• Title/Summary/Keyword: Work Collaboration

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Fostering Students' Statistical Thinking through Data Modelling

  • Ken W. Li
    • Research in Mathematical Education
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    • v.26 no.3
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    • pp.127-146
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    • 2023
  • Statistical thinking has a broad definition but focuses on the context of regression modelling in the present study. To foster students' statistical thinking within the context, teaching should no longer be seen as transfer of knowledge from teacher to students but as a process of engaging with learning activities in which they develop ownership of knowledge. This study aims at collaborative learning contexts; students were divided into small groups in order to increase opportunities for peer collaboration. Each group of students was asked to do a regression project after class. Through doing the project, they learnt to organize and connect previously accrued piecemeal statistical knowledge in an integrated manner. They could also clarify misunderstandings and solve problems through verbal exchanges among themselves. They gave a clear and lucid account of the model they had built and showed collaborative interactions when presenting their projects in front of class. A survey was conducted to solicit their feedback on how peer collaboration would facilitate learning of statistics. Almost all students found their interaction with their peers productive; they focused on the development of statistical thinking with concerted effort.

Development of Design Collaboration Management System for Multiple Participants in Design Projects (설계프로젝트 참여자간 협업지원을 위한 설계협업관리 시스템 개발)

  • Lee, Jee-Hee;Yi, June-Seong;Shin, Seung-Woo;Park, Kyung-Rog;Lim, Ji-Youn
    • Korean Journal of Construction Engineering and Management
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    • v.11 no.3
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    • pp.23-32
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    • 2010
  • Construction Projects have mutual collaborative structures among various participants for common objectives. Most of all the design project which is the initial phase in the project is crucial for determining project overall quality and requires intimate and continuous relations between project participants. Thus, this study suggests Design Collaboration Management System for successful performing projects through cooperation among participants in the initial stage of projects. First, expert interviews were performed to figure out present conditions of design collaboration management and problems. The factor analysis was applied to draw owner's collaboration factors and engineer's collaboration factors. Based on those factors, this study suggests design cooperation management process which gives a framework for systematic management method. Through the process the design collaboration management system was developed which helps owner/designers/engineer's co-work. The System suggested from this study realizes systematic information management tool and through that it is expected to improve design product;'s quality, and further contribute the advancement of project.

The Effects of In-School Work Experience on Subsequent Labor Market Outcomes (재학 중 근로경험의 실태와 노동시장 성과)

  • Lee, Byung-Hee
    • Journal of Labour Economics
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    • v.26 no.1
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    • pp.1-22
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    • 2003
  • Many students accumulate work experience while they attend college. Using data from Korean Youth Panel, I investigate the effects of in-school work experience on school-to-work process. Work during college contributes to take first job quickly after school, but has no significant effect on wage level of first job. These results show that in-school work experience might help job search but not provide skills and knowledge. These findings suggest that it is necessary to link the youth internship programme to in-school learning in collaboration with school.

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Expression Types and Aesthetic Characteristics of Animal Sculptures Art-pieces by Billie Achilleos in Art Collaboration with Louis Vuitton (Louis Vuitton과 Billie Achilleos의 아트 콜라보레이션에 나타난 동물조각 예술작품의 표현 유형과 미적 특성)

  • Kim, Jang Hyeon;Jun, Yuh-Sun;Kim, Young Sam
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.196-207
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    • 2014
  • This study considers expression types and aesthetic characteristics by analyzing Animal sculptures by Billie Achilleos in art collaboration with Louis Vuitton. The conclusions of this study are as follows. First, As for expressin type shown in the art collaboration, it is reflected the historical and cultural value peculiar to a country symbolized through animals. As the aesthetic characteristics of symbolism, it reflects historical identity of country by using an image of a symbolic animal representing a state. Second, as the type shown in physical characteristics of animals by utilizing items in Louis Vuitton directly, it is organically expressed a literal type by directly integrating a form having been designed as a commodity itself into the characteristically physical part of an animal. As the aesthetic characteristics according to this is naturality, the motive of the work having borrowed shapes of diverse animals or insects can be said to have been naturally reflected in the primitive natural beauty. Third, through the deconstruction and recombination of a Louis Vuitton item. the amusement of the aesthetic characteristics was expressed in a type having the structurally embodied dynamic movement of an animal, and is expressing visual fun. Fourth, it uses expression type emphasized a specific part of an animal by decorating accessories in Louis Vuitton partly. The aesthetic characteristics is Ornament, the value of craft decoration is being shown by using colorful visual effects by using materials with the colorful textures and patterns of fabrics or mixing embroidery or beads, and belt decoration.

Implementation of Business Integration Platform using Web Services (웹서비스를 이용한 비즈니스 통합 플랫폼의 구현)

  • 김민수;김훈태;김동수
    • The Journal of Society for e-Business Studies
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    • v.9 no.2
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    • pp.183-201
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    • 2004
  • Not only Enterprise Application Integration (EAI) within a company but also business-to-business integration (B2Bi) should be achieved for companies to collaborate seamlessly through the Internet. There have been great efforts in this area of EAI and B2Bi, resulting in lots of solutions in the market. However, EAI and B2Bi systems have been designed and operated in independent platforms and environments causing a serious problem of integrating EAI and B2Bi systems. In this paper we have proposed a business integration platform for connecting EAI and B2Bi systems in a uniform architecture and also coping with changes in business environments. In the integration platform proposed in this work, collaboration processes between B2B companies can be performed using Web Services technology widely considered as B2B integration platform. Especially, we have defined basic business execution elements based on a thorough analysis of various business integration standards and developed an efficient and extensible business process engine for B2B collaboration process management. A Web-based order processing system is developed for validation of our integration platform. It is expected that the level of B2B collaboration can be enhanced using the integration platform and furthermore it will contribute to more collaborative B2B commerce.

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An Application of Blackboard Architecture to Grating Scheduling System (블랙보드 구조의 그레이팅 스케쥴링 시스템에의 적용)

  • Choi, Kyu-Sung;Koh, Jong-Young;Cho, Tae-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.12-19
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    • 2000
  • In the development of a production process scheduling system a collaboration method must be defined for the cooperation among submodules within the system. The blackboard architecture is exploited for solving the collaboration problem, which is one of the problem solving architecture that belongs to the distributed artificial intelligence. The dynamic states of the problem solving processes are presented in the hierarchically constructed shared working memory called as a blackboard. The communication for the collaboration is done through the blackboard. The problem solving steps are contained in the global controller, one of a component that consists the blackboard architecture, as knowledge. The global controller activates proper submodules based on the knowledge. By applying the blackboard architecture the collaboration problem among submodules in the grating production process scheduling system (GPSS) has been solved as well as the system became adaptable to the future modifications and expansions.

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A Study on Message Acquisition from Electron Apps: Focused on Collaboration Tools such as Jandi, Slack, and Microsoft Teams (Electron App의 메시지 획득 방안에 관한 연구: 협업 툴 잔디, 슬랙, 팀즈 중심으로)

  • Kim, Sung-soo;Lee, Sung-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.1
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    • pp.11-23
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    • 2022
  • Collaboration tools are used widely as non-face-to-face work increases due to social distancing after COVID-19. The tools are being developed in a cross-platform manner with 'Electron', an open source framework based on Chromium, to ensure accessibility on multiple devices. Electron Apps, applications built with Electron framework, store data in a manner similar to Chromium-based web browsers, so the data can be acquired in the same way as the data is acquired from a web browser. In this paper we analyze the data structure of web storage and suggest a method to get the message from Electron Apps focused on collaboration tools such as Jandi, Slack, and Microsoft Teams. For Jandi, we get the message from Cache by using previously developed tools, and in the case of Slack and Microsoft Teams, we get the message from IndexedDB by using the message carving tool we developed.

Exploration of Smart Work Benefits from the Perspectives of Individual, Firm, and Social Support (개인, 기업, 사회적 지원 관점에서 스마트워크 효용 탐색)

  • Han, Hyun-Soo;Woo, Jeong-Ah
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.147-167
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    • 2012
  • In this paper, we attempted to theorize the multi-faceted impacts of smart work on economic activities. In this vein, we adopted socio-economic perspective which includes individual, firm, and social support aspects, and explored the variables related to the quality of life among them. First, smart work patterns are categorized as telework, mobile office, teleconferencing, and social collaboration. And relevant variables are extracted with reference to industrial cases and relevant literatures which investigated economic impacts of digital convergence. Next, with the data collected from experts, following delphi method, validation of variables and explorations of significant factors affecting quality of life were conducted by adopting stepwise regression method. The distinguishing traits of this research are two-folds. The one is the investigation of social support and quality of life aspects of smart work, which has been relatively limited in the digital convergence research field. The other is the comparative analysis of smart work advantages by distinguishing individual and firm aspects separately. The result offers useful insights for socio-economic perspective researches on digital convergence application area.

Smart Work-based IT System Modeling for SMEs in Korea (한국의 중소기업에 적합한 스마트워크 기반 IT 시스템 모델링)

  • Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1420-1425
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    • 2015
  • Lately, information and communications environmentis in accordance with the smartphone release is changing the paradigm of working environments setting a high value on mobility and efficiency as well as the ecosystem of information and communication technologies. In this paper, we proposed smart work-based IT system modeling suitable for SMEs in order to transform the paradigm of working environments, strengthen the competitiveness of SMEs, and to establish a foundation on which SMEs could leap to the global economy, by fostering the acceleration of information service implementation and smart work foundation. We conducted a survey of the change in awareness and creation of smart work environment targeting companies with less than thirty workers and proved it. will also contribute to smart work diffusion in SMEs by drawing a positive result of more than 75%.

A Construction of Collaborative System Architecture for Supporting Collaborative Design (협력 설계 지원을 위한 협업 시스템 아키텍처 구축)

  • 박홍석;윤인환;이규봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.159-162
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    • 1997
  • Since customer's demand is various and product life cycle is getting shorter, many manufacturing company is trying to reduce product development time and cost. For that reason they make an effort to design product on collaborative environment. The various activities in a product development are highly distributed. This distributed nature of the activities implies that teams will be working indifferent place and technical environments. Thus at a given time, teams might work on he same product from different perspectives. This will require efficient communication amongst the various individuals and the various softwaretools that are used by them. Therefore, there is a need for a computerized frame work that can support distributed design such that participants from different backgrounds collaborate towards one common goal. This paper presents the architecture of a collaborative design system. It then reports on the study of computerized frame work focused on collaboration for product development.

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