• 제목/요약/키워드: between two environments

검색결과 916건 처리시간 0.023초

Attenuation Effects of Plasma on Ka-Band Wave Propagation in Various Gas and Pressure Environments

  • Lee, Joo Hwan;Kim, Joonsuk;Kim, Yuna;Kim, Sangin;Kim, Doo-Soo;Lee, Yongshik;Yook, Jong-Gwan
    • Journal of electromagnetic engineering and science
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    • 제18권1호
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    • pp.63-69
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    • 2018
  • This work demonstrates attenuation effects of plasma on waves propagating in the 26.5-40 GHz range. The effect is investigated via experiments measuring the transmission between two Ka-band horn antennas set 30 cm apart. A dielectric-barrier-discharge (DBD) plasma generator with a size of $200mm{\times}100mm{\times}70mm$ and consisting of 20 layers of electrodes is placed between the two antennas. The DBD generator is placed in a $400mm{\times}300mm{\times}400mm$ acrylic chamber so that the experiments can be performed for plasma generated under various conditions of gas and pressure, for instance, in air, Ar, and He environments at 0.001, 0.05, and 1 atm of pressure. Attenuation is calculated by the difference in the transmission level, with and without plasma, which is generated with a bias voltage of 20 kV in the 0.1-1.4 kHz range. Results show that the attenuation varies from 0.05 dB/m to 9.0 dB/m depending on the environment. Noble gas environments show higher levels of attenuation than air, and He is lossier than Ar. In all gas environments, attenuation increases as pressure increases. Finally, electromagnetic models of plasmas generated in various conditions are provided.

네트워크와 STEP 표준을 이용한 설계 정보 공유 시스템의 개발 (Development of a Design Information Sharing System Using Network and STEP)

  • 조성욱;최영;권기억;박명진;양상욱
    • 한국정밀공학회지
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    • 제15권9호
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    • pp.82-92
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    • 1998
  • An international standard for the product model data, STEP, and a standard for the distributed object technology, CORBA, will play a very important role in the future manufacturing environment. These two technologies provide background for the sharing of product data and the integration of applications on the network. This paper describes a prototype CAD/CAE environment that is integrated on the network by STEP and CORBA. Several application servers and client software were developed to verify the proposed concept. The present CAD/CAE environments are composed of several individual software components which are not tightly integrated. They also do not utilize the rapidly expanding network and object technologies for the collaboration in the product design process. In the design process in a large organization, sharing of application resources, design data and analysis data through the network will greatly enhance the productivity. The integration between applications can be supported by two key technologies, CORBA(Common Object Request Broker Architecture) and STEP(Standard for the Exchange of Product Model Bata). The CORBA provides interoperability between applications on different machines in heterogeneous distributed environments and seamlessly interconnects distributed object systems. Moreover, if all the data in the CAD/CAE environment are based on the STEP, then we can exclude all the data conversion problems between the application systems.

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몰입형 환경에서의 사용자 디자인 과정에 관한 연구 (Users' Design Process in Immersive Environments)

  • 조명은;김미정
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

과학 포트폴리오 체제의 적용이 초등학생의 사회심리학적 교실 환경에 미치는 효과 (The Effects of a Portfolio System on Elementary School Students' Socio-psychological Classroom Environment)

  • 조선형;김찬종;김범기;김철영;김혜정
    • 한국과학교육학회지
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    • 제21권3호
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    • pp.529-536
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    • 2001
  • The purpose of the research is to investigate the effects of a portfolio system on students' socio-psychological classroom environments in elementary science class. Two schools were selected from a metropolitan area, a city, and one school from a rural area in central Korea. Two fifth-grade classes were sampled from each school selected, and one class is assigned to experimental group and the other to control group, respectively. The total number of participants of the study is 399. Portfolio system was administered to experimental group, and conventional teaching to control group for two and half month. WIHIC, an inventory to measure socio-psychological classroom environment, was administered as a pre- and post-test. Experimental group gained statistically higher scores on WIHIC after administering portfolio system. They showed more positive perceptions on sub-areas of WIHIC such as teacher support, task orientation, and equity. There is interaction between region and group: the effects of the portfolio system is highest in rural area, lowest in metropolitan area, and the city in between. Portfolio system have positive effects on students' socio-psychological classroom environments. Enhanced socio-psychological classroom environments is expected to contribute to positive self-concept, higher science achievements, and self-directed learning.

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Intraspecific genetic variation in Corynandra chelidonii (Angiosperms: Cleomaceae) as revealed by SCoT, ISSR and RAPD analyses

  • Sirangi, Subash;Jogam, Phanikanth;Nemali, Gandhi;Ajmeera, Ragan;Abbagani, Sadanandam;Raju, Vatsavaya S.
    • Journal of Plant Biotechnology
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    • 제47권4호
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    • pp.289-297
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    • 2020
  • The genetic diversity of two subpopulations of Corynandra chelidonii, one of terrestrial and the other of aquatic environments, was measured with molecular markers, such as start codon targeted (SCoT), inter simple sequence repeats (ISSR), and random amplification of polymorphic DNA (RAPD). The traditional morphological traits such as habitat, habit, leaf morphology, the colour of the sepals and petals, number of stamens, and seed morphology formed the base for their realization as two varieties, C. chelidonii var. pallae and C. chelidonii var. chelidonii. The polymorphism between the two variants was 100% with the primers SCoT-2 and OPA-1 and 4, while maximum polymorphism was detected with ISSR-2, SCoT-3, and OPA-3. The study used, for the first time, more than one molecular marker to assess the genetic variation underscoring the morphological variation in Corynandra chelidonii (L.f.) Cochrane & Iltis. The study justifies the recognition of the two subpopulations of Corynandra chelidonii from aquatic and terrestrial environments as two distinct varieties, C. chelidonii var. pallae (Reddy & Raju) V.S.Raju and C. chelidonii var. chelidonii, respectively, based on the traditional taxonomic evidence.

가상환경에서 VDU와 HMD에 대한 생리학적 영향에 관한 연구 (Physiological Effects of the VDU & HMD in Virtual Environments)

  • 이창민;박시현
    • 산업공학
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    • 제16권2호
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    • pp.149-155
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    • 2003
  • The focus of this study is to investigate how personal display systems - a VDU (Visual Display Unit) and an HMD (Head Mounted Display) physiologically affect the body in virtual environments, and to evaluate differential effects of using the VDU and the HMD on physiological responses to mental stressful tasks (virtual reality flight simulation). As physiological variables, autonomic measures (heart rate, blood pressure), immune cells (leukocyte, neutrophil, lymphocyte), and hormones (catecholamine) were measured before and after experiments. Physiological data were measured in order to compare a level of mental stress on the VDU and the HMD. Increments in blood pressure (systolic (p<0.05), diastolic (p<0.1)), norepinephrin (catecholamine) (p<0.005), and neutrophils (p<0.2) of the group using the HMD showed a significant difference with the group using the VDU. Although, the heart rate was not statistically significant between two environments, differences of them quietly increased on the HMD more than on the VDU.

SPLICE 방법에 기반한 잡음 환경에서의 음성 인식 성능 향상 (Performance Improvement ofSpeech Recognition Based on SPLICEin Noisy Environments)

  • 김종현;송화진;이종석;김형순
    • 대한음성학회지:말소리
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    • 제53호
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    • pp.103-118
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    • 2005
  • The performance of speech recognition system is degraded by mismatch between training and test environments. Recently, Stereo-based Piecewise LInear Compensation for Environments (SPLICE) was introduced to overcome environmental mismatch using stereo data. In this paper, we propose several methods to improve the conventional SPLICE and evaluate them in the Aurora2 task. We generalize SPLICE to compensate for covariance matrix as well as mean vector in the feature space, and thereby yielding the error rate reduction of 48.93%. We also employ the weighted sum of correction vectors using posterior probabilities of all Gaussians, and the error rate reduction of 48.62% is achieved. With the combination of the above two methods, the error rate is reduced by 49.61% from the Aurora2 baseline system.

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강인한 음성인식을 위한 SPLICE 기반 잡음 보상의 성능향상 (Performance Improvement of SPLICE-based Noise Compensation for Robust Speech Recognition)

  • 김형순;김두희
    • 음성과학
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    • 제10권3호
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    • pp.263-277
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    • 2003
  • One of major problems in speech recognition is performance degradation due to the mismatch between the training and test environments. Recently, Stereo-based Piecewise LInear Compensation for Environments (SPLICE), which is frame-based bias removal algorithm for cepstral enhancement using stereo training data and noisy speech model as a mixture of Gaussians, was proposed and showed good performance in noisy environments. In this paper, we propose several methods to improve the conventional SPLICE. First we apply Cepstral Mean Subtraction (CMS) as a preprocessor to SPLICE, instead of applying it as a postprocessor. Secondly, to compensate residual distortion after SPLICE processing, two-stage SPLICE is proposed. Thirdly we employ phonetic information for training SPLICE model. According to experiments on the Aurora 2 database, proposed method outperformed the conventional SPLICE and we achieved a 50% decrease in word error rate over the Aurora baseline system.

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장애물 격자지도 기반 가상차선 추정 기법 (A Method for Virtual Lane Estimation based on an Occupancy Grid Map)

  • 안성용
    • 제어로봇시스템학회논문지
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    • 제21권8호
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    • pp.773-780
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    • 2015
  • Navigation in outdoor environments is a fundamental and challenging problem for unmanned ground vehicles. Detecting lane markings or boundaries on the road may be one of the solutions to make navigation easy. However, because of various environments and road conditions, a robust lane detection is difficult. In this paper, we propose a new approach for estimating virtual lanes on a traversable region. Estimating the virtual lanes consist of two steps: (i) we detect virtual road region through road model selection based on traversability at current frame and similarity between the interframe and (ii) we estimate virtual lane using the number of lane on the road and results of previous frame. To improve the detection performance and reduce the searching region of interests, we use a probability map representing the traversability of the outdoor terrain. In addition, by considering both current and previous frame simultaneously, the proposed method estimate more stable virtual lanes. We evaluate the performance of the proposed approach using real data in outdoor environments.

이기종 분산처리환경상에서 연결관리 객체의 정보공유 (A Sharing Scheme for Connection Mamagement Objects in Different Distributed Processing Environments)

  • 신영석;오현주
    • 한국통신학회논문지
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    • 제22권4호
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    • pp.793-803
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    • 1997
  • Open networking architecture is required to support new multimedia services as integrated functions of network management and service architecture. In this paper, we propose the methodology of building block modeling using object grouping concepts and the sharing scheme of different distributed processing environments based on open networking architecture. The building block has the functions of object management, security object instance registry and object mapping in object group. It is necessary for the connection management information to be shared on the interworking between two domains. We implemented and validated connection management functions using computational object modeling and building block modeling in different distributed processing environments.

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