• Title/Summary/Keyword: body pose

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Calculation of Power Frequency Electromagnetic Field Around the Kyeongbu High Speed Railways (경부고속철도 주변의 60 Hz 전자계 분포 예측에 관한 연구경부고속철도)

  • Kim, E.S.;Myung, S.H.;Lee, B.Y.;Han, I.S.;Park, J.K.
    • Proceedings of the KIEE Conference
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    • 1997.07e
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    • pp.1648-1650
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    • 1997
  • The effects of power frequency electric and magnetic fields have been a source of concern for many years. Electromagnetic fields can pose a theat to both signal system of electrified railways and human body around railways. It is believed that, though the electromagnetic fields do no serious harm to human health, they do induce biological effects. This paper estimates the electromagnetic fields near Kyeongbu high speed railways with numerical data. The charge simulation method and surface charge method are used to calculate the electric field of 2 dimensional power distribution lines and rails and magnetic field is calculated on the base of Biot-Sarart's law.

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Rapid Method for Seperation and Quantitation of p-Nitrophenol Derivative by HPLC (p-Nitrophenol 유도체의 HPLC에 의한 신속 분리 정량)

  • 이완구
    • Journal of Environmental Health Sciences
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    • v.9 no.1
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    • pp.89-93
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    • 1983
  • Various analytical methods for p-Nitrophenol derivatives have been reported as follows. 1) Thin-Layer Chromatography, 2) Gas Chromatography, 3) Cholinesterase Activity Determination, 4) Diazo Method, 5) Nitrophenol Method, 6) Indophenol Method. But these methods are mainly analyse total quantity of p-Nitrophenol and are not available for the seperation and pose some analytical problems associated with extensive clean up procedure. A rapid and simple method was developed for the seperation and quantitation for the p-Nitrophenol and it's derivatives by HPLC. Also an experiment was undertaken by the authors for the quantitation of the p-Nitrophenol in the blood of the intoxicated body. Levels of p-Nitrophenol ranging from approximately 0.10 to $1.69 \mu g/ml$ for Parathion and $3.44 \mu g/ml$ for EPN in each sample were measured with the average recovery of $95.5\pm0.52%$

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Upper-body Pose Analysis using Cylindrical Coordinate System (원통좌표시스템을 이용한 상반신 포즈 분석)

  • Park, Jae-Wan;Kim, Dae-Young;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.359-361
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    • 2012
  • 본 논문에서는 깊이영상에서 상반신 포즈 분석을 위하여 원통좌표시스템을 제안한다. 깊이영상에서 포즈 후보 영역을 설정하고, 포즈 후보 영역을 이용하여 카메라로부터 신체 중심점까지의 거리와 신체 특징에 따라 원통좌표계를 설정한다. 그리고 밝기값으로 표현되는 깊이 정보를 이용하여 특징벡터를 추출한다. 추출된 원통좌표계의 특징벡터는 원형의 특징공간에 표현되고 포즈 패턴으로 분류된다. 그리고 포즈 패턴들은 특징벡터들의 평균값을 이용하여 학습되고 미리 정의된 포즈 패턴들과 유클리디언 거리로 비교하여 포즈로 분류된다. 본 논문은 상반신 포즈 후보 영역에 동적인 원통 모델을 적용하여 간단한 연산을 통해 머리와 몸통, 팔을 구분할 수 있도록 효과적인 포즈 정보 추출에 목적을 두고 있다.

Infrared camera calibration-based passive marker pose estimation method (적외선 카메라 칼리브레이션 기반 패시브 마커 자세 추정 방법)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.203-204
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    • 2022
  • 본 논문에서는 다수의 적외선 카메라의 2D 패시브마커 영상을 이용한 3차원 리지드 바디(Rigid Body) 자세추정 방법을 제안한다. 1차로 개별 카메라의 내부 변수를 구하기 위해 체스보드를 이용한 칼리브레이션 과정을 수행하고, 2차 보정 과정에서 3개의 적외선 마커가 있는 삼각형 구조물을 모든 카메라가 관찰 가능하도록 움직인 후 프레임별 누적된 데이터를 계산하여 카메라 간의 상대적인 위치정보의 보정 및 업데이트를 진행한다. 이 후 각 카메라의 좌표계를 3D월드 좌표계로 변환하는 과정을 통해 3개 마커의 3차원 좌표를 복원하여 각 마커간 거리를 계산하여 실제 거리와의 차이를 비교한 결과 1mm 내외의 오차를 측정하였다.

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3D Pose Recognition using Body Silhouette Image (실루엣 영상을 이용한 삼차원 인체 포즈인식)

  • Oh, Chi-Min;Kim, Min-Uk;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.11-12
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    • 2008
  • 본 논문은 이차원 영상에 투영된 삼차원 인체의 포즈를 인식하기 위하여 이차원 영상에 투영된 인체의 실루엣 정보를 이용하였다. 인체는 삼차원 공간에서 움직이므로 이차원 영상으로 모든 정보를 알아내기에는 부족한 면이 있다. 따라서 본 논문에서는 인체 포즈의 주시 방향을 결정한 후 인체의 실루엣 영상 Convex-hull 특징점 정보를 이용하여 인체의 삼차원 포즈를 인식하였다. 인체의 포즈는 PCA로 차원을 축소하였으며 Diffusion Distance로 데이터베이스의 포즈모델 중 가장 가까운 모델을 선택하였다.

A New Calibration of 3D Point Cloud using 3D Skeleton (3D 스켈레톤을 이용한 3D 포인트 클라우드의 캘리브레이션)

  • Park, Byung-Seo;Kang, Ji-Won;Lee, Sol;Park, Jung-Tak;Choi, Jang-Hwan;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.247-257
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    • 2021
  • This paper proposes a new technique for calibrating a multi-view RGB-D camera using a 3D (dimensional) skeleton. In order to calibrate a multi-view camera, consistent feature points are required. In addition, it is necessary to acquire accurate feature points in order to obtain a high-accuracy calibration result. We use the human skeleton as a feature point to calibrate a multi-view camera. The human skeleton can be easily obtained using state-of-the-art pose estimation algorithms. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D skeleton obtained through the posture estimation algorithm as a feature point. Since the human body information captured by the multi-view camera may be incomplete, the skeleton predicted based on the image information acquired through it may be incomplete. After efficiently integrating a large number of incomplete skeletons into one skeleton, multi-view cameras can be calibrated by using the integrated skeleton to obtain a camera transformation matrix. In order to increase the accuracy of the calibration, multiple skeletons are used for optimization through temporal iterations. We demonstrate through experiments that a multi-view camera can be calibrated using a large number of incomplete skeletons.

The Effect of Whole Body Vibration Exercise on Ankle Joint Spasticity Patients with Chronic Stroke

  • Jo, Yeo-Reum;Jeong, Mo-Beom;Lee, Dong-Woo
    • The Journal of Korean Physical Therapy
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    • v.30 no.4
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    • pp.135-140
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    • 2018
  • Purpose: This study aimed to determine the appropriate stimulus strength that could result in a positive effect on the ankle joint spasticity when patients with chronic stroke performed whole body vibration (WBV) exercise. Methods: Among 72 patients who were diagnosed with stroke at least 6 months ago, those able to perform a half squat pose with ambulation issues due to ankle joint spasticity (modified Ashworth scale, $MAS{\geq}2$) were included for analysis. Individuals participated in four different frequencies of vertical WBV exercise; 0 Hz, 10 Hz, 20 Hz, and 30 Hz. Vibration amplitude was 3-4 mm and 5 minutes WBV exercise was performed at each frequency, followed by a measurement after 2-minute rest. We assigned 18 individuals to each frequency and asked them to participate in the WBV exercise once every 3 weeks. The level of spasticity was evaluated by visual analogue scale (VAS) for self-assessment. The myoton PRO was utilized to objectively evaluate the level of spasticity and check the muscle tone and stiffness. Results: Participants showed 0 Hz VAS was a significant difference between 20 Hz application conditions (p<0.05). Muscle tone was significantly different at 0 Hz between 20 Hz, and 30 Hz (p<0.05), significantly difference at 10 Hz between 30 Hz (p<0.05). Muscle stiffness significantly difference at 0 Hz between 20 Hz, and 30 Hz (p<0.05), significantly difference at 10 Hz between 20 Hz, and 30 Hz (p<0.05). Conclusion: Findings of this study show that the frequency of more than 20 Hz was effective in improving the ambulatory ability in patients with chronic stroke. Currently, the effective WBV protocol is limited. Hence, this study was designed to suggest an effective WBV protocol to improve neuromodulation ability for chronic stroke patients.

Automatic Person Identification using Multiple Cues

  • Swangpol, Danuwat;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1202-1205
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    • 2005
  • This paper describes a method for vision-based person identification that can detect, track, and recognize person from video using multiple cues: height and dressing colors. The method does not require constrained target's pose or fully frontal face image to identify the person. First, the system, which is connected to a pan-tilt-zoom camera, detects target using motion detection and human cardboard model. The system keeps tracking the moving target while it is trying to identify whether it is a human and identify who it is among the registered persons in the database. To segment the moving target from the background scene, we employ a version of background subtraction technique and some spatial filtering. Once the target is segmented, we then align the target with the generic human cardboard model to verify whether the detected target is a human. If the target is identified as a human, the card board model is also used to segment the body parts to obtain some salient features such as head, torso, and legs. The whole body silhouette is also analyzed to obtain the target's shape information such as height and slimness. We then use these multiple cues (at present, we uses shirt color, trousers color, and body height) to recognize the target using a supervised self-organization process. We preliminary tested the system on a set of 5 subjects with multiple clothes. The recognition rate is 100% if the person is wearing the clothes that were learned before. In case a person wears new dresses the system fail to identify. This means height is not enough to classify persons. We plan to extend the work by adding more cues such as skin color, and face recognition by utilizing the zoom capability of the camera to obtain high resolution view of face; then, evaluate the system with more subjects.

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FBX Format Animation Generation System Combined with Joint Estimation Network using RGB Images (RGB 이미지를 이용한 관절 추정 네트워크와 결합된 FBX 형식 애니메이션 생성 시스템)

  • Lee, Yujin;Kim, Sangjoon;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.519-532
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    • 2021
  • Recently, in various fields such as games, movies, and animation, content that uses motion capture to build body models and create characters to express in 3D space is increasing. Studies are underway to generate animations using RGB-D cameras to compensate for problems such as the cost of cinematography in how to place joints by attaching markers, but the problem of pose estimation accuracy or equipment cost still exists. Therefore, in this paper, we propose a system that inputs RGB images into a joint estimation network and converts the results into 3D data to create FBX format animations in order to reduce the equipment cost required for animation creation and increase joint estimation accuracy. First, the two-dimensional joint is estimated for the RGB image, and the three-dimensional coordinates of the joint are estimated using this value. The result is converted to a quaternion, rotated, and an animation in FBX format is created. To measure the accuracy of the proposed method, the system operation was verified by comparing the error between the animation generated based on the 3D position of the marker by attaching a marker to the body and the animation generated by the proposed system.

User Detection and Main Body Parts Estimation using Inaccurate Depth Information and 2D Motion Information (정밀하지 않은 깊이정보와 2D움직임 정보를 이용한 사용자 검출과 주요 신체부위 추정)

  • Lee, Jae-Won;Hong, Sung-Hoon
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.611-624
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    • 2012
  • 'Gesture' is the most intuitive means of communication except the voice. Therefore, there are many researches for method that controls computer using gesture input to replace the keyboard or mouse. In these researches, the method of user detection and main body parts estimation is one of the very important process. in this paper, we propose user objects detection and main body parts estimation method on inaccurate depth information for pose estimation. we present user detection method using 2D and 3D depth information, so this method robust to changes in lighting and noise and 2D signal processing 1D signals, so mainly suitable for real-time and using the previous object information, so more accurate and robust. Also, we present main body parts estimation method using 2D contour information, 3D depth information, and tracking. The result of an experiment, proposed user detection method is more robust than only using 2D information method and exactly detect object on inaccurate depth information. Also, proposed main body parts estimation method overcome the disadvantage that can't detect main body parts in occlusion area only using 2D contour information and sensitive to changes in illumination or environment using color information.