• 제목/요약/키워드: adventure

검색결과 175건 처리시간 0.026초

생태체험마을 방문 동기에 따른 시장세분화 (Segmenting Ecotourism Village Visitors by Motivation)

  • 김경희
    • 농촌지도와개발
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    • 제21권3호
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    • pp.25-52
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    • 2014
  • 본 연구는 생태체험마을 방문객을 방문 동기에 따라 시장세분화 하는 것이다. 이를 위해 전국 6개의 생태체험마을에 방문한 20세 이상의 방문객 254명을 대상으로 분석하였다. 요인분석결과 생태체험마을 방문 동기는 휴식, 모험, 자연체험, 가족여행으로 나타났으며, 군집분석 결과 다목적추구형(45.3%), 휴식추구형(34.6%), 가족체험추구형(20.1%)으로 나타났다. 인구통계학적 특성별로는 연령, 월소득, 직업, 학력, 결혼여부에서 군집별로 유의한 차이가 있는 것으로 나타났으며, 관광행동 특성별로는 거주지와 정보획득경로, 지출비용, 동반자에서 군집별로 유의한 차이가 있는 것으로 나타났다. 가족체험추구형의 경우 40대의 비율이 높게 나타났다. 생태체험마을 방문객의 세분시장별 특성을 바탕으로한 운영과 마케팅 전략으로 생태체험마을 방문객의 만족을 효율적으로 높일 수 있을 것이다.

반인본주의적 역사연구와 프랑스 포스트모던 건축의 발생 (Anti-humanistic Historical Researches and Beginning of Postmodern Architecture in France)

  • 이종우
    • 건축역사연구
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    • 제22권3호
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    • pp.15-26
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    • 2013
  • This research takes as its object a body of historical researches by a new generation of French architects in the 1970s, who tried to confront the deep crisis in architecture since the years 1960. The research begins by noting that the ideology of the architect as an autonomous and transcendental subject, an ideology held by the architects of the previous generation, was a main target that young architects wanted to criticize and overcome. From this observation, the research focuses on a antihumanistic project which gave basis for a significant number of historical researches on modern architecture and was the result of a reappropriation of the French structuralism intensively developed in the human and social sciences of that time in France. After a series of textual analyzes, we argue that a new perspective on the city and the relationship of the latter with the architecture on the one hand, and the proposal for an "modest" architect as an alternative figure after rejection of the autonomous and transcendental one on the other hand, have been derived as the outcome of anti-humanist historiographic works. Finally, we assume that these historical adventure gave conceptual basis for postmodern architecture in France, freed from the modern myth of unity of author and that of work of art, but tinted by a moralism requesting modesty to architects.

Parallel Process System and its Application to Steam Generator Structural Analysis

  • Chang Yoon-Suk;Ko Han-Ok;Choi Jae-Boong;Kim Young-Jin
    • Journal of Mechanical Science and Technology
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    • 제19권11호
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    • pp.2007-2015
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    • 2005
  • A large-scale analysis to evaluate complex material and structural behaviors is one of interesting topic in diverse engineering and scientific fields. Also, the utilization of massively parallel processors has been a recent trend of high performance computing. The objective of this paper is to introduce a parallel process system which consists of general purpose finite element analysis solver as well as parallelized PC cluster. The later was constructed using eight processing elements and the former was developed adopting both hierarchical domain decomposition method and balancing domain decomposition method. Then, to verify the efficiency of the established system, it was applied for structural analysis of steam generator in nuclear power plant. Since the prototypal evaluation results agreed well to the corresponding reference solutions it is believed that, after reinforcement of PC cluster by increasing number of processing elements, the promising parallel process system can be utilized as a useful tool for advanced structural integrity evaluation.

2D영상과 3D 입체영상에서의 액션 어드벤처 게임 몰입도 비교 (Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game)

  • 권혁인;이현정;박진완
    • 한국콘텐츠학회논문지
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    • 제11권1호
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    • pp.157-164
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    • 2011
  • 영화 아바타가 세계적으로 큰 성공을 거두면서, 대중들의 3D입체영상에 대한 관심은 증폭되었다. 그러나 일반적으로 3D라 일컬어지는 stereoscopic에 대한 대중들의 폭발적인 관심이 얼마나 지속될 수 있을지는 미지수다. 소비자들은 사회문화 환경 변인에서 오는 그들의 누적된 경험과 지배적인 의식이 있다는 점을 고려해야 할 것이다. 따라서 같은 내용의 영상물을 2D와 3D 입체영상으로 제시했을 때, 몰입도나 흥미의 지속성 등의 차원에서 어떤 차이를 보이는가에 대해 알아보는 일은 중요하다. 이 같은 관점에서, Jennett (2008) 은 게임의 몰입에 관한 측정도구를 개발하였는데, 본 논문에서는 이 도구를 이용하여, PC 게임 사용자들이 느끼는 3D 입체영상과 2D에서 몰입과 흥미 등의 정도 차이를 알아보고자 하였다.

간호사들의 NCLEX-RN 시험 준비 동기 및 장애요인에 대한 내용분석 (Content Analysis on Motivation and Barriers Preparing for the NCLEX-RN in Korean Nurses)

  • 강희선;서미아;이한주
    • 기본간호학회지
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    • 제10권3호
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    • pp.292-299
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    • 2003
  • Purpose: The purpose of this study was to describe motivational factors and barriers which nurses experience while preparing for the NCLEX-RN Exam. Method: Data was collected from July 5 to August 28, 2002 using self-administered open questionnaires. A total 144 nurses preparing for the NCLEX-RN Exam participated in this study. Descriptive statistics were used and respondents' statements were analyzed using content analysis. Result: The motivation for taking the NCLEX-RN Exam was for a new adventure (23.7%), better working conditions and benefits (20.4%), children's education (14.5%), to study aboard (13.8%), economic issues (11.8%), and career issues (11.2%). The barriers while preparing for the NCLEX-RN Exam were studying in English (35.3%), fatigue (21.8%) limited time (16.0%), lack of information (8.3%), complicated documentation (5.1%), and cultural differences (4.5%). Conclusion: The result suggests that it is imperative to improve working conditions and benefits for nurses in Korea to prevent the brain drain of highly experienced nurses to other countries. It is also essential to develop strategies to minimize the barriers to support nurses preparing for the NCLEX-RN Exam and promote jobs overseas.

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허용변화한계법(Limits of Acceptable Change: LAC)과 휴양기회분포(Recreation Opportunity Spectrum: ROS)를 적용한 갯벌자원 평가 (Evaluation of Wetland as Application on Limits of Acceptable Change: LAC.Recreation Opportunity Spectrum: ROS Methods)

  • 김진선
    • 한국조경학회지
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    • 제31권4호
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    • pp.57-66
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    • 2003
  • The purpose of this study is to evaluate the resource value of existing mud flats in JANGWHARI, KANGWHADO, as strategies for ecotourism. The research methods used in this study are Limits of Acceptable Change(LAC), and Recreation Opportunity Spectrum(ROS). The LAC process draws attention to the existing area conditions that are judged to be acceptable. Managers must define desired area conditions and undertake actions to maintain or achieve these conditions. The ROS is within each of the recreation opportunity classes identified as being used at the regional level. The Results of this study are as follows: 1) The Opportunity Class of the ROS is ecological, physical, social, managerial setting as primitive, semi-primitive. non-motorized, semi-primitive$.$motorized, and roaded natural. 2) The indicator of the LAC is ecological, physical, social, and managerial setting; the indicator of ecological is wildlife populations, water quality, road paving; the indicator of physical is facilities; the indicator of social is visitor needs for knowledge, adventure, eco-experience, and environmental education programs; and, the indicator of managerial is limits of law, and degree of management. 3) Currently, the Opportunity Class of the ROS of JANGWHARI, KANGWHADO is levels II-III, and the Opportunity Class of the suggested ROS is levels I-II. 4) This paper describes strategies for mud flat area management: detection of water quality, resolving problems of equipment, supply of both environmental education programs and guide equipment.

글로벌 소비자의 패션 라이프스타일 변화에 대한 종적연구 - 미국, 중국, EU 소비자를 대상으로 - (A Longitudinal study on Fashion Lifestyle Variable of Global Consumer - Comparison among US, China and EU -)

  • 고은주;장정현
    • 패션비즈니스
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    • 제16권1호
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    • pp.26-40
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    • 2012
  • The purpose of this study is to examine the fashion lifestyle variable of global consumers and to compare among US, Chinese and EU consumers. The data were collected in US(n=749), China(n=702) and EU(n=1083) from 2008 to 2010. For analysis, factor analysis, reliability analysis, K-means cluster analysis and chi-square analysis of SPSS 18.0 are used. The research results are as follow: First, it is shown that significant lifestyle factors of global fashion consumers are "adventure seeking", "fashion-oriented", "conspicuous consumption", "leadership", "brand-oriented", and "DIY". As a result of the cluster analysis of lifestyle types, four cross-national market segments are identified. These segments can be labeled as follows: "conservative fashion-oriented group", "passive consumer group", "neutral consumer group", "active fashion-oriented group". Second, findings also reveal that fashion lifestyle segments had meaningful differences between nationality and by year. Third, the US consumers tended to have conservative fashion-oriented lifestyle in 2008, however global consumers were changed to have active fashion lifestyle in 2010. This research will be useful to global brands in planning marketing strategies by offering specific information for global consumer fashion lifestyle.

남성 편집매장 소비자의 의복구매동기에 대한 탐색적 연구 (An Exploratory Study on the Clothing Purchasing Motives of Male Consumers in Multi-brand Fashion Stores)

  • 김태연;조아라;이윤정
    • 한국의류학회지
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    • 제38권5호
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    • pp.743-754
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    • 2014
  • This study identified the internal motives for the purchase behavior of Korean male consumers in multi-brand fashion stores by conducting in-depth interviews with 8 men in their 20s and 30s. All respondents had significant experience with this type of store. Data were analyzed in an inductive way and compared with Bohemianism to interpret and described the results as a recent phenomenon of men's fashion. The five internal motives were extracted from analysis: the pursuit of freedom of expression, the counter-cultural resistance to department stores and domestic fashion brands, which tend to copy designs from international brands, the pursuit of mobility and adventure for trying to search and wear a new fashion style, the pursuit of pleasure through store experience, and the pursuit of artistic value by considering goods purchased in multi-brand fashion stores as artistic and cultural goods.

단독주택지의 어린이공원 리모델링을 위한 아동 요구에 관한 조사연구 (Survey on Children's Remodeling needs for Play Park at Detached Residential Zone)

  • 최병숙;박선희;안득수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.328-333
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    • 2008
  • This survey study is to find out children' needs of 'D' child park to remodel into a new one and their common opinions to the child playground, and to contribute this results to drive alternative plans. This park is very old and located in detached residental zone, Wooa-dong, Deokjin-gu, Jeon-city. This was performed by a questionnaire survey method, and the questionnaire was designed by researchers considering relative literatures. Data were collected from 198 children, who had attended elementary school in Wooa-dong. By analyzing those data, findings were as follows : 1) To play experience of 'D' child park was very important for children, so they memoried it. Above all, they membered the perception of 'D' child park through playing with play facilities and the communication with their friends. 2) Children would like to play unrestricted plays, but to need traditional play facilities as like a slide and a swing. So, future playground would be planned to adventure playground with some traditional play facilities.

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증감뇌유발전위와 성격의 상호 관계영상 (EP Augmenting / Reducing : Personality Correlates and Topographic Distribution)

  • 이성훈
    • 수면정신생리
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    • 제2권2호
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    • pp.165-170
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    • 1995
  • 증감뇌유발전위와 성격의 상호관계의 영상적 분포를 조사하기 위해 38명의 대학생에게 증감뇌유발전위를 검사하였다. 그리고 Zuckerman의 추구척도와 Eysenck 성격설문지로 그들의 성격을 조사하였다. 외향 및 내향성 척도와 증감뇌유발 전위 사이에 후 전두엽 부위에서는 유의한 정상관관계가 있었으나 우측 후반구에서는 유의한 부상관 관계를 보였다. 스릴과 모험추구 척도와는 우측 후 측두엽에서 유의한 부상관 관계를 보였다. 모든 검사자의 평균 증감뇌유발전위는 전두엽 부위에서는 증가 경사도를 보였으나 후반구 부위에서는 감소경사도를 보였다.

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