• 제목/요약/키워드: Wii balance board

검색결과 34건 처리시간 0.018초

닌텐도 위를 활용한 흉부 흔들림의 자세 안정성 측정 (Trunk Stabilization Measurements Using the Nintendo Wii)

  • 양주영;유재하;김동연;박준모;김수찬
    • 전자공학회논문지
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    • 제51권7호
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    • pp.239-247
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    • 2014
  • 병원이나 검사실 등에 널리 이용되는 평형 기능 검사법은 고감도 압력센서를 이용한 균형감각조절임상검사(CTSIB, clinical test of sensory integration on balance)이다. 바로 선 자세에서 발바닥의 압력중심(center of pressure)의 변화를 관찰함으로써 흉부 흔들림을 객관적으로 측정한다. 본 논문에서는 가정에서도 손쉽게 흉부의 흔들림을 측정할 수 있는 방법을 제안하고자 한다. 위 밸런스보드(Wii balance board, WBB)는 게임기임에도 불구하고 흉부 흔들림과 상관관계가 높은 압력중심을 측정할 수 있기 때문에 기존의 임상용 제품과 유사한 결과를 보인다. 하지만 위 리모트 컨트롤러(Wii remote controller, WRC)는 WBB보다 저렴하고 손쉽게 구할 수 있음에도 불구하고 흉부 흔들림 분석에서는 압력 측정 방식이 아니기 때문에 기대만큼 활용되지 못하고 있다. 본 연구에서는 정상인 10명(남자:5명, 여자:5명)을 대상으로 WRC의 가속도 정보로부터 convex hull 혹은 ellipse area 분석법을 이용하여 WBB와 유사한 결과를 보였다.

Comparison of vertical ground reaction forces between female elderly and young adults during sit-to-stand and gait using the Nintendo Wii Balance Board

  • Lim, Ji Young;Yi, Yoonsil;Jung, Sang Woo;Park, Dae-Sung
    • Physical Therapy Rehabilitation Science
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    • 제7권4호
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    • pp.179-185
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    • 2018
  • Objective: The purpose of this study was to analyze and compare vertical ground reaction forces during sit to stand (STS) and gait between female elderly and young individuals using the Wii Balance Board (WBB). Design: Cross-sectional study. Methods: Fifty-one female elderly people (age: $75.18{\pm}4.60years$), and 13 young people (age: $29.85{\pm}3.69years$) performed the five times STS test and gait respectively on the WBB. We analyzed time (s), vertical peak (%), integral summation (Int_SUM, %), and counter variables (%) in STS and 1st peak (body weight, BW%), 2nd peak (BW%), peak minimum (BW%), time (second), center of pressure (COP) path length (mm), and Int_SUM (BW%) in gait. The independent t-test was used to assess for differences in STS, gait ability, and general characteristics between the female elderly group and young adults group. With the first and last trials excluded, the mean value was obtained from the middle three of the five trials. Results: During STS, Int_SUM and time of young adults were significantly less than of the female elderly subjects. There were no significant differences in peak and counter variables. In gait, all variables (1st peak, 2nd peak, min, time, COP_path, and Int_SUM) showed significant differences between groups (p<0.05). This study demonstrated that the validity of vertical ground reaction forces occurring during STS and gait was significant in female elderly and young adults. Conclusions: Based on the measurement of vertical ground reaction forces in STS and gait using the WBB, it is possible to clinically improve the quality of geriatric physical therapy. Further studies are necessary to examine concurrent validity of elderly patients who have undergone total hip or knee replacement.

Nintendo Wii Fit-Based Sleepiness Testing is Not Impaired by Contagious Sleepiness

  • Tietavainen, Aino;Kuvaldina, Maria;Haeggstrom, Edward
    • Safety and Health at Work
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    • 제9권2호
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    • pp.236-238
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    • 2018
  • Sleep deprivation may cause accidents, and it has deteriorating effects on health. A measurement of postural steadiness by a portable and affordable Nintendo Wii Fit balance board can be used to quantify a person's alertness. At work, people are under the influence of their environment-often other peopl-dthat may affect their alertness. This work investigates whether sleep deprivation among people is "contagious," as quantified by sway measures. We measured 21 volunteers' postural steadiness while alert and sleep deprived. During the measurements, a screen placed in front of the participants showed a footage of either alert or sleep-deprived faces. We found a significant difference between the day time and night time steadiness, but found no effect resulting from watching footage of sleep-deprived people. This finding shows that a posturographic sleepiness tester quantifies physiological sleep deprivation, and is insensitive to the influence of social factors.

과제 지향적 프로그램이 뇌졸중환자의 균형과 상지기능에 미치는 효과: 단일사례연구 (Effects of Task-Oriented programme on Balance and Upper Extremity in stroke)

  • 김은주;홍소영;김경미
    • 재활치료과학
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    • 제1권1호
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    • pp.17-28
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    • 2012
  • 목적 : 본 연구의 목적은 과제 지향적 프로그램이 뇌졸중 환자의 균형과 상지기능에 미치는 효과에 대해 알아보고자 단일 사례 연구를 실시하였다. 연구방법 : 연구 대상자는 뇌졸중 진단을 받은 자로 균형검사는 Time up & go 검사, Nintendo Wii Balance Board Test로 실시하였고, 상지기능은 Manual Function Test(MFT)로 측정하였다. 과제지향적 프로그램은 운동처리 기술평가(AMPS)의 표준화된 과제 중 셔츠다리기, 자루걸레로 바닥 청소하기, 창문 청소하기, 손빨래하기를 환자에게 맞게 수정 보완하여 실시하였다. 이에 대한 결과는 다음과 같다. 결과 : 환자의 동적 균형능력은 기초선 평균 51.53에서 42.62로 향상되었고, 정적 균형능력은 기초선에서는 좌우 균형차이가 평균 13.8 났으나, 중재 후 좌우 균형차이가 6.29로 보다 0에 가까워져 좌-우 균형이 안정되었음을 확인할 수 있었다. 또한 상기기능은 MFT 검사결과 평균이 6점에서 7.6점으로의 증가 되었다. 결론 : 일상생활활동 과제로 구성된 과제지향 프로그램은 뇌졸중환자의 균형과 상지기능 향상에 영향을 미칠 수 있다. 따라서 향후 본 연구의 결과를 일반화 시킬 수 있도록 다양한 유형과 특성을 가진 뇌졸중 환자들에 대한 연구가 지속되어야 할 것이다.

Effects of Gait Training Using a Shoulder-Back Orthosis on Balance and Gait in Patients with Stroke

  • Han-Byul Youn;Jong-Kyung Lee;Yu-Min Ko;Ji-Won Park
    • The Journal of Korean Physical Therapy
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    • 제35권6호
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    • pp.200-205
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    • 2023
  • Purpose: The purpose of this study is to find out how gait training with shoulder-back assistive device affects dynamic and static balance, gait of patients with stroke and to help improve body alignment, balance, and gait ability in stroke patients. Methods: Measurements were taken of the 20 subjects before intervention without shoulder-back assistive device, after intervention with device, and follow up after an hour compared. Berg balance scale used to evaluate dynamic balance; wii balance board was used to measure static balance; and gait ability were measured by timed up and go test and 10-meter walk test. To analyze the results, a one-way repeated measures analysis of variance was implemented to compare the measurements. Results: The results showed that, after wearing the shoulder-back assistive device, the subjects' dynamic balance statistically significantly improved; no statistically significant difference was observed in static balance, although their balance ability was enhanced; and their increase in gait ability was statistically significant. Conclusion: This study proved that gait training combined with a shoulder-back assistive device positively impacted dynamic and static balance, gait of patients with stroke.

Comparison of Vertical Ground Reaction Forces during Jump between Elderly and Young Adults using Nintendo Wii Balance Board

  • Lim, Jiyoung;Yu, Deokhyeon;Kim, Chaeyoung;Park, Daesung
    • Physical Therapy Rehabilitation Science
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    • 제10권2호
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    • pp.161-166
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    • 2021
  • Objective: The purpose of this study was to quantitatively evaluate the Wii Balance Board (WBB)-based jump performance for the elderly and to confirm the difference in jump performance according to age. Design: Cross-sectional study. Methods: 40 young adults (aged 22.5±2.2 years) and 33 elderly (aged 75.1±5.2 years) without orthopedics disease participated in this study. Standing on the WBB then, with the signal "start," jump vertically to the maximum height at which you can jump, land on the force plate after jump and keep it standing on both feet. All subjects were required to practice the jump sufficiently before starting the measurement, each measuring three times, and the mean values were used. A one-minute break was provided between each trial. Evaluators waited within 1meter for every test to prepare for fall. Results: The vertical ground reaction force of elderly and young adults when jumping using WBB showed a significant difference (p<0.05) and demonstrated discriminant validity. Between two groups, there were significant differences in overall jump time (p<0.05), maximum value (p<0.05), minimum value (p<0.05), center of pressure (COP) pathlength (p<0.05), and flight time p<0.05). Conclusions: This study found that performing the vertical jump, the elderly showed longer jump time, lower vertical ground reaction force, COP pathlength and shorter flight phase than healthy young adults using WBB and demonstrated that as a measurement tool, WBB discriminated vertical jump performance between elderly and young adults.

Posture Symmetry based Motion Capture System for Analysis of Lower -limbs Rehabilitation Training

  • Lee, Seok-Jun;Jung, Soon-Ki
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1517-1527
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    • 2011
  • This paper presents a motion capture based rehabilitation training system for a lower-limb paretic patient. The system evaluates the rehabilitation status of the patient by using the bend posture of the knees and the weight balance of the body. The posture of both legs is captured with a single camera using the planar mirror. The weight distribution is obtained by the Wii Balance Board. Self-occlusion problem in the tracking of the legs is resolved by using k-nearest neighbor based clustering with body symmetry and local-linearity of the posture data. To do this, we present data normalization and its symmetric property in the normalized vector space.

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제31권5호
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

테이핑의 종류가 만성 발목 불안정성을 가진 성인의 정적 및 동적 균형에 미치는 효과 비교 (Comparison of the Effects of Different Types of Taping on Static and Dynamic Balance in Adults with Chronic Ankle Instability)

  • 권오현;김호;신원섭
    • 대한통합의학회지
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    • 제8권1호
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    • pp.27-36
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    • 2020
  • Purpose : The purpose of this study is to apply kinesiology taping and dynamic taping to subjects with ankle instability and to find out the change of static balance and dynamic balance ability and to use it more usefully in daily life. Methods : The subjects were based on 30 Cumberland Ankle Instability Tool questionnaire scores of 24 or less, and were randomly assigned to the kinesiology taping group (n=15) and the dynamic taping group (n=15) to change the static balance and dynamic balance before and after taping Measured. The eyes were closed for 30 seconds and the average balance was measured three times through the Wii balance board in static balance, and the balance ability was evaluated by measuring functional reach test and star excursion balance test in dynamic balance. Results : As a result, the static balance showed significant results in the dynamic speed and the moving distance in the dynamic taping group (p<.05). However, there was no significant difference in the shaking area and the difference in the kinesiology taping group (p<.05) However, both groups showed significant differences in dynamic balance (p<.05). Conclusion : It was confirmed that the application of taping was effective for static and dynamic balance in subjects with ankle instability, and the application of dynamic taping was more effective than kinesiology taping.

인지 과제를 적용한 고유수용성 운동이 만성 발목 불안정성 성인의 균형과 발목 기능에 미치는 영향 (The Effects of Proprioceptive Exercise Combined with Cognitive Task on the Balance and Ankle Function of Chronic Ankle Instability Adults)

  • 채지수;최유원;김명권
    • 대한물리의학회지
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    • 제15권1호
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    • pp.65-76
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    • 2020
  • PURPOSE: The purpose of this study were to determine an intervention that involves proprioceptive exercises combined with cognitive task completion for adults with chronic ankle instability and to investigate the effects of the exercises on the static balance, dynamic balance, and ankle function of such individuals. METHODS: A total of 30 adults suffering from the aforementioned condition were randomly divided into experimental (n=15) and control (n=15) groups. The experimental group performed proprioceptive exercises in combination with cognitive tasks for 15 minutes in each session that was held three times a week for four 4 weeks, whereas the control group carried out only proprioceptive exercises. A Wii Balance Board, which enables examining the fluctuation area distance, and speed, was used to determine static balance; a Y-balance test kit was employed to measure dynamic balance; and the side hop, figure-of-8 hop, and square hop tests were conducted to ascertain ankle function. RESULTS: The results showed that the static balance, dynamic balance, and ankle function of both the experimental and control groups significantly improved. The participants were instructed to perform one-leg postural exercises with and without vision blocking for the affected leg. The experimental group showed more significant improvement than did the controls in terms of the fluctuation distance, speed, and area of static balance. CONCLUSION: In conclusion, although combined proprioceptive exercises and cognitive tasks were insufficient to enhance all types of balance among the subjects, it effectively reinforced their static balance.