• Title/Summary/Keyword: bluetooth communication

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Mobile Contents Transformation System Research for Personalization Service (개인화 서비스를 위한 모바일 콘텐츠 변환 시스템 연구)

  • Bae, Jong-Hwan;Cho, Young-Hee;Lee, Jung-Jae;Kim, Nam-Jin
    • Journal of Intelligence and Information Systems
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    • v.17 no.2
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    • pp.119-128
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    • 2011
  • The Sensor technology and portable device capability able to collect recent user information and the information about the surrounding environment haven been highly developed. A user can be made use of various contents and the option is also extending with this technology development. In particular, the initial portable device had simply a call function, but now that has evolved into 'the 4th screen' which including movie, television, PC ability. also, in the past, a portable device to provided only the services of a SMS, in recent years, it provided to interactive video service, and it include technology which providing various contents. Also, it is rising as media which leading the consumption of contents, because it can be used anytime, anywhere. However, the contents available for the nature of user's handheld devices are limited. because it is very difficult for making the contents separately according to various device specification. To find a solution to this problem, the study on one contents from several device has been progressing. The contents conversion technology making use of the profile of device out of this study comes to the force and profile study has been progressing for this. Furthermore, Demand for a user is also increased and the study on the technology collecting, analyzing demands has been making active progress. And what is more, Grasping user's demands by making use of this technology and the study on the technology analyzing, providing contents has been making active progress as well. First of all, there is a method making good use of ZigBee, Bluetooth technology about the sensor for gathering user's information. ZigBee uses low-power digital radio for wireless headphone, wireless communication network, and being utilized for smart energy, automatic home system, wireless communication application and wireless sensor application. Bluetooth, as industry standards of PAN(Personal Area Networks), is being made of use of low power wireless device for the technology supporting data transmission such as drawing file, video file among Bluetooth device. With analyzing the collected information making use of this technology, it utilizes personalized service based on network knowledge developed by ETRI to service contents tailor-made for a user. Now that personalized service builds up network knowledge about user's various environments, the technology provides context friendly service constructed dynamically on the basis of this. The contents to service dynamically like this offer the contents that it converses with utilizing device profile to working well. Therefore, this paper suggests the system as follow. It collects the information, for example of user's sensitivity, context and location by using sensor technology, and generates the profile as a means of collected information as sensor. It collects the user's propensity to the information by user's input and event and generates profile in the same way besides the gathered information by sensor. Device transmits a generated profile and the profile about a device specification to proxy server. And proxy server transmits a profile to each profile management server. It analyzes profile in proxy server so that it selects the contents user demand and requests in contents server. Contents server receives a profile of user portable device from device profile server and converses the contents by using this. Original source code of contents convert into XML code using the device profile and XML code convert into source code available in user portable device. Thus, contents conversion process is terminated and user friendly system is completed as the user transmits optimal contents for user portable device.

Wireless Controller with Replay Function for the Animatronics Control (애니매트로닉스 모형제어를 위한 반복재생형 무선송수신 제어기)

  • Park, Byoung-Seob;Shin, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.45-53
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    • 2008
  • The animatronics technique could be very important fact of technique not only to achieve full completion of visible image but also to offer lots of chances to express images by merging CG, special effects and special devices. In this thesis, we design and implement the Zigbee-based wireless transceiver and communication program to control animal animatronics such as a dog and bear. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented control systems and program have the normal and replay function for control of animal models. This functions and operability are tested by a designed animatronics prototype under the wireless environment.

Compact Folded Monopole Antenna Excited by a Conductor-Backed Coplanar Waveguide with Vias

  • Kim, Jin Hyuk;Hwang, Keum Cheol
    • ETRI Journal
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    • v.35 no.3
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    • pp.534-537
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    • 2013
  • A compact monopole antenna excited by a conductor-backed coplanar waveguide (CBCPW) is developed for wireless USB dongle applications. The proposed antenna has a compact dimension of $14mm{\times}47.4mm{\times}3.5mm$, which is suitable for a USB dongle housing. A slotted elliptical patch and a CBCPW with vertical vias are employed to achieve a further size reduction and an improved impedance bandwidth. The measurement result demonstrates that the fabricated antenna resonates from 2.25 GHz to 10.9 GHz, which covers all of the important wireless communication bands, including WiBro (2.3 GHz to 2.4 GHz), Bluetooth (2.4 GHz to 2.484 GHz), WiMAX (2.5 GHz to 2.7 GHz and 3.4 GHz to 3.6 GHz), satellite DMB (2.605 GHz to 2.655 GHz), 802.11b/g/a WLAN (2.4 GHz to 2.485 GHz and 5.15 GHz to 5.825 GHz), and ultra-wideband (3.1 GHz to 10.6 GHz) services. The radiation characteristics of the proposed antenna when attached to a laptop are tested to investigate the influence of the keypad and the LCD panel of the laptop.

Robot Control based on Steady-State Visual Evoked Potential using Arduino and Emotiv Epoc (아두이노와 Emotiv Epoc을 이용한 정상상태시각유발전위 (SSVEP) 기반의 로봇 제어)

  • Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.254-259
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    • 2015
  • In this paper, The wireless robot control system was proposed using Brain-computer interface(BCI) systems based on the steady-state visual evoked potential(SSVEP). Cross Power Spectral Density(CPSD) was used for analysis of electroencephalogram(EEG) and extraction of feature data. And Linear Discriminant Analysis(LDA) and Support Vector Machine(SVM) was used for patterns classification. We obtained the average classification rates of about 70% of each subject. Robot control was implemented using the results of classification of EEG and commanded using bluetooth communication for robot moving.

Implementation of Stereophonic Sound System Using Multiple Smartphones (여러 대의 스마트폰을 이용한 입체 음향 시스템 구현)

  • Kim, Ki-Jun;Myeong, Chang-Ho;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.810-818
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    • 2014
  • In this paper, we propose a stereophonic sound system using multiple smartphones. In the conventional sound systems using smartphones, all devices play the same signal so that it is difficult to provide true stereophonic effect. In order to solve this problem, we propose a novel sound system which can generate a virtual sound source at any location in such a way that smartphones at different locations play different signals with amplitude panning. By using the proposed system, we can generate more realistic stereophonic effect than the conventional system, and can control the sound effect by user's command. We developed the proposed system using commercial smartphones and verified that the developed sound system effectively provides the desired stereophonic effect.

Vibrotactile Glove Mouse (진동촉각 글러브 마우스)

  • Park, Jun-Hyung;Jeong, Ju-Seok;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.741-744
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    • 2009
  • In this paper, We introduce the glove mouse using a Gyroscope, acceleration sensor, Pin-type Viboratctile Display Device and USB HID. The device recognize a user's wrist by Gyroscope and acceleration sensor in the glove and transmit the data to USB dongle which is recognized the manufactured mouse by Blutooth. Also, using a special application, We transmit the tactile information to user through the Pin-type Vibrotactile Display. We implement wearable system in the glove except USB device. If user want to use general spatial mouse, we recognize mouse USB dongle only without another application. If user want to feel the tactile sensationn, we can use by connecting PC serial communication port to USB dongle.

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Development of a Context Middleware supporting Context-Awareness in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서 상황인식을 지원하는 컨텍스트 미들웨어 개발)

  • Shim, Choon-Bo;Shin, Yong-Won
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.53-63
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    • 2005
  • Adaptive services need to become as mobile as their users and be extended to take advantage of the constantly changing context in which they are accessed. Context-awareness is a technology to facilitate information acquisition and execution by supporting interoperability between users and devices based on users' context. The objective of this study is to develop a middleware fer dealing with context-awareness in ubiquitous computing. To achieve it, our middleware plays an important role in recognizing a moving node with mobility by using a bluetooth wireless communication technology as well as in executing an appropriate execution module according to the context acquired from a context server. In addition, for verifying the usefulness of the Proposed middleware, we develop an application system which Provides a music playing service based on context information by using our context middleware.

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Hybrid Inertial and Vision-Based Tracking for VR applications (가상 현실 어플리케이션을 위한 관성과 시각기반 하이브리드 트래킹)

  • Gu, Jae-Pil;An, Sang-Cheol;Kim, Hyeong-Gon;Kim, Ik-Jae;Gu, Yeol-Hoe
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.103-106
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    • 2003
  • In this paper, we present a hybrid inertial and vision-based tracking system for VR applications. One of the most important aspects of VR (Virtual Reality) is providing a correspondence between the physical and virtual world. As a result, accurate and real-time tracking of an object's position and orientation is a prerequisite for many applications in the Virtual Environments. Pure vision-based tracking has low jitter and high accuracy but cannot guarantee real-time pose recovery under all circumstances. Pure inertial tracking has high update rates and full 6DOF recovery but lacks long-term stability due to sensor noise. In order to overcome the individual drawbacks and to build better tracking system, we introduce the fusion of vision-based and inertial tracking. Sensor fusion makes the proposal tracking system robust, fast, accurate, and low jitter and noise. Hybrid tracking is implemented with Kalman Filter that operates in a predictor-corrector manner. Combining bluetooth serial communication module gives the system a full mobility and makes the system affordable, lightweight energy-efficient. and practical. Full 6DOF recovery and the full mobility of proposal system enable the user to interact with mobile device like PDA and provide the user with natural interface.

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High speed matched filter synchronization circuit applied in frequency hopping FSK Transceiver (주파수도약 대역 확산 FSK 수신기의 고속 정합여파기 동기회로)

  • Kim, Seong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1543-1548
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    • 2009
  • In this paper, a high speed code synchronization circuit is proposed. for fast code synchronization, matched filler method is used for initial code acquisition with two channel correlators. Particular frequency patterns of the limited number having the information about PN code start time are composed and transmitted repeatedly to increase the probability of accurate initial synchronization. And digital frequency synthesizer is proposed. And it's performance is analyzed theoretically. The analysis show that fast frequency hopping is possible in frequency hopping system that use digital frequency synthesizer.

Development of globe-type radio mouse using gyro sensor (자이로센서를 이용한 장갑형 무선마우스 개발)

  • Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1721-1728
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    • 2009
  • Future computer interface was interchanged with person's hands or eyes from traditional mouse. In this research, I developed glove type radio mouse using gyro sensor that is replaced mouse cursor movement with persons's hand movement. Introducing a mobile sensor network technology based on bluetooth, radio mouse connected to computer system wirelessly for overcoming wire mouse's activity restrictions. Also, using USB port interface made be easy to install and to use. Developed glove type radio mouse was confirmed in the possibility of using as well as an input pointing device for presentations or games that needed many kinds of user interaction.