• Title/Summary/Keyword: computer fashion

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The Development of Bag Design using Computer Mechanic Embroidery on the Symbolic Image of Korean Independence Activist (한국 독립운동가의 상징적 이미지를 반영한 컴퓨터 기계자수 가방디자인 개발)

  • Lim, Jungha;Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.151-165
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    • 2023
  • This study aims to develop a mechanic embroidery bag design that reflects the symbolic image of Korean independence activists who sacrificed for the country so that today's Korea can exist. As a research method, the theoretical consideration and image collection of independence activists were conducted through a literature review and visits to the memorial halls of six independence activists. The bag design was developed using mechanic embroidery textile of 12 motifs manufactured in previous studies through the computer mechanic embroidery sewing machine, and the types were limited to totes, Boston, clutches, baskets, shoppers, hover bags, and hat boxes. The results of this study are as follows. First, it was found that the dense light and shade and delicate color expression of each motif design were the most important and achieved through the proper selection and utilization of embroidery yarn according to the mechanic embroidery expression technique for developing in-depth textile materials. Second, unlike in the past, when machine embroidery was difficult to handle, the spread of embroidery CAD and computer machine embroidery sewing machines made it easier for individuals to develop embroidery products. Third, this study once again emphasized the symbolism of Korean independence activists who sacrificed for the nation to exist at a time when it needs to be recognized due to the lack of fashion and diversity in cultural products containing historical and cultural meaning and values of the country. This study was able to develop computer machine embroidery textiles and various bag designs using various mechanic embroidery expression techniques that can highlight the symbolic image of each motif.

A Study on the Development of CACD(Computer Aided Clothing Design) and the Present Condition Applied for Industry (CACD(Computer Aided Clothing Design)의 발달 및 산업계의 적용 현황에 대한 고찰)

  • Wu, Se-Hee;Choy, Hyon-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.1
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    • pp.87-97
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    • 2009
  • A technology in development called CACD (Computer Aided Clothing Design) can reproduce fashion shows by utilizing computers, and is of particular interest. Considering the growth potential of this area, the purpose of this study is to present the development potentials that CACD technology will bring to the fashion area and to promote the diversity of the fashion industry. This will be realized by identifying the current status of CACD and its reach in the field of Fashion, followed by an in-depth analysis of its application. The methodologies employed in this study are as follows; in-depth study of related literature, field research of business firms, and investigation on Internet data. For the systematic advance of CACD, the development of user-friendly programs for 3D clothing design is of the utmost priority. The four technologies that should be intensively developed to enhance the development of the clothing industry through the utilization and commercialization of CACD are as follows; First, technology capable of performing accurate three-dimension measurement of the human body is needed. Second, technology which realizes automatic pattern formation is needed. Third, the nature physical properties of the material and textile design when applied to pre-formed patterns must be expressed similarly to the real thing. Last of all, an integrative technology which can conduct fast and accurate clothing simulations must be developed.

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Research of Fashion Merchantability of Fashion Illustrations - Focusing on Expression Techniques used in Fashion Products between 2002 and 2008 - (패션 일러스트레이션의 패션 상품화에 관한 연구 - 2002년~2008년 패션 상품에 나타난 표현기법 중심으로 -)

  • Lee, Mi-Jung;Kwak, Tai-Gi
    • Journal of the Korean Society of Costume
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    • v.60 no.4
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    • pp.1-17
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    • 2010
  • There had been studied for a function of fashion illustration that has various capability of differentiation among fashion products since year 2000. A fashion products adopted the illustration is stand out not only to increase the goods profits by consumers who is willing to purchase the products with specified identity but also to execute differentiation strategy in a market. The aim of this study is the theoretical approach of fashion illustration and examined the development process of the products based on the supporting documents of cooperations, other records and actual application cases. Also, expression techniques of fashion illustration, image features and etc. are mainly studied and following representative results are projected through the data. First, the success of fashion commercialization using fashion illustration should have mutual organic function which requires three factors such as product project, marketing, the role of illustration. Second, An illustration of hand drawing expression technique is more helpful in differentiation of fashion product than using computer graphic, embroidery, collage technique and the fashion products vividly expressed with sensuous illustration tend to have higher preference. Third, the possibility of success the fashion products is often affected by the distinct identification and the precise positioning while the illustration is used.

A Study on Fashion Illustration Applied using a Blending Mode in Photoshop (포토샵의 블렌딩 모드 기법을 활용한 패션 일러스트레이션에 관한 연구)

  • Kim, Mi-Hyun
    • The Research Journal of the Costume Culture
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    • v.19 no.3
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    • pp.518-530
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    • 2011
  • Based on the development of digital technology, Photoshop as a computer graphics program has extended its range of application to creative techniques that can express the contemporary sense of fashion illustration. Thus, the objectives of this study are to seek a new technique of fashion illustration through a study of computer graphics programs required for vitalization in this digital era and to present the application. This is done after a literature review and empirical investigation. For the literature review, specialty publications with precedent studies related to the subject of this study are examined, and internet materials with related key words are sought to establish the reference data for the study. For the empirical investigation, cases of each expression for blending mode are examined to seek the correct means of fashion illustration. Five works are created as a result. The specific contents of this study are as follows: First, the types and characteristics of blending mode are examined. Second, cases in which the blending mode is applied are analyzed to seek insight into their utilization. Third, five works are created by applying the blending mode to present the result.

A Preliminary Study on the Development of Fashion Accessories Using Waste (폐기물을 활용한 패션 소품 개발 선행연구)

  • Kang, Ha-Eun;Moon, Se-Ra;Jang, Yeon-Joo;Cha, Su-Joung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.377-378
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    • 2022
  • 본 연구는 폐그물, 폐현수막, 비닐, 캔 등을 활용한 친환경 패션 소품을 제작하기 위한 선행연구로, 패션산업에서의 환경문제와 친환경 패션 브랜드에 대해 분석해보고자 하였다. 이를 통해 친환경 패션 소품 제작에 필요한 기초자료를 얻고자 하였다. 연구는 국내 포털사이트에서 '친환경 패션 브랜드', '패션산업의 환경오염' 등의 단어를 입력하여 검색되는 기사를 중심으로 진행되었다. 패션산업은 생산과 소비 과정에서 수질, 대기오염을 유발하며, 쓰레기 문제 등을 유발하였다. 제조과정 중 엄청난 양의 탄소를 발생시키며, 세탁과정에서는 미세플라스틱을 방출하여 수질을 오염시키는 것으로 나타났다. 친환경 패션 브랜드에 글로베 호프, 프라이탁, 스텔라 맥카트니, 파타고니아, 비건 타이거, 낫 아워스 등이 있다. 광고 현수막, 군복, 안전벨트, 공장작업복, 병원 이불, 보트의 돛, 자동차 방수포 등을 활용하여 다양한 가방, 파우치, 핸드백 등의 패션 아이템을 제작 판매하고 있다. 이 외에도 비건 소재를 사용하고 동물성 소재와 PVC 소재를 사용하지 않는 등 패션업계에서도 환경오염을 줄이기 위한 다양한 노력을 기울이고 있는 것으로 나타났다.

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Korean Apparel Wearing Behavior of Foreigners (외국인의 한국 의류 착의실태)

  • Maharjan Shreejana;Chang-Bum Heo;Kyung-Seo Yoon;Ye-Sun Kim;Hyang Ki Yu;Su-Joung Cha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.345-346
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    • 2023
  • 본 연구는 한국 거주 외국인을 대상으로 한국 의류의 착용실태 및 착용 시 불편사항, 선호도 등을 알아보고자 하였다. 이를 통해 그 수요가 증가하고 있는 외국인 소비자를 흡수할 수 있는 의류개발에 필요한 기초자료를 얻고자 하였다. 본 연구는 설문지법으로 진행되었으며, 분석에는 SPSS 26.0 프로그램을 사용하였다. 의류 구매장소는 온라인 쇼핑이 가장 많았고, 구매 아이템은 티셔츠, 재킷이 많았다. 가격대는 3만원에서 5만원 사이가 가장 많았다. 구매 이유는 심미적 요인이 높았다. 한국 의류는 어깨부위, 다리길이가 가장 불편하였고, 바지가 가장 맞지 않는 것으로 나타났다. 선호스타일은 캐주얼과 모던 스타일이 많았고, 심플하고 편안한 이미지의 의복을 선호하며, 천연소재를 선호하였다. 조금 여유있는 실루엣의 의복을 선호하고 재킷, 티셔츠 등의 아이템을 선호하였다. 향후 국적, 체형 등에 따른 착의실태 및 선호도에 대한 연구가 진행되어야 할 것으로 생각된다.

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Study of Rural Workwear Practices and Preferences (농촌 작업복 착용실태 및 선호도 연구)

  • Seung-Jong Na;Ha-Eun Kang;Eun-Woo Kim;Yoon-Jae Kim;Se-Ra Moon;Su-Joung Cha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.349-350
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    • 2023
  • 본 연구는 농업 작업능률 향상에 적합한 작업복 개발을 위해 농업 종사자를 대상으로 작업복 착용실태 및 선호도, 필요 기능 등을 조사하고자 한다. 이를 통해 농촌의 작업능률을 향상시킬 수 있는 농촌 작업복 개발에 필요한 기초자료를 추출하고자 한다. 작업복을 착용하는 경우가 많았고 작업복 미착용 시는 트레이닝복이나 아웃도어를 착용하였다. 작업복 색상은 검정과 남색 등 어두운 색을 주로 착용하였다. 동작 시는 엉덩이, 무릎 등이 당기고 상의가 올라가 허리가 나오거나 바지 뒤가 당겨 내려가는 경우가 많았다. 작업복은 통기성, 흡습성, 신축성에 대한 불만이 가장 많았고 기능성, 활동성, 디자인, 작업효율성, 쾌적성 등의 기능을 중요하게 생각하였다. 향후 연구에서는 동작 분석을 통한 작업복 패턴을 개발할 필요가 있을 것으로 생각된다.

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A Study on AR- supported Generative FashionNet (증강현실(AR) 기반의 생성형 FashionNet 에 관한 연구)

  • Min-Yung Yu;Jae- Chern Yoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.851-853
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    • 2024
  • 본 논문에서는 MediaPipe 라이브러리 및 OpenCV 를 활용한 포즈 추정 및 체형 인식 알고리즘을 통해 사용자의 체형과 선호도에 맞는 의류를 가상으로 입어볼 수 있는 생성형 FashionNet 을 제안한다. 구체적으로는 먼저 웹 카메라를 통해 얻어진 사용자의 외형 이미지로부터, 사용자의 신체 포즈를 추정하고, OpenCV 코드를 통해 사용자의 신체 윤곽을 검출한다. 이후 가상 옷장 데이터베이스로부터 선택된 가상 의류를 사용자의 신체 윤곽에 맞춰 입혀진 가상 피팅 이미지를 생성한다. 특히, 본 논문의 FashionNet 은 사용자와 카메라 간의 거리에 따른 인체 비율을 사전 실험으로 미리 설정해놓음으로써, 카메라와 사용자간의 거리에 관계없이 의류 사이즈가 사용자의 신체 조건에 맞게 자동으로 피팅되는 특징을 갖는다. 또한 가상 옷장 데이터베이스로부터 의류 아이템 선정의 편의를 제공하기 위해, 가상 현실 속에서 스크린상의 메뉴 버튼과 사용자의 포즈 동작간의 상호작용을 통해 FashionNet 의 다양한 기능을 수행할 수 있는 증강현실(AR) 기법을 적용하였다. 가상 옷장 데이터베이스를 사용한 다양한 가상 피팅 체험 실험을 통해 온라인상에서 자기가 원하는 의류를 가상으로 착용해 볼 수 있고 이를 통해 구매를 결정하는 등의 FashionNet 의 유효성과 가능성을 확인하였다.

A Study on the Subjectivity of Fashion and Environmental Pollution

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.105-117
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    • 2022
  • This study investigated how women in their 20s to 60s think about the relationship between environmental pollution and the fashion industry and categorized their perceptions. Through this, I tried to find out the direction of the fashion industry to improve environmental problems. There were four types of perceptions of fashion and environmental pollution. Type 1 recognized that the process of producing and consuming clothing causes environmental pollution, but it was a type that preferred fast fashion and valued trends. Type 2 thought that the fashion industry pollutes air and water quality, and if the price was high, recycling clothes were not purchased. Type 3 thought that the fashion industry was not the main culprit of environmental pollution, and that if you purchase clothes, you should protect the environment by wearing them for a long time. Type 4 was a type of effort to reduce environmental pollution by considering the environment first, purchasing old clothes, and changing clothes. As the importance of the environment has grown, various efforts are needed to reduce environmental pollution in the fashion field.

A study of Beauty Make-up Using Computer Graphics (뷰티 메이크업을 위한 컴퓨터 그래픽스 활용에 관한 연구)

  • Kwon, Hyun-Ah
    • Fashion & Textile Research Journal
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    • v.8 no.2
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    • pp.214-224
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    • 2006
  • Computer graphics mean a reproduction of various information through image processing or the technology that is widely thought in makeup areas also, recently. Especially, Adobe Illustrator, unlike Adobe Photoshop used in image editing and correction, is software suitable for image drawing and reproducing beauty makeup. Beauty makeup is a work adorning human body to fit to the aesthetic standard in that period, and is a plastic art expressing shapes, colors and textures using design elements. Adobe Illustrator is a 2D graphics designing images using shapes having plane colors. In this study I studied techniques reproducing each element of contours and colors of beauty makeup through Adobe Illustrator CS. In other words, I have prepared a reference data by studying techniques reproducing beauty makeup using Adobe Illustrator CS. In this study, though, I couldn't try various things, because I limited facial contour and skin color to only one kind. Therefore, I hope, in the future, others can expand the ethnics of using Adobe Illustrator in more enriched ways by working on various facial contours and skin colors.