• 제목/요약/키워드: computer design

검색결과 17,156건 처리시간 0.04초

평면형 군위상 지연 선형화기의 설계 (A Design of Planner Linear Group Delay Equalizer)

  • 권혁문;최원규;황희용;최경
    • 한국전자파학회:학술대회논문집
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    • 한국전자파학회 2003년도 종합학술발표회 논문집 Vol.13 No.1
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    • pp.496-500
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    • 2003
  • In This paper, a pole-zero optimized design method for multi-layed planar interdigital stripeline linear group delay bandpass filter with tap input port is presented. As a design example, a four-pole group delay filter with center frequency of 2.14GHz, bandwidth of 160MHz, and group delay variation of ${\pm}0.1nS$ for LTCC technology or multilayerd PCB technology is designed. In the design process, as well the whole structure is not necessary to be simulated, and within three times of optimizing process we have good result as well. This design method could be useful for controlling error correction of manufacturing process as well as design stage.

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IMPLEMENTATION OF PRODUCT DATA MANAGEMENT SYSTEM FOR DESIGN OF BRIDGE STRUCTURES

  • Jin-Suk Kang;Seung-Ho Jung;Yoon-Bum Lee;Kwang-Myong Lee
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1318-1323
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    • 2009
  • In recent years, dramatic advances in information technology have motivated the construction industry to improve its productivity. Computer-based information technology includes Computer-Aided Design (CAD), Computer-Aided Engineering (CAE), Computer-Aided Manufacturing (CAM), Enterprise Resource Planning (ERP), Digital Mock-Up (DMU) and Product Data Management (PDM). Most construction industries are trying to apply these technologies for quality improvement, reduction of construction time and cost. PDM is very useful for managing data and process related to product design and manufacturing. PDM system has various functions such as drawing and engineering document management, product structure and structure modification management, part classification management, workflow management, and project management. In this paper, PDM system was applied to the design of steel-concrete composite girder bridge. To make a practical guidance for PDM implementation to bridge design, the procedure for its implementation was presented. Consequently, this paper could be useful to enhance the efficiency of bridge design.

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Design and implementation of VSS controller on personal computer

  • Shiotsuki, Tetsuo;Kawaji, Shigeyasu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국제학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.848-851
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    • 1988
  • A simple procedure is proposed for the design of VSS controller to stabilize the single inverted pendulum. The controller is implemented by using a 16 bits personal computer.

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Design and Analysis of Maximal-Period Sequences Based on Nonlinear Feedback Shift Registers

  • Tsuneda, Akio;Oka, Mayumi;Nakazawa, Masahide;Inoue, Takahiro
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.567-570
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    • 2000
  • A design method of nonlinear feedback shift registers that can produce maximal-period sequences is given. Such a design is based on one-to-one mappings which are similar to well-known chaotic maps. Some properties of generated binary sequences are investigated and discussed.

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동장공정의 로보틱자동화를 위한 설계지원 시스템 (Computer aided design system for robotic painting line)

  • 서석환;조정훈;강대호
    • 한국정밀공학회지
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    • 제11권5호
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    • pp.171-179
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    • 1994
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implemen- tation details (such as robot selection, accessory design, and spatial layout) together with operation details, the computer aided design and analysis method should be sought. However, conventional robotic design systems and off-line programming systems cannot accommodate these inquiries in a unified fashion. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL (Simulation Package for Robotic Painting Line) users can design the painting objects (via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workpace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS).

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알루미늄합금 형재의 열간압출 금형설계 자동화에 관한 연구 (A Study on the Computer-Aided Design of Dies for Hot Extrusion of Structural Shapes from Aluminum Alloys)

  • 최재찬;김병민;이진희;조해용;이종수;홍성석;조남춘
    • 한국정밀공학회지
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    • 제7권3호
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    • pp.26-36
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    • 1990
  • This paper describes the Computer Aided Design (CAD) of dies for direct hot extrusion of structural shapes such as Z's and U's from aluminum alloys. A simple analysis of the direct extrusion process is developed and used to formulate a disign procedure for determining the optimal shape of the extrusion dies. A computer software system has been developed to design flat-faced dies for non-lubricated hot extrusion process. This software is a system of computer programs which are written to logical design procedure. Computer programs are based on empirical and analytical relationships, as well as on established knowledge based system. In the interactive mode of operation, the reaults at various tages of the design process are plotted on a screen. At any stage, the designer can interact with the computer to change or modify the design, based on his experience. The output from the program is (a) the design of the flat-faced die, (b) information on extrusion load, reduction ratio, and other process variables, etc. The implementation of this CAD system is expected to (a) provide scientific basis and rationalize the die design procedure, (b) optimize extrusion variables to maximize yield and production rate, (c) improve utilization of existing press capacity, etc.

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실내 건축 설계를 위한 CAD 소프트웨어 개발에 관한 연구-CAD로부터 가상현실 GRAPHIC PROGRAM으로의 전환을 통하여- (A Study on the Development of Computer Aided Design Software for Interior Architectural Design-From CAD(Computer Aided Design) to Virtual Reality of Transforting)

  • 이남수
    • 한국실내디자인학회논문집
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    • 제12호
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    • pp.40-49
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    • 1997
  • What's the direction of INTERIOR ARCHITECTURAL DESIGN in 21 Century High Tech\ulcorner The purpose of this research is to show not only practical use of Computer Graphic(CG) as simple tool function, but offering conversation with computer and other ways of method. When we consider poor CG market, investment on the research of VR(Virtual Reality) is the most urgent. The investment on VR will solve various problems. Firstly. It will solve the problems drived from Interior design process by making spatial images like reality. Secondly, It will solve high wages and financial difficulties caused by raise cost funds. Thirdly, It prevents in a road from foreign company that will bring enormous program, caused by opening the domestic market. Also, It help interior designer check in advance the problems in constructure through showing him a supposed imagination including the system and location of equipments. But it is reality that even ordinary American can't offer VR(Virtual Reality) System. We should have noted that it is normal to spend 10 billion won for such presentation as Model House in the large corporation. We must acknowledge that it is such a waist of money nationally. Therefore, investment on CG & VR System is essential in order to save cost more effective presentation & interior design. We will see great result within a year. As we can see, there is huge area we have make develop. One of them is specific technical plan on VR System and study of flow chart. We close with simple methodological way to use VR System and will study Computer System. Which is fitting to CG that we have to solve the link of hardware and software on VR System\ulcorner We know from the cases in other countries that continuous research on this subject has great value for Interior Architectural Design and its effective use. When we try hard not only for methodological use but practical use, the purpose of CG and VR System will be a factor to contribute on this subject for better Interior design & presentation.

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컴퓨터그래픽스를 활용한 영캐주얼 패션상품 디자인 개발 -걸리쉬 에스닉 리조트웨어를 중심으로- (A Study on the Application of Computer Graphics to the Development of Fashion Product Design of Young Casual -Focused on Girlish Ethnic Resort Wear-)

  • 유진경;양리나
    • 한국의상디자인학회지
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    • 제9권1호
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    • pp.89-101
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    • 2007
  • Young casual brands today is beset with perplexing difficulties, as consumer tastes become more sophisticated. Consumers request the type of product they want and how they want it differenciated from existing product. This study research that young casual brands seek to react to consumer who wants special and different fashion items, have a look for definite concept and target. Also In modem digital environment, Young Casual brands needs a quick and comprehensive action against a change of scene. So This study propose resort wear design with the use of computer graphics to applicate on young casual brands as developing various and effective design method, target on girlish young casual with unique indiviuality of lovely sensitivity. The result of this research as follows. First, young casual brands will have to seek ways to differentiate as brand identity, value of product, satisfaction for consumer's culture and lifestyle. Second, As a result of the adaptation of ethnic fashion, 8 resort wears designed development of girlish young casual wear using computer graphics. Third, computer graphics could contribute to the rapid composition of diverse, new and differenciated design research on it.

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평면디자인 연습에서의 CG응용 (CG Application in Two-Dimensional Desingn Practive)

  • 용영무
    • 디자인학연구
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    • 제13권
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    • pp.105-113
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    • 1996
  • The great development of the modern science enables the information technology including computer to be promoted, which has the great effects on the whole design field. Most of all, the computer has the feature to express the mathmatical formular through the logic and system, which is being used very efficiently in the design work. CG application to the two-dimensional design may be limited in promoting the basic ability synthetically through the direct and molding experience for its attribute, however, it is possible to create the effects on the different level in addition to those from the traditional skill. In particular, we should keep the fact in mind that the CG application in the design field will be able to accomplish the object only under understanding the attributes and functions for it to have. We should carry out the task to agree with. First, it is necessary to develop the various study on the educational environment to make the process to solve the problems and to promote the effects of the educational media in teaching design with the CG application. This study would make plans to approach that the computer can be utilized for the main method to create design despite of being limited in some point. Moreover, it suggests the possibility for the CG application in the course of building up and motiving the models by applied the basic system, which enables the computer to be applied centering around the composition of geometry pattern of the basic course of the two-dimensional design.

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • 디자인학연구
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    • 제16권2호
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    • pp.131-140
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    • 2003
  • 컴퓨터를 이용한 인터랙션 디자인에 있어서 일반적인 입력방식은 키보드나 마우스를 이용하여 사용자가 모니터를 통해 인터페이스를 조작하는 제한적 형태이다. 그러나 이것은 기존의 전기나 전자의 기초기술을 활용하여 다른 형식의 입력방법을 창작하고 구현하여 인터랙션 디자인의 영역을 넓힐 수 있다. 최근 컴퓨터나 영상매체를 이용한 미디어 예술표현도 다양한 방식으로 제공되는 인터페이스를 사용자가 직접 참여하여 작동해야 예술적 표현이 완성되는 형식이 선보이고 있다. 피지컬 인터페이스를 이용한 인터랙션 디자인도 사용자가 작동하는 인터페이스로부터의 신호를 디지털이나 아날로그 형식으로 구분하고 컴퓨터에 입력하거나 출력하므로써 이를 활용할 수 있다. 이 때 인터페이스의 신호는 컴퓨터가 안전하게 받아들 일 수 있는 형식이 필요하므로 이를 위한 전기적 회로장치 구현이 필요하다. 인터페이스의 형식도 컴퓨터 키보드나 마우스 등의 기존 형태가 아닌 스위치나 센서, 카메라 등을 이용한 또 다른 물리적 형태의 창작물이 되는 것이다. 이러한 형태의 인터랙션 디자인은 인간이 원래부터 사용하는 언어와 몸짓을 이용한 인터랙션의 인간적(Humanity) 풍부함을 부여할 수 있는 디자인이라고 할 수 있다.

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