• Title/Summary/Keyword: android application

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Developing a Mobile Application for Asthma Management and User Test (천식관리 모바일 앱의 개발과 사용자 테스트)

  • Jeong, Yoonkwon;Park, Chan-Sun;Park, Jongha;Kim, Hee-Cheol;Jung, Euitay
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.94-103
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    • 2014
  • Asthma is a chronical disease which could be controled by constant management and the patients may lead their daily lives if they are properly supervised. South Korea is one of the most wired nations, and its penetration rate of smart phones will exceed 80% of entire population this year, so managing asthma and communicating with medical staffs with mobile applications, will be very reasonable solution. In this study, medical staffs, developers and UI/UX experts co-worked developed an Android-based application for asthma management. To tell the effectiveness and availability, we made asthma sufferers use this mobile application for more than six months. After six months we surveyed and interviewed the patients. We could find merits and demerits of the applications and we finally suggested new guidelines for version 2.0.

English E-Learning System Based on .NET Framework (.Net Framework를 이용한 영어 이러닝 시스템)

  • Jeon, Soo-Bin;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.357-372
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    • 2012
  • Existing e-learning systems not only require complex admission processes but also do not give stepwise education methods according to individual learners' characteristic. These circumstances cause learners to lose educational interest so that their educational efficiency decreases. In particular, the present e-learning systems do not provide educational approaches suitable for infant and elementary children. Under this system, the e-learning education for children does not proceed completely without guardians. To solve this problem, we design and implement an English e-learning system for elementary children based on friendly and comfortable user interfaces. For children, the proposed system reflects their age and individual interesting per each e-learning stage. This system supports both the Web application platform and smart phone application platform for various client requirements. The proposed system manages 3 classes as English learning content. Learners can experience their own English e-learning course in each class, which is compiled by current educational ability. In addition to the general functions in e-learning system, the proposed system develops content buffering algorithm to reduce data traffic in server.

Analysis on Interesting Element of Mobile Application Using User Reviews (사용자 리뷰를 이용한 모바일 어플리케이션의 관심 요소 분석)

  • Kim, Kyoung-Nam;Choi, Dong-Seong;Lee, Kang-Moo;Lee, Myoun-Jae
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.431-438
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    • 2012
  • Recently, many mobile applications have been developed and published by increasing popularity of smart phone's market. However, a lack of research work is an issue for mobile applications' favoritism to users. In this paper, we have determined the acceptance factors on the existing smart phone applications in order to fit into mobile user's requirements. In addition, we have defined the modification of acceptance factors which are the interesting element of mobile applications, code users reviews of top 20 paid applications among android market applications, and analyse on what element can attract users' interest of mobile applications. As a result, we propose a development method of mobile applications based on the analyzed interesting elements. Our contribution is to provide useful information to mobile application companies for helping them to develop and publish successful mobile applications.

Preliminary Study on Global Clipboard System (글로벌 클립보드 시스템에 대한 기초 연구)

  • Hwang, Kitae;Kwon, Heejeong;Lee, Sanghoon;Park, Doyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.223-229
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    • 2017
  • This paper proposes the Global Clipboard System and presents a preliminary study on it. The clipboard is a temporary storage used to copy and paste some contents between application programs in Windows Operating System. The proposed Global Clipboard is a contents delivery system that extends the concept of the existing local clipboard to Internet. The Global Clipboard System operates in two steps. An application user can upload selected contents to the Global Clipboard by typing consecutive keys of Ctrl-C and Ctrl-Shift-C easily. And other users can download and utilize the contents from the Global Clipboard by typing Ctrl-Shift-V and Ctrl-V keys consecutively. The proposed Global Clipboard can deal almost data like simple texts, screen capture images, files, and directories. In this paper, we developed a global clipboard server, a Windows application, and an Android application. We have conducted experiments about functions of the Global Clipboard and also compared delay times between 4 applications such as e-mail, Kakao, Google Drive, and the Global Clipboard. The results of the evaluation show that the time delay spending in sending and receiving contents is shortest when the Global Clipboard is used.

Development of a WebDAV-based Smartphone Collaborative Application (웹데브 기반의 스마트폰 협업 어플리케이션 개발)

  • Lee, Hong-Chang;Kim, Bo-Hyeon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.680-690
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    • 2011
  • To support asynchronous collaboration among remote users, collaborative applications provide collaboration services and environment through virtual workspaces. In general, collaborative applications support collaboration based on desktop-based personal computers, using the features such as resource sharing or asynchronous communication among users. Unfortunately, since those applications mainly run on personal computers, they do not easily support collaborative works in various places. In this paper, we describe the development of smartphone collaborative application which provides effective collaboration facilities like resource sharing through various types of workspaces or group communication, communicating with a WebDAV-based collaboration server. The developed application provides users with high accessibility through multi-touch/touch-slide based user-interfaces in mobile environment. To support effective communication with a collaboration server, we also present a WebDAV-based collaboration library using a collaboration protocol designed to analyze easily the responses from the collaboration server.

A Transformation Technique of PIM to PSM based on UML Profiles for Mobile Applications (UML 프로파일에 기반한 모바일 어플리케이션의 PIM/PSM 변환 기법)

  • Choi, Yun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.131-144
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    • 2012
  • MDD is suitable to satisfy constraints of development of mobile applications. So, there are various studies about applying MDD to the developments of mobile application but systematic development methods about UML profile for PIM/PSM of mobile applications and model transformation techniques are needed. This paper suggests that a development technique about UML profile for PIM/PSM of mobile applications and a model transformation techniques with the profiles. We classify stereotypes by the characteristics of mobile application to compose profiles and suggest development guidelines of profiles for PIM/PSM. On the suggested model transformation process, the PIM with the profiles is transformed to the intial PSM with the mapping rules and the PSM is transformed to the refined PSM with templates which reflected detailed information of a mobile platform. We developed a location based service mobile application with the suggested techniques on the Android platform and compared with other techniques to validate usefulness of the suggested techniques.

Development of Language Rehabilitation Program Using the Smart Device-based Application (스마트 기기 기반 언어재활 프로그램 개발)

  • Hwang, Yu Mi;Park, Kinam;Jung, Young Hee;Pyun, Sung-Bom
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.321-327
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    • 2019
  • The purpose of this study is to develop a smart device-based Language Rehabilitation Program (LRP) to improve communication ability for the patients with language disability. The content of the LRP includes a variety of semantic categories and grammatical elements and consists of 17 semantic categories, 29 tasks and 3780 items to improve comprehension/production ability at word level, semantic category level, sentence level and discourse level. We developed LRP as a Windows-base management program and an Android-base language rehabilitation application. LRP was developed into an application for smart devices, providing real-time delivery of training contents, measurement and database of training task results, and patient progress and monitoring. A follow-up study will be conducted on the verification of the language rehabilitation effect using LRP by patients with language disability.

Alarm and Memo Application for Group (그룹 사용자를 위한 알람 및 메모 애플리케이션)

  • Lim, Yong-Min;Kwon, Doo-Wy;Park, Suhyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.1111-1112
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    • 2013
  • The number of users topped 30 million smartphones in Korea, has become a necessity of modern people. There are many applications to provide alarm and memo, but most of them are for personal usage not groups. In this study, we present an application providing alarms and memos to all users in a group. The group alarm function provides an alarm to all members in a group when a group member set an alarm. When a memo is written by one member, the memo is shared to all members in the group. Our application will be useful to groups that should notice important information and meeting time among group members.

Public Transportation Mobile Application for Individuals with Mobility Challenge (교통약자를 위한 대중교통 모바일 애플리케이션)

  • Min An;Cheol-Soo Kang
    • Journal of Advanced Technology Convergence
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    • v.3 no.1
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    • pp.13-20
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    • 2024
  • This paper discusses a study on a mobile application aimed at making public transportation more convenient for people with mobility challenges on both Android and iOS platforms. The research analyzes the limitations and weaknesses of existing mobile applications for public transportation from the perspective of individuals with mobility challenges. The goal is to overcome these limitations and provide an optimized user experience. The motivation behind this research stems from the recognition that people with mobility challenges face difficulties in their daily commute, and current public transportation applications do not adequately cater to their needs. Consequently, the study aims to develop a specialized mobile application for individuals with mobility challenges to support them in achieving greater independence in their daily travels.

Development and Application of Mobile-Based Math Learning Application (모바일 기반 수학 학습 어플리케이션 개발 및 활용 방안)

  • Kim, Bumi
    • School Mathematics
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    • v.19 no.3
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    • pp.593-615
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    • 2017
  • The purpose of this study is to develop a mobile-based math learning application and explore its application. In order to develop a learning application, the present study included literature review on math education involving mobile learning, investigation of literature related to mathematics education conducted in a digital environment, and method of use and implementation environment of existing math learning applications by type. Based on these preliminary investigation and analysis, an android version application, 'Mathematics Classroom for Middle School 3rd Graders' was developed. This application can be used for learning units such as Quadratic Functions and Graphs, Representative Value, and Variance and Standard Deviation. For the unit on Quadratic Functions and Graphs, the application was constructed so that students can draw various graphs by using the graphic mode and discuss their work with other students in the chatting room. For the unit on Representative Value, the application was constructed with the mathematical concept of representative value explained through animation along with activities of grouping data acquired after playing archery games by points or arranging them according to size so that students can study when and how to use median value, mode, and average. The application for Variance and Standard Deviation unit was also constructed in a way that allowed students to study the concept of variance and standard deviation and solve the problems on their own. The results of this study can be used as teaching & learning materials customized for individual student in math classes and will provide anyone the opportunity to engage in an interesting self-directed learning of math at anytime. Developed in the format of real life study, the application will contribute to helping students develop a positive attitude about math.