• 제목/요약/키워드: aesthetics criteria

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피부온을 기반으로 한 가전제품의 감성 평가 프로토콜 수립을 위한 문헌 조사 (A Literature Review for an Emotion Evaluation Protocols Based on Skin Temperature for Home Appliances)

  • 전은진;이승훈;김희은;유희천
    • 한국의류산업학회지
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    • 제22권2호
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    • pp.240-249
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    • 2020
  • This study reviews studies that used skin temperature in order to establish an emotion evaluation protocol based on skin temperature for home appliances. A survey of skin temperature evaluation papers was conducted by the following five stages: (1) keyword search, (2) title screening, (3) abstract screening, (4) full paper screening, and (5) relevance evaluation. Selected papers were reviewed for: purpose, recruitment criteria of participants, the number of participants, apparatus, procedure, measures, analysis methods, and major findings. Thermistor sensors and thermography are used for the measurement of skin temperature. Skin temperature sensors are attached to 4 - 10 locations on the body and their mean of skin temperature is calculated by Ramanatan's 4-point or Hardy & Dubois's 7-point method. Semantic differential (SD) method and thermography measuring facial surface temperature have been used for emotion evaluation. The SD method provides a set of adjective pairs related to a product and evaluates changes in emotion from the use of the product. The range of facial surface analyzed is defined in the thermal image and temperature changes before and after the evaluation are analyzed. The evaluation items of home appliances include form, color, material, aesthetics, satisfaction, novelty, convenience, pleasantness, and excellence. Many existing emotion studies using skin temperature do not apply physiological and psychological methods. This study provides basic data to establish a skin temperature and emotion evaluation protocol by examining literature for skin temperature and evaluation of sensitivity.

스포츠 브랜드의 캐릭터에 대한 소비자 인식과 구매행동 (Consumers' Cognition and Buying Behavior of Sports Brand Character)

  • 이지연;안민영;박재옥
    • 복식문화연구
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    • 제10권2호
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    • pp.103-115
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    • 2002
  • The purpose of this study is to investigate the consumers′ cognition and buying behavior on sports brand character. Since the character industries are booming, this study focused on the source and the expression method of sports brand characters that are already known to consumers. Subjects of this study were university students who were interested in sports brand characters, living in Seoul and Kyenggi-do. The questionnaire were developed based on the previous studies. Data were analysed by Frequency analysis, ANOVA, Duncan Test, and Spearman′s Rho. The results were as follows: 1. The most preferred source of sports brands character was "illustrated human figure"(i.e. a famous athlete like Michael Jordan). And the most favorite expression method of character was the combination of letter and symbol as the character of ASICS and NIKE. 2. The important design factors of sports brand character were the symbolism and aesthetics. The consumer recognized NIKE as the most well-designed character design. 3. Consumers′ preference of sports brand was found to be NIKE, REEBOK, ADIDAS, and FILA, in order. The reasons for preference were the design, the brand image, and the quality. On the other hand, the most frequently purchased brand was NIKE, FILA, and ADIDAS in order. Most of the purchase took place in the brand outlet store, and the consumers usually came with their friends for purchase of sports brand. The display of store was the consumers′ major source of information. 4. The preference group of sports brand character recognized more importantly color, design, brand, and especially fashionability than the non-preference group. And the most important criteria for brand selection were design, price, and comfort orderly. 5. Female consumers recognized more importantly color, design, brand, and others′ recommendations than male consumers. The aged consumers recognized importantly durability, comfort, and quality.

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청소년의 백제문화 유물에 대한 선호도와 패션문화상품 구매행동 연구 (A study on preference of Baekje culture relics and purchasing behaviors of fashion cultural products of adolescents)

  • 이미숙
    • 한국의상디자인학회지
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    • 제20권4호
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    • pp.41-56
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    • 2018
  • The purposes of this study were to investigate preference of Baekje culture relics and to examine purchasing behaviors of fashion cultural products of adolescents. The subjects were 421 adolescents and measuring instruments consisted of Baekje relics preference items, fashion cultural products purchasing behaviors items, and subject' demographic attributions. The data were analyzed by frequency analysis, $x^2$ test, factor analysis, t-test, ANOVA and Duncan's multiple range test using SPSS program. The results were as follows. First, adolescents were more likely to prefer crown ornaments of the King Muryong in Kongju region, and gilt-bronze incense burner and halo in Buyeo region. Second, as fashion cultural products, adolescents were more likely to prefer T-shirts and accessory items, and modern image. As product selection criteria, they considered aesthetics as the most important factor, followed by symbolism and practicality. Adolescents evaluated the resonable purchase price of fashion cultural products as less than 20,000 won for T-shirts, cap & bag, and less than 10,000 won for accessories. The adolescent's satisfaction of fashion cultural products was low, and the main dissatisfaction was high prices, and the lack of practicality and diversity. Third, the preference for Baekje cultural relics and purchasing behaviors of fashion cultural products differed according to age and sex of adolescents. This study showed that fashion culture products for adolescents need to be designed in a modern sense with a unique cultural symbolism, focusing on T-shirts and accessories items. In addition, fashion cultural products companies should established the product development plan considering the characteristics according to the age and sex of adolescents.

Systematic Search and Qualitative Evaluation of Dietary Supplement Mobile Applications: Using the Mobile Application Rating Scale (MARS)

  • Hyeon Ji Lee;Si Hyun Seong;Hyunjin Chung;Yun Jeong Lee;Jae-Hyun Kim
    • 한국임상약학회지
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    • 제33권1호
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    • pp.51-61
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    • 2023
  • Background: Mobile applications (apps) on dietary supplements can increase consumers' access to information. However, it can lead to indiscriminate use of dietary supplements. This study aims to systematically review dietary supplement apps released in English and Korean and evaluate the quality of those apps. Methods: Through the app stores, apps on dietary supplements were systemically searched and examined. Two independent evaluators evaluated the apps and presented a mean score using the Mobile App Rating Scale (MARS). The correlation between MARS scores, user and evaluator ratings, and the number of secondary features of the apps were analyzed. Results: Of the 2,772 dietary supplement apps identified, 17 apps were included according to the selection criteria. The mean MARS score was 3.28 (standard deviation: 0.29) out of 5. Apps had higher scores in aesthetics and functionality dimensions, while engagement and information dimensions had lower scores. There was a positive correlation between the number of app downloads and information among MARS dimensions. The subjective evaluation also correlated with the information dimension. There was a positive correlation between the secondary features of the apps and MARS total score as well as the engagement dimension. Conclusion: The dietary supplement apps need to be managed at a higher level of quality to provide safe and reliable information to consumers. Especially, quality on information and engagement dimensions can be improved. Involvement of healthcare professionals in the app development, management with adequate referencing of information, and use of secondary features for enhanced user engagement can be helpful.

가방 구매행동과 디자인 선호도 연구 - 성별과 연령집단에 따른 비교분석을 중심으로 - (A Study on Bag Purchasing Behaviors and Design Preferences - Focusing on Comparative analysis by Sex and Age group -)

  • 이미숙
    • 한국의상디자인학회지
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    • 제25권3호
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    • pp.1-16
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    • 2023
  • The purposes of this study were to investigate bag purchasing behaviors and design preferences of male and female adult consumers, and to find the differences depending on sex and age variable. A survey was conducted on 400 male and female adults from 20s to 50s. The questionnaire consisted of bag purchase behaviors, bag design preferences, and the subjects' demographic characteristics. The data were analyzed by Cronbach's α, factor analysis, x2 test and t-test using SPSS. The results were as follows. First, as bag selection criteria, four factors (practicality, symbolism, aesthetics, and economics) were derived, and adult consumers considered economics as the most important among the factors. As for purchasing information sources, three factors (media, human resources, and store) were derived, and adult consumers considered human resources and store information sources more important than media. The main motive for purchasing bags was age and damage of the owned products, and Internet shopping malls were the most common purchasing place. The average annual cost of purchasing bags was 100,000 to 300,000 won, and the frequency of purchase was about once a year. Second, as bag preference images, four factors (individual, romantic, active, and classic image) were derived, and adult consumers preferred classic images the most. The shoulder bag was the most preferred as the bag shape, and black was the most preferred bag color. For the material, natural leather was the most preferred, and for the size, medium size was the most preferred. Third, bag purchasing behaviors and design preferences showed many significant differences according to the sex and age of the consumers. Therefore, the results of this study suggests that bag companies need to establish product development and marketing strategies in consideration of differences according to the sex and age group of adult consumers.

의미분별법에 의한 공업계 고등학생의 '공학'에 대한 이미지 연구 (Study on images of technical high school students toward 'engineering' through semantic differential method)

  • 김기수;이창훈
    • 대한공업교육학회지
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    • 제35권2호
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    • pp.25-42
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    • 2010
  • 이 연구는 공업계고등학교 학생들에게 형성되어 있는 '공학'에 대한 이미지를 알아보고, '공학' 이미지의 요인구조를 파악하기 위해 수행되었다. 연구 대상은 전국의 공업계고등학교 3학년 학생 695명이었다. 측정 도구는 Osgood(1957)이 개발한 의미분별법 도구에서 이용되었던 형용사 척도 문항을 참고하여 연구자가 개발하였으며, 예비조사를 거쳐 본 조사에서는 총 30개의 문항을 사용하였다. 연구 결과는 다음과 같다. 첫째, 공업계고 학생들이 인식하고 있는 '공학'에 대한 전체적인 이미지 평균 점수는 4.27점으로 기준(4점)을 약간 상회하는 정도였다. 둘째, 전체적인 경향을 보면 '공학'은 중요하고 가치가 있지만, 어렵고 복잡하고 위험하다는 이미지가 공업계고 학생들에게 각인되어 있음을 알 수 있었다. 셋째, 요인분석 결파 6개씩 요인이 추출되었으며, 요인 1은 실용성, 요인 2는 감성, 요인 3은 섬미성, 요인 4는 용이성, 요인 5는 책임감, 요인 6은 적극성이라고 명명하였다. 넷째, 지역별 '공학'에 대한 이미지의 평균 비교 결과, 각 요인별로 지역에 따라 '공학'에 대해 인식하고 있는 이미지에 차이가 있는 것으로 나타났다.

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감성 평가척도에 의한 공간 환경의 실증분석에 관한 연구 - 경기도미술관과 서울시립미술관의 로비 공간환경에 대한 비교연구를 중심으로 - (An Empirical Study on Museums' Spatial Environments using a Sensibility Rating Scale - By comparing spatial environments of the lobbies of the Gyeonggido Museum of modern Art and the Seoul Museum of Art -)

  • 한명흠;오인욱
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.75-82
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    • 2010
  • The purposes of this study are to present the criteria for a sensibility rating scale for measuring the general public's perception of museums' spatial environment, particularly lobby space, through an empirical analysis; and to clarify the characteristics of the presented rating scale in terms of each rating element and factor. For this study, a survey was conducted during September 11-17, 2010, and a total of 370 museum visitors participated in the survey. A sensibility rating scale used for the survey consisted of a total of 32 adjectives selected from a literature review of previous studies. To specify the dimensions of semantic space using the semantic adjectives, words with opposite meanings were analyzed with the semantic differential technique developed by Osgood et al. Using SPSS, a reliability analysis, factor analysis, and cluster analysis were conducted on the data obtained from the survey. The results of this study can be summarized as follows: According to the general public's perception of museum lobbies, five factors were found from the 19 semantic ratings of the Gyeonggido Museum of Modern Art and the 20 semantic ratings of the Seoul Museum of Art, respectively. In the case of Gyeonggido Museum of Modern Art, three additional semantic words of 'orderly', 'open', and 'original', which did not appear in the case of Seoul Museum of Art, were discovered. In the case of Seoul Museum of Art, more detailed semantic words such as 'restrained', 'ordinary', 'concrete', and 'intellectual (rational)' were obtained. Five semantic elements, which describe the two museums, were: Feelings of 'pleasantness', 'value, 'usage', 'aesthetics', and 'materials'. According to a comparative analysis of the two lobby spaces in terms of semantic rating elements, Gyeonggido Museum of Modern Art was perceived to be an orderly, original, open, soft, and female-like space, whereas Seoul Museum of Art was perceived to be aesthetic, restrained, concrete, realistic, intellectual and rational. In the coming years, the results of this study will serve as valuable data for constructing a sensibility rating scale for evaluating spatial environments of museums.

인지·감성적 제품설계 지원을 위한 사용자 특성정보 메타데이터 구축 (Developing a User Property Metadata to Support Cognitive and Emotional Product Design)

  • 오규협;박광일;김희찬;김우주;이수홍;지용구;정재윤
    • 한국전자거래학회지
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    • 제21권4호
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    • pp.69-80
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    • 2016
  • 기술격차 감소로 인해 제품 차별화를 위한 인지 감성적 제품설계가 중요해지고 있다. 성별, 연령 등 다양한 사용자이 느끼는 감각(시각, 청각, 촉각 등), 인지(주의력, 기억력 등), 감성(심미성, 기능성 등)을 고려하기 위한 데이터베이스와 제품설계 가이드라인이 필요하다. 여러 실험으로부터 도출된 사용자 특성정보는 제품의 설계 및 평가 시 주요한 지표로 사용되고 있으며, 이를 저장할 통합적 인지 감성 데이터베이스를 구축하는 것이 필요하다. 본 연구에서는 인지 감성적 제품설계 지원을 위한 사용자 특성정보 메타데이터를 설계하고 프로토 타입 시스템으로 구축하였다. 감각, 인지, 감성에 관련된 기존 문헌들을 조사하고 분류하여 인지, 감성 유형별로 반영할 수 있도록 설계하였다. 제품설계/평가에 필요한 다양한 사용자 특성정보를 RDF 형식의 설계하였고, 설계된 메타데이터에 따라 인지, 감성에 관련된 사용자 특성정보를 저장할 수 있도록 프로토 타입 시스템을 구축하였다.

해안쓰레기 탐지 및 모니터링에 대한 딥러닝 기반 객체 탐지 기술의 적용성 평가: YOLOv8과 RT-DETR을 중심으로 (Applicability Evaluation of Deep Learning-Based Object Detection for Coastal Debris Monitoring: A Comparative Study of YOLOv8 and RT-DETR)

  • 박수호;김흥민;김영민;이인지;박미소;오승열;김탁영;장선웅
    • 대한원격탐사학회지
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    • 제39권6_1호
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    • pp.1195-1210
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    • 2023
  • 해안쓰레기는 미관 훼손 및 생태와 보건에 미치는 영향으로 인해 큰 문제로 대두되고 있다. 이를 해결하기 위한 노력의 일환으로 본 연구는 해안쓰레기 탐지와 모니터링을 위한 이미지 데이터셋 구축과 실시간 객체 탐지 분야의 대표적인 모델인 YOLOv8과 RT-DETR의 성능을 비교하였다. 특히 다양한 환경 하에서의 강건성을 평가하기 위해 여러 왜곡 조건에서 성능 변화 실험을 수행하였다. YOLOv8은 mean Average Precision (mAP) 0.927~0.945의 정확도와 65~135 Frames Per Second (FPS)의 탐지 속도를 보인 반면, RT-DETR은 mAP 0.917~0.918의 정확도와 40~53 FPS의 탐지 속도를 보였다. 색상 왜곡에 대해서는 RT-DETR이 더 강건한 성능을 보였으나, 그 외의 조건에서는 YOLOv8이 더 높은 강건성을 보였다. 본 연구의 결과는 실제 해안쓰레기 모니터링 시스템의 모델 선택에 있어 중요한 지침을 제공할 것으로 기대된다.

구곡원림의 원류, 중국 무이구곡(武夷九曲)의 텍스트성 -국내 전승(傳承) 과정을 중심으로 - (A Study on the Textuality of China's Wuyi-Gugok, the Origin of Gugok-Wonlim -Focus on the Tradition Process to Korea -)

  • 노재현
    • 한국조경학회지
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    • 제36권6호
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    • pp.66-80
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    • 2009
  • 본 연구는 '무이도가(武夷櫂歌)'나 '무이구곡(武夷九曲)' 관련 문화현상이 어떠한 연유와 과정으로 조선시대에 수용되었으며 내재된 담론과 문화적 응집의 규칙성, 특히 국내에서 구곡문화의 반복과 모방을 통한 전승과정에서 나타난 특성은 무엇인가를 밝히기 위해 시도되었다. 문헌고찰 및 현장답사에 의한 경관 인식과 함께 드레슬러(Dressier)가 제시한 텍스트성의 7가지 기준을 근거로 '해석 및 논의 틀'을 구축하고 텍스트의 의존관계, 생산자와 수용자의 관계, 반복 및 모방 그리고 전파과정으로 나누어 '무이구곡'의 텍스트성을 해석하였다. 텍스트 파악 의도와 상황적 근거로 볼 때 주자의 무이도가 그리고 무이구곡 경영은 무이산지 등의 문헌과 그림을 통해 조선에 전파되면서 일종의 사회현상으로 국내에서도 산간 계곡의 뛰어난 지형경관에 구곡을 설정하며, 정사를 경영하는 등 문학적 원림경관적 반복과 모방사례가 헤아릴 수 없을 정도로 많이 생겨났다. 생산자의 의도 또는 용인에 관계없이 조선에 수용된 구곡문화는 수용자 계급이 지향한 도교문화적 상황과 유교의 경세제민(經世濟民)적 사대부 사고관에 편승하면서 새로운 문화로 정착하게 되었고 그 결과, 조선 구곡원림은 무이도가와 무이구곡에서 나타난 상자연(賞自然)의 미의식을 수용하면서 도교와 성리학적 사유방식과 결합되었다. 그러나 텍스트적 요인에 의한 의존 관계만을 살펴 볼 때, 국내에는 무이구곡과 같이 배를 타고 하상을 거슬러 올라갈만한 장소가 드문 관계로 하천 형태와 기능적 텍스트성으로서의 결속구조는 다소 이완된 채 도학적 사고나 풍류적 향유에 의존한 구곡문화가 텍스트성의 내적 구조를 지배한 것으로 보인다. '무이구곡'의 텍스트성을 지배하는 내적 요인은 "굽음의 미학, 물돌이", "영역성의 표현, 각자(刻字)", "의미경관의 성찰로 본 문화적 풍경", "기(奇)의 추구와 표상성" 그리고 "도교와 성리학적 토포스의 초월적 풍경"으로 해석되었다.