• Title/Summary/Keyword: authoring system

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Authoring System for Open Educational Contents based on SCORM (SCORM 기반 개방형 교육용 컨텐츠 저작 시스템)

  • 서대우;윤경배;김남용;진영배;왕창종
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.836-838
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    • 2003
  • 이 논문에서는 SCORM을 지원하는 교육용 컨텐츠 저작 시스템을 설계하고 구현하였다. 이 시스템은 영역 모델, 항해 모델, 추상인터페이스 모델, 애셋 모델 등 4개의 모델로 구성하였으며, 컨텐츠의 구성을 다이어그램으로 표현할 수 있는 표기법을 지원한다. 이 시스템은 저작 모듈과 실행 모듈로 구성되어 있으며, 저작 모들에서 생성된 각 명세서는 국제적인 교육용 컨텐츠 표준인 ADL SCORM XML 코드를 자동으로 생성하고 실행 모듈과 웹 서버를 통해 서비스된다.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Animation Generation for Chinese Character Learning on Mobile Devices (모바일 한자 학습 애니메이션 생성)

  • Koo, Sang-Ok;Jang, Hyun-Gyu;Jung, Soon-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.894-906
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    • 2006
  • There are many difficulties to develop a mobile contents due to many constraints on mobile environments. It is difficult to make a good mobile contents with only visual reduction of existing contents on wire Internet. Therefore, it is essential to devise the data representation and to develop the authoring tool to meet the needs of the mobile contents market. We suggest the compact mobile contents to learn Chinese characters and developed its authoring tool. The animation which our system produces is realistic as if someone writes letters with pen or brush. Moreover, our authoring tool makes a user generate a Chinese character animation easily and rapidly although she or he has not many knowledge in computer graphics, mobile programming or Chinese characters. The method to generate the stroke animation is following: We take basic character shape information represented with several contours from TTF(TrueType Font) and get the information for the stroke segmentation and stroke ordering from simple user input. And then, we decompose whole character shape into some strokes by using polygonal approximation technique. Next, the stroke animation for each stroke is automatically generated by the scan line algorithm ordered by the stroke direction. Finally, the ordered scan lines are compressed into some integers by reducing coordinate redundancy As a result, the stroke animation of our system is even smaller than GIF animation. Our method can be extended to rendering and animation of Hangul or general 2D shape based on vector graphics. We have the plan to find the method to automate the stroke segmentation and ordering without user input.

Internet Virtual Reality-based Remote Control and Monitoring System and Implementation of Integrated Development Environment (인터넷 가상 현실 기반 원격 제어 및 감시 시스템과 통합 개발 환경의 구현)

  • Im, Hyeon-U;Kim, Yeong-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3243-3250
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    • 1999
  • There are many problems to be satisfied the various commercial demand in the present VRML node, and the VRML-based system by the contact with other technology is burdened with the direct participation of developer related with it. In this study, remote control and monitoring system using EAI(External Authoring Interface) is reposed to overcome the limit of VRML. In other words, This study is about mechanism of interaction between control and monitoring subject in real world and object in virtual world mapped with it. Object oriented method by one to one mapping of the Java class which have VRML virtual world and the object control is proposed. Introduction method of video monitoring through method of image synthesis and the integrated development environment is described. Finally automobile-gate control system based on the development method of Internet virtual reality-based system which is proposed in this study is described.

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VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.06a
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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Development and Application of Action Based Mathematics Digital Textbook (활동 중심 수학과 디지털교과서의 개발 및 적용)

  • Heo, Nam Gu;Lew, Hee Chan
    • Journal of Educational Research in Mathematics
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    • v.25 no.2
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    • pp.241-261
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    • 2015
  • "SMART" is a word to condense a new kind of educational system recently proposed by the Korean government. It signifies an intelligent adaptive learning system to innovate the educational environment, the contents, methodology and assessment. Developing a digital textbook was one of the main strategic goals to drive forward "smart" education. The Korean government expected to finish the development of digital textbooks of science, mathematics, social studies and English by 2013 and to have a field experiment for them in 2014. However, the case of mathematics was postponed for an indefinite period because its draft version was no different from a traditional textbook in its functional aspect. This situation might come from the non-existence of a good authoring tool and an inexperienced sense by developers of the opportunities available with digital textbooks. This paper introduces the main features for developing a digital mathematics textbook for the 12th grade students, which was developed in the environment of Cabri LM as an authoring tool. This paper also looks upon the results of a whole lesson using the textbook in managing the classroom interaction with students.

Implement of The Authoring Tool for WIPI Business Program using UIDL(User Interface Description Language) (사용자 인터페이스 명세 언어를 이용한 위피 비즈니스 프로그램 저작도구 구현)

  • Lee, Dong-Su;Park, Ki-Chang;Kim, Byung-Ki
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.152-162
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    • 2009
  • At present, Authoring tools, which are used to develop the WIPI applications are less convenient to be coded. Usually, the programming tools only focus on the grammar while scarcity of visualization. Developer forced directly codes all times during the development by this cause. As a procedure for rapid WIPI Application Development, in this paper, WIPI API High Level Component is first visualized, in order words, graphic control is developed. Second this control is used in designing the mobile layout. Then UI Markup Language and source code can be generated automatically. With this view, we propose the JIML(Jlet Interface Markup Language) with UI Markup Language based XML of WIPI Jlet Platform and also present the transformable rule for generation to the WIPI code about WIPI Jlet UI from offered JIML. Also we implement the WIPI Jlet Generation System to make the generation to JIML, WIPI code. The Implemented System provides efficiency when developing WIPI Business Application, and helps to enable rapid development.

Design and Implementation of Lecture Authoring Tool based on Multimedia Component (멀티미디어 컴포넌트 기반 원격 강의 도구 설계 및 구현)

  • 김재일;정상준;최용준;천성권;김종근
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.516-525
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    • 2000
  • A lot of efforts have been made to develop a new technology for efficient distance education based on a powerful Internet service like World Wide Web. By developed distance education systems, we can study something we want at anytime and anywhere. However in spite of the excellent achievements we have made, something insufficient still is remained. Distance education methods only depending on static homepages or voices and simple drawings may be insufficient to support as much effects as in real class. So it is necessary to develop a new method for teaching students more feasibly and efficiently In this paper, we try to design and implement a lecture authoring system that offers effective distance education with voices, animations, camera images, drawings and etc.. We can expect the designed system can give more efficient education effects like a face-to-face lecture in real class. The enclosed function of intense compression enables to transmit the lectures more speedily. Besides it has caption processing function to serve additional informations to students with caption texts, messages and hyperlinks.

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Development of Edutainment platform for Developmental Disability Children (발달장애 아동을 위한 에듀테인먼트 플랫폼 개발)

  • Kim, Jung-Eun;Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.65-73
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    • 2008
  • In this paper, we designed and implemented edutainment platform that can be effectively applied to developmental disabilities for their education and treatment of sensibility and intelligence training. We developed embedded hardware and contents authoring tool to make multimedia contents operated on the hardware, a management tool to provide result of training, and a real-time monitoring tool for observing the state of study. The hardware is designed by considering the characteristics of developmental disabilities and provides visual, auditory and tactile sense to assist sensibility training for their attention. User-friendly and easy-to-use authoring tool enable teachers and non-specialist to make educational contents. Also the real-time monitoring tool make us to observe user's status even in the outside of classroom. The management tool stores result of training and make us to review the result for further steps. Using this edutainment platform, efficient repetitive training is possible without restriction of time and location. Also when it applied to practical education, we can recognize that our system is effective on improving the ability of attention and studying.

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Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).