• Title/Summary/Keyword: brainwaves(EEG)

Search Result 19, Processing Time 0.021 seconds

Performance Evaluation of Transmitting Brainwave Signals for Driver's Safety in Urban Area Vehicular Ad-Hoc Network (운전자의 안전을 위한 도심지역 자동차 애드혹 통신망의 뇌파전송 성능평가)

  • Jo, Jun-Mo
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.6
    • /
    • pp.26-32
    • /
    • 2011
  • Recently, in the U-health area, there are research related on monitoring brainwaves in real-time for coping with emergent situations like the fatigue driving, cerebral infarction or the heart attack of not only the patients but also the normal elderly folks by transmitting of the EEG(Electroencephalograph). This system could be applied to hospitals or sanatoriums. In this paper, it is applied for the vehicular ad-hoc network to prevent the car accident in advance by monitoring the brainwaves of a driver in real-time. In order to do this, I used mobile ad-hoc nodes supported in the Opnet simulator for the efficient EEG brainwave transmission in the VANET environment. The vehicular ad-hoc networks transmitting the brainwaves to the nearest road-side unit are designed and simulated to draw an efficient and proper vehicular ad-hoc network environment.

EEG Asymmetry Changes by the Left and the Right SMR Brainwave of the Computer Learning Versus the Paper and Pencil Learning

  • Kwon, Hyung-Kyu;Cho, Jang-Sik
    • Journal of the Korean Data and Information Science Society
    • /
    • v.18 no.4
    • /
    • pp.1073-1079
    • /
    • 2007
  • The purpose of this study is to present the relationship between the computer learning and the paper and pencil learning through the math learning (simple computation and complex computation) and the cartoon learning and text learning. The canonical correlation and pairwise t-test of the SMR asymmetry brainwaves of the left and the right brain show the brainwaves with the respect to the manner in which they process information during the specified task by identifying the relative activity of the brainwaves of the left and the right brain. SMR brainwave which known as the scientific measure tool for the activity and the function of the neuronal cell were found to predict the level of the awakening to check the readiness of study preparation. Computer education as a medium of the individualized and the repetitive education shows the difference from the paper and the pencil test in the respect of the differences and the relationship of the SMR brainwave of the learning process.

  • PDF

Brainwave-based Mood Classification Using Regularized Common Spatial Pattern Filter

  • Shin, Saim;Jang, Sei-Jin;Lee, Donghyun;Park, Unsang;Kim, Ji-Hwan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.2
    • /
    • pp.807-824
    • /
    • 2016
  • In this paper, a method of mood classification based on user brainwaves is proposed for real-time application in commercial services. Unlike conventional mood analyzing systems, the proposed method focuses on classifying real-time user moods by analyzing the user's brainwaves. Applying brainwave-related research in commercial services requires two elements - robust performance and comfortable fit of. This paper proposes a filter based on Regularized Common Spatial Patterns (RCSP) and presents its use in the implementation of mood classification for a music service via a wireless consumer electroencephalography (EEG) device that has only 14 pins. Despite the use of fewer pins, the proposed system demonstrates approximately 10% point higher accuracy in mood classification, using the same dataset, compared to one of the best EEG-based mood-classification systems using a skullcap with 32 pins (EU FP7 PetaMedia project). This paper confirms the commercial viability of brainwave-based mood-classification technology. To analyze the improvements of the system, the changes of feature variations after applying RCSP filters and performance variations between users are also investigated. Furthermore, as a prototype service, this paper introduces a mood-based music list management system called MyMusicShuffler based on the proposed mood-classification method.

The Brainwave Analysis of Server System Based on Spring Framework (스프링 프레임워크 기반의 뇌파 분석 서버 시스템)

  • Choi, Sung-Ja;Kim, Gui-Jung;Kang, Byeong-Gwon
    • Journal of Digital Convergence
    • /
    • v.17 no.2
    • /
    • pp.155-161
    • /
    • 2019
  • Electroencephalography (EEG), a representative method of identifying temporal and spatial changes in brain activity, is a voluntary electrical activity measurable in the human scalp. Various interface technologies have been provided to control EEG activity, and it is possible to operate a machine such as a wheelchair or a robot through brainwaves. The characteristics of EEG data are collected in various types of channels in real time, and a server system for analyzing them is required to have an independent and lightweight system for the platform. In these days, the Spring platform is used as a large business server as an independent, lightweight server system. In this paper, we propose an EEG analysis system using the Spring server system. Using the proposed system, the reliability of EEG control can be enhanced, and analysis and control interface expansion can be provided in various aspects such as game and medical areas.

Research on EEG Parameters for Movement Prediction Based on Individual Difference of Athletic Ability and Lateral Asymmetry of Hemisphere (운동능력과 뇌편측성의 개인차에 따른 사지움직임예측을 위한 EEG 변수추출에 관한 연구)

  • Whang, Min-Cheol;Lim, Joa-Sang
    • Journal of the Ergonomics Society of Korea
    • /
    • v.21 no.3
    • /
    • pp.1-12
    • /
    • 2002
  • Recently, EEG gains much interests due to its applicability for people to communicate directly with computers without detouring motor output. This study was designed to address this issue if EEG can be successfully used to predict limb movement. It was found that ordinary people appeared to show significant difference in brainwaves between right hand (foot) and left hand (foot) movement. Lateral asymmetry was also found to interact significantly with EEG. Further research is urged with refined method to provide more useful insights into EEG-based BCI.

Emotional Responses toward 3D Space based on Virtual Reality - Focus on EEG Response to Single-Person Housing with Different Plan Configuration - (가상현실 기반 3차원 공간에 대한 감정적 반응 - 다른 평면 구성을 가진 1인 주거에 대한 뇌파 반응을 중심으로 -)

  • Myung, Jee-Yeon;Jun, Han-Jong
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.35 no.12
    • /
    • pp.55-64
    • /
    • 2019
  • The purpose of this study was to analyze the affection of plan configuration on human emotion using Virtual Reality. A total of four different plan configuration was selected according to the prior study and built using Virtual Reality. The EEG was measured and then calculated using FFT to measure human emotion in different plan configurations. The measurements were shown to lead there was a significant statistical difference in four types of brainwaves between the plan types(p<0.05). This indicates that there is a possibility of plan configuration may exacerbate psychological disorder among single-person household and suggests that it is possible to counteract those stress among single-person household by changing the plan configuration in the earlier designing stage.

Development of the Game for Increasing Intensive Power using EEG Signal (뇌파신호를 이용한 집중력 향상 게임 구현)

  • Lee, Chang-Jo
    • Journal of Korea Game Society
    • /
    • v.9 no.2
    • /
    • pp.23-28
    • /
    • 2009
  • There are a lot of games which have good benefits in the game genre such as serious game. In this paper we implement an serious game for increasing intensive power by calculating the index of the intensive power based on EEG signal. First we explain the definition of the EEG and the classification of the brainwaves and we depict the method for increasing the intensive power. Then we apply the index of the intensive power to the game production to train the intensive power. At last we make an experiment on the effect of an game which increases the intensive power and the analysis shows the increase of the intensive power.

  • PDF

Patterns Analysis of Prefrontal Brain Waves of Cancer Patients using Brain-Computer-Interface (뇌-컴퓨터-인터페이스를 이용한 암환자들의 전전두엽 뇌파 분석)

  • Han, Young-Soo;Chae, Myoung-Sin;Park, Pyung-Woon;Park, Chong-Ki
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.3
    • /
    • pp.169-178
    • /
    • 2008
  • Cancer patients have been suffered from the instability of mind/body and unbalanced homeostasis because of cancer progression and medical treatment such as chemotherapy, It is very important that appropriated actions can be promptly taken by monitoring cancer patients' mental conditions. For this reason, it is crucial to develop a monitoring method which is convenient and not harmful to their body. Brain-computer-interface(BCI) system is introduced for the purpose in this paper. Prefrontal brain waves of cancer patients and control groups have been measured by a portable neurofeedback(NF) system based on self-regulation of the human electroencephalogram(EEG). The NF system consists of the portable EEG amplifier and a headband with dry electrodes placed on Fp1 and Fp2 sites. Patterns of the prefrontal brain waves taken by computer are correlated to brain quotients by EEG-analysis program. Basic rhythm quotient, attention quotient, emotional quotient, anti-stress quotient and correlation quotient of control group have shown high significant level compared with the cancer patients group. On the other hand, the EEG patterns analysis is shown its possibility to be an important methodology of monitoring cancer patients' condition.

Measuring the Degree of Content Immersion in a Non-experimental Environment Using a Portable EEG Device

  • Keum, Nam-Ho;Lee, Taek;Lee, Jung-Been;In, Hoh Peter
    • Journal of Information Processing Systems
    • /
    • v.14 no.4
    • /
    • pp.1049-1061
    • /
    • 2018
  • As mobile devices such as smartphones and tablet PCs become more popular, users are becoming accustomed to consuming a massive amount of multimedia content every day without time or space limitations. From the industry, the need for user satisfaction investigation has consequently emerged. Conventional methods to investigate user satisfaction usually employ user feedback surveys or interviews, which are considered manual, subjective, and inefficient. Therefore, the authors focus on a more objective method of investigating users' brainwaves to measure how much they enjoy their content. Particularly for multimedia content, it is natural that users will be immersed in the played content if they are satisfied with it. In this paper, the authors propose a method of using a portable and dry electroencephalogram (EEG) sensor device to overcome the limitations of the existing conventional methods and to further advance existing EEG-based studies. The proposed method uses a portable EEG sensor device that has a small, dry (i.e., not wet or adhesive), and simple sensor using a single channel, because the authors assume mobile device environments where users consider the features of portability and usability to be important. This paper presents how to measure attention, gauge and compute a score of user's content immersion level after addressing some technical details related to adopting the portable EEG sensor device. Lastly, via an experiment, the authors verified a meaningful correlation between the computed scores and the actual user satisfaction scores.

The Brainwave Analyzer of Server System Applied Security Functions (보안기능을 강화한 뇌파 분석 서버시스템)

  • Choi, Sung-Ja;Kang, Byeong-Gwon;Kim, Gui-jung
    • Journal of Digital Convergence
    • /
    • v.16 no.12
    • /
    • pp.343-349
    • /
    • 2018
  • Electroencephalograph(EEG) information, which is an important data of brain science, reflects various levels of information from the molecular level to the behavior and cognitive stages, and the explosively amplified information is provided at each stage. Therefore, EEG information is an intrinsic privacy area of an individual, which is important information to be protected. In this paper, we apply spring security to web based system of spring MVC (Model, View, Control) framework to build independent and lightweight server system with powerful security system. Through the proposal of the platform type EEG analysis system which enhances the security function, the web service security of the EEG information is enhanced and the privacy of the EEG information can be protected.