environment faces challenges including tastes and preferences, norms, language barriers, and beliefs. Organizations, therefore, have to devise the best strategies to align themselves with the prevailing cultural conditions to reap the benefits of internationalization.

고객의 패션 선호도를 반영한 모바일 의류 추천 시스템 (A Mobile Fashion Recommendation System based on Individual Fashion Preferences)

  • 박진탁;권류혁;임현재;이현화;문희강;김유성
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.1125-1128
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    • 2013
  • 본 논문에서는 여성들의 개별 패션 선호도로부터 패션 선호 패턴을 분석하고 이를 이용하여 고객에게 맞는 의류를 추천하는 모바일 의류 추천 시스템을 제안한다. 패선 선호관련 설문조사로부터 대응표본 T-검정 방법을 이용하여 선호 특성과 의류와의 유효한 관계를 찾고, 이를 바탕으로 선호 특성에 따른 의류 분류 기준을 작성하였으며, 카이제곱 검정 방법을 통해 선호 특성과 의류 사이의 연관성을 파악하고 선호 특성에 따른 선호 의류 추천을 위한 규칙을 도출하였다. 이러한 규칙을 활용하여 각 사용자의 구입의사 및 패선 선호 특성에 따른 의류를 추천해 주는 시스템을 구현하였으며, 이에 대한 만족도를 조사한 결과 10 점 만점에 7.1 점으로 나타났다. 본 논문에서 제안한 모바일 의류 추천 시스템을 통해 사용자는 선호 의류를 추천 받을 수 있으며, 이로부터 제품의 정보 부족으로 발생하였던 모바일 쇼핑의 문제점을 해결할 수 있을 것이다.