• Title/Summary/Keyword: computer science education

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Automatic Poster Generation System Using Protagonist Face Analysis

  • Yeonhwi You;Sungjung Yong;Hyogyeong Park;Seoyoung Lee;Il-Young Moon
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.287-293
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    • 2023
  • With the rapid development of domestic and international over-the-top markets, a large amount of video content is being created. As the volume of video content increases, consumers tend to increasingly check data concerning the videos before watching them. To address this demand, video summaries in the form of plot descriptions, thumbnails, posters, and other formats are provided to consumers. This study proposes an approach that automatically generates posters to effectively convey video content while reducing the cost of video summarization. In the automatic generation of posters, face recognition and clustering are used to gather and classify character data, and keyframes from the video are extracted to learn the overall atmosphere of the video. This study used the facial data of the characters and keyframes as training data and employed technologies such as DreamBooth, a text-to-image generation model, to automatically generate video posters. This process significantly reduces the time and cost of video-poster production.

Effects of CNN Backbone on Trajectory Prediction Models for Autonomous Vehicle

  • Seoyoung Lee;Hyogyeong Park;Yeonhwi You;Sungjung Yong;Il-Young Moon
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.346-350
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    • 2023
  • Trajectory prediction is an essential element for driving autonomous vehicles, and various trajectory prediction models have emerged with the development of deep learning technology. Convolutional neural network (CNN) is the most commonly used neural network architecture for extracting the features of visual images, and the latest models exhibit high performances. This study was conducted to identify an efficient CNN backbone model among the components of deep learning models for trajectory prediction. We changed the existing CNN backbone network of multiple-trajectory prediction models used as feature extractors to various state-of-the-art CNN models. The experiment was conducted using nuScenes, which is a dataset used for the development of autonomous vehicles. The results of each model were compared using frequently used evaluation metrics for trajectory prediction. Analyzing the impact of the backbone can improve the performance of the trajectory prediction task. Investigating the influence of the backbone on multiple deep learning models can be a future challenge.

The development of web-based logic circuit learning contents applying scaffolding (스캐폴딩을 적용한 웹기반 논리회로 학습 콘텐츠 개발)

  • Yoon, Seon-Mi;Choi, Dong-Min;Chung, Il-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.817-820
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    • 2008
  • Development of computer and internet has permitted cyber education transcending time and space, which escapes traditional classroom. As a result, the study of learner's own leading in Web-based instruction environment can be possible. In order to perform it effectively, suitable helps and advices, called scaffolding, must be offered. In this pater, we select a principle of computer in information technology basic subject of technical high school, and design and implement the web contents that provide the proper scaffolding for learners.

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Guided Instruction of Introducing Computational Thinking to Non-Computer Science Education Major Pre-Service Teachers

  • Song, Ki-Sang
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.24-33
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    • 2017
  • Since 'teaching coding' or 'programming' classes for computational thinking (CT) education in K-12 are renowned around the world, a pre-service teachers' readiness for integrating CT into their teaching subjects is important due to the fact that CT is considered to be another 'R' from algoRitm for 21st century literacy, in addition to the traditional 3R (Reading, Writhing, and Arithmetic) [2] and CT roles to other disciplines. With this rationale, we designed a guided instruction based CT course for pre-service teachers. We show the effectiveness of the program with respect to the teachers' attitude toward combining CT into their teaching subjects, and mindset changes of learning computing connected with the career development of the teacher themselves. The research focused on the instructional methodology of teaching programing for non-Computer Science Education (CSE) majors who are not familiar with computer science for alleviating the cognitive load of first exposure to programming course under the CT concepts.

Development of Science Subject Program based on Programming Learning to Improve Computational Thinking Ability in middle school

  • Lee, Hye-Young;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.12
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    • pp.181-188
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    • 2015
  • In this paper, we propose a Science subject program based on programming learning to improve computational thinking ability in middle school. As the necessity of software education rises recently, the subject of information was designated as the mandatory subject in elementary, middle and high schools. In order to cultivate the ability that enables the leaners to search the knowledge in need by themselves and raise troubleshooting method, not the existing indoctrination, his thesis was willing to improve Computational Thinking ability and improve the ability of considering and thinking the matters by using scratch language. For that, this thesis developed and suggested science subject program that utilizes the programming learning.

Features of the Use of Computer Telecommunications In Education: Development Prospects

  • Honcharuk, Vitalii;Sherman, Mykhailo;Tumasov, Serhii;Shevchuk, Oleksii;Yeremenko, Liliia;Zaporozhchenko, Vitalii
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.213-217
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    • 2022
  • In the article, in connection with the goal and the hypothesis put forward, the following tasks were formulated: Based on the analysis of literature and existing pedagogical experience, the possibilities, features and pedagogical conditions for the use of educational telecommunication projects were specified. The selection of topics and content of educational telecommunication projects for use has been carried out. Research methods: theoretical analysis of psychological, pedagogical and methodological literature, projects of educational standards in computer science and information technology, study of the state of the problem in teaching practice, questioning.

A Study on Software Startup Education for High School Students (고등학생 대상 소프트웨어 스타트업 교육을 위한 연구)

  • Seo-Ra Kim;Young-Jun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.385-386
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    • 2023
  • 2022 개정 교육과정에서 정보과 융합 선택 과목인 소프트웨어와 생활이 신설되었다. 교과의 '가치를 창출하는 소프트웨어' 단원은 소프트웨어 스타트업의 프로젝트 수행 과정에 대한 이해를 바탕으로 소프트웨어 구현능력을 성취 기준으로 제시하고 있다. 그러나, 고등학생 대상 소프트웨어 스타트업 교육 방법에 대한 국내연구가 거의 없어 교과용 도서 개발에 어려움을 주고 있다. 이에 본 연구에서는 2022 개정 교육과정과 소프트웨어 스타트업 교육에 대한 국외 연구를 분석하여 고등학생 대상 소프트웨어 스타트업 교육의 방향을 제시하였다. 본 연구에서 제시된 내용은 소프트웨어와 생활 교과용 도서를 개발하는 데 도움이 될 것으로 기대된다.

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Development of Artificial Intelligence Convergence Education Program for Elementary Education Using Decision Tree (의사 결정 나무를 활용한 초등 인공지능 융합 교육 프로그램 개발)

  • Hyunwoo Moon;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.227-228
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    • 2023
  • 정부의 인공지능 국가전략을 통해 인공지능 교육은 초등학교에서도 필수교육으로 대두되고 있다. 또한 인공지능 소양을 습득하기 위해 타 교과와 융합한 인공지능 융합 교육의 필요성이 증가하고 있고, 인공지능 발달에 대한 수학의 역할을 고려하여 수학 교과를 통해 인공지능의 이해를 기르는 것이 강조되고 있다. 따라서 본 연구에서는 수학 교과와 인공지능 교과가 융합한 인공지능 융합 교육 프로그램을 개발하기 위해 초등학교 3~4학년 수학 교과의 도형 분류를 의사 결정 나무 모델을 활용하여 가르치는 인공지능 융합 교육 프로그램을 개발하였다. 본 연구를 통해 개발된 프로그램은 초등학생의 인공지능 개념학습을 통한 인공지능 기초소양 함양뿐만 아니라 수학 교과의 이해 및 성취도 향상에 도움이 될 것으로 기대된다.

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Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.12
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

A Study on the ICT Curriculum for Computer Science Education in Elementary Schools (초등학교 컴퓨터과학 교육을 위한 정보통신기술 교육과정 연구)

  • Lee, Su-Jeong;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.403-412
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    • 2006
  • In seventh curriculum policy, operating the computer education is divided into two parts: they are the information communication technology (ICT) education and related areas in the computer curriculum. This study compares and analyzes the learning contents of "enjoyable computer"-ICT education teaching materials of Busan elementary schools. This paper researches the trend and the actual condition of computer education in foreign countries, and it surveys teachers and students to find out the recognition and demands of computer education. And this paper examines the revised Operating Guide of ICT Education and it compares to the contents system of current curriculum and demands of students and teachers.

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