• Title/Summary/Keyword: app development

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Development of Unmanned Payment System based on QR Code optimized for Non-face-to-face (비대면에 최적화된 QR 코드기반 무인 결제 시스템 개발)

  • Kim, Yeon-Woo;Hwang, Seung-Yeon;Shin, Dong-Jin;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.165-170
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    • 2022
  • By reducing time spent outside, a shopping system was developed for middle-aged and elderly people who mainly use neighborhood marts and neighborhood mart managers. The main functions of this app are direct shopping and online shopping, and it was developed using QR code using Zxing library on Android and Kakao Map using Kakao API. In addition, it provides information such as payment statistics and bulletin board posts that members need through recycler view and graphs in an easy-to-read manner. Through this system, members can efficiently manage by reducing fatigue when using the mart through direct purchase using QR code and delivery through map, and reducing manpower wastage as a mart manager. Also, as a mart manager, more consumers will be able to sell more items.

Development of Metacognitive-Based Online Learning Tools Website for Effective Learning (효과적인 학습을 위한 메타인지 기반의 온라인 학습 도구 웹사이트 구축)

  • Lee, Hyun-June;Bean, Gi-Bum;Kim, Eun-Seo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.351-359
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    • 2022
  • In this paper, this app is an online learning tool web application that helps learners learn efficiently. It discusses how learners can improve their learning efficiency in these three aspects: retrieval practice, systematization, metacognition. Through this web service, learners can proceed with learning with a flash card-based retrieval practice. In this case, a method of managing a flash card in a form similar to a directory-file system using a composite pattern is described. Learners can systematically organize their knowledge by converting flash cards into a mind map. The color of the mind map varies according to the learner's learning progress, and learners can easily recognize what they know and what they do not know through color. In this case, it is proposed to build a deep learning model to improve the accuracy of an algorithm for determining and predicting learning progress.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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Development of Container House Equipped with Sensing and Environmental Monitoring System Based on Photovoltaic/Diesel Hybrid System (태양광/디젤 하이브리드 시스템 기반 센서 구동 및 환경 모니터링 컨테이너 하우스 개발)

  • Mi-Jeong Park;Jong-Yul Joo;Eung-Kon Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.3
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    • pp.459-464
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    • 2023
  • The mobile house of this article is provided with stand-alone power system that uses photovoltaic energy and enables sensing and environmental monitoring. Excess power generated is stored in lithium batteries, which enable smooth operation of the mobile house even in environment in which solar energy cannot be used. The house has been designed that its systems can be operated continuously by diesel power generation even when photovoltaic energy cannot be generated due to long rainy season or heavy snow. BMS (batter management system) has been constructed for photovoltaic and power management, and monitors the charge/discharge and usage amount of photovoltaic energy. Various sensing data are recorded and transmitted automatically, and the design allows for wireless monitoring by means of computer and smartphone app. The container house proposed in this study enables efficient energy management by performing optimal energy operation in remote areas, parks, event venues, and construction sites where there is no system power source.

Development of Safety Activity Application and Usability Evaluation to Improve Risk Perception for Industrial Accident Prevention (산업재해 예방을 위한 위험 지각 증진 안전 활동 어플리케이션 개발 및 사용성 평가)

  • Jong Hyun Lee;Sieun Kim;Eunsol Cho;Kwangsu Moon
    • Journal of the Society of Disaster Information
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    • v.19 no.2
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    • pp.241-253
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    • 2023
  • Purpose: The purpose of this study is to introduce the structure and functions of an application developed for enhancing risk knowledge/perception, called KNOWRISK, and to identify and determine problems and requirements based on the usability evaluation results of the application. Method: The evaluation was conducted using the Mobile App Rating Scale (MARS) with a sample of 43 application users and related experts. Result: The application received a satisfactory evaluation score with an overall average of 4.074 points, and there was no significant difference in evaluation scores between experts and users. The highest score was for ease of use at 4.47, while the lowest score was for cost payment usage at 2.88. Conclusion: The results of this study suggest that efforts to increase risk knowledge and promote safe behavior using a mobile application can be an effective and efficient strategy for preventing industrial accidents and enhancing safety management.

A Case Study on AR Gamification to Help Easy and Funny College Life for Foreign Students (외국인 유학생의 대학생활 안내를 쉽게 돕는 AR 게이미피케이션 제작 사례)

  • Lan, Zi-Jie;Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.11-16
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    • 2022
  • Although the number of foreign students is increasing with the development of internationalization, international students are often unfamiliar to the campus environment in the early stages of their school visits. This research aims to solve the problems of foreign students' unfamiliarity with the campus and the inconvenience of study and life after enrollment and to design and produce an AR campus guide application based on gamification. The application built are designed according to the targets, missions, and rewards of different places. Through the 'A Survey on the Awareness of Kongju University's Buildings' questionnaire survey of international students at National Kongju University, six place were selected as POI (Point of Interest). Missions and questions suitable for users were designed. Through this application, it is hoped that users can learn about important places of the school interestingly and learn about the use of related convenience facilities.

Application development that provide contents for Treatment of alcoholism using App Inventor (앱 인벤터를 활용한 알코올 중독자 치료를 위한 콘텐츠 제공 앱 개발)

  • Han, YoungSin;Huh, WonWhoi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.4
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    • pp.63-70
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    • 2015
  • There is an increasing trend to alcoholics patients due to social factors of the aftereffect of the recession in Korea. Accordingly, study of the impact on society as well as alcoholism impact on individuals is becoming active. To solve the problem of addiction, we needed an integrated management system because the evils of alcoholism and addiction caused by a variety of social, economic and cultural factors. However, alcoholism research investment is less than the health problems like drugs, gambling, internet and we also did not provide proper treatment services for alcohol addiction. In this study, we will develop a customized smart phone application then the patient can acts for the individual circumstances by providing the aggregated information relates to treatment.

Disaster situation and damage status DB design and mobile disaster site information collection app development (재난상황·피해현황 DB설계 및 모바일 재난현장 정보수집 앱 개발)

  • Jang, Cho Rok;Cho, Jung Yun;Song, Ju Il;Jang, Moon Yup
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.237-237
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    • 2021
  • 2020년의 경우 6월부터 8월 중순까지 54일 동안 전국에 걸쳐 대규모 폭우가 집중적으로 내리면서 산사태·침수·저수지 붕괴 등이 산발적으로 발생하였다. 특히 집중호우와 같은 풍수해의 경우 매년 반복적으로 발생하는 재난유형으로서 안전점검과 같은 대비를 위한 활동을 실시하고 있음에도 피해가 꾸준히 발생하고 있는 실정이다. 재난으로 인한 반복적인 피해로 인해 국가의 재난대응에 관한 관심이 점차 증가하고 있다. 현재 이러한 재난대응을 위하여 재난유형별로 위기관리 매뉴얼을 구축하였으며, 13개 협업기능을 통해 효율적인 재난대응을 실시하고자 정부 및 각 지자체, 유관기관 등이 노력하고 있는 실정이다. 그러나 복합적이고 큰 규모의 재난이 발생하면 현장과 상황실 간에 정보공유가 제대로 이루어지지 않는다는 문제가 반복적으로 발생하고 있다. 재난이 발생하면 지자체에서 재난대응 및 상황관리를 우선적으로 실시하고 있으나 재난현장에 파견한 현장담당자의 경우 잦은 보직이동으로 재난현장에서 필요로 하는 정보와 전달해야하는 필수정보에 대해 정확히 알지 못해 재난현장에서 수집해야할 정보들을 제대로 파악하지 못하는 등 재난대응에 있어 어려움을 겪기도 한다. 또한 현장대응 담당자들이 초기 대응에 집중 할 수 있는 정보전달 체계가 존재하지 않아 상황실에서 재난현장으로 필요로 하는 정보를 전송하는 현장대응 지원체계가 미비한 상황이다. 이에 본 연구에서는 재난현장과 상황실 간 원활한 소통뿐 만 아니라 재난현장담당자들이 재난현장 및 피해현황 정보 등을 신속하게 수집할 수 있도록 재난현장에서 필수적으로 수집되어야하는 정보 DB(Database)를 설계하였으며, 이를 바탕으로 모바일 기반 재난현장 정보수집 앱을 개발하여 현장대응 지원체계의 기초를 제시하고자 하였다.

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Insight from sirtuins interactome: topological prominence and multifaceted roles of SIRT1 in modulating immunity, aging, and cancer

  • Nur Diyana Zulkifli;Nurulisa Zulkifle
    • Genomics & Informatics
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    • v.21 no.2
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    • pp.23.1-23.9
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    • 2023
  • The mammalian sirtuin family, consisting of SIRT1-SIRT7, plays a vital role in various biological processes, including cancer, diabetes, neurodegeneration, cardiovascular disease, cellular metabolism, and cellular homeostasis maintenance. Due to their involvement in these biological processes, modulating sirtuin activity seems promising to impact immuneand aging-related diseases, as well as cancer pathways. However, more understanding is required regarding the safety and efficacy of sirtuin-targeted therapies due to the complex regulatory mechanisms that govern their activity, particularly in the context of multiple targets. In this study, the interaction landscape of the sirtuin family was analyzed using a systems biology approach. A sirtuin protein-protein interaction network was built using the Cytoscape platform and analyzed using the NetworkAnalyzer and stringApp plugins. The result revealed the sirtuin family's association with numerous proteins that play diverse roles, suggesting a complex interplay between sirtuins and other proteins. Based on network topological and functional analysis, SIRT1 was identified as the most prominent among sirtuin family members, demonstrating that 25 of its protein partners are involved in cancer, 22 in innate immune response, and 29 in aging, with some being linked to a combination of two or more pathways. This study lays the foundation for the development of novel therapies that can target sirtuins with precision and efficacy. By illustrating the various interactions among the proteins in the sirtuin family, we have revealed the multifaceted roles of SIRT1 and provided a framework for their possible roles to be precisely understood, manipulated, and translated into therapeutics in the future.

A Survey and Analysis on the Current Status of the Mobile Applications for Garden Design

  • Kim, Hyun-Ji;Lee, Kyoung-Youn;Song, Yu-Jin;Joo, Yi-Seul;Lee, Kyung-Mee
    • Journal of People, Plants, and Environment
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    • v.22 no.1
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    • pp.75-89
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    • 2019
  • This study aimed to examine the current status of mobile applications for garden design and extract valuable contents for the development of garden design programs for future reference. Mobile applications released in Korean or English on Google Play App Market as of July, 2018 were analyzed in this study (1 application in Korea and 14 applications overseas). The purposes of this study are to analyze the components of the programs for those who actually intend to create a garden and to use it as a resource for developing mobile applications for garden design. Thus, program components and contents were analyzed for garden design applications based on real space (1 application in Korea and 3 applications overseas) that could actually help users. The analysis of mobile applications for garden design shows that while overseas garden programs are rapidly developing in various fields, the number of garden design mobile applications developed in Korea and the amount of information platforms are significantly insufficient. This study suggested flowchart for garden design mobile applications based on the analysis results of existing garden design application. This flowchart includes a series of processes from planning/designing gardens to purchasing plants and facilities to constructing/maintaining gardens for users who intend to design and create a real garden. Furthermore, this study proposed a freemium business model based on 4R(Reflex, Reality, Real place, Real communication) marketing strategies for mobile applications. Realistic experiences can be increased through graphics and information about gardens and plants provided in this study, and location-based information services as well as the creation of systems connected with vendors and suppliers of products related to gardens can induce consumers' purchasing behaviors. Additionally PR activities through various garden-related cultural events are expected to attract more users.