• Title/Summary/Keyword: classroom as a learning space

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A Study on the Space Planning for Science High Schools (과학고등학교 공간계획에 관한 연구)

  • Jo, Han-Hee;Lee, Hwa-Ryong
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.6
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    • pp.3-14
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    • 2011
  • This research aims at proposing the space planning and architectural guideline required in designing the Science High School. It investigates specific features of the science high school which are distinguished from the general high school and analyses the compositional figure of teachers and students, the teaching methods and its educational curriculum, especially the revised educational curriculum in 2009. Meanwhile, it explores the administrative systems and facilities of the existing science high schools through both the document survey and on-the-spot interview. Such endeavor results in proposing the space classification, the space composition methods and a classroom managing system, which would be suited to the science high school. Finally it presents the architectural guidelines for planning the special subject learning area that is composed of a special subject classroom, a specified lab, medial space, a project and research room and teacher's room. The result of this study could be the fundamental resources for programming the special purposed high school as well as the science high school building.

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Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment (진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성)

  • Baek, Young-Kyun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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A Study on Healing Environmental Elements of a Unit of Learning Space of Herman Herztberger's Educational Facility Works (헤르만 헤르츠버거 교육시설에 나타난 단위학습공간의 치유환경적 요소 도출에 관한 연구)

  • Lee, Hyun-Ji;Lee, Hae-Kyung
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.3-10
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    • 2014
  • School age is the period when forms the most of physical, spiritual and behavioral developmental characteristics. And those are kept for lifetime. Since each of developmental characteristics is created through the interaction with physical environment, the learning space which is children's main playground should be designed as healing environment. Therefor, the purpose of this research is to find the healing environmental elements for learning space that help school children's developmental characteristics. For that, we researched the physical, spiritual and behavioral developmental characteristics of school children. And we found the healing environmental characteristics for learning space along with each developmental characteristics, by the analysis of Herman Hertzberger's elementary schools' classroom environment.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

A Study on the Needs of Space Use for u-School Design - Through the survey research on the middle and high school students' and teachers' needs for the teaching and learning space - (u-스쿨 디자인을 위한 학교시설 사용 요구에 관한 연구 - 중.고교 학생 및 교사의 교수-학습공간 사용 요구를 중심으로 -)

  • Park, Jung-Eun;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.214-223
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    • 2010
  • Information & Communication Technology(ICT), called ubiquitous computing, changes our environment in many ways. It also acts on educational environment in concert with new pedagogy. Korean Government gives an efforts to set up the u-School as the educational environment supported by ICT. This study aims to find efficient uses of ICT to cope with the changing education environment and emerging needs of users. The survey research follows the pilot study on the model of future school. The students and teachers in six schools located in Busan answered the questionnaire and 752 individuals were analyzed by the statistical method including frequencies, crosstabs, ANOVA, and factor analysis. The conclusions are as follows: (1) Highly demanded were the u-School facilities to provide pleasant environment as the teachers and students have to spend most of time in classroom, or school premises. In addition, the infrastructures were so desperately required that students are able to control their textbooks and belongings, and efficiently utilize a variety of data. (2) The classroom volume should be planned a bit smaller than the current number of students so that teachers are relieved from the burden of too many student. The needs of students to interact with more students can be bolstered by utilization of ICT. (3) The respondents feel the high needs of computer for student, electronic blackboard, electronic lecture desk, microphone and computer for teacher as the teaching and learning facilities. This showed high needs for teaching and learning facilities enabling the active and individual learning through the use of ICT at education environment. In conclusion, the study proposes the fundamental data to combine u-School elements proper to the current learning and school environment, from the analysis on the use of school facilities, with the subjects, the users of education environment.

Development of an Optimized Class Space and Map based on the Metaverse ZEP Platform (메타버스 ZEP 플랫폼 기반의 최적화된 수업 공간 및 맵 개발)

  • Ae-ran Park;Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.439 -447
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    • 2023
  • This paper aims to develop a map for optimized class space using ZEP among the metaverse platforms. As a research method, the classroom space was organized so that the subject of learning became a learner, and the classroom space was modified and supplemented to optimize while being applied to elementary school computer classes. The contents of the study investigated learners' prior perception of metaverse, and compared and analyzed the advantages and disadvantages of the metaverse platform. In addition, the map was designed by reflecting the results of the survey, and after applying the map to the class, necessary APIs and apps were installed to supplement it. As a result, the learner became the subject of learning in the metaverse space, freely identified the space, and actively participated in the class. In particular, we found that students who were passive offline and those who had a low participation rate due to lack of skills participated more actively. In particular, students who were passive offline or whose participation was low due to lack of skills participated more actively. If API and JavaScript programs are added to collect log data of learners for learning analysis, real-time feedback is possible for learners, and learner feedback is possible for instructors with statistical data. If this is possible, the metaverse space can fully expect the role of a learning assistant for learners and a teaching assistant for instructors.

Teaching & Learning Activities and Spatial Arrangement in Open Education (열린교육의 내용과 시설 공간 구성)

  • Park, Young-Sook
    • Journal of the Korean Institute of Educational Facilities
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    • v.5 no.3
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    • pp.11-16
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    • 1998
  • The size and location of spaces need to be changed for teaching & learning activities in open education. This study is aimed to investigate how school facilities should be rearranged when the open education is implemented in elementary school. Some considerations such as enlargement of classroom, establishment of open space, and provision of various self-learning spaces are proposed for the rearrangement. It is also recommended that (1) a space for research and conference for teachers, (2) a multi-learning space to be utilized by connecting general and special classrooms, and (3) an open space for exclusive use of one grade or two grades be established.

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Exploring Learning Effects of Elementary Students in a Geological Field Trip Activity concerning 'Minerals and Rocks' - Focus on Novelty Space - ('광물과 암석' 관련 야외지질학습에서 초등학생들의 학습 효과에 대한 탐색 - 생소한 경험 공간을 중심으로 -)

  • Choi, Yoon-Sung;Kim, Jong-Uk
    • Journal of the Korean earth science society
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    • v.43 no.3
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    • pp.430-445
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    • 2022
  • The purpose of this study was to explore the learning effects in elementary school students who participated in a geological field trip conducted under the theme 'minerals and rocks', focusing on novelty space. A total of 10 sixth-grade students participated in this program held at a public elementary school in Seoul as part of after-school club activities. Students observed mineral and rock samples in a classroom and outdoor learning environment. The authors collected activity papers (texts, drawing), researchers' participation notes, video and audio recordings containing the study participants' activities, and post-interview data To analyze the learning effects in the cognitive domain of students, the observation analysis framework for rock classification of Remmen and Frøyland (2020) and the rock description analysis framework of Oh (2020) were used. Additionally, to explore the learning effects of psychological and geographic areas, students' drawings, texts, discourses, and interview data were inductively analyzed. The results showed that the students demonstrated 'everyday' and 'transitional' observations in the classroom learning environment, while in the outdoor learning environment (school playground, community-based activities), they demonstrated 'transitional' and 'scientific' observations. Moreover, as the scientific observation stage progressed, more types of descriptive words for rocks were used. In terms of psychological and geographic aspects, students showed their selection of places to explore familiar outdoor learning environments, positive perceptions of outdoor learning, and aesthetic appreciation. Finally, this study not only discussed novelty space as a tool for analyzing students' learning effects but also suggested the need for an academic approach considering new learning environments, such as learning through virtual field trips.

Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes (미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성)

  • Kim, Namju
    • Korean Medical Education Review
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    • v.17 no.3
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.

A Study on the Development of Block Type Smart Classroom under the Educational Conditions in Africa (아프리카 지역의 교육 여건에 따른 블록형 스마트 교실 구축방안 연구)

  • Choi, Jong Chon;No, In-Ho;Yoo, Gab-Sang
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.227-234
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    • 2019
  • The purpose of this study is to present a block type smart classroom model for comprehensive supply of educational contents, classroom environment and ICT technology in African countries where educational infrastructure is weak. It will provide a contextual solution that integrates learning management, power management, and classroom environment management systems, and will be a convergence model that can optimize economic and non-economic conditions for different African countries. It can be expected to enhance utilization as it is a differentiated model from existing classrooms with a single container, as well as independent research and development centered on services, content, and solutions. Through this integrated research process, we can overcome the spatial and functional limitations appearing in single container classrooms and build a flexible space for advanced e-learning technology. The depth and scope of the follow-up study can be carried by investigating the performance and models that are in line with the educational and infrastructure conditions of the various regions.