• Title/Summary/Keyword: broadcasting education

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A Study on the Recognition of Information Accepter about Civil Defence Alert Broadcasting (민방위 경보 방송에 대한 정보 수용자 인식 연구)

  • Kwak, Chunsub;Kyung, Ilsoo;Lee, Hyunji
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.827-836
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    • 2015
  • The purpose of this study is to suggest improvement direction of the delivery system through researching the information accepter' recognition and use about warning delivery system. According to the survey, they listen to civil defence alert broadcasting on mass media more than personal media. The frequency of alert broadcasting is significantly very low and they listen to it below 5 times in a year. Also, nearly one in four people says its siren and contents are indistinct. Alert broadcasting's siren shows less memory retrieval and sorting capability than others and the result shows that they will act based on the broadcasting instead of reacting to prior knowledge in real situations. Finally, the result shows that improving public awareness through education and publicity more than social system buildup is important in civil defence alert system.

Recent Advances in Virtual and Augmented Reality for Broadcast Production: Focused on In-depth Interviews (차세대 방송 제작을 위한 가상 및 증강현실 기술의 적용 사례 및 동향 분석: 전문가 심층 인터뷰 중심으로)

  • Lee, Deokwoo;Kwon, Jounghuem
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.11-18
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    • 2018
  • In these days, technologies of virtual reality (VR) and of augmented reality (AR) have applied to diverse areas such as medicine, defense, education that are closely related to real-life practice. In contrast to the previous applications of game or sports, the technologies of VR and AR tends to expand the areas of applications according to development of the imaging or video techniques. This paper introduces VR and AR techniques and some examples of applications. In addition, this paper introduces how the differences between VR and AR technologies affect to the applications of broadcasting systems. In the last, this paper introduces the results of interviews about suitability and future feasibility of VR and AR techniques for broadcasting systems from korean broadcasting companies.

Context-Awareness for Location Based-Service for Ubiquitous Learning with underlying Principles of Ontology, Constructivism, Artificial Intelligence

  • Gelogo, Yvette;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.4 no.2
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    • pp.7-11
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    • 2012
  • In this paper, we defined constructivism and ontology theory and associate it in ubiquitous learning. The typical ubiquitous learning involving the Context Aware Intelligent system was presented. Also the Architecture for learning environment including the key idea and technical concept is being presented in this paper. Guided with these principles and with the advancement of information and communication technology the context-awareness based on Artificial intelligence for Location based Service for ubiquitous Learning was conceptualized.

USN metadata management agent using IoT-based EMRA

  • Lee, Jong-Sub
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.96-103
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    • 2022
  • In this paper, we define EMRA-based USN metadata to describe sensor device, sensor node, and sensor network information at the application level. And the proposed method for effectively storing and retrieving USN metadata based on EMRA uses agent technology. As the sensor metadata proposed in this paper is based on SensorML, interoperability can be maintained in the USN environment, and the metadata management system can be directly utilized for metadata management in USN middleware or applications.

A Study on Utilization Plans of TV Programs Related to Environmental Issues as an Environmental Education Material in (중등학교 환경교육에서의 환경관련 TV 프로그램 활용 방안에 관한 연구)

  • Lee, Mu-Choon;Kim, Kyung-Mi
    • Hwankyungkyoyuk
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    • v.19 no.3
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    • pp.165-182
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    • 2006
  • Demands for developing diverse teaching methods and materials which can lead to active participation of students in classes have been emerged for environmental education in secondary schools. In order for more effective environmental education, a variety of programs in the mass media including public broadcasting have been used. Advantages associated with the broadcasted TV programs include compensation of temporal and spatial limits embedded with the printing media, improvement of studying efficiency, and provision of diverse studying opportunities, leading to the promotion of the awareness of environmental issues. In this study, 256 environmental issues related TV programs being aired via major public broadcasting companies such as EBS, KBS, MBC and SBS between years of 2003 and 2004 were analyzed. During the present research, selection of the programs was made based on the weight of the environmental issues in independent programs being aired for at least 10 minutes. A survey as a primary means was carried out for the utilization of the audio-visual educational materials in order to provide a new method employing the TV programs which were related to the environmental issues during the instruction in secondary schools.

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Double Quadrature Spatial Modulation

  • Holoubi, Tasnim;Murtala, Sheriff;Muchena, Nishal;Mohaisen, Manar
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.27-33
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    • 2019
  • Quadrature spatial modulation (QSM) utilizes the in-phase and quadrature spatial dimensions to transmit the real and imaginary parts, respectively, of a single signal symbol. Improved QSM (IQSM) builds upon QSM to increase the spectral efficiency by transmitting the real and imaginary parts of two signal symbols using antenna combinations of size of two. In this paper, we propose a double QSM (DQSM) scheme that transmits the real and imaginary parts of two signal symbols independently through any of the transmit antennas. The two signal symbols are drawn from two different constellations of the same size with the first symbol drawn from any of the conventional modulation sets while the second is drawn from an optimally rotated version of the first constellation. The optimum rotation angle is obtained through extensive Monte Carlo simulations to minimize the bit error rate (BER) of the system. Simulation results show that for a given spectral efficiency, DQSM performsrelatively close to IQSM while requiring a smaller number of transmit antennas, and outperformsIQSM by up to 2 dB when the same number of antennas are used.

Rotated-symbol Generalized Spatial Modulation

  • Muchena, Nishal;Murtala, Sheriff;Holoubi, Tasnim;Mohaisen, Manar
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.34-40
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    • 2019
  • In spatial modulation (SM), both the signal symbol and spatial symbol, i.e., the index of the antenna from which signal symbol is transmitted, carry information. To increase the number of bits carried by spatial symbols, more transmit antennas are required. In the generalized SM (GSM), the same signal symbol is transmitted from a combination of antennas, resulting in a reduction in the number of antennas required to achieve a given spectral efficiency. In this paper, we propose a rotated-symbol GSM (RGSM), in which the signal symbol is rotated with an angle corresponding to the position of the antenna index within the combination. This increases the number of spatial symbols by a factor equivalent to the length of the antenna combinations of the GSM. Numerically, SM, GSM and RGSM require 128, 17 and 12 transmit antennas to convey seven bits through the spatial symbols. Simulation results show that RGSM performs relatively close to GSM, and in several system settings, their error performances coincide.

Development and Effectiveness of a Smartphone Application for Clinical Practice Orientation

  • Park, Jung-Ha;Lee, Yun-Bok;Seo, Youn-Sook;Choi, Jung-Hoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.107-115
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    • 2021
  • This paper presents a smartphone application for the clinical practice education conducted in hospitals, with an aim to evaluate its effectiveness. A nonequivalent control group posttest design was used, which included a total of 100 nursing of school students who conducted their clinical practice. They were divided into one control and one experimental group (50 students each). The control group was directly trained in the clinical practice orientation, and the experimental group was a group who self-learned the clinical practice orientation using a smartphone application. Research data were collected between March 5 and April 27, 2019. They were analyzed with descriptive statistics and independent t-test, using the SPSS Statistics Version 24. The smartphone application customized for the clinical practice education was implemented through the following four phases: analysis, design, development, and evaluation. The developed application was registered in Google Play (for Android apps) and Apple Store, and related information was provided, making it available for download. The study showed that the satisfaction with and self-confidence in learning differed significantly between the groups. However, technology acceptance and knowledge acquired through practice showed no statistically significant difference. The research results serve as basic data for applying smartphone applications as an educational method that can replace traditional modes of education, serving as a significant indicator of the education delivery method diversification.

An exploratory study on the factors of creative problem-solving ability (창의적 문제해결력의 요인에 관한 탐색적 연구)

  • Yoo, Sang-Mi;Kim, Hyoungbum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.193-200
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    • 2021
  • This study was conducted to explore factors for evaluating creative problem-solving ability and to identify measurement items. After reviewing the previous study, a questionnaire was conducted, and from that, 7 factors and 26 preliminary questions were obtained. Regarding the creative problem-solving ability, problem-discovery ability, idea generation ability, idea evaluation ability, and idea execution ability were confirmed in the problem-solving process. In addition, the factors of interaction ability between problem solving practitioners and creative efficacy of problem solving practitioners were explored. Finally, in the above results, metaphors and figurative cognitive thinking ability and evaluation items for creative problem-solving ability of HTE creative education model were presented. Through subsequent studies, we hope to serve as the groundwork of the evaluation model of HTE creative education.

Smart contract research for efficient learner problem recommendation in online education environment (온라인 교육 환경에서 효율적 학습자 문제추천을 위한 스마트 컨트랙트 연구)

  • Min, Youn-A
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.195-201
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    • 2022
  • For a efficient distance education environment, the need for correct problem recommendation guides considering the learner's exact learning pattern is increasing. In this paper, we study block chain based smart contract technology to suggest a method for presenting the optimal problem recommendation path for individual learners based on the data given by situational weights to the problem patterns of learners collected in the distance education environment. For the performance evaluation of this study, the learning satisfaction with the existing similar learning environment, the usefulness of the problem recommendation guide, and the learner data processing speed were analyzed. Through this study, it was confirmed that the learning satisfaction improved by more than 15% and the learning data processing speed was improved by more than 20% compared to the existing learning environment.