• 제목/요약/키워드: creative ideas techniques

검색결과 48건 처리시간 0.018초

스캠퍼 기법을 활용한 제품 디자인 수업의 발상 효과 (Idea Effect of Product Design Class Using Scamper)

  • 황혜정;허윤정
    • 한국융합학회논문지
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    • 제11권4호
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    • pp.133-141
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    • 2020
  • 본 연구는 스캠퍼 기법을 활용하여 아이디어를 전개하는 제품디자인 수업을 진행하고 그 창의적 효과성을 검증해 보고자 한다. 이에 따라 특성화고등학교 2학년 52명의 학생들을 대상으로 제품디자인 수업을 수행하고 그 결과물을 분석하고 설문조사로 스캠퍼 기법을 통한 아이디어 발상의 효과성을 검증하고자 하였다. 그 결과 첫째, 학생들은 대부분은 '결합하기', '수정하기' 기법을 가장 많이 사용하여 기존 제품에 다른 제품을 결합하거나 기존 제품의 문제점을 발견하여 수정하였다. 둘째, 스캠퍼 기법을 활용 시 창의적 구성요소 중 '융통성'과 '재구성하는 능력'이 사용된 것을 보면 스캠퍼 기법의 사용은 고정된 시각에서 벗어나 유연한 생각으로 아이디어를 발상하거나 대상의 기능과 용도를 변화시켜 새로운 관점으로 대상을 보는 능력을 제공함을 알 수 있었다. 셋째, 수업 후 설문조사의 결과를 보면 학생들의 스캠퍼기법을 활용한 수업에 대한 만족도가 높았으며 전반적으로 학생들의 창의적인 아이디어 발상에 도움을 되었다.

건설 설계VE의 효율적 문제해결 아이디어 도출을 위한 비즈니스 창의성 코드(BCC) 활용방안 (Efficient Problem-Solving Idea Generation in the Design Phase VE of Construction Projects using Business Creativity Codes(BCC))

  • 김휘규;박영택
    • 한국건축시공학회지
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    • 제16권4호
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    • pp.367-379
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    • 2016
  • 변화와 혁신의 가속화로 산업과 비즈니스에 대한 창의적 접근에 대한 관심이 높아지고 있으나 공공의 영향을 받는 건설산업은 상대적으로 이러한 창의적 접근에 대한 연구가 미비하다. 설계VE 역시 효율성 증대를 위한 창의적 접근에 대한 연구가 진행되고 있으나, 기법제안에 그친 경우가 많아, 실무적용 가능성에 대한 실증적 연구가 필요하다. 본 연구는 새로운 아이디어 창출 방법으로 BCC(Business Creativity Codes)사고체계를 소개하고, 이를 반영한 개선된 설계VE 아이디어 창출 프로세스를 제시하였다. 또한, 실무 종사자를 대상으로 BCC의 11가지 창의코드를 활용한 VE모델 분류실습과 설문 및 집단면접 등을 통해 BCC사고 체계의 유용성과 활용 가능성을 검증하였다.

초현실주의 표현 기법을 활용한 현대적 치파오 디자인 개발 (Development of Qipao design applied with surrealistic expression techniques)

  • 임염방;장호;이연희
    • 복식문화연구
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    • 제28권5호
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    • pp.573-590
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    • 2020
  • The purpose of this study was to develop contemporary Qipao design that emphasized creative feminine beauty with a unique sense beyond the concept of traditional Qipao design. This would be achieved using the expressive technique of human liberation from the oppression of the unconscious world a supported by surrealism. Using existing literature and previous research, surrealist expression technique used in fashion were investigated and analyzed. The results are as follows. First, the possibility of new and original design beyond existing surrealistic Qipao design was demonstrated through various realistic surrealism expression techniques, such as dépaysement, objet, and trompe-l'œil techniques. This occurred by exploring various unconscious world out of fixed ideas and through expression techniques of surrealistic fashion such as imagery of body parts, metaphorical expression of objects, and position deformation and illusion. Second, Qipao design that combined objet and attempted ordinary escape by combining isolated body parts (such as hands, eyes, and lips) within the composition combine with surrealistic expression enabled various and fun surrealistic fashion designs to emerge. Third, the metaphor of surreal lips and eyes (mainly used in works of this study) presented a unique and extraordinary combination of images in accessories and partial design that used the dépaysement technique. Thus, it was possible to expand surrealistic expression by including LED wire.

조경설계를 위한 공간개념화 지향의 공간의사결정지원시스템 모델에 대한 연구 (A Study on a Conceptualization-oriented SDSS Model for Landscape Design)

  • 김은형
    • Spatial Information Research
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    • 제22권6호
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    • pp.55-65
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    • 2014
  • 본 논문은 조경설계를 위한 창의적 개념화를 지향하는 공간 의사 결정 시스템 모델에 대한 연구이다. (1)정보의 폭발 및 무시 (2)원칙성과 융통성의 딜레마 (3)비구조화된 성격의 계획 및 설계라는 세가지 특징 때문에, 현재 정보중심의 GIS는 큰 역할을 못하고 있다. 이에 현재의 정보중심의 GIS에 대한 대안으로 공간 개념화를 지향하는 SDSS(공간의 사결정지원시스템)모델을 제시하고자 한다. 미래의 공간 개념화 지향의 SDSS는 인지적 관점을 기반으로 한 공간개념화를 현재의 GIS기술과 연계시킴으로써 조경설계의 비구조적인 문제를 효율적이고, 창조적으로 해결할 수 있다. 공간개념화 지향의 SDSS 모델은 (1)인간정보처리 (2)도구 및 이론의 상호작용 (3)인지과학 및 실천인식론 (4)의사결정지원 시스템 (5)인간과 컴퓨터의 상호작용 (6)창조적인 사고라는 핵심이론 및 기술을 반영한다. 향후 구현될 공간 개념화 지향의 SDSS는 설계자가 공간계획 및 설계상에서 "숨겨진 조직"을 파악할 수 있게 하고, 생성 및 개념화 능력을 통해 새로운 아이디어를 개발하고 이를 다른 설계자와 공유할 수 있게 한다. 공간개념화는 (1)버블다이어그램 지향의 설계지원 시스템 (2)어의적 기억의 확장으로서의 프로토타입 (3)삽화적 기억의 확장으로서 스크립트라는 세 가지 핵심 아이디어를 통해 공간 설계의 개념화를 보다 용이하게 할 수 있다. 앞으로 이 세 가지 아이디어는 계획 및 설계를 위한 GIS기술의 미래 방향을 제시할 수 있을 것이다.

A Study on the Development of a Women's Fashion Design Prototype Applying the Characteristics of Neo-Deconstructivist Fashion

  • Zhongyue Lyu;Young Jae Lee
    • 패션비즈니스
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    • 제27권6호
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    • pp.124-146
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    • 2023
  • This study analyzes the characteristics of each element of neo-deconstructivist fashion design and examines fashion expression methods and techniques. This study combines theoretical research and case analysis to analyze the aesthetic characteristics of neo-deconstructivist fashion and the expressive characteristics of neo-deconstructivist fashion. Through analysis of previous research, the aesthetic characteristics of neo-deconstructivism were derived as inclusiveness, playfulness, communication, and intertextuality. Inclusivity in fashion refers to including various people, body types, aesthetics, and cultural backgrounds in the scope of design, and does not limit the scope of clothing design based on individual differences such as body type or gender. Playfulness is a neo-deconstructive fashion brand that combines exaggerated makeup, vibrant colors, intriguing designs, and imaginative fashion shows to spread upbeat and playful ideas. Communication in neo-deconstructivist fashion demonstrates communication through the use of creative themes and items that reflect consumers' needs through design and the consumer's fashion presentation method. Through the mutual quotation of aspects like traits, status, T.P.O., and materials that can reveal opposing texts, intertextuality emerged as a tendency to break up binary oppositions or break away from genres. The expressive qualities of neo-deconstructivist fashion design were examined and applied to the creation of innovative fashion design through examination of the case's silhouette, color, and material. Six sets of women's clothing were designed and produced. The results of this study can be used as basic data for the development of neo-deconstructivist fashion design, and are expected to provide a wide range of inspiration for fashion design ideas.

20세기 영화 특수 분장사와 캐릭터 특수 분장 연구 (A Study of Make-up Artists and Character's Special Make-up Effects in the Twentieth Century's Films)

  • 장미숙;양숙희
    • 복식
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    • 제55권6호
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    • pp.141-158
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    • 2005
  • This study was motivated not only by the important role of the special make-up effects in films, but also by the prominent contributions created by make-up artists. The first objective was to study of Jack Pierce, Dick Smith, Tom Savini, Rick flake., and Stan Winston's impact in the most challenging and creative field of all make-up artistry. The second objective was to examine both affinities and differences in artistic styles as well as in make-up techniques through a comparative study of special make-up effects of horror and sci-fi movies in the 20th century films produced by Hollywood studios. The sci-fi films were designed to thrill the audience through the potential of futuristic ideas by fantastic special effects of futuristic creatures such as an extra-terrestrial, a mutant, a robot and a cyborg. In contrast, the horror films were designed to frighten the audience with more reliance on horrifying special effects including a vampire, a werewolf, a zombie and a psycho killer. Their features were shown in a common thread (masquerade, otherness and surrealism) as well as a number of different themes between horror and sci-fi films (transformation vs. extension, satanism vs. monstrosity, and primitivism vs. futurism).

명화 패러디를 활용한 유아미술활동이 유아의 창의성 및 명화감상능력에 미치는 영향 (The Effects on Young Children's Creativity and Listening Abilities Using Famous Painting Parodies in Art Activities)

  • 김형재;송민서;김형숙
    • 한국보육지원학회지
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    • 제12권3호
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    • pp.99-119
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    • 2016
  • The purpose of this study is to develop art activities using famous painting parodies in hopes of enhancing the creativity of 5-year old children. A total of 11 program activities were developed consisting of a preliminary activity (understanding the notion and ideas behind parody), introduction (view and analysis of famous paintings), development (theme selection, idea construction, and parody production), and conclusion (view and review of parody). Participants were 50 (24 in the experimental group and 26 in the comparative group) 5-year old children from a kindergarten located in G city. TTCT of Creative Thinking (TTCT: Figure A and B) was used as a research tool, and the listening abilities paintings test tool was applied to teachers of the groups. First, excluding accuracy, which is considered to be an unimportant factor in determining one's creativity, results showed positive effects on fluency, originality, abstractness, and persistence. Second, the program also showed positive effects on children's overall ability in appreciation of paintings as well as the sub factors including observation and expression, understanding painter's intention, atmosphere, materials and techniques, art elements, and attitude towards art piece.

현대 남성복에 나타난 맥시멀리즘에 관한 연구 - 2012 S/S~2016 F/W 국외 컬렉션을 중심으로 - (A Study on the Maximalism in the Contemporary Men's wear - Focus on International Collections in 2012 S/S~2016 F/W -)

  • 박효주;김미영
    • 한국의류산업학회지
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    • 제18권5호
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    • pp.577-587
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    • 2016
  • This study aims to identify the design of men's wear that has the characteristics of expressing maximalism in men's wear collection and contribute to the field of men's wear fashion which expects new, original, and experimental fashion styles to be created. When it comes to research contents, this study first identifies the concept and characteristics of expression of maximalism in such fields as literature and art and based on this, makes a case study of men's wear fashion designs shown in men's wear collection and then understands the type of characteristics of expressing maximalism and the characteristics related to its expressive method in men's wear design. The study findings are as follows: First, expansion referred to the extreme avant-garde that changed the concept of fashion design by expanding clothes or accessories or exaggerating silhouettes. Second, fanciness continued to appear as a tool to use the luxurious decorations that applied fancy handicraft techniques and express the world of original design. Third, fusion represented the expression of various charms from one work without making any classifications between the tradition and the present and between the east and the west. Fourth, fantasy indicated the expression of surrealistic images by expressing the unbounded imagination through creative ideas.

조선시대 전통보와 자수를 활용한 셔츠와 액세서리 디자인 개발에 관한 연구 (A Study on the Development of Designs for the Shirts and Accessories Using the Traditional Kerchiefs and Embroideries in the Era of Joseon Dynasty)

  • 조성란;박선경;윤을요
    • 복식
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    • 제61권4호
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    • pp.76-91
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    • 2011
  • During the era of Joseon Dynasty when the Confucian ideas were prevailing all over the manners of living, most women were usually living separated in the boudoirs, the isolated living quarters exclusively for women, where they used to do much troublesome needleworks for the traditional kerchiefs and embroideries for which they poured out their souls and hand skills. And therefore, nowadays, such works are deemed much valuable for either formative or artistic point of view, and their legitimate cultural designs are receiving much publicity from a number of mass communications as one of the national competitive powers. Thus, I, the researcher for the subject study, have completed 1-year researching lessons on the traditional kerchief and embroidery of Ms. Hyeon-Hee Kim, the Mater-hand, at Korea Traditional Handicrafts Institute of Korea Cultural Heritage Foundation, and then engaged myself in the creative works relevant to the subject by cultivating the power of understanding to such field, restoring the techniques of the traditional handicrafts, reconstructing them into the modern sensual descriptions, and also trying to apply various transformations and modifications to them.

Ron Arad의 디자인에 관한 연구 (A Study on the Designs of Ron Arad)

  • 서병기
    • 디자인학연구
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    • 제16권1호
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    • pp.199-208
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    • 2003
  • The Israel-born Ron Arad is one of Britain's "superstar" designers, an it has been said that he is Britain's answer to Philippe Starck. Arad is a highly individualistic designer whose ideas stem from a mental process that has more in common with that of the fine artist than of the jobbing designer for industry. His imagination expresses itself in the form of things. By the early 1990s he had become internationally recognized for his "ready-made" work. His furniture and lighting designs required extremely costly labour-intensive techniques to produce. As his work was highly evocative, suggesting a post-industrial world in which the urban landscape was characterized by materials in a state of decay. More recently, through collaborations with Italian and German manufactures, his work has reached a new level of sophistication and finish, which differentiates it from the earlier designs. As Arad reputation as a designer of workshop-based furniture came to an end and the era of "democratic" Arad furniture came into being. By middle of the decade he had become one of the most-discussed designers of the day. The spirituality that emanates from all his work is a product of his particular vision of the creative process, far removed from the typical, stereotyped trends in the sphere of modern industrialization. He goes one step further in his work by attempting to restore aesthetic dignity to the objects of daily life, in a search for beauty within the immediate environment.hin the immediate environment.

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