• Title/Summary/Keyword: communication interface

Search Result 2,249, Processing Time 0.029 seconds

Object Replication Methods for High Availability in DHT based P2P Computing System (분산 해쉬 테이블 기반 피어 투 피어 컴퓨팅 시스템에서 가용성 향상 객체 복제 기법)

  • Son, Young-Sung;Jung, Il-Dong;Kim, Kyong-Sok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.8
    • /
    • pp.1535-1543
    • /
    • 2007
  • Recently, there are many researches for P2P network. P2P network technologies are a good solution about making a wide spread distributed computing in the internet environment. The recent algorithms developed by several research groups for the lookup problem present a simple and general interface, a distributed hash table (DHT). In this paper, we also introduce new schemes that enhance the available rate of an object in the MagicSquare network. Replication scheme is to replicate an object with many replicas and save them to several nodes. Fragmentation scheme is to divide an object into several fragments and save them to several nodes. Replicated Fragmentation scheme is to mix replication scheme and fragmentation scheme. We will show result of simulation for our the proposed scheme.

A method of event data stream processing for ALE Middleware (ALE 미들웨어를 위한 이벤트 데이터 처리 방법)

  • Noh, Young-Sik;Lee, Dong-Cheol;Byun, Yung-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.9
    • /
    • pp.1554-1563
    • /
    • 2008
  • As the interests on RFID technologies increase, a lot of research activities on RFID middleware systems to handle the data acquired by RFID readers are going on actively. Meanwhile, even though various kinds of RFID middleware methodologies and related techniques have been proposed, the common data type which is dealt with in those systems is an EPC code, mainly. Also, there are few researches of the implementation of collecting the stream data queued from RFID readers endlessly and without blocking, classifying the data into some groups according to usage, and sending the resulting data to specific applications. In this paper, we propose the method of data handling in RFID middleware to efficiently process an EPC event stream data using detail filtering, checking of data modification, creation of data set to transfer, data grouping, and various kinds of RFID data format transform. Our method is based on a de facto international standard interface defined in the ALE middleware specification by EPCglobal, and application and service users can directly set various kinds of conditions to handle the stream data.

The Design and Practice of Disaster Response RL Environment Using Dimension Reduction Method for Training Performance Enhancement (학습 성능 향상을 위한 차원 축소 기법 기반 재난 시뮬레이션 강화학습 환경 구성 및 활용)

  • Yeo, Sangho;Lee, Seungjun;Oh, Sangyoon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.10 no.7
    • /
    • pp.263-270
    • /
    • 2021
  • Reinforcement learning(RL) is the method to find an optimal policy through training. and it is one of popular methods for solving lifesaving and disaster response problems effectively. However, the conventional reinforcement learning method for disaster response utilizes either simple environment such as. grid and graph or a self-developed environment that are hard to verify the practical effectiveness. In this paper, we propose the design of a disaster response RL environment which utilizes the detailed property information of the disaster simulation in order to utilize the reinforcement learning method in the real world. For the RL environment, we design and build the reinforcement learning communication as well as the interface between the RL agent and the disaster simulation. Also, we apply the dimension reduction method for converting non-image feature vectors into image format which is effectively utilized with convolution layer to utilize the high-dimensional and detailed property of the disaster simulation. To verify the effectiveness of our proposed method, we conducted empirical evaluations and it shows that our proposed method outperformed conventional methods in the building fire damage.

Design of a DMA Controller for Augmented Reality in Embedded System (증강현실을 위한 임베디드 시스템의 DMA 컨트롤러 설계)

  • Jang, Su Yeon;Oh, Jung Hwan;Yoon, Young Hyun;Lee, Seong Mo;Lee, Seung Eun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.7
    • /
    • pp.822-828
    • /
    • 2019
  • An Augmented Reality(AR) provides virtual information with a real environment, and the processor needs to access the memory for the AR system. However, the processor has the heavy workload as the technology improvement leads to increase the size of data. We need a specific module to reduce the workload to overcome the limitation. In this paper, we propose a Direct Memory Access(DMA) controller displaying image instead of the processor. We implemented the proposed DMA controller on a Field Programmable Gate Array(FPGA) and demonstrated the functionality of the DMA controller based on an Avalon Memory Mapped(Avalon-MM) interface. Also, the DMA controller is fabricated by using Magnachip/Hynix 0.35um CMOS technology and verified the feasibility of the embedded system.

Project Participants Cooperative Decision Making Model with QFD-based VE Technique (프로젝트 참여자의 협력적 의사결정이 가능한 QFD 기반 VE 모델)

  • Lim, Chulhee;Chun, Jaeyoul;Lee, Jongsik
    • Korean Journal of Construction Engineering and Management
    • /
    • v.20 no.4
    • /
    • pp.3-12
    • /
    • 2019
  • VE analysis is a method to secure definite functions and performance by defining user's various requirements clearly and propose alternatives to reduce cost. However, the present domestic VE project has difficulty in defining design function analysis clearly due to time constraints as well as difficulty in effective and efficient communication between project stakeholder. Domestic results of VE were largely focused on reducing cost while maintaining the functions of the existing facility. Therefore, this study aims to secure the optimal functions for users according to the original intent of user requirements through QFD-VE model which project VE participants can make collective and cooperative decision making. QFD-VE is a technique that first, it can make collaborative decision making in defining and modifying of design function and setting the importance of requirement function. Second, it allow project VE participants to check design interference and conflict between neighbor systems. This study also provided a mathematical model for implementing the computer system using QFD-VE in the future.

A Visualization of Movie Reviews based on a Semantic Network Analysis (의미연결망 분석을 활용한 영화 리뷰 시각화)

  • Kim, Seulgi;Kim, Jang Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.1
    • /
    • pp.1-6
    • /
    • 2019
  • This study visualized users reaction about movies based on keywords with high frequency. For this work, we collected data of movie reviews on . A total of six movies were selected, and we conducted the work of data gathering and preprocessing. Semantic network analysis was used to understand the relationship among keywords. Also, NetDraw, packaged with UCINET, was used for data visualization. In this study, we identified the differences in characteristics of review contents regarding each movie. The implication of this study is that we visualized movie reviews made by sentence as keywords and explored whether it is possible to construct the interface to check users' reaction at a glance. We suggest that further studies use more diverse movie reviews, and the number of reviews for each movie is used in similar quantities for research.

AHRS Sensor Data Correction for Improved Immersion in VR (VR의 몰입감 향상을 위한 AHRS 센서 데이터 값 보정)

  • Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.11
    • /
    • pp.1413-1420
    • /
    • 2018
  • The VR / AR market has grown significantly due to the development of virtual reality and augmented reality in the core technology field of the 4th Industrial Revolution. Since VR is basically focused on space and time, and the human brain is very sensitive to temporal events, it is important to make accurate I / O interface technology, one of the virtual reality technologies, not to affect the brain's cognitive ability. VR depends on the technology of the hardware such as the display and the sensor for biometric signal recognition. In this paper, in order to prevent the sensitive brain from affecting the sensor device in consideration of hardware dependency of VR, it is necessary to make various corrections to lower the motion to photon (MTP) to 20m / s or less experiments on the method and filtering were carried out.

Hybrid Web Content Management System Implementation (하이브리드 웹 콘텐츠 관리 시스템 구현)

  • Park, Seon-Gyeong;Mun, Hyung-Jin
    • Journal of Industrial Convergence
    • /
    • v.17 no.2
    • /
    • pp.15-20
    • /
    • 2019
  • The purpose of this study is to provide customized experience learning service platform that enables consumers to easily search for various content information about on - site experiential learning, exhibitions, events, and culture, and to provide services. To provide customized experiential learning information that meets the requirements of the consumer. Beacon technology implemented through this study is a BLE technology that broadcasts a URL in Eddystone format developed by Google. This means that even if a user does not install a separate application, Making it easier and faster to access. Based on this, when the database of local cultural contents is completed, it will be expanded to the whole country, and it is expected that more diverse and high quality self - directed cultural contents experiential learning activity education programs will be provided to consumers by diversifying contents and expanding the market.

Multi-group Information Management Techniques to efficiently Protect User Privacy in Heterogeneous Environments of 5G (5G의 이질적인 환경에서 사용자 프라이버시를 효율적으로 보호하기 위한 다중 그룹 정보 관리 기법)

  • Kim, Kyoum-Sun;Yon, Yong-Ho;Jeong, Yoon-Su
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.7
    • /
    • pp.1-7
    • /
    • 2019
  • With the recent commercialization of the next generation of wireless 5G in everyday life, many changes have been made to organizations, industries and businesses of various sizes in various fields. However, although the improved speed and latency of 5G has improved, improvements in encryption, authentication and privacy are still required. In this paper, multiple groups of information management techniques are proposed to efficiently protect users' privacy in the heterogeneous environment of 5G. The proposed technique aims to allow distributed management of users' privacy links by clouding the privacy information generated by different heterogeneous devices to efficiently interface with different groups. Suggestion techniques process user-specific privacy information independently in a virtual space so that users can periodically synchronize their privacy information.

UX Evaluation of Financial Service Chatbot Interactions (금융 서비스 챗봇의 인터렉션 유형별 UX 평가)

  • Cho, Gukae;Yun, Jae Young
    • Journal of the HCI Society of Korea
    • /
    • v.14 no.2
    • /
    • pp.61-69
    • /
    • 2019
  • Recently, as a new ICT trend, emerging chatbots are actively introduced in the field of finance. Chatbot conducts services through the interaction of communication with users. The purpose of this study is to investigate the effect of interaction dialogue type on the efficiency, usability, sensibility and perceived security of financial service chatbot. Based on theoretical considerations, I have divided into closed conversation, open conversation, and mixed conversation type based on the conversation style based on the implementation method of chatbot. Three types of Financial Chatbot prototypes were made and the experiments were conducted after account inquiry, account transfer, Q & A financial task execution. As a result of experimental research analysis, chatbot's interaction dialogue type was found to affect efficiency and usability. Users have shown that the interaction of closed conversations and mixed conversations is an intuitive interface that allows financial services to be easily manipulated without error. This study will be used as a resource to improve the user experience that requires deep understanding of financial chatbot users who should consider both the emotional element of artificial intelligence that provides services through natural conversation and the functional elements that perform financial business can be.