• Title/Summary/Keyword: computer-related activities

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Color Association/Symbol and Therapy/Effect (컬러의 연상/상징과 치료/효과)

  • Shin, Seong-Yoon;Jin, Dong-Soo;Shin, Kwong-Seong;Lee, Hyun-Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.225-226
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    • 2014
  • In this paper, we look at the association of language with color. The activities related to the psychological experience accompanied by a symbol reminiscent of the action of one color. Thus, we look at the symbol and its therapy and effect.

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Management of Innovations and Projects in the System of Improving the Performance of Personnel as a Factor in Ensuring the Competitiveness and Investment Security of the Enterprise

  • Kopytko, Marta;Nikolchuk, Yulia;Urba, Svitlana;Darmits, Rostyslav
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.201-206
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    • 2022
  • The main purpose of the study is to analyze the features of innovation and project management in the system of improving the performance of personnel as a factor in ensuring competitiveness and investment security. For the successful operation of enterprises, regardless of their form of ownership and field of activity, in order to carry out effective activities, they turn to innovative methods related to the formation of the potential of the workforce, and increasing the level of education and qualifications of staff and establishing their potential ability to make independent decisions. Based on the results of the study, the key features of innovation and project management in the system of improving the performance of personnel as a factor in ensuring competitiveness and investment security are characterized.

A Systematic Review of Flipped Learning Research in Domestic Engineering Education (국내 공학교육에서의 플립러닝 연구에 대한 체계적 고찰)

  • Lee, Jiyeon
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.21-31
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    • 2021
  • Flipped learning, which involves listening to lectures at home and performing dynamic group-based problem-solving activities in the classroom, is recently evaluated as a learner-centered teaching method, and interest and applications in engineering education are increasing. Therefore, this study aims to provide practical guidelines for successful application through empirical research analysis on the use of flipped learning in domestic engineering education. Through the selection criteria and keyword search, a systematic review of 36 articles was conducted. As a result of the analysis, flipped learning research in engineering education has increased sharply since 2016, focusing on academic journals and reporting its application cases and effects. Most of the research supported that flipped learning was effective not only for learners' learning activities(e.g., academic achievement, satisfaction, engagement, learning-flow, interaction), but also for individualized learning and securing sufficient practice time. It was often used in major classes with 15 to less than 50 students, especially in computer-related major courses. Most of them consisted of watching lecture videos, active learning activities, and lectures by instructors, and showed differences in management strategies for each class type. Based on the analysis results, suggestions for effective flipped learning management in future engineering education were presented.

Improvement of Activity Recognition Based on Learning Model of AI and Wearable Motion Sensors (웨어러블 동작센서와 인공지능 학습모델 기반에서 행동인지의 개선)

  • Ahn, Junguk;Kang, Un Gu;Lee, Young Ho;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.982-990
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    • 2018
  • In recent years, many wearable devices and mobile apps related to life care have been developed, and a service for measuring the movement during walking and showing the amount of exercise has been provided. However, they do not measure walking in detail, so there may be errors in the total calorie consumption. If the user's behavior is measured by a multi-axis sensor and learned by a machine learning algorithm to recognize the kind of behavior, the detailed operation of walking can be autonomously distinguished and the total calorie consumption can be calculated more than the conventional method. In order to verify this, we measured activities and created a model using a machine learning algorithm. As a result of the comparison experiment, it was confirmed that the average accuracy was 12.5% or more higher than that of the conventional method. Also, in the measurement of the momentum, the calorie consumption accuracy is more than 49.53% than that of the conventional method. If the activity recognition is performed using the wearable device and the machine learning algorithm, the accuracy can be improved and the energy consumption calculation accuracy can be improved.

Moderation Effects of Computer Self-efficacy on the Relationship among Variables for Appropriation in using IT (정보기술 사용 전유에 관한 변수들 간의 관계에서 컴퓨터자기효능감의 조절효과)

  • Lee, Woong-Kyu
    • The Journal of Information Systems
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    • v.18 no.1
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    • pp.25-46
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    • 2009
  • According to adaptive structuration theory, faithfulness of appropriation(FOA), and consensus on appropriation(COA) are variables for measuring appropriation in use of IT. FOA is the level of interpreting and using the intentions of the IT designers objectively and COA is the level of agreement on ways of using IT among or with user group independently of designers' intention. In traditional theories of IT adoption, computer self-efficacy(CSE), self evaluation on abilities of using computer, has been considered as one of the important individual differences. which would influence on beliefs of using IT. Therefore, considering the relationship among CSE, FOA, COA and attitude, we can hypothesize that CSE would play a moderation varaible among appropriation related variables relationships, FOA-attitude and COA-attitude. The objective of this study is an analysis of CSE's moderation effects in causality relationship among appropriation measuring variables. For this purpose, we propose a research model where there are four hypotheses for moderation effects of CSE on the relationships between appropriation variables. We test these hypotheses by sampling ERP and groupware users. In result, our proposed hypotheses except moderation effect of COA-usefulness are accepted. Main contribution of this study is to identify the relationship between CSE and AST. This study implies that very careful consideration of users' CSE is necessary in order to perform managerial activities based on FOA and COA in IT management department.

Effect of Human Related Factors on Requirements Change Management in Offshore Software Development Outsourcing: A theoretical framework

  • Mehmood, Faisal;Zulfqar, Sukana
    • Soft Computing and Machine Intelligence
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    • v.1 no.1
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    • pp.36-52
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    • 2021
  • Software development organizations are globalizing their development activities increasingly due to strategic and economic gains. Global software development (GSD) is an intricate concept, and various challenges are associated with it, specifically related to the software requirement change management Process (RCM). This research aims to identify humans' related success factors (HSFs) and human-related challenges (HCHs) that could influence the RCM process in GSD organizations and propose a theoretical framework of the identified factors concerning RCM process implementation. The Systematic Literature Review (SLR) method was adopted to investigate the HSFs and HCHs. Using the SLR approach, a total of 10 SFs and 10 CHs were identified. The study also reported the critical success factors (HCSFs) and critical challenges (HCCHs) for RCM process implementation following the factors having a frequency 50% as critical. Our results reveal that five out of ten HSFs and 4 out of ten HCHs are critical for RCM process implementation in GSD. Finally, we have developed a theoretical framework based on the identified factors that indicated a relationship among the identified factors and the implementation of the RCM process in the context of GSD. We believe that the results of this research can help tackle the complications associated with the RCM in GSD environment, which is vigorous to the success and progression of GSD organizations.

The effects of learners' rating tendencies on the course evaluation results in an online university (온라인대학 학습자의 평정성향이 강의평가 결과에 미치는 영향)

  • Lee, Euikil;Kim, Yun-Jung;Kim, Joohae
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.55-66
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    • 2016
  • This study explored the rating tendency of online university learners in their course evaluations and its effects on the course evaluation results. Data including the subjects' demographic information, learning activities, rating tendency, and course evaluation results were collected from 1,098 learners in an online university in the spring semester of 2015. There were three main findings. First, the subjects showed distinctive rating tendencies in participation rates for course evaluation and rating consistency. The participation rates went from one extreme (0%) to the other (100%), and the rating consistency among the test items was highly related to that among the courses as a whole. Second, the subjects showed different tendencies in terms of course evaluation period, rating consistency, and course evaluation results according to demographic information and learning activities. Third, course evaluation results were independently affected by demographic information, learning activities, and rating consistency. The study was meaningful in that it explored learners' rating tendencies concretely and suggested that such tendencies should be considered in analyzing course evaluation results.

Using computer software as an instructional tool for enhancing relational understanding of function concept : three case studies (관계적 이해를 위한 수업 도구로서의 소프트웨어 활용에 관한 사례 연구 - 고등학교 1학년 함수 단원을 중심으로 -)

  • 최윤녕;권오남;황혜정
    • School Mathematics
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    • v.1 no.2
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    • pp.637-660
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    • 1999
  • Although ‘to understand mathematics’ is an important educational purpose, most student do not have a relational understanding of the basic concept of mathematics but have a instrumental understanding. This paper will investigate the possibility of using computers for enhancing relational understanding. In the ‘Qualitative case study’, three students who are in the first grade at E-High school took part in 7 activities during four weeks, and were later interviewed and engaged in informal discussion and were observed. This is the result of this study. 1. The three students were passive participants in mathematics problem solving situation at school. Therefore, student B just applied formulas which she had memorized, and student C would forgot the formulas occasionally. These common students needed to participate actively in doing mathematics. 2. The activities utilized two software healing with connection between graphs and function, giving the students the opportunity to plan, practice, and test by themselves. As a result, they understood the mathematical formulas and rules more deeply through their own trial and error, and then they gained thinking abilities necessary for doing mathematics. In addition, the activities boosted their confidence. 3. The understanding type of students was slightly different. Student A who received a high score, understood the most relationally, but student B who received a very high score, understood instrumentally and so couldn't app1y her knowledge to solving problems related to function concept. Student C who received a middle score lacked knowledge of mathematics but thought more creatively. The result is that students need an opportunity to think rotationally regardless of score. Therefore, this study concludes that using computer software will provide a positive effect for relational understanding in loaming function concept.

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The Influence of Information Activities on the Feeling of Happiness for the Elderly in Korea (고령층의 정보활동이 삶의 행복감에 미치는 영향 분석)

  • Lee, Misook;Moon, Jin-Hyun;Kim, Heesop
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.2
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    • pp.25-40
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    • 2014
  • The purpose of this study is to investigate the influences of the information activities (i.e., the ability of digital device use and the time spent of information retrieval) on the feeling of happiness for the elderly people in Korea. For this study, we conducted face-to-face interview with the elderly over 60 years old living in and around Daegu, Korea and analyzed 371 valid data for frequency, multiple regression and t-test using IBM SPSS version 21.0. The results showed that neither the ability of computer nor mobile phone use affect on the feeling of happiness, whereas both the ability of TV and telephone use influence positively (+) on it. In addition, the time spent of the business-related information retrieval influences negatively (-) on the feeling of happiness, but the time spent of the financial-related information retrieval influences positively (+) on it.

Analysis of Class Effects by Creativity and Convergence Extracurricular Program Activities (창의융합 비교과프로그램 활동에 따른 수업효과 분석)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.11-21
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    • 2021
  • The aim of this study is to examine the effectiveness of learning by running an extracurricular program to make effective learning of unfamiliar and difficult programming education possible for students in the humanities. Analysis of learning-related data for one semester of lectures that were collected from 70 humanities students in departments A and B, data collected from a creative convergence app development contest extracurricular program, and data obtained through a questionnaire show that extracurricular program activities affect academic performance. The results of the core competency diagnosis test for students that was conducted before and after participating in the curriculum showed that core competencies improved for both A and B departments after participating in the curriculum. This study shows that extracurricular program activities can help individuals improve their abilities, while also providing customized guidance to reclusive students to improve their academic performance. By carrying out customized coaching for each department to develop apps related to the major field rather than general apps, we hope for improvements in ability to solve problems by converging with the major field, computational thinking, and creative thinking, in the future.