• Title/Summary/Keyword: camera image

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Analysis of Stereo 3D Content Factors Causing Viewer's Discomfort (시청자의 불편감을 유발하는 스테레오 3D 영상 콘텐츠 요소 분석)

  • Kim, Woo-Youl;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.870-887
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    • 2012
  • This paper qualitatively analyzes the stereo 3D content factors causing viewer's discomfort. For this, we perform a subjective test that each subject strokes a specific key whenever he or she feels discomfort during watching stereo 3D contents. Also we extract the quantitative values of the factors in the 3D contents to obtain the temporal changes of the factors. Those two sets of data are used to analyze the contents to find the content factors which cause viewer's discomfort. The factors to be considered are the amount and the frequency of the disparity change, story of the contents, situation or environments of a scene, movement and position of the image or camera, color and luminance information as well as disparities themselves. Most researches have dealt with each factor causing viewer's discomfort but this paper focuses on the composite factors rather than each of them. That is, this paper deals with the various strong and weak factors and their composites causing viewer's discomfort in addition to the big disparities which have been mostly so far.

Lane Departure Warning Algorithm Through Single Lane Extraction and Center Point Analysis (단일차선추출 및 중심점 분석을 통한 차선이탈검출 알고리즘)

  • Bae, Jung-Ho;Kim, Soo-Woong;Lee, Hae-Yeoun;Lee, Hyun-Ah;Kim, Byeong-Man
    • The KIPS Transactions:PartB
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    • v.16B no.1
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    • pp.35-46
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    • 2009
  • Lane extraction and lane departure warning algorithms using the image sensor attached in the vehicle are addressed. With the research about intelligent automobile, there have been many algorithms about lane recognition and lane departure warning system. However, since these algorithms require to detect 2 lanes, the high time complexity and the low recognition rate under various driving circumstances are critical problems. In this paper, we present a lane departure warning algorithm using single lane extraction and center point analysis that achieves the fast processing time and high detection rate. From the geometry between camera and objects, the region of interest (ROI) is determined and splitted into two parts. Hough transform detects the part of the lane. After the detected lane is restored to have a pre-determined size, lane departure is estimated by calculating the distance from the center point. On real driving environments, the presented algorithm is compared with previous algorithms. Experiment results support that the presented algorithm is fast and accurate.

Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.159-168
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    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

3-D Facial Animation on the PDA via Automatic Facial Expression Recognition (얼굴 표정의 자동 인식을 통한 PDA 상에서의 3차원 얼굴 애니메이션)

  • Lee Don-Soo;Choi Soo-Mi;Kim Hae-Hwang;Kim Yong-Guk
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.795-802
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    • 2005
  • In this paper, we present a facial expression recognition-synthesis system that recognizes 7 basic emotion information automatically and renders face with non-photorelistic style in PDA For the recognition of the facial expressions, first we need to detect the face area within the image acquired from the camera. Then, a normalization procedure is applied to it for geometrical and illumination corrections. To classify a facial expression, we have found that when Gabor wavelets is combined with enhanced Fisher model the best result comes out. In our case, the out put is the 7 emotional weighting. Such weighting information transmitted to the PDA via a mobile network, is used for non-photorealistic facial expression animation. To render a 3-D avatar which has unique facial character, we adopted the cartoon-like shading method. We found that facial expression animation using emotional curves is more effective in expressing the timing of an expression comparing to the linear interpolation method.

3D First Person Shooting Game by Using Eye Gaze Tracking (눈동자 시선 추적에 의한 3차원 1인칭 슈팅 게임)

  • Lee, Eui-Chul;Park, Kang-Ryoung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.465-472
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMB. The proposed method is composed of 3 parts. At first, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, when the user gaze on the monitor plane, the geometric relationship between the gazing position of monitor and the detected position of pupil center is determined. In the last part, the final gaze position on the HMD monitor is tracked and the 3D view in game is controlled by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his(or her) hand. Also, it can Increase the interest and the immersion by synchronizing the gaze direction of game player and the view direction of game character.

Evaluation of Remote Handling Performance with the Polarized Stereo Monitoring System (편광방식 스테레오 모니터링 시스템의 원격조작성 평가)

  • Lee, Yong-Bum;Lee, Nam-Ho;Park, Soon-Yong;Lee, Jong-Min;Jin, Sung-Il
    • Journal of Sensor Science and Technology
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    • v.5 no.5
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    • pp.55-62
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    • 1996
  • This paper describes development of Polarized Stereo Monitoring System (KAERI-PSM) and compares the remote handling performance of KAERI-PSM with that of other monitoring systems, electric shutter type stereo monitoring system and general TV monitoring system. Remote handling performance is evaluated by total time and error number on remote operating experiments. Four kinds of remote handling experiments are carried out through 1) directly 2) general TV 3) electric shutter type monitor, and 4) KAERI-PSM. In these experiments six employees are participated and PUMA robot with force-torque reflectional joystic is used. The result of experiments show that camera angle against object is significant factor in monitoring and stereo monitoring system give more performance benifits in terms of accuracy and speed of remote handling operation than general TV monitoring system. In comparision of the polarized and electric shutter type stereo monitoring system, both have similar accuracy and speed for remote handling operation, but the former is superior in image quality and stability of the performance.

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A Study on Free Indirect Discourse Emerged in the (영화 <여자, 정혜>에 연출된 자유간접화법의 의미 분석)

  • Kim, Jong-Wan
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.60-68
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    • 2017
  • Through this thesis, I wanted to understand the form of free indirect discourse of modern films. To this end, I first explored the notion of the polyphonie as a mixture of the speaker and the character' voice in order to establish a concept related to free indirect discourse. However, I could not overlook the differences in the form of novels and movies to apply the following theory to films. Based on the concept of narrative distance, I sought to explore the possibility of free indirect discourse from the dual position of the camera. Next, I introduced the concept of free indirect discourse in the film by introducing the concept of Time in G. Deleuze' CinemaII. In other words, the time from Deleuze is the past and the present cycle, and he sees the Time circulating like the Non-Euclidean space. I wanted to understand the form of free indirect discourse in films by analyzing the concept of Time as an analysis of the movie .

Performance Analysis of Sonar System Applicable to Underwater Construction Sites with High Turbidity (탁도가 높은 수중작업현장에 사용 가능한 소나시스템의 성능 분석)

  • Shin, Changjoo;Jang, In-Sung;Kim, Kihun;Choi, Hyun-Tack;Lee, Seung-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4507-4513
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    • 2013
  • The developing unmanned underwater equipment can be used for underwater construction site such as underwater leveling works. If a optical camera is applied to the unmanned underwater equipment, recognition in underwater can be gone to low due to high turbidity in working field. To overcome this problem, a sonar will be installed to the unmanned underwater equipment. In this study, the resolution of the sonar and the quality test of the sonar image under high turbidity environment were conducted. And the method to indicate the boundary of the underwater construction site was proposed. By these results, the basic performance of the sonar was evaluated.

Commercially Available High-Speed Cameras Connected with a Laryngoscope for Capturing the Laryngeal Images (상용화 된 고속카메라와 후두내시경을 이용한 성대촬영 방법의 소개)

  • Nam, Do-Hyun;Choi, Hong-Shik
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.21 no.2
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    • pp.133-138
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    • 2010
  • Background and Objectives : High-speed imaging can be useful in studies of linguistic and artistic singing styles, and laryngeal examination of patients with voice disorders, particularly in irregular vocal fold vibrations. In this study, we introduce new laryngeal imaging systems which are commercially available high speed cameras connected with a laryngoscope. Materials and Method : The laryngeal images were captured from three different types of cameras. First, the adapter was made to connect with laryngoscope and Casio EX-F1 to capture the images using $2{\times}150$ Watt Halogen light source (EndoSTROB) at speeds of 1,200 tps (frame per second)($336{\times}96$). Second, Phantom Miro ex4 was used to capture the digital laryngeal images using Xenon Nova light source 175 Watt (STORZ) at speeds of 1,920 fps ($512{\times}384$). Finally, laryngeal images were captured using MotionXtra N-4 with 250 Watt halogen lamp (Olympus CLH-250) light source at speeds of 2,000tps ($384{\times}400$) by connecting with laryngoscope. All images were transformed into the Kymograph using KIPS (Kay's image processing Software) of Kay Pentex Inc. Results: Casio EX-F1 was too small to adjust the focus and screen size was diminished once the images were captured despite of high resolution images. High quality of color images could be obtained with Phantom Miro ex4 whereas good black and white images from Motion Xtra N-4 Despite of some limitations of illumination problems, limited recording time capacity, and time consuming procedures in Phantom Miro ex4 and Motion Xtra N-4, those portable devices provided high resolution images. Conclusion : All those high speed cameras could capture the laryngeal images by connecting with laryngoscope. High resolution images were able to be captured at the fixed position under the good lightness. Accordingly, these techniques could be applicable to observe the vocal fold vibration properties in the clinical practice.

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Application of the Multi-Focusing Composite Image for the Cotton Fiber Luster Analysis and Cotton Fabric Luster Analysis (다중초점화상기법(多重焦點畵像技法)을 적용(適用)한 면섬유광택분석(綿纖維光澤分析) 및 면직물(綿織物)의 광택(光澤)에 관(關)한 연구(硏究))

  • Mun, Sun-Hye;Kim, Jong-Jun;Jeon, Dong-Won
    • Journal of Fashion Business
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    • v.7 no.5
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    • pp.108-118
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    • 2003
  • Surface properties, including the texture and the luster, of cotton fibers and yarns thereof play an important role in textile technology. The convolutions and the cross-sectional shape of the cotton fiber affect the fabric texture and the luster accordingly. Mercerization of the cotton fabric affects the luster, strength, and other properties of the fabric. In this study, the effect of mercerization was examined on the luster of the cotton fabric, together with the effect of polishing treatment. One of the traditional methods determining the fabric luster is the use of glossmeter or goniometric glossmeter. The use of glossmeter gives successful results in determining the gloss of rather flat and continuous surface such as plastic sheet, painted surface, or paper products. Since the textile fabrics have diverse surface structures and textures, these could be regarded as having three-dimensional surface. Such complexity imposes some difficulties for differentiating subtle surface luster properties of diverse textile fabrics. The advancement in the area of imaging technologies has enabled the micro-scale analysis of the surface textures and the fabric luster recently. Using a CCD camera, the surface luster images were taken at various incident illumination conditions. Microscale analysis, including the blob analysis, of the images could differentiate the subtle luster properties present in a group of cotton fabric samples comprising mercerized cotton fabric, non-mercerized cotton fabric, polished cotton fabric, and a 'standard' cotton fabric. The glossmeter measurement gave satisfactory but limited differentiation among the samples, whose luster differences are easily recognizable with visual observation, except for the mercerized cotton fabric sample and the non-mercerized cotton fabric. The microscale analysis of the fabric luster could, therefore, help understand the nature of diverse textile fabric luster.