• Title/Summary/Keyword: audio visual

Search Result 426, Processing Time 0.023 seconds

The Analysis of the Effects of Hanliu Phenomenon on the Chinese Young Generation′s Fashion Style (한류(韓流) 현상에 중국 신세대 패션에 미친 영향 분석)

  • 김재은;박길순
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.28 no.1
    • /
    • pp.154-164
    • /
    • 2004
  • The purpose of this theses is to review Hanliu phenomenon, a kind of social and cultural phenomenon, in China around A. D. 2000 in the view of the culture-diffusion theory, and analyze its effect to the fashion style of the new young generation of China. In this theses, Hanliu phenomenon means the enthusiasm of Asian people for Korean mass cultures such as Korean dramas, pop songs and fashions from late 1990's. This research adopts two kinds of methods for analyzing Hanliu phenomenon: a qualitative research method and a quantitative one. As a qualitative research method, we analyzed Hanliu phenomenon with several sources of documentaries and audio-visual materials on it. As a quantitative research method, we conducted a survey of about 100 university students in Beijing for how they feel of korean culture and fashions. The Hanliu phenomenon leads to the popularity of Korean products and the general Korean cultures. Also, it affected the Chinese young generation so much that the Korean fashion becomes popular among them. Its effects to the fashion styles of Chinese youths can be summarized in three factors as follows. Firstly, the fashions of Korean entertainers such as H.O.T hair style and Hip-hop fashion style are widely imitated. Secondly, the preference of Korean fashion products has been widely increased. The number of stores dealing with Korean fashion products has been increased. Finally, Korean culture and products have actively been imitated in China according to the increased popularity of Korean fashion products.

An Analysis of Korean Electronic Commerce Market Based on the Level Measurements of Electronic Commerce Success Factors (전자상거래 경영측면 성공요인의 측정을 통한 한국전자상거래 시장분석)

  • 오상영;김영렬
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.7 no.2
    • /
    • pp.54-67
    • /
    • 2002
  • EC(Electronic Commerce) provides much easier access to visual and audio type data for customer. That capability of EC enabled companies to use new internet-based market campaigns and product sales. EC system is becoming an inevitable element for company. However developing actual EC system is not an easy task. It is mainly due to the early stage large development costs. Considering the above importance of EC and developmental issues on EC, this study is intended to figure out EC managerial success factors and analyze the current status of Korean EC market, We believe that the study results could provide the non concrete practical implications for future Korean EC market growth.

  • PDF

Study on Health Education Providing System in Korea - Health Education Policy- (한국의 보건교육 제공체계 연구 - 보건교육 정책을 중심으로 -)

  • 김대희;임재은
    • Korean Journal of Health Education and Promotion
    • /
    • v.8 no.2
    • /
    • pp.6-23
    • /
    • 1991
  • The method of this study is as follows : First, the interview with the civil servants concerned. Second, the review of the pertinent public ledgers. Third, the review of the existing reference. The results of this study are as follows. 1) The health education system in Korea has only the head. But it does not have the trunk and the limbs that it can move with. 2) Health educator should have the essential work that is the planning and coordinating work of intersectoral health education programs. They should also have the trust works from other sectors. 3) The proposition in the health education policy is as follows: First, the department or section of health education should be made newly in the public health organization. Second, at the level of province(Do) and county(Gun), the health educator should be stationed. Third, most training courses of health care members should involve health education subjects. Fourth, the health center at the level of county(Gun) should have a minimum material and audio-visual equipment of health education. Fifth, regular health education should be put into practice through local broadcast or CATV etc.. Sixth, school health education should be consolidated. Seventh, village health worker(nurse) should be stationed at the level of health center, so that he(she) can work as health educator. 4) The ultimate model of health education system is that of Fig. 5. But it is impossible to change the system synoptically. At first health educator should be stationed at health center. And then the system should be gradually organized.

  • PDF

A Statistical Approach to Screening Product Design Variables for Modeling Product Usability (사용편의성에 영향을 미치는 제품 설계 변수의 통계적 선별 방법)

  • Kim, Jong-Seo;Han, Seong-Ho
    • Journal of the Ergonomics Society of Korea
    • /
    • v.19 no.3
    • /
    • pp.23-37
    • /
    • 2000
  • Usability is one of the most important factors that affect customers' decision to purchase a product. Several studies have been conducted to model the relationship between the product design variables and the product usability. Since there could be hundreds of design variables to be considered in the model, a variable screening method is required. Traditional variable screening methods are based on expert opinions (Expert screening) in most Kansei engineering studies. Suggested in this study are statistical methods for screening important design variables by using the principal component regression(PCR), cluster analysis, and partial least squares(PLS) method. Product variables with high effect (PCR screening and PLS screening) or representative variables (Cluster screening) can be used to model the usability. Proposed variable screening methods are used to model the usability for 36 audio/visual products. The three analysis methods (PCR, Cluster, and PLS) show better model performance than the Expert screening in terms of $R^2$, the number of variables in the model, and PRESS. It is expected that these methods can be used for screening the product design variables efficiently.

  • PDF

A Study on Clothing Buying Behavior by Clothing Involvement (의복관여에 따른 의복구매행동에 관한 연구)

  • 구양숙;추태귀
    • The Research Journal of the Costume Culture
    • /
    • v.4 no.2
    • /
    • pp.173-185
    • /
    • 1996
  • The purpose of this study was to identify the relationship of clothing involvement and clothing buying behavior of women. A questionnaire was developed to measure clothing involvement, clothing purchasing motives, clothing purchasing criteria, fashion information sources, store selection criteria, and demographic characteristics. The questionnaire was administered to 430 female adults in Taegu. The data were analyzed using percentage, frequency, factor analysis, and t-test. The results of the study were s follows: 1. Subjects were divided into low clothing involved and high clothing involved groups. 2. Three dimensions of clothing purchasing motives were derived by factor analysis such as Aesthetic dependant, Impulsive, and Practical motive. Clothing purchasing criteria were factor analysed as Aesthetic, Qualitative, External, and Economical criterion. Fashion information sources were factor analysed as Printed & audio-visual oriented media, Marketer intensive search, Store search, Observation & Interpersonal search, and Experience. Store selection criteria were factor analyzed as Merchandise & Store atmosphere, Store convenience, and Brand & fashion. 3. There were significant differences between high involved and low involved consumers in clothing purchasing behavior. The high involved consumers showed more importance than low involved consumers about purchasing criteria expecially in aesthetic dependant. The high involved consumers put more importance to aesthetic, qualitative, and external criterion as clothing purchasing criteria. The high involved information sources. The high involved consumers were more concerned about merchandise & store atmosphere, and brand & fashion than low involved consumers in store selection criteria.

  • PDF

A Study on Changing Trends of Bibliographic Instruction of University Library (대학도서관 이용교육의 발전경향 연구 - 미국 대학도서관을 중심으로 -)

  • 김병주
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.9 no.1
    • /
    • pp.137-152
    • /
    • 1998
  • The purpose of this study was to review today's development trends of library bibliographic instruction through historical assessment of U.S. university library bibliographic instruction development pattern. And the results of this study may be used in implementing the university library bibliographic instruction program in Korea. The major conclusions of this study are summarized as follows: . The bibliographic instruction had been affected by changing trend of higher education. . Early leaders had been understanding of higher education and were active in the library organization. . Related books and articles were much published continuously. . Library professional organizations supported and assisted these effort. . Received financial aid from the government and non-profit organization. . Effective educational techniques were developed. . Implemented computer-aided education together with audio-visual technique.

  • PDF

An Experimental Study of Reading Effect on the Imagination (상상력에 미치는 독서의 효과에 관한 실험적 연구; 특히 영상자료와의 비교를 중심으로)

  • 한윤옥
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.9 no.1
    • /
    • pp.195-206
    • /
    • 1998
  • The purpose of this study is (a)to identify reading effect on the imagination, and (b)to compare reading effect with audio-visual materials. For these purposes, 25 elementary school students and 11 university students participated in the reading project. The participants of this project painted a car and a beast after reading a book and watching a movie, Main findings and conclusions made in this study are summarised as follows : (1)Reading is better than a movie for the people's imagination. (2)Children can imagine much more freely than the adults. It is expected that these results can be used for the children's reading education and programs.

  • PDF

Design of Rehabilitation Program Contents using Motion Detection Sensors (동작인식센서를 이용한 재활 프로그램 콘텐츠 설계)

  • Jang, Jae-Youl;Lee, Young-Sik;Kim, Do-Moon;Lee, Tae-Hee;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.4
    • /
    • pp.903-910
    • /
    • 2018
  • The necessary rehabilitation training for patients with disability currently does not match the actual amount of training conducted, which requires interest in rehabilitation treatment, continued investment and infrastructure for rehabilitation contents, while the most common forms of rehabilitation treatment comprises of art, music, and play treatments. In this paper, we provide a game-style rehabilitation program including audio and visual elements through motion detection process on the patient and design a digital game rehabilitation program that allows different level of management for various categories of disabled people.

A Study on the Planning and Design of Corporate Training Centers in the Information Technology Era (정보화시대(情報化時代) 업무환경변화(業務環境變化)에 따른 기업연수원(企業硏修院) 계획(計劃)에 관(關)한 연구(硏究))

  • Reigh, Young-Bum
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.9 no.3
    • /
    • pp.23-34
    • /
    • 2002
  • This paper is to analyse the major impact of the new era of information technology on the changes being made in physical environment of existing corporate training centers through the case of on- and off-line LG academies. By the analysis, some interesting features are to be found which can be a hint for the future planning and design of corporate training centers. Unlike the expectation in the early stage of changes, the rapid growth of on-line education forms a very strong partnership with the existing in-house training programs at all levels. Understanding of such key issues surrounding the use of facilities is specific to the formation of an effective environment for training programmes. After all aspects of the facility uses-not just the class rooms, but also the residential, dining, recreational, and support areas, as well as on-line type of educational services-are carefully examined, a design guideline is identified as considerations for guestrooms, classrooms, public facilities, the recreational areas, and the audio-visual provisions.

The Object oriented MPEG-4 Contents Retrieval System using MPEG-7 over MPEG-4 Scheme (MPEG-7 Description을 이용한 객체 기반 MPEG-4 콘텐츠 검색 시스템)

  • Joung Yesun;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2003.11a
    • /
    • pp.223-226
    • /
    • 2003
  • 최근, 컴퓨터 환경의 발달로 각 분야에서 AV(Audio-Visual) 콘텐츠의 사용량이 기하급수적으로 증가되었다 또한 컴퓨터, 방송 및 네트워크의 융합으로 이 전 보다 다양한 종류의 어플리케이션에서 다양한 형태로 AV 콘텐츠가 사용되고 있다 이에 따라, 이런 다양한 형태의 AV콘텐츠를 표현하는 방법 및 검색하여 사용하는 방법에 대한 많은 연구들이 이루어지고 있다 이런 연구들의 한 형태로 본 논문에서는 AV 콘텐츠를 표현하는 방법으로 MPEG-4 콘텐츠를 XML에 기반 하여 표현한 XMT(eXtensible MPEG-4 Textual fomat)와 AV 콘텐츠를 검색하는 방법으로 MPEG-7 표준을 사용하여 객체기반 MPEG-4의 콘텐츠 검객 시스템을 제안하였다 다양한 포맷의 미디어 데이터 및 그래픽 객체들을 각각의 하나의 객체로 간주하여 AV콘텐츠를 구성하는 MPEG-4 시스템을 XML을 기반으로 표현한 XMT 포맷으로는 MPEG-4 콘텐츠를 구성하는 미디어 데이터를 바탕으로 검색하는데 한계가 있다. 따라서 미디어 데이터 검색을 위한 메타데이 터의 표준으로 사용되고 있는 MPEG-7 을 사용하여 객체 기반 MPEG-4 콘텐츠 검색이 효과적으로 이루어질 수 있도록 확장된 XMT 포맷을 제안하고, 이를 사용하는 시험 시스템을 구성하였다. 이렇게 함으로써 MPEG-4로 표현된 객체 기반 AV 콘텐츠 검색 시 MPEG-7메타데이터를 사용하여 보다 사용자가 원하는 콘텐츠를 효율적으로 검색하여 제공할 수 있을 것으로 사려된다

  • PDF