• Title/Summary/Keyword: classroom research

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An Experimental Study on the Interior Visual Environment of Classrooms in the Existing School Buildings (초.중 고등학교 교실의 빛환경 실측 연구)

  • Lim, Sang-Hoon;Chun, Won-Gee;Auh, Chung-Moo;Lee, Nam-Ho
    • Solar Energy
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    • v.12 no.1
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    • pp.3-14
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    • 1992
  • The conventional school building design, which locates the hallway on the north side of the classroom, has proven to be very ineffective for indoor light control. Especially, glares and dark spots on the work plane as well as nonuniform illuminance on the chalkboard were causing undesirable visual effects for the students. The present study has investigated various problems with the classroom in the existing elementary and(junior) high school buildings from the point of indoor visual environment, and made some suggesions for possible solutions.

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A Study on Method for Promoting Interaction in L2 Classroom Using Clickers (Clicker를 활용한 한국어 교실 상호 작용 증진 방안 연구)

  • Ryoo, Hye Jin
    • Journal of Korean language education
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    • v.25 no.1
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    • pp.53-82
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    • 2014
  • This study aims to find the method to promote interaction in L2 classrooms. Active interaction between learner-to-learner and learner-to-teacher in L2 classroom plays an important role in language acquisition. In light of this, L2 classroom would benefit with the help of learning tools such as Clickers which helps learners to express their level of understanding during the process of learning itself. This is because the anonymity of Clickers allows learners to express their needs without the social risks associated with speaking up in the class. It allows for an evaluative feedback loop where both learners and teachers understand the level of progress of the learners, better enabling classrooms to adapt to the learners' needs. Eventually this tool promotes participation from learners, This is in turn, believed to be effective in fostering classroom interaction, allowing learning to take place in a more comfortable yet vibrant way. This study is finalized by presenting the result of an experiment conducted to verify the effectiveness of this approach when teaching pragmatic aspect of the Korean expressions with similar semantic functions. As a result of the research, the learning achievement of learners in the experimental group was found higher than the learners' in a control group. Analyzing the data collected from a questionnaire given to the learners, the study presented data suggesting that this approach increased the scope of interactivity in the classroom, thus enhancing more active participation among learners. This active participation in turn led to a marked improvement in their communicative abilities.

An Evaluation Study of Creativity Environmental Characteristics on Middle School of Subject Classroom System in Busan (부산시 교과교실제 운영 중학교의 창의환경특성 평가 연구)

  • Yeo, Ji-Yeon;Lee, Tae-Kyung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.65-74
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    • 2019
  • The whole world is emphasizing 'creativity' as the core competence of the future society that global talents should have in the 21st century. Korea is also actively promoting the development of creative and convergent talents by recognizing these times and social needs. It is also required to improve the physical environment, which is an essential condition of education. As a result, the curriculum is being implemented as an institutional method for creative education since 2009, and there is a need for continuous research for effective operation of the curriculum system in relation to the establishment of the facilities of credit school system introduced from 2022 to be. The purpose of this study is to evaluate the indoor environment from the viewpoint of creative environment and to suggest the improvement direction for the improvement of the satisfaction of the education space for the students. The subjects of this study were three middle schools operated by the advanced classroom in Busan Metropolitan City. The results of this study were as follows; First, the satisfaction of autonomy and sociality was relatively high and the satisfaction of comfort was the lowest among the characteristics of creative environment. Second, it was found out that a priority should be given to ways to enhance sociality in space so as to support smooth communication and interaction between teachers, students, and students in the environmental plan for creative classroom classroom.

A Study on the Application of Situated Cognition Theory in the Mathematics Education (수학교육에서 상황인지이론의 적용 방안)

  • Kim, Sang-Lyong
    • Education of Primary School Mathematics
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    • v.15 no.1
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    • pp.1-11
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    • 2012
  • Unlike traditional cognitive theory, situated cognition theory has been understood as a pedagogical theory that highly reflects the constructivist nature of learning. In order to practice situated learning in school, situations in the classroom are very important in which real teaching and learning occurs. Due to the fact that learning is the process of mental activities which is considerably dependent on conditions and context, it focuses more on the learning process and real-situation experiences rather than the result itself. In mathematics education, teaching students the ability to solve given problems in a conventional way is not enough anymore. The purpose of this research is to suggest the direction of mathematical education in the classroom by analyzing the implications of situated cognition theory and situated learning for 'doing mathematics' in classroom teaching. In this research, we introduce briefly about situated cognition theory and situated learning, compare the phenomenon of mathematics in the classroom to that in the mathematician's mind, and finally propose the applications of situated cognition theory in the mathematics education based on three perspectives of situated cognition theory the embodiment thesis, the embedding thesis, and the extension thesis.

A Study on the Possibility of Applying Blended teaming to Design Education - Focused on the survey of learners′ satisfaction - (디자인교육에서 혼합형 수업(Blended learning) 적용 가능성 - 학습자 만족도 조사를 중심으로 -)

  • 백수희
    • Archives of design research
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    • v.16 no.4
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    • pp.443-452
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    • 2003
  • This study is to find out the possibility of applying the Blended Learning which combines the advantage of face-to-face classroom instruction and e-Learning to design education. This Blended Loaming Model has five steps such as 'prepare, teach, show, interact, and collaborate'. It is designed by the learning decision points (performance outcomes, content stability and structure, audience size, and so on) and the characteristics of delivery methods(asynchronous, synchronous). This research is based on the learners' satisfaction data of each step. The number of the participants is 27 and a questionnaire with 21 items is administered. Ten items of them are designed with 5-point Likert scales and the rest of them ask learners describe the reason of their selection. The result show that learners are satisfied with the blended learning than the off-line classroom. It is expected that the blended learning can be a substitute of the off-line classroom for the effectiveness of design education.

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A Study on the Configuration and Utilization of Mathematics Room in the Elementary School (초등학교 수학실의 기능 및 활용 방향 탐색)

  • Ko, Jung Hwa
    • Journal of Educational Research in Mathematics
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    • v.24 no.1
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    • pp.29-44
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    • 2014
  • The newly revised mathematics curriculum in 2009 mentioned the mathematics specified classroom. All schools in the secondary school will implement Mathmatics Subject Class System by 2014. Expecing to extend the mathematics specified classroom to the elementary school, this study explores the direction how to configurate and use it. On the ground of previous research on mathematics laboratory and mathematics subject class system, this study makes questionnaire and survey recognition and opinions about mathematics room in the elementary school with elementary school teachers. Based on the result of analysis of questionnaire, this study suggests math cultural experience room, room for mathematical recreation, mathematics specified classroom as the main functions of elementary mathematics room, and utilization of mathematics room to perform such functions. This study provides suggestions about elementary mathematics room differentiated from mathematics subject class system in the secondary school.

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A Case Study of KSL Learner-Learner Dialogue as a Cognitive Activity in Speaking Tasks (말하기 과제 수행에서 인지적 활동으로서의 학습자 대화 사례 연구)

  • Son, Hyejin
    • Journal of Korean language education
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    • v.29 no.2
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    • pp.73-100
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    • 2018
  • The purpose of this study is to investigate learner-learner dialogue during speaking tasks. In the Korean language classroom, conversation between learners is an important activity as speaking practice. However, learner dialogue is also a tool to enable learners to collaboratively conduct various cognitive activities in the classroom. In previous research, it was unfolded that through learner-learner dialogue, learners can solve second-language related problems and set a goal to carry out tasks. Therefore, this study analyzed learner-learner dialogue to investigate what kinds of cognitive activities are activated during the role-play task. As a result, the learners collaboratively generated and monitored language and content for role play. Also, in order to accomplish tasks more successfully, learners shared the same understanding about the goal of the task, and tried to manage the task procedure. Through learner-learner dialogue, learners can participate in cognitive activities such as content, language construction, and task management voluntarily without the help from teachers. This means that learner-learner dialogue can be an activity to support language learning tasks. Also, it can make learners actively involved in learning and by sharing resources with each other. It is also important that learners can experience language use that participates in real-world communication activities, such as learning in the classroom and collaborating with peer learners. This study is an exploratory study for a basic understanding of learner's conversation as a cognitive activity, and the scope of the study is limited to clarifying contents of learner-learner dialogue as a cognitive activity in speaking tasks. Based on the findings of this study, future research should be conducted on the function of learner-learner dialogue as a cognitive activity in Korean language learning and its role in the classroom of Korean language education.

A Research of the Profit Module of General Classroom in according to Decreasing the number of Elementary School Classroom's student (초등학교 학급당 학생수 감소에 따른 일반교실의 적정 모듈에 관한 연구)

  • Yoon, Hee-Cheol
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.17 no.1
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    • pp.33-39
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    • 2018
  • The number of elementary school classroom's students. It will be decreased to 21.1 OECD even and furthemore to 19.8 in 2030. Therfore fore the time being the number of elementary school classroom's students will be sustained in 20~22. But nowadays the classroom's area which is fitted the number of 30 is too big compare with the number of 20~22. This reserch is finding the profit module of elementary school's classroom of the number of 20~20. Using one student's unit and various displays of class by teaching methods, I found the conclusions as follows. 1st, the horizontal length of center line is 7,100~7,500 and the vertical length of center line is 7,000~8,000 in the classroom's area of a team of 2. 2nd, if you make adjustment those lenghts to 30cm module, horizontal length is transfered to 7.2m, 7.5m, and vertical length is transferred to 7.2m, 7.5m, 7.8m. Therefore unit classroom's module are $7.2m{\times}7.2m$, $7.5m{\times}7.5m$ in square, and $7.2m{\times}7.5m$, $7.2m{\times}7.8m$, $7.5m{\times}7.8m$ in rectangular. 3rd, the areas of modules are $7.2m{\times}7.2m(51.84m^2)$, $7.5m{\times}7.5m(56.25m^2)$, $7.2m{\times}7.5m(54m^2)$, $7.2m{\times}7.8m(56.16m^2)$, $7.5m{\times}7.8m(58.5m^2)$. Therfore th area of module is from $51.84m^2$ to $58.5m^2$ compared to nowadays' classrooms.