• 제목/요약/키워드: cultural code

검색결과 142건 처리시간 0.024초

한국근대주거건축물 보존 및 활용 방안에 관한 연구 (A Study on the Application and Conservation in Korea Modern House)

  • 장석하
    • 한국주거학회논문집
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    • 제17권2호
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    • pp.87-96
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    • 2006
  • Since the idea of registering architectural heritage from the early 20th century was introduced as part of the code in the Cultural Heritage Protection Law in July, 2001, more systematic and flexible application the code has been in great demand. It is the aim of this thesis that we preserve modern buildings and then use this research data what find our modern history. So we should find connection of modem and tradition with the overcome of the feeling of being victimized. Accordingly, based on preservation cases and finding of modern house heritage, it is the aim of this thesis that we find the way of the best use. The purpose of this research is to establish a more comprehensive and commonsensical guideline for the preservation of modern architecture satisfying both the government and the registering party, based on more thorough architectural analysis of residential edifices. The results of this study were as follows: (1) It is necessary for application and conservation by point, area and network method. (2) It is needed that periodically check and record central system for the purpose of the management of those. (3) It's consider that develop of conservation method on co-ownership with citizen by house personality.

A Study on Public Library Book Location Guidance System based on AI Vision Sensor

  • Soyoung Kim;Heesun Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.253-261
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    • 2024
  • The role of the library is as a public institution that provides academic information to a variety of people, including students, the general public, and researchers. These days, as the importance of lifelong education is emphasized, libraries are evolving beyond simply storing and lending materials to complex cultural spaces that share knowledge and information through various educational programs and cultural events. One of the problems library user's faces is locating books to borrow. This problem occurs because of errors in the location of borrowed books due to delays in updating library databases related to borrowed books, incorrect labeling, and books temporarily located in different locations. The biggest problem is that it takes a long time for users to search for the books they want to borrow. In this paper, we propose a system that visually displays the location of books in real time using an AI vision sensor and LED. The AI vision sensor-based book location guidance system generates a QR code containing the call number of the borrowed book. When the AI vision sensor recognizes this QR code, the exact location of the book is visually displayed through LED to guide users to find it easily. We believe that the AI vision sensor-based book location guidance system dramatically improves book search and management efficiency, and this technology is expected to have great potential for use not only in libraries and bookstores but also in a variety of other fields.

수학적 은유의 사회 문화적 분석 (Analysis of Mathematical Metaphor from a Sociocultural Perspective)

  • 주미경
    • 대한수학교육학회지:수학교육학연구
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    • 제11권2호
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    • pp.239-256
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    • 2001
  • The notion of metaphor has been increasingly popular in research of mathematics education. In particular, metaphor becomes a useful unit for analysis to provide a profound insight into mathematical reasoning and problem solving. In this context, this paper takes metaphor as an analytic unit to examine the relationship between objectivity and subjectivity in mathematical reasoning. Specifically, the discourse analysis focuses on the code switching between literal language and metaphor in mathematical discourse. It is shown that the linguistic code switching is parallel with the switching between two different kinds of mathematical knowledge, that is, factual knowledge and mathematical imagination, which constitute objectivity and subjectivity in mathematical reasoning. Furthermore, the pattern of the linguistic code switching reveals the dialectical relationship between the two poles of mathematical reasoning. Based on the understanding of the dialectical relationship, this paper provides some educational implications. First, the code-switching highlights diverse aspects of mathematics learning. Learning mathematics is concerned with developing not only technicality but also mathematical creativity. Second, the dialectical relationship between objectivity and subjectivity suggests that teaching and teaming mathematics is socioculturally constructed. Indeed, it is shown that not all metaphors are mathematically appropriated. They should be consistent with the cultural model of a mathematical concept under discussion. In general, this sociocultural perspective on mathematical metaphor highlights the sociocultural organization of teaching and loaming mathematics and provides a theoretical viewpoint to understand epistemological diversities in mathematics classroom.

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현대패션에 나타난 신화적 이미지에 관한 연구 (A Study on the Mythological Image expressed Modern Fashion)

  • 양숙희;양희영
    • 복식
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    • 제55권1호
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    • pp.151-164
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    • 2005
  • In the modern popular culture, a significant code is not the truth itself but the seeming truth. To fulfill this function, it is a mythology that has a transcendental power to eliminate any doubt and mystery. That is to say, cultural uniqueness is understood as an identical thing through mass communication, and people perceive it as a similar cultural community. In this process, mythology form and accumulate the matrix of mythological meaning by eliminating the difference between the reality and the illusion. Such a matrix forces a meaningless and unconditional truth and practice without any criticism and reconsideration. This paper tries to extract art and cultural characteristics of mythological image through examining the relationship among mythological image, history, and ideology. For this aim, we make use of Roland Barthes' signs and Daniel Boorstin's image as a basic analytical tool. After that we examine the characteristics of mythological image appeared in modern cultural discourses and the relationship between mythological image and modern popular culture. Furthermore, we consider the mythological image expressed in modern fashion, which has the nature of commodity aesthetics.

MI(Museum Identity)를 반영한 미술관 QR코드 디자인 개발 -제주지역 공립 미술관 4개소를 중심으로- (QR Code Design of Museum that incorporates Museum Identity -focused on four public art gallery in Jeju-)

  • 김서영
    • 디지털콘텐츠학회 논문지
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    • 제16권2호
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    • pp.263-274
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    • 2015
  • 제주지역은 지역별 인구대비 등록 미술관 수가 전국 최고이나 상대적으로 낮은 인지도로 대중과의 소통에 뒤떨어져 있어 시대에 맞는 홍보대안이 필요하다. 호감도와 접근도면에서 탁월하고 정보의 아이덴티티를 제공하는 디자인 QR코드가 미술관의 홍보매개체로 다양하게 활용되고 있으나 제주지역 등록 미술관의 대부분이 디자인 QR코드의 개발이 미비하여 현실적으로 실현 가능한 디자인 개발이 필요한 실정이다. 본 연구에서는 제주지역 등록 공립미술관 6개소의 Museum Identity현황을 기표와 기의로 나누어 의미체계를 분석하고 분석한 자료를 바탕으로 개발 선정한 4개소의 Museum Identity를 반영한 QR코드디자인을 개발하였다. 개발된 디자인 QR코드를 가치적 특성에 따른 디자인의 활용 사례로 제안한 연구이다.

문화 코드의 변화에 따른 패션 트렌드 경향 연구 - 2005년 패션 트랜드를 중심으로 - (A Study on the Fashion Trend according to the Changes of Cultural Code - Focusing on 2005 Fashion Trends -)

  • 김소영;양희영
    • 복식
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    • 제56권2호
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    • pp.134-146
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    • 2006
  • Modern society is a multi-cultural consumer society, and there are multiple trends to cater to the tastes of diverse consumers with different sociocultural background. To grasp fashion trends in fast-changing society, how consumer life is changing and what sort of trend is prevailing should be understood above all. A major fashion trend keeps on changing in every season, and that is an extensive and compound measure of what affects the lives and values of cultural receivers who take the lead in it. The purpose of this study was to delve into what sorts of trends were presented in the 21st century's different cultures, how those cultures were reflected in fashion trends, and how design elements predicted by fashion trends could serve as the sources of design that could create a new fashion. The findings of the study were as follows: First of all, the theories of popular culture and trends were reviewed to describe how general receivers found meaning and delight in the products of cultural industry in their own way and how the products were converted into diverse cultural media. Secondly, consumer styles were discussed by classifying consumers into six groups, twixter, duppie, Ubi-Nomad, NONOS, LOHAS and chav, who were generated by changing cultural codes. Thirdly, sociocultural trends and consumer changes brought a lot of diverse changes to fashion trends. The visual materials about the 2005 S/S, F/W Collection were examined to track how changing trends affected fashion style.

전통문화 정체성에 관한 조형성 특성과 패션문화상품 개발연구 - Past, Present & Future - (Formative Characteristics Regarding Traditional Cultural Identity and Development of Fashion Culture Products - Past, Present, and Future -)

  • 전지현;앤드류래프터리
    • 복식
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    • 제59권7호
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    • pp.65-76
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    • 2009
  • Korea has established a code for the economic and cultural industry that covers a wide range of classes unlike the old information era which was limited to the simple knowledge, technology, tools, morals, and customers that had been established in our society. On the other hand, 'culture marketing' is a series of marketing activities in which value-added items are created and shared. The combination of business management and culture seemed pretty awkward considering how rapidly the world was changing, however, the nature of today's culture has changed and the economic nature of culture products has resulted from those changes. In this paper, two authors who expressed the cultural identity in the culture products are studied through a comparison analysis; the author Min Yeongsoon expressed the identity confusion that she experienced in a foreign country and how she overcame homesickness in her work; and the author Kim Ata expressed his confidence in Asia and used his clear and loud voice to express the culture in his work. In addition, today's culture products are affected by the surrounding cultures such as the member's traditional society, environmental culture, and individual's culture. It is a good source for good works of art. In this study, the efforts of seeking the cultural identity, structuring the concept, seeking a new market and possibilities are used to make a consistent process in order to make a series of the systems required for planning and developing culture products.

Observation of behavior of the Ahlat Gravestones (TURKEY) at seismic risk and their recognition by QR code

  • Isik, Ercan;Antep, Baris;Buyuksarac, Aydin;Isik, Mehmet Fatih
    • Structural Engineering and Mechanics
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    • 제72권5호
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    • pp.643-652
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    • 2019
  • Protection of cultural heritage and carrying it to the future are at the top of the significant topics of research and implementation in engineering in the 21st century. There are several historical structures in the district of Ahlat located in the east of Turkey on the Lake Van Basin that has harbored many civilizations. Some of such works are the gravestones that are found in the Ahlat Seljuk Cemetery, which is the oldest and largest cemetery in the district. This study firstly provides information about the Ahlat Seljuk Cemetery and the gravestones found in it. Observation-based structural analyses were carried out on these gravestones that are found in this area that are known to have belonged to different civilizations based on their physical and constructional characteristics. These stones were built out of Ahlat stone as single pieces. Information is provided on the damages that have occurred on the gravestones in time and their causes. In general, losses of mass, abrasions, separations, collapses and calcifications due to natural conditions, as well as vegetative formations, were observed in the gravestones. To provide an example of other gravestones within the context of the study, the gravestone that is known to belong to the person named Nureddin Ebu Hasan was selected. As a result of the modeling that was carried out for this gravestone by using the finite elements method, modal analyses were carried out. With these analyses, for the gravestone, period, effective mass participation rates and stress values were calculated. The stress values that were obtained in this study were compared to the material safety stress values that were obtained in previous studies. Additionally, QR code application was created for the gravestone that was selected as an example in the study, and information on this gravestone was transferred to an electronic environment. The QR code application includes different language options, visuals of the gravestone and information on the gravestone. The QR application was also supported with a video of the cemetery where the gravestone is located. With this application, access to information about gravestones will be possible by using tablets and smartphones. With a QR code to be created for each gravestone, these gravestones will obtain identity cards.

'체험이야기'의 문학적 의의와 문화적 성격 (Literary Significance and Cultural Character of 'Personal Narrative')

  • 김경섭;김정래
    • 문화기술의 융합
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    • 제9권5호
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    • pp.133-140
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    • 2023
  • 우리가 문학적 또는 예술적이라고 칭하는 텍스트들의 근원은 상상일 수도 있지만, 경험에 바탕을 두는 경우도 많다. 오히려 경험이 상상의 바탕이 되므로 예술적 상상력의 근원은 경험이라고도 할 수 있다. 그러므로 인간의 경험을 원재료로 하여 그것을 말로 풀어내는 행위는 하나의 훌륭한 예술이 될 수 있다. 과거의 경험은 그것을 이야기로 엮고 생명력을 부여하는 작업에 필연적으로 창조적 재구성의 과정, 곧 문학적 과정이 필요하다. 따라서 체험이야기는 사실을 이야기로 엮고 형상으로 옮기는 문학적 과정으로서 의의가 있다. 개인의 체험은 개인의 기억으로 저장되고, 이런 '개인의 기억'은 이야기를 지속적으로 생산한다. 개인의 이야기들이 모인 복수의 이야기들은 또 다른 복수의 기억으로 저장되고 이런 복수의 기억들은 차츰 시대와 정세 그리고 보이지 않지만 강렬한 사회·문화적인 검열을 거쳐 점점 사회적으로 고착된 어떤 경향을 띤 '집단의 기억'을 형성하게 된다. 문제는 개개인이 자신이 겪은 것을 회상하여 이야기하는 것이 아니라, 집단의 기억에 자신의 기억을 짜맞추는 경향을 보일 수 있다는 점이다. 개인의 기억과 집단의 기억은 실제 역사를 기반으로 사실에 가까운 논픽션 콘텐츠를 양산하기고 하고, 상상력이 가미된 픽션 콘텐츠로 드러나기도 한다. 본 논의에서 다루는 '체험이야기'는 우리의 문화 내의 논픽션 콘텐츠 중에서 매우 중요한 장르를 차지하고 있다.

국내 문화유적의 디지털콘텐츠 개발에 관한 연구 (Research about digital contents development of internal culture relics)

  • 김문석
    • 디지털산업정보학회논문지
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    • 제5권3호
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    • pp.147-154
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    • 2009
  • There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that 'Sosu Seowon'. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.