• Title/Summary/Keyword: artworks

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China poster design in the study of Red Color (중국포스터디자인 나타난 Red Color에 대한 연구)

  • Kim, kang;Oh, chi-gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.187-190
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    • 2008
  • China has had a long preference in red. The color, symbolizing the sun, has a special significance, which stems from ancient times. The worship of the sun in the primitive society has been inherited by means of the collective unconsciousness; the sun has represented a variety of values such as nobility, purity, integrity, prosperity, success, happiness, good fortune, auspiciousness, and still much more. This research studies how the Chinese artworks visualize the color 'red', emphasizing the image of China and her culture. To do this, "Red Color" in Chinese posters from the past to the present were analyzed. While the images in red were delivered with a strong political connotation in the middle of the 20th century, as time passes by, the world trend of globalization has led the recent poster design in China to present red as the color standing for Chinese tradition, culture and spirits, which have flown throughout the 5000-year-long history.

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A Study of the Standard 3D Efficient Lighting Model for the 3D Pre-Production (3D 애니메이션 프리프로덕션을 위한 효율적인 3D 표준 조명 모델에 관한 연구)

  • Kwak, dong-min;Yun, pil-seong;Park, dong-jun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.203-207
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    • 2008
  • The production process of the 3D-animation roughly consists of the pre-production, the main-production and the post-production. The pre-production, which is not only the outset of whole procedure among them but also the process to predict and design overall plan collectively is the most important step. A much more specific and perfect pre-production structure is needed to produce a high quality 3D-animation. Moreover, the standard 3D efficient lighting model is gathering strength as 2D and 3D artworks which are completed in this step maintain colors and looks in the main as well as post-production consistently. This study will make up for the weak points and help both to predict the color range of the overall 3D-animation product and to promote the application range of the 3D lighting system on the pre-production stage by developing the standard 3D lighting model applicable on the early step and calculating its lighting parameter properties.

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A Study on the tendencies of Expressional Methods of Koreaness In Contemporary Korean Interior Design - Focused on the Analysis of Design Methods of Korean Primary Designers' Works since 1990 - (한국 현대 실내디자인에서 한국성 표현방법의 경향에 관한 연구 - 1990년대 이후 주요 작가작품의 디자인 방법 분석을 중심으로 -)

  • Lee Sook-Kyoung;Choi Sang-Hun
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.39-46
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    • 2006
  • There lies more subjectivity in the methods and process of showing the Koreaness, and design methods cannot be defined with only one answer key, which is probable to cause much difficulty. Until now, the traditional Korean features have been tried by quite a few designers whose approaches deserves for the reference to understand the trends of expressing the Koreaness and develop the ways of its expression. Therefore, this study first considers the trial processes of design methods in reconsidering the Koreaness done by many artists in terms of previous studies and researches. Then this tries to make a frame to analyze the Koreaness theoretically after studying the approaches knowledge about traditional architecture designs widely used as design concepts, and to examine specific cases which reflects them in their interior architecture. All of these studies are aimed at get the understandings on trends and methods demonstrating the Koreaness in modern interior design. This study ranges from the artists, who have made efforts to express Koreaness in 1990s and after, to their artworks. As study methods, pre-study and reference researches had been done to examine the knowledge factors on the ground of the theory of D.G Jansson, to give a theory to the understanding of its methods and tendencies, and to build the frame for case analysis. As a result, in traditional architecture, spacial design gets the prominent priority and other factors are not far from different. In formative approachesthe expression inclination on material factor is outstanding. Consequently, these two approaches have analytic elements in difference but spacial design and materiality have prominently in common to express the Koreaness.

Shared Governance for the Arts and Culture - US Public Arts Agencies and Cultural Foundations (문화예술활동 지원을 위한 지역과 중앙의 공유 거버넌스 - 미국의 지역예술위원회와 문화재단의 활동을 중심으로)

  • Chang, WoongJo;Lee, Dahyun
    • Review of Culture and Economy
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    • v.21 no.1
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    • pp.63-83
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    • 2018
  • In the US, there are no governing bodies within the federal executive departments dedicated to the arts and cultural affairs. Direct government subsidies for the arts are relatively small compared to other countries with a comparable economy and standard of living. Nevertheless, the US produces artworks, artists, and arts groups, leading the world's arts and culture. Incorporating the concepts of network governance and shared governance, this paper examines the dynamic roles and interrelationships among various for-profit/nonprofit arts organizations, foundations, councils, service organizations, arts advocacy groups, and professional/amateur associations from the federal to local levels that compose the ecology of American arts and culture. Through our evaluation, we conclude that the local/state/federal arts agencies and arts organizations at various levels influence each other via the principle of subsidiarity and isomorphism, creating a unique cultural policy and arts-supporting system that correspond to the political and social structure and environment of the United States.

Wireless sensor networks for permanent health monitoring of historic buildings

  • Zonta, Daniele;Wu, Huayong;Pozzi, Matteo;Zanon, Paolo;Ceriotti, Matteo;Mottola, Luca;Picco, Gian Pietro;Murphy, Amy L.;Guna, Stefan;Corra, Michele
    • Smart Structures and Systems
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    • v.6 no.5_6
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    • pp.595-618
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    • 2010
  • This paper describes the application of a wireless sensor network to a 31 meter-tall medieval tower located in the city of Trento, Italy. The effort is motivated by preservation of the integrity of a set of frescoes decorating the room on the second floor, representing one of most important International Gothic artworks in Europe. The specific application demanded development of customized hardware and software. The wireless module selected as the core platform allows reliable wireless communication at low cost with a long service life. Sensors include accelerometers, deformation gauges, and thermometers. A multi-hop data collection protocol was applied in the software to improve the system's flexibility and scalability. The system has been operating since September 2008, and in recent months the data loss ratio was estimated as less than 0.01%. The data acquired so far are in agreement with the prediction resulting a priori from the 3-dimensional FEM. Based on these data a Bayesian updating procedure is employed to real-time estimate the probability of abnormal condition states. This first period of operation demonstrated the stability and reliability of the system, and its ability to recognize any possible occurrence of abnormal conditions that could jeopardize the integrity of the frescos.

An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on

  • Kang, Jisu;No, Hanna;Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.31-38
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    • 2021
  • This study empirically investigated the user's experience with based on the Technology Acceptance Model. According to the frequency analysis results, the usability for learning was evaluated relatively higher than that for appreciation from the perspective of perceived usefulness and the technical factors such as graphics and modeling raised the issue for the quality improvement. According to the results of the correlation analysis, the usability for learning correlated with the degree of satisfaction. In addition, all detailed factors of perceived ease of use positively influenced on the degree of satisfaction and the impact of the environmental factor on the degree of satisfaction was greatest. The degree of satisfaction with the VR application significantly correlated with the degree of immersion and behavioral intention to the VR application. Therefore, this study proved the suitability for the Technology Acceptance Model as a tool for evaluating a VR application.

A Study on Creating Barrier-Free Exhibition Appreciation Environment based on the Visually Impaired Person's Perspectives (시각장애인 당사자관점에 기초한 베리어프리 전시감상환경 연구)

  • Kim, Sun-Hee;Um, Myung-Yong;Lee, Eui-Bhin;Cho, Jun-Dong
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.265-276
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    • 2019
  • The purpose of this study was to explore the possibility of creating barrier-free exhibition-appreciation environment based on the visually impaired person's perspectives. Participants were selected by the purposeful sampling method. Researchers conducted a couple of in-depth interviews with four visually impaired persons. Yin's case study method was employed to analyze qualitative information. The analysis revealed nine sub-themes in two sections: three from 'accessibility within the exhibition room'; and six from 'demand for immersive exhibition environment.' Based on the results, following suggestions were presented: First, we need to provide quality information appropriate for artworks-appreciation; secondly, to ensure the visually impaired people to appreciate the culture and arts without any barrier, we need to extend certification of barrier-free living environment to exhibition-appreciation area. Finally, to facilitate these two tasks we need to encourage the convergence research among science and technology, humanities and society, and culture and arts.

A Study on Using Color-Concept Directed Scent to Allow Visually Impaired People to Appreciate Paintings (시각장애인의 미술작품 감상을 위한 색-개념 지향성 향 활용에 관한 연구)

  • Lee, Hoon-Suk;Cho, Jun-Dong
    • Science of Emotion and Sensibility
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    • v.23 no.4
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    • pp.73-92
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    • 2020
  • This article addresses the possibility of developing a new art appreciation method using olfaction, which was not previously considered an important sense in expanding the cultural enjoyment of visually impaired people. The human olfactory system is a faculty that is not considered very important in modern society; however, this is due to cultural factors, and from a biological point of view, the human sense of smell has sufficient potential for practical application. In this study, it is assumed that when various types of scent are perceived through this sense of smell, each has its own unconscious relation to color and concept, which researchers have termed "color directivity" and "concept directivity." Through experiments, the researchers found that some specific scents have color directivity and concept directivity, and in using these scents, they succeeded in delivering information about colors used in artworks to the visually impaired. Based on this study, we hope to continue our research on the use of color-concept directional scents that can convey the brightness and saturation of colors and more diverse hues.

The Characteristics of Affective Turn in Media Arts through Relational Aesthetics -Centered on the Digital Works of TeamLab- (관계미학을 통한 미디어아트의 정동적 전회의 특성 -TeamLab의 디지털 작품을 중심으로-)

  • Xiao, Lin;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.323-337
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    • 2021
  • This study will attempt to analyze media art and discuss its main characteristics by using the concept based on Relational Aesthetics 'Affective Turn' as a basis of the theory. In addition, this study has some theoretical and practical implications, both in terms of the research and analysis of artworks and the structure development of art theories and aesthetics. To conduct the research, I have gone through a literature review on previous studies related to media art and Relational Aesthetics. Then, I have conducted a case study on the media art of TeamLab. This study shows that from the perspective of Relational Aesthetics, media art shows unique characteristics such as borderless and shareability. Moreover, it can allow the audience to actually 'feel' the relationship and integration between various objects. I hopethat this research could be used as a solid basis for future research and helpstrengthen the interaction between modern art and the public.

An Empirical Study on Prediction of the Art Price using Multivariate Long Short Term Memory Recurrent Neural Network Deep Learning Model (다변수 LSTM 순환신경망 딥러닝 모형을 이용한 미술품 가격 예측에 관한 실증연구)

  • Lee, Jiin;Song, Jeongseok
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.552-560
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    • 2021
  • With the recent development of the art distribution system, interest in art investment is increasing rather than seeing art as an object of aesthetic utility. Unlike stocks and bonds, the price of artworks has a heterogeneous characteristic that is determined by reflecting both objective and subjective factors, so the uncertainty in price prediction is high. In this study, we used LSTM Recurrent Neural Network deep learning model to predict the auction winning price by inputting the artist, physical and sales charateristics of the Korean artist. According to the result, the RMSE value, which explains the difference between the predicted and actual price by model, was 0.064. Painter Lee Dae Won had the highest predictive power, and Lee Joong Seop had the lowest. The results suggest the art market becomes more active as investment goods and demand for auction winning price increases.