• Title/Summary/Keyword: demos

Search Result 12, Processing Time 0.023 seconds

Research on Classist Theories of Subject in Negri-Hardt and Rancière : Multitude and Demos (네그리-하트와 랑시에르의 계급론적 주체 이론에 대한 연구 : 다중(Multitude)과 데모스(Demos)를 중심으로)

  • Seo, Yong-soon
    • Journal of Korean Philosophical Society
    • /
    • v.142
    • /
    • pp.121-143
    • /
    • 2017
  • This research aims at examining two classist theories of the subject, elaborated by Negri-Hardt and $Ranci{\grave{e}}re$. Negri-Hardt proposed a new subject of the multitude, established by immaterial/biopolitical labor. This subject marks a new constitution of the proletariat which is the subject of Marxist politics. Like the proletariat, the multitude is established by economic objectivity. The democracy of the multitude becomes possible through the production of the 'common'. Economical elements always dominate the subject itself and subjective politics. The subject of the demos, established by Ranciere, is a party which claims its share in the dominating order of power. It is a subject subtracted from the logic of domination. The demos, therefore, is the subject which is constituted at the moment of the refusal of the established order and the place distributed. This refusal means a kind of subjectivity that transforms the dominating order. Then we take demos as the proper political subject subtracted from economical objectivity.

Design and testing large FOV retinal displays on the basis holographic combiner

  • Gan, Mikhail A.;Gan, Iacov M.;Tchertkov, Alexander S.
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.442-445
    • /
    • 2004
  • We report principles and results of design large FOV retinal display systems by software WinDEMOS and software for computer testing display systems TEDiS. We discuss results design head mounted and head up display. As combiner we are used volume interference recorded or synthetic HOE, and as the sours of the image high resolution transmitting or reflective liquid crystal matrixes on silicon (LCOS) or CRT.

  • PDF

Designing a kmultiview 3D display system based on a spatiotemporal multiplexing (시공 분할방식을 이용한 다시점 삼차원 디스플레이 시스템의 설계)

  • 손정영;김재순;전호인
    • Korean Journal of Optics and Photonics
    • /
    • v.9 no.6
    • /
    • pp.368-372
    • /
    • 1998
  • A 16-views 3 dimensional imaging system is designed by spatially combinding two 8-views time multiplexed image channels. Each 8-views channel composed of 3 primary color CRTs and a dichroic beam splitter which combining the three CRTs as one channel. Each CRT displays 8-view images time sequentially. These images are projected to a holographic screen of a size 1$\times$0.8 $m^2$ through a projection optics. Characteristics of the three different configurations of projection optics are examined with the optics designing program "DEMOS" to select an optimized projection optics for the system. The configulation of the optimized projection optics is found like following; images from each channel combined by two-fold mirror are projected by a projection objective through a 16-strips LCD shutter. In this configuration, the shutter should be located at the entrance pupil of the objective, and the folded edge of the two-fold mirror should contact symmetrically to the center line of the shutter.e shutter.

  • PDF

Accelerometer-based Mobile Game Using the Gestures and Postures (제스처와 자세를 이용한 가속도센서 기반 모바일 게임)

  • Baek, Jong-Hun;Jang, Ik-Jin;Yun, Byoung-Ju
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.379-380
    • /
    • 2006
  • As a result of growth sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, Novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction.

  • PDF

The Decommissioning Work Modeling System (원자력시설의 해체설계에 적용되는 해체작업 예측 모델링 시스템 개발)

  • Park, Seung-Kook;Cho, Wn-Hyoung;Moon, Jei-Kwon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.04a
    • /
    • pp.1054-1057
    • /
    • 2012
  • 해체대상 원자력시설의 해체계획 수립 및 엔지니어링을 위한 전산 시스템이 개발 중에 있다. 한국원자력연구원의 연구로 2호기와 우라늄변환시설의 해체 활동에서 얻어진 귀한 해체 경험 정보/자료와 해체 대상 시설의 특성자료를 이용하고, 해체작업 단위 생산성 산출 결과 인자를 활용하여 해체작업 모델링 시스템 (DEMOS)를 개발하였다. 이 시스템을 통해 해체 대상 원자력시설의 해체계획을 수립하고, 해체 설계를 수행할 수 있게 된다. 또한 최근의 정부 노임단가 및 해체용 장비의 소요 비용의 DB 자료가 함께 구축되었다.

Christian Education and the Post Coronavirus Era (포스트 코로나 시대의 기독교교육의 방향)

  • Yu, Jae Deog
    • Journal of Christian Education in Korea
    • /
    • v.68
    • /
    • pp.11-40
    • /
    • 2021
  • The coronavirus pandemic has brought about significant negative changes in our society to the point where it has to be divided into 'Before Corona'(BC) and 'After Corona'(AC). Typical examples include economic difficulties and medical inequality of some social excluded groups as well as individuals who die alone because they are alienated from social networks, and hate and violent discrimination against Asian immigrants, which are rapidly increasing in Western countries in these days. In addition, the pandemic is at a global level, ranging from the vaccine gap between the first and third worlds, triggered by competition for securing vaccines between countries that put their own interests first, the income gap due to changes in the economic environment and financial market, and the bankruptcy of individuals and corporations. In 'all'(pan) and 'people'(demos) became a limit situation that could not be avoided. There is also the opinion that the world could witness the worst catastrophe if the pandemic spreads to poor countries at risk of increasing violence, poverty and famine. The purpose of this paper is to examine the changes in society caused by the Coronavirus pandemic and to suggest the direction of Christian education accordingly. To this end, this paper analyzes the medical, economic, and psychological crises that society faces in the post-corona era. Next, we look at the changes in Christian theology, mission, and worship, which are strongly required for fundamental changes in the context of the pandemic. Based on the above discussion, we propose a new direction for Christian education necessary in the post-corona era.

A Privacy-aware Graph-based Access Control System for the Healthcare Domain

  • Tian, Yuan;Song, Biao;Hassan, M.Mehedi.;Huh, Eui-Nam
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.10
    • /
    • pp.2708-2730
    • /
    • 2012
  • The growing concern for the protection of personal information has made it critical to implement effective technologies for privacy and data management. By observing the limitations of existing approaches, we found that there is an urgent need for a flexible, privacy-aware system that is able to meet the privacy preservation needs at both the role levels and the personal levels. We proposed a conceptual system that considered these two requirements: a graph-based, access control model to safeguard patient privacy. We present a case study of the healthcare field in this paper. While our model was tested in the field of healthcare, it is generic and can be adapted to use in other fields. The proof-of-concept demos were also provided with the aim of valuating the efficacy of our system. In the end, based on the hospital scenarios, we present the experimental results to demonstrate the performance of our system, and we also compared those results to existing privacy-aware systems. As a result, we ensured a high quality of medical care service by preserving patient privacy.

Intelligent AI Technique Adaptive for Online Game Using Fuzzy Extension Principle (퍼지 확장 기법을 이용한 온라인 게임에 적합한 지능적 AI 기법)

  • Mun, Sung-Won;Cho, Hyung-Je
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.77-85
    • /
    • 2008
  • In the current online game field, many studies on the realization of AI have been carried out. It is, however, very hard to apply smart AI to the online games due to the limited use of resources. The Fuzzy extension method this thesis presents is suitable to online games because it causes less loads in the system and makes it possible to realize more human-like AI. To realize this kind of AI, this paper suggests AI system design methods suitable to fuzzy-based online game and presents practical plans to apply them through the produced demos.

  • PDF

System for Measuring the Welding Profile Using Vision and Structured Light (비전센서와 구조화빔을 이용한 용접 형상 측정 시스템)

  • Kim, Chang-Hyeon;Choe, Tae-Yong;Lee, Ju-Jang;Seo, Jeong;Park, Gyeong-Taek;Gang, Hui-Sin
    • Proceedings of the Korean Society of Laser Processing Conference
    • /
    • 2005.11a
    • /
    • pp.50-56
    • /
    • 2005
  • The robot systems are widely used in the many industrial field as well as welding manufacturing. The essential tasks to operate the welding robot are the acquisition of the position and/or shape of the parent metal. For the seam tracking or the robot tracking, many kinds of contact and non-contact sensors are used. Recently, the vision is most popular. In this paper, the development of the system which measures the shape of the welding part is described. This system uses the line-type structured laser diode and the vision sensor. It includes the correction of radial distortion which is often found in the image taken by the camera with short focal length. The Direct Linear Transformation (DLT) method is used for the camera calibration. The three dimensional shape of the parent metal is obtained after simple linear transformation. Some demos are shown to describe the performance of the developed system.

  • PDF

Design of High-Speed Comparators for High-Speed Automatic Test Equipment

  • Yoon, Byunghun;Lim, Shin-Il
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.4 no.4
    • /
    • pp.291-296
    • /
    • 2015
  • This paper describes the design of a high-speed comparator for high-speed automatic test equipment (ATE). The normal comparator block, which compares the detected signal from the device under test (DUT) to the reference signal from an internal digital-to-analog converter (DAC), is composed of a rail-to-rail first pre-amplifier, a hysteresis amplifier, and a third pre-amplifier and latch for high-speed operation. The proposed continuous comparator handles high-frequency signals up to 800MHz and a wide range of input signals (0~5V). Also, to compare the differences of both common signals and differential signals between two DUTs, the proposed differential mode comparator exploits one differential difference amplifier (DDA) as a pre-amplifier in the comparator, while a conventional differential comparator uses three op-amps as a pre-amplifier. The chip was implemented with $0.18{\mu}m$ Bipolar CMOS DEMOS (BCDMOS) technology, can compare signal differences of 5mV, and operates in a frequency range up to 800MHz. The chip area is $0.514mm^2$.