• Title/Summary/Keyword: autonomous agent

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Simultaneous Localization and Mobile Robot Navigation using a Sensor Network

  • Jin Tae-Seok;Bashimoto Hideki
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.2
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    • pp.161-166
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    • 2006
  • Localization of mobile agent within a sensing network is a fundamental requirement for many applications, using networked navigating systems such as the sonar-sensing system or the visual-sensing system. To fully utilize the strengths of both the sonar and visual sensing systems, This paper describes a networked sensor-based navigation method in an indoor environment for an autonomous mobile robot which can navigate and avoid obstacle. In this method, the self-localization of the robot is done with a model-based vision system using networked sensors, and nonstop navigation is realized by a Kalman filter-based STSF(Space and Time Sensor Fusion) method. Stationary obstacles and moving obstacles are avoided with networked sensor data such as CCD camera and sonar ring. We will report on experiments in a hallway using the Pioneer-DX robot. In addition to that, the localization has inevitable uncertainties in the features and in the robot position estimation. Kalman filter scheme is used for the estimation of the mobile robot localization. And Extensive experiments with a robot and a sensor network confirm the validity of the approach.

Autonomous Agents Navigating in Virtual Road Network

  • Cho, Eun-Sang;Choi, Kwang-Jin;Ko, Hyeongseok
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.81-85
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    • 1997
  • In a virtual environment, agents must demonstrate some degree of realism and interactivity. This paper discusses the algorithm that enables agents to navigate a virtual road network realistically and interactively. The road description files written in this language provide the information of road environments to the navigating agents and the scene visualizer. We call this navigating agent in the road an ambient car. The ambient cars must follow the traffic rules as human does. To do this, the ambient car should continuously check its circumstances, such as, the traffic lights, lanes, road signs, and other ambient cars. Because of the huge scale of road network and the large number of ambient cars, the algorithm considers only the area where the participant is currently located. By this locality, the performance of the whole system does not fluctuate much in different situations. The behavior of ambient cars according to the predefined rules may appear monotonous. We added probability distribution functions to introduce some randomness. We implemented the above idea on silicon Graphics Indigo 2 workstation. The ambient car exhibited its awareness of lanes, traffic lights, and other cars. The participants could hardly distinguish between a human-controlled car and computer-controlled ambient car generated by the algorithm.

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A Study on the Design of Intruder Tracing System Using Intrusion Method (침입기법을 응용한 침입자 역추적 시스템 설계에 관한 연구)

  • 김효남
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.34-39
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    • 2003
  • There have been several researches to trace intruders on the Internet. But, up to now, few of them has shown a satisfactory and practicable result of the study. Recently, a little bit more active methods such as 'counter-attacking' have been considered to be an alternative to solve the problem of hacking, and some people showed a tendency to accept the method as one possible way to protect their systems. And the new intruder-retracing method suggested in this study is an improved AIAA(Autonomous Intrusion Analysis Agent) model which has been achieved by attaching the counter-attacking method to the existing tracing system. In this paper, the automatic intruder-tracking system is proposed, which was achieved through the design of the following three modules, such as the intruder-retracing module, intruder-tracing module and AIAA dispatch module.

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Development of a planner of processing equipments for heterarchical SFCS (Heterarchical SFCS 를 위한 가공기계의 Planner 모듈 개발)

  • Kim, Hwa-Jin;Cho, Hyun-Bo;Jung, Moo-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.4
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    • pp.719-739
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    • 1996
  • A common control model used to implement computer integrated manufacturing(CIM) is based on the hierarchical decomposition of the shop floor activities, in which supervisory controllers are responsible for all the interactions among subordinates. Although the hierarchical control philosophy provides for easy understanding of complex systems, an emerging manufacturing paradigm, agile manufacturing, requires a new control structure necessary to accommodate the rapid development of a shop floor controller. This is what is called autonomous agent-based heterarchical control. As computing resources and communication network on the shop floor become increasingly intelligent and powerful, the new control architecture is about to come true in a modern CIM system. In this paper, heterarchical control is adopted and investigated, in which a controller for a unit of device performs three main functions - planning, scheduling and execution. Attention is paid to the planning function and all the detailed planning activities for heterarchical shop floor control are identified. Interactions with other functions are also addressed. In general, planning determines tasks to be scheduled in the future. In other words, planning analyzes process plans and transforms process plans into detailed plans adequate for shop floor control. Planning is also responsible for updating a process plan and identifying/resolving replanning activities whether they come from scheduling or execution.

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Vision Perception based on Distance Comparison for Autonomous Agent (거리 비교를 기반으로 한 자율 에이전트의 시각 인식 방법)

  • Jung Keun-Jae;Kwon Jeong-Woo;Park Jong-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.202-204
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    • 2006
  • 에이전트는 각 분야에서 다양하게 정의되고 해석되어진다. 자율 에이전트는 인간의 의해 지배되어지는 캐릭터처럼 컴퓨터에 의해 제어된다. 또한 에이전트는 다양한 행동을 할 수 있고 다른 캐릭터들과 사회관계를 만들 수도 있다. 가상 환경에서 자율 에이전트는 센서를 통해서 외부 환경에 대한 정보를 지각하여 획득한 정보를 이용하여 추론 등의 방법을 통해 자율적으로 새로운 정보와 행동들을 생성한다. 그러나 이전의 연구에서는 동작 생성기에 의해 만들어진 움직임들의 통할만 이루어지는 에이전트였다. 또한 에이전트는 에이전트와 객체간의 거리에 따라 지각되어지는 정보는 같고, 거리에 따라 객체의 크기를 지각하여 구별 할 수 없다. 크기가 다른 객체들에 대해서 자율 에이전트는 같은 거리에서 지각하여 정보를 획득한다는 문제점 있다. 자율 에이전트는 크기가 큰 객체일 때는 먼 거리에서도, 지각 할 수 있다. 하지만 크기가 작은 객체들은 가까운 거리에서 지각 할 수 있다. 즉 크기가 다양한 객체를 자율 에이전트가 지각 할 수 있는 거리는 다르기 때문이다. 따라서 본 논문에서는 이러한 문제점을 해결하기 위해 자율 에이전트의 구조와 레벨을 이용한 방법을 제안한다.

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Service Template Authoring Tool for URC (URC용 서비스 템플릿 저작 도구)

  • Yun, bo-hyun;Cho, kwang-moon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.517-520
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    • 2008
  • This paper implements the graphic service template authoring tool based on the service template object model of describing the meta information of the services in the semantic web service environment. Our proposed system provides the robot services by constructing web services automatically and making the appropriate service plans. Moreover, it can create, append, delete, and update the service templates of URC based on STDL, and provide the graphic function on service template resources. In order to provide the user friendly environment in the service template phase, we implement the various editing environment : flow view style, grid view style, and text view style. We also provide the easy editing function by realizing abstract service block based on the robot API. Finally we can offer the intelligent and autonomous service of service agent based on semantic information.

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Scene Text Recognition Performance Improvement through an Add-on of an OCR based Classifier (OCR 엔진 기반 분류기 애드온 결합을 통한 이미지 내부 텍스트 인식 성능 향상)

  • Chae, Ho-Yeol;Seok, Ho-Sik
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1086-1092
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    • 2020
  • An autonomous agent for real world should be able to recognize text in scenes. With the advancement of deep learning, various DNN models have been utilized for transformation, feature extraction, and predictions. However, the existing state-of-the art STR (Scene Text Recognition) engines do not achieve the performance required for real world applications. In this paper, we introduce a performance-improvement method through an add-on composed of an OCR (Optical Character Recognition) engine and a classifier for STR engines. On instances from IC13 and IC15 datasets which a STR engine failed to recognize, our method recognizes 10.92% of unrecognized characters.

Applying the autonomy of mobile agents for distributed control (분산 제어를 위한 이동에이전트의 자율성 적용)

  • Lim, Jun-Wook;Jeong, Eun-Ji;Lee, Yon-Sik;Jang, Min-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.646-648
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    • 2021
  • Sensors with wireless communication functions are essential for acquiring and transmitting spatio-temporal data that is not easily accessible in sensor network environments. However, these sensors lack adaptability to large amounts of sensing data processing or dynamic environments, resulting in over-consumption of power and network overhead. This paper proposes a mobile agent that can acquire, transmit, and process only the necessary data by applying thresholds, and presents methods for autonomous migration and communication processing of mobile agents.

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The Application of Agent and Advertising in 3D Sports Game (3D 스포츠 게임에서 Agent와 광고의 활용에 관한 연구)

  • Lee, Yong-Jae;Lee, Young-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2269-2276
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    • 2010
  • This research shows how autonomous character agents work in 3D sports game and its application to advertising. It is a kind of interdisciplinary study between game and advertising. In other words, advertising can be used a beneficiary model in game industry. For the purpose of analyzing the role of agents, 3D table-tennis game and advertising tools are developed. The role of agents is booming up and focusing on the game by their voices and texts. In game, several famous brands are showed up as a mean of advertising. This study analyzed the role of agents and advertising from the game user's position. For validity and reliability of the research, questionnaires were analyzed. As a results, several facts are found. Firstly, the agents worked positively as a game boomer. More than half of the respondents answered the agents are useful for the game. Secondly, the advertising tools showed up on the game are helpful to understand the brand. In other words, the game is contributed to build up the brand image. These kinds of attempts may be significant in that the agents are performed as a parter of functional and woman-oriented game. And advertising brands when placed in the game could play the role of the game item or quest. The proposed method can provide the basic references for developing 3D game as an interdisciplinary study.

A-team Based Approach for Reactive Power/Voltage Control Considering Steady State Security Assessment (정태 안전성 평가를 고려한 무효전력 전압제어를 위한 A-team기반 접근법)

  • Kim, Doo-Hyun
    • Journal of the Korean Society of Safety
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    • v.11 no.2
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    • pp.150-159
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    • 1996
  • In this paper, an A-team(Asynchronous Team ) based approach for Reactive power and volage control considering static security assessment in a power system with infrastructural deficiencies is proposed. Reactive power and voltage control problem is the one of optimally establishing voltage level given several constraints such as reactive generation, voltage magnitude, line flow, and other switchable reactive power sources. It can be formulated as a mixed-integer linear programming(MILP) problem without deteriorating of solution accuracy to a certain extent. The security assessment is to estimate the relative robustness of the system in Its present state through the evaluation of data provided by security monitoring. Deterministic approach based on AC load flow calculations is adopted to assess the system security, especially voltage security. A security metric, as a standard of measurement for power system security, producting a set of discrete values rather than binary values, is employed. In order to analyze the above two problems, reactive power/voltage control problem and static security assessment problem, in an integrated fashion for real-time operations, a new organizational structure, called an A-team, is adopted. An A-team is an organization for agents which ale all autonomeus, work in parallel and communicate asynchronously, which is well-suited to the development of computer-based, multi-agent systems for operations. This A-team based approach, although it is still in the beginning stage, also has potential for handling other difficult power system problems.

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