• Title/Summary/Keyword: active learning

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The Analysis of Psychological Aspects Reflected on E-learning Programs in the U.S. (미국 이러닝 프로그램들에 반영된 심리적 특성 탐색)

  • Kim, Jong-Baeg;Choi, Hee Jun
    • Korean Journal of Comparative Education
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    • v.18 no.4
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    • pp.141-162
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    • 2008
  • Many e-learning programs in Korea use lecture as a main instructional method. A meta-analysis study reports that e-learning programs using lectures were the most ineffective. In addition, many researchers in the field of distance education contend that the active participation of learners is the key to the success of e-learning. These imply why we can easily find many people who don't have good impression about e-learning. The quality of e-learning depends on the application of appropriate pedagogy. This study aims to present the implications for the improvement of e-learning programs in the Republic of Korea by analyzing the psychological characteristics reflected on the e-learning programs in the U. S. that have been improved through design research for a long time. The result shows that the e-learning programs in the U. S. have five major psychological aspects, i.e., reflective thinking, collaborative interaction, knowledge construction, situated action, and utilizing multiple representations. Consequently, this study suggests that e-learning programs in the Republic of Korea need to reflect learning principles such as learning by doing, situated learning, collaborative learning, learning with multiple representations in order to improve the quality.

Effect of Xingyo-tang on Learning and Memory Performances in Mice

  • Kim, Ki-Bong;Chang, Gyu-Tae;Kim, Jang-Hyun
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.19 no.1
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    • pp.254-261
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    • 2005
  • The effects on memory and learning ability of the Korean herbal medicine, Xingyo-tang(XGT, 神交湯), which consists of Ginseng Radix(人蔘) 4 g, Liriopis Tuber(麥門冬) 40 g, Morindae Officinalis Radix(巴戟天) 40 g, Biotae Semen(柏子仁) 20 g, Dioscoreae Rhizoma(山藥) 40 g, Euryales Semen(?實) 20 g, Scrophulariae Radix(玄蔘) 40 g, Salviae Miltiorrhizae Radix(丹蔘) 12 g, Poria(茯神) 12 g, Cuscutae Semen(免絲子) 40 g, was investigated. The effects of XGT on learning and memory performance were examined in normal or memory impaired mice by using avoidance tests, Pentobarbital -induced sleep test, fear conditioning task, novel object recognition task, and water maze task. Hot water extract from XGT was used for the studies. Learning ability and memory are based on modifications of synaptic strength among neurons that are simultaneously active. Enhanced synaptic coincidence detection leads to better learning and memory. The XGT-treated (30 mg/100 g and 60 mg/100 g, p.o.) mice exhibit superior ability in learning and memorizing when performing various behavioral tasks. XGT did not affect the passive avoidance responses of normal mice in the step through and step down tests, the conditioned and unconditioned avoidance responses of normal mice in the shuttle box, lever press performance tests, and the ambulatory activity of normal mice in normal condition. In contrast, XGT produced ameliorating effects on the memory retrieval impairment induced by ethanol. XGT also improved the memory consolidation disability induced by electric convulsive shock (ECS). XGT extended the sleeping time induced by pentobarbital dose-dependently, suggesting its transquilizing or antianxiety action. These results suggest that XGT has an improving effect on the impaired learning through the effects on memory registration and retrieval.

A Reinforcement Learning Approach to Collaborative Filtering Considering Time-sequence of Ratings (평가의 시간 순서를 고려한 강화 학습 기반 협력적 여과)

  • Lee, Jung-Kyu;Oh, Byong-Hwa;Yang, Ji-Hoon
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.31-36
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    • 2012
  • In recent years, there has been increasing interest in recommender systems which provide users with personalized suggestions for products or services. In particular, researches of collaborative filtering analyzing relations between users and items has become more active because of the Netflix Prize competition. This paper presents the reinforcement learning approach for collaborative filtering. By applying reinforcement learning techniques to the movie rating, we discovered the connection between a time sequence of past ratings and current ratings. For this, we first formulated the collaborative filtering problem as a Markov Decision Process. And then we trained the learning model which reflects the connection between the time sequence of past ratings and current ratings using Q-learning. The experimental results indicate that there is a significant effect on current ratings by the time sequence of past ratings.

The Effect of Problem-Based Learning on Adolescent Consumer Consciousness and skill (문제충심학습(PBL)이 청소년 소비자 의식과 기능에 미치는 효과 - 중학교 가정과 `소비 생활` 단원을 중심으로 -)

  • 정혜영;신상옥
    • Journal of Korean Home Economics Education Association
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    • v.13 no.3
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    • pp.147-160
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    • 2001
  • The purpose of this study is to suggest one of teaching methods through developing a new guideline of the teaching-learning applied the Problem-Based Learning which is derived from the Constructionism. And then we apply this guideline to the class of Home Economics. especially the unit of the Consumption life for investigating the effect of this method in the aspect of improving man-power development as a consumer The results of this study are summarized as follows : First. the class applied a new method of Problem-Based Learning turn out to be more improved in the aspect of consumer consciousness than the untested class going through explanation-based teaching(P< .01). This is, the former result more positive than the latter because the former could be given chances to handle faced problems in class. Second there is no significant difference between the tested class and the untested class in the aspect of consumer skill. This is the fact that the research was conducted in a short Period of time and that the researcher failed to show the suitable stimulation or materials. even though the researcher was well aware of what Problem-Based Learning is. Third students\` evaluation after the test indicates that the tested class not only increase interest in home economics but also help them to take an active Part in class as the main of the class. and that the learning atmosphere is improved and that the effect of learning was also enhanced. Although the aspect of consumer skill is not statistically significant. the result show that adolescents try to Practice their learning from the class in their life.

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The Effect to Improvement of Self-Educability through the Development and Application of a Level-Learning Materials Reconstructed Text Book - Simultaneous Equations of the Second Year of Middle School - (교과서를 재구성한 수준별 학습지의 개발과 적용을 통한. 자기학습력 신장에 미치는 영향)

  • 박기석;송원수
    • Journal of the Korean School Mathematics Society
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    • v.3 no.2
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    • pp.69-82
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    • 2000
  • Mathematics is the subject that requires high mental function such as the ability of logically thinking and investigating. Because of the reason there exists much greater difference in students' individual scholastic abilities in mathematics class than in other classes. Recently many schools organize students into two or three level-based mathematics classes according to each student's level to solve the problem. But in spite of its many merits the new system of class organization has some problems. The problem which is pointed out as the most serious thing frequently is that many teachers still use the same textbook and the same teaching method for all students, not considering student's level. Obviously it causes the reduction of students' interest and motivation. In this point of view, I tried to solve such a problem by development and application of level learning materials reconstructed text book according to students' abilities and levels through this research. As the result of the research to examine the changes of students' emotional factors such as the recognition, interest, and attitude which influence on improving self-educability in learning mathematics has occurred, the following conclusion comes out. 1. Through the mathematics class utilizing level learning materials reconstructed textbook, students come to recognize that level learning materials are more effective than uniformed contents of the same textbook and get more active learning attitude. 2 The application of level learning materials in a level-based class has contributed to increasing students' interest in mathematics. Furthermore it was also effective in the positive changes of students' emotional factors such as the recognition, interest, and attitude which influence on improving self-educability in learning mathematics.

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The Impact of Leader' Shared Leadership on Innovation Behavior for Employees: Focus on Mediating Effect of Learning Orientation and Moderating Effect of Unlearning (리더의 공유리더십이 조직구성원의 혁신행동에 미치는 영향 : 학습지향성의 매개효과와 폐기학습의 조절효과 중심으로)

  • Cho, Nam-Mun
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.574-599
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    • 2018
  • The purpose of this study is to suggest implications for the importance of shared leadership of leaders by analyzing the influence of learning orientation and unlearning on the recognition of leader's shared leadership and employees'. The questionnaire survey was conducted on the employees who work as knowledge workers in the domestic SMEs. A total of 387 questionnaires were collected using SPSS 24.0 statistical package. The results of this study were that the relationships between a leader's shared leadership and innovation behavior, shared leadership and learning orientation, and learning orientation and innovation behavior were positive. In addition, learning orientation mediated in the relationship between shared leadership and innovation behavior, and unlearning reinforced the relationship between shared leadership and learning orientation. The implication of this study is that the employees themselves need continuous reinforcement activities for active unlearning and learning orientation in order to improve the innovation behavior of the employees. In addition, the shared leadership of leaders in employees and organization is more important.

The Effects of TBL(Team based learning) on the Academic Achievements and Learning Satisfaction of University Students (대학생들의 학업성취도 및 학습만족도에 대한 팀 기반 학습 적용의 효과에 관한 연구)

  • Chang, Woo-Shim
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.655-666
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    • 2016
  • The purpose of this study was investigating effects of TBL (Team-based learning) on the academic achievements and learning satisfaction of university students. This study subjects were 46students in social welfare department. This study surveyed instructor-led classes and orientation of TBL, which is provided from the 1st week to 3rd week. Then, TBL was performed from 4th week to 14th week. The results were found by utilizing questionnaires and interviews through free form technology, which produced effective and measured responses. So academic achievements was improved significantly better than classical explanation teaching. And also learning satisfaction was improved with students' substantial amount, interesting and seamless interaction, active learning and participation, improved presentation technique, and competence in mutual communication. I suggest that TBL should be applied to other subjects.

The Implementation of Web-based Language Learning System for the Hearing Impaired Children Reflecting their Learning Characteristics (청각장애 아동의 언어학습 특성을 반영한 웹 기반 언어학습 시스템의 구현)

  • Keum, Kyung-Ae;Kwon, Oh-Jun;Kim, Tae-Seok
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.93-102
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    • 2004
  • For children with hearing impairment, unlike the children without hearing impairment who can reconstruct their languages through the process of hearing and uttering, the inherent mechanism for language acquisition do not operate due to the loss of hearing ability. Therefore, to help hearing-impaired children develop their language ability, web-based language learning system should be constructed depending on the special qualities which the children possess in language learning process. When the system is being designed, it is necessary that words or expressions describing actions or situations be animated and that active situation-based language learning system be constructed to help them develop their power of observation. Moreover, the system needs to be developed through the use of alternative thinking strategy, antonyms, and contrastive words, and emphasis on facial expressions. This paper presents web-based language learning system which is suitable for hearing-impaired children in the way to reduce the grammatical errors they make and to improve their language learning.

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M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

Comparison of Deep Learning Activation Functions for Performance Improvement of a 2D Shooting Game Learning Agent (2D 슈팅 게임 학습 에이전트의 성능 향상을 위한 딥러닝 활성화 함수 비교 분석)

  • Lee, Dongcheul;Park, Byungjoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.135-141
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    • 2019
  • Recently, there has been active researches about building an artificial intelligence agent that can learn how to play a game by using re-enforcement learning. The performance of the learning can be diverse according to what kinds of deep learning activation functions they used when they train the agent. This paper compares the activation functions when we train our agent for learning how to play a 2D shooting game by using re-enforcement learning. We defined performance metrics to analyze the results and plotted them along a training time. As a result, we found ELU (Exponential Linear Unit) with a parameter 1.0 achieved best rewards than other activation functions. There was 23.6% gap between the best activation function and the worst activation function.