• Title/Summary/Keyword: XML-GL

Search Result 6, Processing Time 0.025 seconds

XML-GL Query Modelling using UML Class Diagram (UML 클래스 다이어그램을 이용한 XML-GL 질의 모델링)

  • Choi, Bong-Jin;Yoo, Chun-Sik;Kim, Yong-Sung
    • The KIPS Transactions:PartB
    • /
    • v.14B no.1 s.111
    • /
    • pp.23-32
    • /
    • 2007
  • Nowadays, XML has been favored by many companies internally and externally as a means of sharing and distributing data, due to its open-architectural structure. XML-GL, a graphical query language for document has the advantage of containing both structuring and defining of itself. By incorporating UML an XML document can become object-oriented and can be represented by graphical means. This paper proposes a XML-GL query modeling solution by using UML class diagrams. In order for the modeled objects to be properly restricted, the Object Constraint Language has been defined. This process converts XML documents into Object-Oriented data and combined with UML class diagrams, searches for XML documents can be increased.

Object Modeling for Mapping from XML Document and Query to UML Class Diagram based on XML-GDM (XML-GDM을 기반으로 한 UML 클래스 다이어그램으로 사상을 위한 XML문서와 질의의 객체 모델링)

  • Park, Dae-Hyun;Kim, Yong-Sung
    • The KIPS Transactions:PartD
    • /
    • v.17D no.2
    • /
    • pp.129-146
    • /
    • 2010
  • Nowadays, XML has been favored by many companies internally and externally as a means of sharing and distributing data. there are many researches and systems for modeling and storing XML documents by an object-oriented method as for the method of saving and managing web-based multimedia document more easily. The representative tool for the object-oriented modeling of XML documents is UML (Unified Modeling Language). UML at the beginning was used as the integrated methodology for software development, but now it is used more frequently as the modeling language of various objects. Currently, UML supports various diagrams for object-oriented analysis and design like class diagram and is widely used as a tool of creating various database schema and object-oriented codes from them. This paper proposes an Efficinet Query Modelling of XML-GL using the UML class diagram and OCL for searching XML document which its application scope is widely extended due to the increased use of WWW and its flexible and open nature. In order to accomplish this, we propose the modeling rules and algorithm that map XML-GL. which has the modeling function for XML document and DTD and the graphical query function about that. In order to describe precisely about the constraint of model component, it is defined by OCL (Object Constraint Language). By using proposed technique creates a query for the XML document of holding various properties of object-oriented model by modeling the XML-GL query from XML document, XML DTD, and XML query while using the class diagram of UML. By converting, saving and managing XML document visually into the object-oriented graphic data model, user can prepare the base that can express the search and query on XML document intuitively and visually. As compared to existing XML-based query languages, it has various object-oriented characteristics and uses the UML notation that is widely used as object modeling tool. Hence, user can construct graphical and intuitive queries on XML-based web document without learning a new query language. By using the same modeling tool, UML class diagram on XML document content, query syntax and semantics, it allows consistently performing all the processes such as searching and saving XML document from/to object-oriented database.

XML Join Query Processing using Structured Information from Multiple Documents (다중 문서에서 구조 정보를 이용한 XML 조인 질의 처리)

  • 정성호;김병곤;정헌석;이재호;임해철
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.10c
    • /
    • pp.100-102
    • /
    • 2002
  • XML 문서에 대한 다양한 질의를 위해서 W3C에서는 XQL, XML-QL, XML-GL, XQUERY와 같은 질의어를 제안하였다. 이들 질의어는 다양한 질의 유형의 분류와 표현은 가능하나, 조인 질의의 경우 단순 조인 질의만을 지원할 뿐, XML 문서의 구조나 텍스트 정보의 유사성을 이용한 보다 다양한 조인 질의에 대한 연구가 미비하였다. 본 논문에서는 다중 문서에 대한 조인 질의를 체계적이고 효과적으로 표현하기 위해, 문서에 대한 조인 질의를 여러 타입으로 분류하였다. 또한 효율적인 질의처리를 위하여 다양한 일반 조인 질의 및 정보검색 기능을 지원하는 유사성 조인 연산자(similarity join operator), 순수 구조 기반 조인을 지원하는 구조 조인 연산자(structured join operator)를 지원하도록 XML 질의어인 QUILT를 확장하였다. 특히, 구조 정보만을 이용한 질의시 구조의 깊이(depth)정보를 이용하여 사용자의 요구에 맞게 질의 검색 범위를 설정하고, XML 문서에 대한 질의 문을 좀더 간결하게 표현할 수 있도록 설계하였다.

  • PDF

Web-based Design and Dimension Verification System Using STEP Files (STEP 파일을 이용한 웹기반 설계 및 치수 검증 시스템)

  • Song, In-Ho;Chung, Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.28 no.7
    • /
    • pp.961-969
    • /
    • 2004
  • Most manufacturing companies are trying to develop a competitive product by increasing the quality, shortening time to market and reducing the cost of a product. Collaborators related to the development of a new product want to confirm geometric forms and dimensions during the design process, as well as to verify dimensional errors of a product during the fabrication process. Objective of this paper is the development of a collaborative design and dimension verification system on the Internet. STEP files obtained from the design process are used for the design and dimension verification. Functions of the design and dimension verification modules are constructed over the ActiveX control using the visual C/sup ++/ and OpenGL. By using mark up functions over the Internet, collaborators check geometries, interferences, dimensional errors, human factors and form errors, as well as share their design ideas and opinions with XML rapidly and remotely. The usefulness of the developed system is confirmed through case studies.

Design and Implegmentation of an Enterprise Server for Component-based Geographic Information Systems (컴포넌트 기반 지리 정보 시스템을 위한 엔터프라이즈 서버의 설계 및 구현)

  • Lee, Kang-Jun;Hong, Dong-Suk;Park, Ji-Woong;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
    • /
    • v.1 no.2 s.2
    • /
    • pp.5-20
    • /
    • 1999
  • Recently, the new software paradigm in information technology (IT) is the component-based development (CBD) technology that has brought as a result of the distributed computing environment (DCE). The CBD has reduced a program developing time and has been designed to make a distributed computing environment easier in the Internet and Intranet environments. These changes of software technology have influence on the geographic information system (GIS) and the CBD technology is highly needed as a point of view of the technique and policy of the geographic information system. In this paper, we designed and implemented an Enterprise Server for the efficient development and management of GIS components. Especially, the Enterprise Server was developed with the Enterprise JavaBeans Specification 1.1 that had been proposed as an industry standard by the Sun Microsystems. The Enterprise Server can allows users to manage the Unified Modeling Language (UML) and Design Patterns for the development of GIS components, develop a GIS component container which obeyed the Open Geodata Interoperability Specification (OpenGlS), manage spatial metadata through a spatial XML (eXtensible Markup Language) engine, and implement a TESTBED server for testing and verification of developed GIS components.

  • PDF

Virtual Domino: Interactive Physics Simulation and Experience

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.954-959
    • /
    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

  • PDF