• Title/Summary/Keyword: computing education

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A Study on the Educational Use of Tiny PC in an Elementary School (초소형 PC의 교육적 활용에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.101-110
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    • 2014
  • The upcoming 'creativity society' beyond the knowledge information era requires 'knowledge producers' being capable of expressing their own ideas creatively, rather than 'knowledge consumers'. These days, in the computing environment, physical computing tools which support learners' productive activities beyond their simple function of operating computers are emerging. Among them, Raspberry Pi is exemplary. The computing PC worthy $35 is economic and supports implementation of interactive physical system through the H/W and programming control to detect and respond to the analog world. As a fundamental study of educational application of Raspberry Pi at elementary school and Raspberry Pi, this work was to look into characteristics, advantages and disadvantages, and application examples of the computing tool. Also this researcher conducted a survey with teachers in field to investigate the suitability of Raspberry Pi as a tool in the category of 'understanding of information devices and to explore their awareness of Raspberry Pi. As a result, it was analyzed that Raspberry Pi was a learning tool to support about 74% of educational contents and that teachers showed positive replies in all categories of the survey of their awareness.

The study of potentiality and constraints of the one board computer to teach computational thinking in school (Computational Thinking의 학교 현장 적용을 고려한 원보드컴퓨터의 가능성과 제한점에 관한 연구)

  • Kim, SugHee;Yu, HeonChang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.9-20
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    • 2014
  • With the change of global awareness of Computing education and introspection about Computer education focused on ICT literacy, efforts are being made to reflect computational thinking in the new curriculum. But if computational thinking would be possible at school, it require tremendous cost to prepare computers for school. In this study, we investigate potentiality and constraints of the one board computer to teach computational thinking in school. We study fundamental performance, application of physical computing and programming education, maintenance of the computers, power consumption of the one board computers which is raspberry pi, beagle bone black, and pcduino3. The result of the study show that one board computer can substitute desktop of the school unless tasks related to require massive data storage and processing. We draw a conclusion that Pcduino3 is well-suited for computational thinking education.

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Development of the Evaluation Criteria of the Physical Computing Based Learning Tools for SW Education in the 2015 Revised National Curriculum for Elementary Education (2015 개정 초등 교육과정의 SW교육을 위한 피지컬 컴퓨팅 기반 교구 평가 준거 개발)

  • Jeon, HyeongKi;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.37-48
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    • 2018
  • The 2015 revised national curriculum includes SW courses to improve computational thinking, and a variety of physical computing tools for learning are on sale for use in education. The purpose of this study is to provide a basis for selecting physical computing tool for learning suitable for learning situations and learning purposes, and to provide a reasonable basis for judging the choice of tools in the field. Delphi survey method was used as a reference method for developing evaluation criteria through 25 expert panels. As a result, the criterion of evaluation of the learning tool composed of 40 essential and 11 selection criteria for 7 domains was presented. In addition, the evaluation results of five kinds of learning tools commercialized through the evaluation criteria of the learning tool were analyzed. The evaluation criteria for the learning tools developed through this study are expected to help teachers select rational learning tools and help learning tool developers develop learning tools.

ALGORITHMS FOR COMPUTING OF HILBERT FUNCTIONS

  • Shin, Dong-Soo
    • Journal of applied mathematics & informatics
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    • v.12 no.1_2
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    • pp.375-384
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    • 2003
  • We introduce some algorithms for computing Mathematics and also give some questions based on the results from computations using CoCoA and Splus.

The Analysis of Elementary School Teacher Cognition on KAIE Computing System Curriculum (KAIE 컴퓨팅시스템 교육과정에 대한 초등교사 인식 분석)

  • Sung, Younghoon;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.131-140
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    • 2018
  • The KAIE computing system curriculum consists of information equipment, operating systems, and information and communication fields, and covers basic understanding and principles of computer science. The role of the teacher is important to achieve the curriculum achievement standards. Therefore, we examined the factors affecting the teaching capacity of the KAIE computing system curriculum. The results of this study show that the teaching methods of teachers through the literacy of information and communication technology have a statistically significant effect on the teaching competency of the computing system curriculum. Also, male teachers perceived higher perceived factors than female teachers. The differences in teaching competency between teacher groups of less than 5 years and less than 5~10 years were significant. Based on these results, it is necessary to develop collaborate SW teaching strategies and mentor - centered training programs that can strengthen ICT and SW professors' competence and encourage participation of low - career teachers and female teachers.

Video Encoding Application of SmartTV using Clould Computing (클라우드 컴퓨팅을 이용한 동영상 인코딩 스마트TV 어플리케이션)

  • Kim, Sung-Hyune;Yun, In-Sik;Park, Kyung-Soo;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.996-999
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    • 2014
  • Early Smart TV market had their interest in the ability of HW, but these days Smart TV market begin to concentrate on it's services, contents and applications of SW. However, because in Smart TV application, there is no major difference with the application in smart phones and tablets. So the utilization rate in Smart TV application is evidently low. That's the reason why many people did not feel the need to use smart TV applications. In order to solve this problem, this paper propose to develope an application with the cloud computing technique [clould computing] that is intended to provide an usability through the interlocking of the individual PC and smart phone. After uploading user's photos from smart phone or PC to smart TV, this application will help not only to create user's own video but also to add various kind of video effects that user want. Therefore, in this paper, I expect the activation of smart TV applications.

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U-Learning of 21 Century University Education Paradigm (21세기 대학교육 패러다임의 U-Learning)

  • Park, Chun-Myoug
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.69-75
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    • 2011
  • This paper presents a model of e-learning based on ubiquitous computing configuration. First of all, we survey the advanced e-learning systems for foreign and domestic universities. Next we propose the optimal e-learning model based on ubiquitous computing configuration. The proposed e-learning model as following. we propose the e-learning system's hardware and software configurations, that are server and networking systems. Also, we construct the proposed e-learning systems's services. There are attendance and absence service, class management service, common knowledge service, score processing service, facilities management service, personal management service, personal authorization issue management service, campus guide service, lecture-hall management service. Then we propose the laboratory equipment management service, experimental materials management service etc. The proposed model of e-learning based on ubiquitous computing configuration will be able to contribute to the next generation university educational paradigm.

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A Framework for Real-Time Data Processing in Edge Computing Environment (Edge computing 환경에서 실시간성 데이터 처리를 위한 프레임워크 연구)

  • Kim, Jun Heon
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.61-62
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    • 2017
  • Edge computing 환경은 자원이 제한된 IoT의 디바이스가 증가하면서 데이터가 급등하는 환경을 극복하기 위한 패러다임으로 주목받고 있다. 그러나 자원이 제한된 IoT 디바이스의 특성상 실시간성 데이터의 손실, 지연과 같은 문제가 존재한다. 본 논문에서는 이를 해결하기 위해서 폭발적으로 데이터가 증가하는 Edge computing 환경에 적합한 프레임워크에 대하여 서술한다.

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The Concept of Computational Thinking through Analysis of Computer Education Framework in the United States and its Implications for the Curriculum of Software Education (미국 컴퓨터교육 프레임워크 분석을 통한 Computational Thinking의 개념과 교육과정 편성의 시사점 분석)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.251-262
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    • 2018
  • In this study, we conducted to derive some implications by analyzing the computer education framework proposed by K12CS in the United States in order to organize the software curriculum and conceptualization of computational thinking in Korea. First, we discussed the use of the term Computational Thinking as a Computing Thinking in Korea and compare it with the concept presented in the US curriculum. we derived that Computing Thinking and Computational Thinking are different in the focus and scope of problem solving. Second, considering the fact that Korean software curriculum does not consider the hierarchy according to the school and the grade, we reconstructed the curriculum based on the core practices and concepts which were suggested by the organization of K-12 Computer Science in the United States.

Computing Curriculum Design in Secondary School Focused On Computer Science Curriculum (컴퓨터과학 교육을 중심으로 한 중등 컴퓨팅 교육과정 설계)

  • Shin, SangKook;Kwon, DaeYong;Kim, HyungShin;Yeum, YongCheu|;Yoo, SeungWook;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.61-76
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    • 2005
  • The seventh secondary computer education curriculum is focused on computer literacy education. This computer curriculum is an elective course not a required course and is a part of other specific course. This computer education has problems that it is not consecutive, overlapped with other classes and not systematic. This research analyzes the computer education in Israel, India, and Japan. And it suggests the new secondary school computing education curriculum based on computer educating of Computer Curricula 2001 Computer Science, lEEE Computer Society and ACM has suggested 2001 for computer science education in university, and with a standard of 'A Model Curriculum for K-12 Computer Science', the suggestion for computer-science education for all grade of school.

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