• Title/Summary/Keyword: creative thinking method

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Study on Characteristics of the Development Process of Fashion Design Thinking through the Lexicon (어휘를 통한 패션 디자인 발상 전개 과정의 특성 연구)

  • Kim, Yoon Kyoung
    • Journal of the Korean Society of Costume
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    • v.64 no.2
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    • pp.113-125
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    • 2014
  • Creative thinking requires an ability to draw ideas on the given topic in a given time period with concentration. For this, the development process of design concept on the topic was collected through experiments and interviews targeting 10 fashion education experts and 10 clothing majors. After the analysis, the results are as follows: First of all, divergent thinking was done to find as many ideas and possibilities as possible at the step of expanding the topic by analogy. This showed characteristics of spreading thoughts through the spread of lexicon to professional field knowledge of learned, individual's cultural background, other art fields. Second, abstracted and designed words that are expanded and listed by the topic analogy were specified the topic gradually through the free combination method between lexicons. The sentences made by the combination of lexicons were interpreted through the serial listing method, in which the connection between sentences had the meaning of orderly cause and effect form, and the parallel listing method that treated information at once. Third, the few characteristics of the procedure that visualizing into the specific design are as follows. Firstly, the method to transform image that lexicon has into the one appropriate to the topic, the case that reflects external characteristics of selected designed word, and the case which reflects as the extrinsic expression of personal immanent and tactic desires. This study has its means to propose methods and directions to help create more creative and systematic ideas by analyzing the characteristics that appeared during the process of thinking language-oriented design.

A Study on Creative Design and Practice using CPS(Creative Problem Solving) (CPS(Creative Problem Solving)를 활용한 창의적 설계 및 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.1-6
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    • 2012
  • This paper introduces a model of practice education for creative problem solving, using five steps on CPS. Learners can get the motivation about development of creative thinking and problem solving skill through the theory of CPS. Furthermore, they can apply problem solving skill to various problem. As a result of the study, the learners could realize the importance of the problem definition and the creative problem solving method. We proposed a guideline about five steps of CPS method and a method about idea evaluation. So, we established the education model about leaners can get the creative problem-solving skill more efficiently.

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The Effect of Integrated Mind Map Activities on the Creative Thinking Skills of 2nd Year Students in Junior High School (통합형 마인드맵 활동이 중학교 2학년 학생들의 창의적 사고력에 미치는 영향)

  • Yoon, Hyunjung;Kang, Soonhee
    • Journal of the Korean Chemical Society
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    • v.59 no.2
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    • pp.164-178
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    • 2015
  • The purpose of this study was to design a teaching and learning method conductive to the development of creative thinking skills and investigate its effects. It has been developed integrated mind map with feature of visualizing the divergent thinking to the aspects of Science (S), Technology (T) & Engineering (E), Arts (A), Mathematics (M). Integrated mind map can be divided into four types of STEAM type, STEA type, STEM type, STE type depending on the category of key words in the first branch. And Integrated mind map can be divided into three levels of guided, intermediate, open depending on the teacher's guide degree. And also integrated mind map activities were carried out in the form of group, class share as well as individual. This study was implemented during a semester and students in experiment group experienced individual-integrated mind map activity 10 times, group-integrated mind map activity 10 times, class share-integrated mind map activity 3 times. The results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills (p<.05). And there was a statistically meaningful improvement in fluency, flexibility, originality as a sub-category of creative thinking skills(p <.05). Also creative thinking skills are not affected by the level of cognitive, academic performance, gender (p<.05). In conclusion, it was found that 'integrated mind map activity' improved student's creative thinking skills. There was no interaction effect about creative thinking skills between the teaching strategy and cognitive level, achivement, gender of those students.

Evolutionary Analogy of 6-Step Problem Solving Method Based on TRIZ (TRIZ 기반의 6스텝 기반 문제해결 프로세서와 추론방법)

  • Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.1
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    • pp.33-39
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    • 2020
  • In this research, Many people understand that the (accidental) tip and the "analogy" that leads to it have played a central role in many instances of creative problem solving.And it has been pursued as a way to get more hints to make a 'knowledge base' which is a collection of many cases. The Unified Systematic Inventive Thinking (USIT), which makes it easier to apply TRIZ, will seek out various ideas through a process of analyzing the current system and examining the ideal system more clearly. In this paper, we describe the rationale and application procedure of the "6 step thinking method" which improves the "4 step thinking method".

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

The Effect of CPS Programming Model on promoting Elementary school students' divergent thinking (초등학생의 확산적 사고 촉진을 위한 CPS 프로그래밍 수업의 효과 분석)

  • Jeon, Seong-Kyun;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.1-8
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    • 2012
  • General form of the programing education is finding and realizing algorithm to solve problems faster and more efficiently. In other words, it is based on convergent thinking. However, the programming education must have different characteristics to education targets. For elementary school students, it is needed to provide various experience-centered investigation environments. They should learn how to find the most efficient problem solving method by themselves. This study had adopted divergent thinking strategy where divergent thinking and convergent thinking can be repeated at the same time to suit a programming education with great importance of convergent thinking to elementary school leaners, and analyzed its effects. This study was applied to 5th graders, and 12 times of experimental measure classes were conducted by dividing them into the control group that conducted general programming class and the experimental group that conducted a programming class including divergent thinking of CPS model. As a result, CPS model had significant effect on the subordinate elements of creative problem solving skills, self-assurance, independence, and divergent thinking.

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The Critical Thinking of Philosophy as a Creative Method of Science: Neurophilosophical Explication (창의적 과학방법으로서 철학의 비판적 사고: 신경철학적 해명)

  • Park, Jeyoun
    • Journal of The Korean Association For Science Education
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    • v.33 no.1
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    • pp.144-160
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    • 2013
  • This study is a proposal, which is the trial to explicate, in neurology, on how critical thinking as a creative method of sciences functions. The creative methods of sciences, even at present, are mostly the hypothetical insistences concerning with the logical processes of researches suggested from the philosophers of science; Popper, Kuhn, Hempel, or Lakatos. These insistences do excavate what process or approach can be scoped out of scientists' creativity. I call the tendency or approach of the researches, "Process Approach of Creativity (PAC)". From my view point, any PAC trial does not concern with how creative theories can actually be invented. On the other hand, this study is focused on the philosophical thinking abilities of scientists who invented new great theories. They mostly had some experiences to study philosophy while studying their science fields, thus had critical thinking abilities on their studies. From my point of view, critical thinking in philosophy raised questions as to their fundamental and basic (old) concepts and principles, and thus gave them new creative theories. I will try to explain this from the point of neurophilosophy. From the perspectives coming from "the state space theory of representation" of Paul & Patricia Churchland, the pioneers of neurophilosphy, the "creative theories" are the networks of topographic maps giving new comprehensive explanations and predictions. From these perspectives, I presuppose that the attitude of critical questioning revises the old networks of maps with back-propagation or feedback, and thus, is the generative power of searching new networks of maps. From the presupposition, I can say, it is important that scientists reflect on the basic premises in their academic branches for issuing out extraordinary creativity. The critical attitude of philosophy can make scientists construct the maps of new conceptual scheme by shaking the maps of the old basic premises. From this context, I am able to propose "Critical Thinking Approach of Creativity (CTAC)".

Characteristic analysis and Classification of Thinking Methods In the Architectural Design Process (건축디자인과정에서 나타난 사고방식의 유형과 특성 분석)

  • Kim Yong-ll;Chung Sa-Hee
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.71-79
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    • 2005
  • Thinking methods have been widely recognized as phenomenon of problem solving in architectural design process and as one of the bases of creativity. In recent years the study of thinking methods have become a major focus of design research. And the purpose of the paper will understand the phenomenon of characteristic and classification of thinking methods in the architectural design process. Extensive protocols are recorded. In particular, the protocols contain sufficient information to make a detailed picture of the architect's problem-solving processes. A protocol study is reported in which the experimental data by architect's is analyzed through the visual protocol analysis method. These findings will help understand the architectural design nature. And they supply a direction for creative education for architects and the base for CAAD system development through understanding for architect's thinking methods.

Effectiveness of Designing and Applying SW Classes Using Havruta (하브루타를 활용한 SW 수업 설계 및 적용의 효과성)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.137-148
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    • 2019
  • This paper is designed to examine the effectiveness of Computational Thinking and programming awareness by designing and applying programming classes using Havruta. In the present society, where the Fourth Industrial Revolution was in full swing, the capacity to be equipped has changed, and the education has been changed accordingly. Programming education is logically capable of thinking and improves comprehensive problem solving skills. This direction of programming education allows us to get ideas for solving problems based on computing thoughts and to create our own creative results. However, because they require the grammar of the programming language and many additional abilities, they are not easy for learners, and individual differences in competencies make learning less immersive and interesting. In this paper, to solve the problems of the uniform programming class, this study is designed and applied to the class applying the Jewish traditional teaching method, Havruta's teaching method, to find out the effect of computing thinking and programming perception.

The Correlation between Unplugged Activities using SW Educational Board Games and the Computational Thinking of Elementary School Students (SW교육용 보드게임 활용 언플러그드 활동과 초등학생의 컴퓨팅 사고력의 관계)

  • Lee, Jaeho;Park, Injung
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.89-99
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    • 2020
  • The purpose of this study is to statistically analyze the correlation between unplugged activities using SW educational board games and computational thinking ability of elementary school students, and then find a method of SW education through the results. The study was conducted with 40 students in the 5th grade at an Elementary School in Incheon. Students participated at unplugged activities using a board game for SW education with 12 hours of teacher guidance and 10 hours of free activities. After that, a post-test was conducted to analyze the degree of improvement in computational thinking ability. As the results, it was confirmed that the comprehensive computational thinking ability was improved, and that the four areas of the sub-domains of computational thinking ability were improved to a significant level. These results suggest that providing a basic SW education experience by utilizing a board game for SW education helps to improve students' computational thinking ability.