• Title/Summary/Keyword: character designing

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A Study on the Design Method by Translating the Shape and Meaning of Chinese Character into Furniture (한자의 형태와 의미를 가구에 적용하기 위한 디자인 방법 연구)

  • 위한림
    • Journal of the Korea Furniture Society
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    • v.14 no.2
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    • pp.75-86
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    • 2003
  • The purpose of the study is to explore the possibilities for translating the images and meaning of Chinese characters into furniture. Using Chinese characters as designing sources for furniture has a lot of possibilities to inspire originative and creative works. When using images of characters, totally peculiar and new shapes of furniture which have great esthetic value can be considered. The functions of furniture are related to the meanings of characters. Therefore, the furniture could be recognized by the characters from which the works were formed. In the process of interpreting two dimensional letters in three dimensional forms, the graphic elements and values of the characters as two dimensional objects should be analyzed. In order to express the characters completely, both esthetic shapes and the essences of characters should be blended. For the effective translating work, the method of expression may require exaggerating, simplifying and abbreviating the shapes of characters.

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A Study on the Nonlinear Resistance Model of a F/L Operating in High Frequency (고주파 점등 형광램프의 비선형 저항 모델에 관한 연구)

  • 지철근;장우진
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.1 no.2
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    • pp.49-56
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    • 1987
  • To save energy consumption, it is proposed to operate a discharge lamp with high frequency power. When designing a high frequency operating circuit containing a discharge lamp, the character of a lamp may be needed. And there are various methods to get and models for this. In this study, to present the volt-ampere character of a fluorescent lamp which gives a good saving effect, the nonlinear resistance model is suggested. And the validity of the model is verified by applying the model for the circuits with inductor ballast and capacifor ballast. This model, in contrast with the others, can be easily obtainable. And for comparison, the model using a modified Francis equation is examined. The method used in this study can be basically applied to the other discharge lamps. As a result, 1) Approximated 3rd order polynomial of nonlinear resistance model gives a good simulation result. 2) When operating in high frequency, the model using a modified Francis equation with constant coefficients can't be applied.

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A Study on the Extraction of Vectoring Objects in the Color Map Image (칼라지도영상에서의 벡터링 대상물 추출에 관한 연구)

  • 김종민;김성연;김민환
    • Spatial Information Research
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    • v.3 no.2
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    • pp.179-189
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    • 1995
  • To make vector data from a map which has no negative plates by using vectoring tool, it is necessary that we can extract objects to be vectorized from a scanned map. In this paper, we studied on extracting vectoring objects from scanned color maps. To do this, we classified vectoring objects into three types : line type, filled - area type and character/symbol type. To make the extraction method effective, we analyzed characteristics of vectoring objects and color distribution in scanned color maps. Then, we applied these characteristics to designing process of the extraction method. To extract the line type object, our line tracing method was designed by using the masks which considered connectivity and geometrical characteristics of lines. By using the local thresholding method and the similarity function for comparing the color distribution between two NxN blocks, we extracted character/symbol and the filled-area objects effectively. The method proposed in this paper can be used for constructing the small scale GIS application economically using existing color maps.

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Computational design of mould sprue for injection moulding thermoplastics

  • Lakkannan, Muralidhar;Mohan Kumar, G.C.;Kadoli, Ravikiran
    • Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.37-52
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    • 2016
  • To injection mould polymers, designing mould is a key task involving several critical decisions with direct implications to yield quality, productivity and frugality. One prominent decision among them is specifying sprue-bush conduit expansion as it significantly influences overall injection moulding; abstruseness anguish in its design criteria deceives direct determination. Intuitively designers decide it wisely and then exasperate by optimising or manipulating processing parameters. To overwhelm that anomaly this research aims at proposing an ideal design criteria holistically for all polymeric materials also tend as a functional assessment metric towards perfection i.e., criteria to specify sprue conduit size before mould development. Accordingly, a priori analytical criterion was deduced quantitatively as expansion ratio from ubiquitous empirical relationships specifically a.k.a an exclusive expansion angle imperatively configured for injectant properties. Its computational intelligence advantage was leveraged to augment functionality of perfectly injecting into an impression gap, while synchronising both injector capacity and desired moulding features. For comprehensiveness, it was continuously sensitised over infinite scale as an explicit factor dependent on in-situ spatio-temporal injectant state perplexity with discrete slope and altitude for each polymeric character. In which congregant ranges of apparent viscosity and shear thinning index were conceived to characteristically assort most thermoplastics. Thereon results accorded aggressive conduit expansion widening for viscous incrust, while a very aggressive narrowing for shear thinning encrust; among them apparent viscosity had relative dominance. This important rationale would certainly form a priori design basis as well diagnose filling issues causing several defects. Like this the proposed generic design criteria, being simple would immensely benefit mould designers besides serve as an inexpensive preventive cliché to moulders. Its adaption ease to practice manifests a hope of injection moulding extremely alluring polymers. Therefore, we concluded that appreciating injectant's polymeric character to design exclusive sprue bush offers a definite a priori advantage.

Townscape Color Character by Form Finishes of the Traditional Area - Focusing on Stockholm, Sweden - (전통지역의 형태 마감재별 경관 색채 특성 - 스웨덴 스톡홀름시의 실례를 대상으로 -)

  • Choe, Seung-Heuy
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.29 no.4
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    • pp.49-58
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    • 2011
  • This article attempts to propose the control planning of townscape color around the historic and cultural heritages. The streets and roads of historic conservation and the changing perspectives to which it gives rise in Stockholm has changed dramatically during this century. New development or changes to existing buildings should be carried out in a way which acknowledges its surroundings and is a good neighbour, both in the cultural and social sense that makes good color design sense. There are many examples of townscape color, but the conservative and the historical streets and roads in the whole of the Stockholm city should benefit from careful design of the environment. To achieve this purposes, some strategies of case study of several streets and roads are reviewed; designing color context to relate to urban architectural design proposals of specific sites of cultural heritages are explored. In all new developments the scale of new buildings and the material finishes and colors used should respect the character of their surroundings and have due regard to the setting of any listed building. Streetscape color of visual assessment proposals should aim to help assimilate the development into the local scene. Important streets and roads should also include color townscape.

A study on narrative text analysis from the perspective of information processing - focusing on four computational methodologies (정보처리 관점에서의 서사 텍스트 분석에 관한 연구 - 네 가지 전산적 방법론을 중심으로)

  • Kwon, Hochang
    • Trans-
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    • v.13
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    • pp.141-169
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    • 2022
  • Analysis of narrative texts has been regarded as academically and practically important, and has been made from various perspectives and methods. In this paper, the computational narrative analysis methodology from the perspective of information processing was examined. From the point of view of information processing, the creation and acceptance of narrative is a bidirectional coding process mediated by narrative text, and narrative text can be said to be a multi-layered structured code. In this paper, four methodologies that share this point of view - character network analysis, text mining and sentiment analysis, continuity analysis of event composition, and knowledge analysis of narrative agents - were examined together with cases. Through this, the mechanism and possibility of computational methodology in narrative analysis were confirmed. In conclusion, the significance and side effects of computational narrative analysis were examined, and the necessity of designing a human-computer collaboration model based on the consilience of the humanities and science/technology was discussed. Based on this model, it was argued that aesthetically creative, ethically good, politically progressive, and cognitively sophisticated narratives could be made more effectively.

A GAN-based face rotation technique using 3D face model for game characters (3D 얼굴 모델 기반의 GAN을 이용한 게임 캐릭터 회전 기법)

  • Kim, Handong;Han, Jongdae;Yang, Heekyung;Min, Kyungha
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.13-24
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    • 2021
  • This paper shows the face rotation applicable to game character facial illustration. Existing studies limited data to human face data, required a large amount of data, and the synthesized results were not good. In this paper, the following method was introduced to solve the existing problems of existing studies. First, a 3D model with features of the input image was rotated and then rendered as a 2D image to construct a data set. Second, by designing GAN that can learn features of various poses from the data built through the 3D model, the input image can be synthesized at a desired pose. This paper presents the results of synthesizing the game character face illustration. From the synthesized result, it can be confirmed that the proposed method works well.

Development of Textile Design Combining K-pop star Symbols and Traditional Patterns - Focusing on BTS 'IDOL' - (K-pop 스타 상징물과 전통문양을 결합한 텍스타일디자인 개발 - BTS의 'IDOL' 중심으로 -)

  • Lee, Kyong-Soon;Choi, Yoon-Mi
    • Fashion & Textile Research Journal
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    • v.24 no.1
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    • pp.1-14
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    • 2022
  • K-pop stars are an important influence in the era of digital culture based on emotions. The purpose of this study is to visually express the identity and worldview of their music in the virtual and real world, and to promote Korea's current and past culture. The study also intends to appeal to the emotions of the global fans by designing original textile in their music video 'IDOL' on Tiny TAN - a symbol of world pop star BTS. For design development, traditional Korean images shown in the 'IDOL' video were collected, patterns for each member were selected, and a motif was designed on Adobe Illustrator. We selected the dragon as the motif for V, cloud for Suga, chrysanthemums for Jin, mask for Jung Kook, hanok pavilion for RM, fan for Jimin, and Sam Taegeuk for J-Hope. The selected motifs were designed as per the four textile design arrangement methods: square pattern, 1/2 half drop pattern, turn-around pattern, and panel pattern. The design was presented by mapping Kwaeja to Tiny TAN character. The developed textile design can be used not only for character costumes in virtual space, but also for various products such as clothes, accessories, bedding, cosmetics, stationery, and food. By using it to produce goods inspired by K-pop stars, it can be used as basic data for the development of high value-added competitive products in the global market and create synergy effects of K-Design, which would lead a new trend in the design world.

Mobile Shooting Game with Intuitive UI and Recommendation function (직관적 UI와 추천 기능을 가진 모바일 슈팅 게임)

  • Junsu Kim;Kuil Jung;Seokjun Yoon;In-Hwan Jung;Jae-Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.191-197
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    • 2023
  • Mobile shooting games are a representative example of PC games being transferred as they are. In the most mobile shooting games, joystick-like UI used in PC games have been moved to touch buttons, but the display is small, so the user's fingers cover the game screen, which is inconvenient. In mobile shooting games, in order to overcome the limitations of the small display and increase the immersion of the game, this paper introduces a user interface that integrates character movement and aiming, and intuitive UIs such as display rotation, shaking, and vibration. In addition, by analyzing the match process for each round, the character's insufficient abilities are identified and synergies to supplement the abilities are recommended in order to add fun to the game. This paper proved that the proposed goals are achieved by actually designing and implementing a mobile shooting game with the proposed functions on an Android smartphone.

Model for stage make-up design by personality types based on Physiognomy - Focused on eyebrows and eyes make-up design - (관상학에 근거한 성격유형별 무대 분장디자인 모형 연구 -눈썹과 눈 디자인을 중심으로-)

  • Jeon, In-Mi;Lee, Hye-Joo
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.273-286
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    • 2007
  • The performing art is a genre which is integrated of various fields of arts, and Stage Make-up as well. Stage Make-up functions as an important means of communication which makes audience understand the characteristic facts by transforming an actor/actress into the character in the play and also, visually enlarging characters. Due to the creativeness of Stage Make-up, the conceptual study on Stage Make-up design for visual expression coincide with the intended character is needed. However, in Korea, the systematical approach for Stage Make-up design by character types has not developed, or studied yet, The result of this study is to present system model through theoretical study of psychological personality types. and to apply for the expression of characters in the play based on physiognomy(face-reading), The case study of visualizing according to an actor/actress's shape of face. is Specially focused on eyes and eyebrows. In designing Stage Make-up, eyes and eye brows are important elements as a tool for strong expression of the characters. This model of Stage Make-up design by personal type constructed in this study, is for applying methodically as professional approach on actual Stage Make-up design and educational teaching methods as well.

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