• Title/Summary/Keyword: design methodologies

Search Result 747, Processing Time 0.03 seconds

Evaluation of Domestic and Foreign Design Standards for Soil Nailing Method by Analysis of Slope Restoration Case (비탈면 복구사례 분석을 통한 쏘일네일링 공법의 국내외 설계기준 평가)

  • You, Kwang-Ho;Kim, Tae-Won
    • Journal of the Korean GEO-environmental Society
    • /
    • v.20 no.11
    • /
    • pp.11-22
    • /
    • 2019
  • Limit state design (LSD) and allowable stress design (ASD) are two main types of soil nailing design methodologies. In the LSD method, stability is determined by applying individual coefficients to ground strength, working load and etc. The ASD method calculates the safety factor and compares it with the minimum safety factor to determine the stability. The global design trend of soil nailing system is changing from the ASD method to the LSD method. The design method in Korea still adopts the ASD philosophy while others mostly do the limit state design. In this study, four soil nail design methods, 'FHWA GEC 7' in U.S. (2015), 'Clouterre' in France (1991), 'Soil nailing - best practice guidance' in U.K. (2005), 'Geoguide 7' in Hongkong (2008), and 'Design guide for slope in construction work' in Korea (2016) were applied to the evaluation of the stability and the results were analyzed comparatively in brief. It is revealed that the design method of 'the overall stability of soil nail walls' in Korea is the most conservative and next those by FHWA, Clouterre and CIRIA become more conservative in order. However, the difference of results obtained from FHWA and Clouterre is negligible. Also, this study found out that efforts to improve domestic design criterion are needed.

A Design Education Program for Children's Participation Design - Focused on Eogong 6ho Children's Park in Suwon - (어린이 참여디자인을 위한 디자인 교육 프로그램 연구 - 수원시 어공6호 어린이공원을 사례로 -)

  • Choi, Ju-won;Chung, Soo-Jin
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.45 no.5
    • /
    • pp.29-41
    • /
    • 2017
  • Recently, citizen participation and user - oriented design are becoming increasingly important in the urban space design process. The Children's Park has also begun to discuss the need to reflect children's opinions and needs as well as existing ways and means of participation to reflect these opinions and ideas. In this study, a design education program for children was constructed and user opinions accessed via this design education were reflected in design and applied to the Children's Park. The training program consists of five weeks of educational programs, textbooks and teaching methods related to existing research, design education for children and participatory design programs. This program was used as a pilot of Eogong-6ho Children 's Park(No. 6 Children's Park), located in Gwonseon-gu, Suwon, and reinterpreted the results of the workshop for 5th grade students at Sunil Elementary School. This design education program is distinguished from other workshop programs on how to organize and operate participating professors and textbooks, and has a program base that can reproduce the entire process. In addition, it is necessary to verify the effects of user participation through research, such as monitoring the use of children's parks after completion, as well as the application of more diverse design methodologies to children's parks and the way they reflect children's opinions.

The Origin and Development of Hybrid Environmental Design (혼성적 환경설계의 기원과 전개)

  • Kim, Han-Bai
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.36 no.5
    • /
    • pp.1-12
    • /
    • 2008
  • Since the late 20th century, post-modern society has needed new styles in environmental design. The land art begun during that time supplied the momentum for the birth of the hybrid environmental design. The new design approach, focusing on land form and landscaping begun with land-form architecture, raised a powerful current of hybridization in the environmental design genres. The new picturesque landscape design distinguished by manipulated land forms and sublimated aesthetics appeared under the influence of land art and land-form architecture. Similarly, landscape urbanism was formed by the fusion of landscape architecture and urbanism. Therefore, the representative hybrid styles in environmental design appear as new picturesque landscape design, land-form architecture and landscape urbanism. With the new, strong interest in land and landscape, this same new interest was given to 'time' on account of the dynamics and indeterminacy of urban society. This new interest in land and time gave rise to new hybrid methodologies for environmental design such as mapping, diagramming and folding. These three tools have been applied most comprehensively in landscape urbanism. The 'fold' is the most popular design tool for most of the hybrid genres. The 'diagram' is the second-most popular design tool mostly for landscape urbanism and land-form architecture. Mapping is being actively applied to landscape urbanism and passively applied in new picturesque landscape design. In general, landscape urbanism seems to be a timely and suitable alternative for contemporary urban society. It displays very high potentials in the regeneration of the locality through the comprehensive hybrid methodology. It is necessary to actively engage in and develop landscape urbanism fit the local needs.

Design Thinking Methodology for Social Innovation using Big Data and Qualitative Research (사회혁신분야에서 근거이론 기반 질적연구와 빅데이터 분석을 활용한 디자인 씽킹 방법론)

  • Park, Sang Hyeok;Oh, Seung Hee;Park, Soon Hwa
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.13 no.4
    • /
    • pp.169-181
    • /
    • 2018
  • Under the constantly intensifying global competition environment, many companies are exploring new business opportunities in the field of social innovation using creating shared value. In seeking social innovation, it is a key starting point of social innovation to clarify the problem to be solved and to grasp the cause of the problem. Among the many problem solving methodologies, design thinking is getting the most attention recently in various fields. Design Thinking is a creative problem solving method which is used as a business innovation tool to empathize with human needs and find out the potential desires that the public does not know, and is actively used as a tool for social innovation to solve social problems. However, one of the difficulties experienced by many of the design thinking project participants is that it is difficult to analyze the observed data efficiently. When analyzing data only offline, it takes a long time to analyze a large amount of data, and it has a limit in processing unstructured data. This makes it difficult to find fundamental problems from the data collected through observation while performing design thinking. The purpose of this study is to integrate qualitative data analysis and quantitative data analysis methods in order to make the data analysis collected at the observation stage of the design thinking project for social innovation more scientific to complement the limit of the design thinking process. The integrated methodology presented in this study is expected to contribute to innovation performance through design thinking by providing practical guidelines and implications for design thinking implementers as a valuable tool for social innovation.

Selecting and scaling ground motion time histories according to Eurocode 8 and ASCE 7-05

  • Ergun, Mustafa;Ates, Sevket
    • Earthquakes and Structures
    • /
    • v.5 no.2
    • /
    • pp.129-142
    • /
    • 2013
  • Linear and nonlinear time history analyses have been becoming more common in seismic analysis and design of structures with advances in computer technology and earthquake engineering. One of the most important issues for such analyses is the selection of appropriate acceleration time histories and matching these histories to a code design acceleration spectrum. In literature, there are three sources of acceleration time histories: artificial records, synthetic records obtained from seismological models and accelerograms recorded in real earthquakes. Because of the increase of the number of strong ground motion database, using and scaling real earthquake records for seismic analysis has been becoming one of the most popular research issues in earthquake engineering. In general, two methods are used for scaling actual earthquake records: scaling in time domain and frequency domain. The objective of this study is twofold: the first is to discuss and summarize basic methodologies and criteria for selecting and scaling ground motion time histories. The second is to analyze scaling results of time domain method according to ASCE 7-05 and Eurocode 8 (1998-1:2004) criteria. Differences between time domain method and frequency domain method are mentioned briefly. The time domain scaling procedure is utilized to scale the available real records obtained from near fault motions and far fault motions to match the proposed elastic design acceleration spectrum given in the Eurocode 8. Why the time domain method is preferred in this study is stated. The best fitted ground motion time histories are selected and these histories are analyzed according to Eurocode 8 (1998-1:2004) and ASCE 7-05 criteria. Also, characteristics of both near fault ground motions and far fault ground motions are presented by the help of figures. Hence, we can compare the effects of near fault ground motions on structures with far fault ground motions' effects.

Case Study on the Target Products for Applicable Uni-materailization (적용 가능한 유니소재화 대상제품 발굴 및 사례 연구)

  • Ju, Hong-Shin;Yun, Hye-Ri;Yeon, Seong-Mo;Ko, Kwan-Tae
    • Clean Technology
    • /
    • v.19 no.2
    • /
    • pp.173-183
    • /
    • 2013
  • A various methodologies like eco product design, recycling, remanufacturing have been proposed for the increase of resource recirculation and energy saving worldwide. Uni-materialization in this paper, one of measures is presented. Uni-materialization is defined as the unification or simplification of material that is easy resource recycling and reduce waste generation at source during product design, manufacturing, delivery, use and disposal. This study developed calculates the qualitative and quantitative of assessment index for evaluating target products applicable uni-materialization. There are 9 assessment articles considered economic performance, technological property and environmental property and a study on target product applied assessment indexes. As a result it is possible for 3 target products to apply uni-materialization product except for a window blind, and the concrete concept of uni-materialization for improving objectivity of assessment index and the consideration of industrial distinct character are needed.

A Case Study and Survey for Development of New Curriculum and Learning Method for Mechanical and System Design Engineering (기계.시스템 디자인 공학 교과과정 개발을 위한 설문조사 사례 연구)

  • Han Byoung-Kee;Choi Sung-Joon;Kim Byung-Joo;Cho Sung-San;Kim Jung-Soo;Jee Hae-Seong;Park Seoung-Ho
    • Journal of Engineering Education Research
    • /
    • v.7 no.2
    • /
    • pp.40-50
    • /
    • 2004
  • To keep pace with rapidly changing social and technological trends, the Department of Mechanical and System Design Engineering at Hongik University is in the process of updating teaching materials and learning methodologies while evaluating/revising our existing curriculum. In order to be better apprised of the employment needs and student aspirations, we have conducted three separate but related surveys by targeting experienced professionals and managers, alumni working in industries as practising engineers, and our current students. The surveys have furnished us with valuable insights that, we hope, will lead to a new curriculum and learning methods more in tune with needs of our students as well as their future employers. Among other findings, the analysis of the survey responses points towards expansion of integrated laboratory and design experiences, cultivation of improved written and oral communication capabilities involving individual and team efforts, and development of interdisciplinary courses encompassing related fields of engineering as well as emerging fields such as nano and information technologies.

Development of Ergonomic Leg Guard for Baseball Catchers through 3D Modeling and Printing

  • Lee, Hyojeong;Eom, Ran-i;Lee, Yejin
    • Journal of Fashion Business
    • /
    • v.20 no.3
    • /
    • pp.17-29
    • /
    • 2016
  • To develop baseball catcher leg guards, 3-dimensional (3D) methodologies, which are 3D human body data, reverse engineering, modeling, and printing, optimized guard design for representative positions. Optimization was based on analysis of 3D body surface data and subjective evaluation using 3D printing products. Reverse engineering was used for analysis and modeling based on data in three postures: standing, $90^{\circ}$ knee flexion, and $120^{\circ}$ knee flexion. During knee flexion, vertical skin length increased, with the thigh and knee larger in anterior area compared to the horizontal dimension. Moreover, $120^{\circ}$ knee flexion posture had a high radius of curvature in knee movement. Therefore, guard designs were based on increasing rates of skin deformation and numerical values of radius of curvature. Guards were designed with 3-part zoning at the thigh, knee, and shin. Guards 1 and 2 had thigh and knee boundaries allowing vertical skin length deformation because the shape of thigh and knee significantly affects to its performance. Guard 2 was designed with a narrower thigh and wider knee area than guard 1. The guards were manufactured as full-scale products on a 3D printer. Both guards fit better in sitting than standing position, and guard 2 received better evaluations than guard 1. Additional modifications were made and an optimized version (guard 3) was tested. Guard 3 showed the best fit. A design approach based on 3D data effectively determines best fitting leg guards, and 3D printing technology can customize guard design through immediate feedback from a customer.

Development of accuracy for the statical inclinometer by error analysis (다축 수준기의 오차분석을 통한 측정 정밀도 향상)

  • Lee J.K.;Park J.J.;Cho N.G.
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.06a
    • /
    • pp.1797-1802
    • /
    • 2005
  • In this study, we were developed an accuracy of the proposed two dimensional statical inclinometer what used a position sensitive detector(PSD) by an error analysis. The inclinometer consists of a laser source, a mass, an optic-fiber, and a PSD. The gravity direction on a base platform of the inclinometer is changed by an unknown inclination angle. And a laser spot is moved from the origin to another position of a PSD following a variation of an optical path by the gravity. These processes enable the inclinometer to estimate the inclination angle from distance information of the moving spot. A design methodology on the basis of a sensitivity analysis was applied to improve the measurement performance such as a full measuring range and a resolution. But it still has error factors, so we analyze the uncertainty of the inclinometer to evaluate the systematic errors from alignments, assembly error and so on. The experimental performance evaluation about the design objectives as a measuring range and a resolution was performed. And the validity and the feasibility of the design process were certified by an experimental process. Systematic errors eliminated to improve the accuracy of the inclinometer by the corrected measuring model from the calibration process between the inclination angle and the PSD position instead of the nominal measuring model. The ANOVA(analysis of variance) confirmed the effect of eliminating the systematic errors in the inclinometer. From these methodologies, the proposed inclinometer was able to measure with a high resolution(35.14sec) and a wide range(from $-15^{\circ}\;to\;15^{\circ}$

  • PDF

A Study on the Process Form Generation and Expressive Characteristic by Storytelling in BIG's Architecture (BIG의 건축에서 나타나는 스토리텔링에 의한 형태생성 프로세스와 표현 특성에 관한 연구)

  • Kim, Jong-Sung;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.6
    • /
    • pp.79-86
    • /
    • 2015
  • This study started from the concern for Bjrake Ingels, an emerging architect in the architecture circle, who is creative and popular. Recently, the architecture field provides architects with a foundation to express a process on a new form creation through various new expressive languages, design concepts, and methods. The global Danish group BIG(Bjarke Ingels Group) develops a story by their distinctive architectural language. The storytelling is being used in various fields and now the tool called 'story' is settling down as an important element in the life that human lives. Bjarke Ingels leading the group BIG aims for the form expression by the scientific analysis and adaptation after being affected by Danish regional background and OMA. It creates a form to share stories with local members by visually simplifying the region, culture, environment, social phenomenon, economy, and politics that are invisible and do not have the form in the modern society. The elements and expressive features of the space storytelling include locality, cultural, natural environment, and connectivity which are the content structure(story) that enables you to intervene in the story according to the main agent to imagine a new space. The expressive element includes the watching moving line story of the successive, hierarchical, and organic structures which are constructive elements creating various spaces through the mixture, transmutability, and relocation of the program and inducing users to the space. The space storytelling is composed of the symbolism, community, and eco-friendliness to appear diversely through BIG's case analysis. This study will have significance that it drew a method and feature looked at by many contemporary architects from the storytelling viewpoint in the form-creating process, classified the form-creating process through a new storytelling type, and showed a possibility on the development of various methodologies.