• Title/Summary/Keyword: WebCasting

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Design of Component Based Web-casting System for Real-Time Internet Broadcasting (실시간 인터넷 방송을 위한 컴포넌트 기반의 웹캐스팅 시스템 설계)

  • Chung, Won-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.69-84
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    • 2009
  • In this paper, a real-time web-casting framework for many individuals or small organizations imploring internet broadcasting, is designed and implemented. It is the purpose of the proposed framework that any individual can easily construct his own broadcast station if he has minimum facility for the content transmission to the framework. This type of system should have a flexible architecture to be applicable in wide variation of operational environment. Since the proposed framework follows a component-based hierarchical structure consisting of 3 types of components, it can effectively cope with change of internal or external operational environment by simple modification of the associated component with the change. Also, various types of target application systems in the aspects of cost and performance can be constructed in accordance with how to associate upper layer components with hardware platforms. A real prototype system based on the proposed framework is implemented, and then the response delay time is measured under varying number of content productions and content receivers. The results show that the response delay time follows M/M/1 model, which is one of the well-known performance models, and the implemented system may accommodate from 16 to 20 productions.

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Mapping Experiential Context factors on the Website Use Experience : through analysis of practical use cases (웹 사용 경험의 정황 요소 매핑에 관한 연구 : 실증적 사례 분석을 중심으로)

  • 김현정
    • Archives of design research
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    • v.17 no.1
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    • pp.265-276
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    • 2004
  • User experience in web site is beyond Usability, and should be understood in a context. However, the concrete contextual factors of web site experience is not systematically established enough. Therefore, the objective of this research is to establish a framework of mapping experiential context factors with analyzing real web site use cases, and to propose how it is can be applied in the process of web site contents planning. First of all, theoretical framework for the web experience and contextual factors was prepared by secondary research. Second, user experience on music casting sites was collected through web diary method, self-video recording method, and group interview. Then, collected experience was re-constructed with scenarios. Scenarios are analyzed into contextual factors and these factors are categorized, given hierarchies and located into context map. Third, the possibility of applying the context map of web site experience was discussed. The systematical and concrete sample of context map based on practical use cases can be applied in the innovative and cross-genre web contents planning process.

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Nonlinear Moving Picture Editor for Multiple Watermarking (다중 워터마킹을 지원하는 비선형 동영상 편집기)

  • 윤석민;한경섭;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.124-129
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    • 2002
  • Currently, image processing are used widely and have various types of characteristics with the applications of VOD(Video on demand), the web casting services, the video conference systems and virtual realities. Using the scene change, at every time of video image transitions, an editor can classify the video context and also require a function of in(Boxing insertion. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. The Purpose of this thesis is to implement of nonlinear moving picture editor for the multiple watermarking. For the effective watermarking performance, this thesis considers the protection of image quality reduction and robustness for hiding information concurrently.

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Management System of Characters for Storytelling by using Ontology (온톨로지를 이용한 스토리텔링 캐릭터 관리 시스템)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.107-114
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    • 2008
  • In this paper, a management system of characters and roles for storytelling that is used for drama is proposed with ontology which is a key factor of semantic web. While there are few tools domestically, usage for storytelling with authoring tools is increasing outside. Especially, a study for the management system of characters. roles and casting is not performed. This study proposes a system to control a series of works related with them. It contributes to poor domestic environment of writing, which makes it systematically. Also, it applies semantic web technology by defining ontology.

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A Case Study: How Are The Multimedia Technology Being used by The Casino Gaming Industry

  • Bradshaw, Brian
    • Journal of Multimedia Information System
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    • v.4 no.1
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    • pp.51-56
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    • 2017
  • The purpose of this paper is to take a look at the current use of multimedia technology in the casino gaming industry. In Las Vegas, there are many things competing for attention, and capturing viewers' interests cannot be effectively accomplished with static posters or flyers at the front desk. What is at stake is billions of dollars in revenue. So understanding the use of multimedia technology in the pursuit of that revenue is a must. Las Vegas has developed some very innovative ways for the use of multimedia technologies that the rest of the business and medical world will soon adapt. Vegas recently faces major competition from Maco for the international business. Maintaining a high level of customer service is paramount in keeping its customer base.

User Event Analyzer for Bidirectional DMB Data Service (양방향 DMB 서비스를 위한 사용자 이벤트 분석 모듈)

  • Li, Song-Lu;Khin, Hlaing Su;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.624-629
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    • 2007
  • Digital Multimedia Broadcasting (DMB) is a digital radio transmission system for sending multimedia such as radio, TV, and data casting to mobile devices. Nowadays, DMB specifications are the major standard for digital broadcasting and have been establishing for bidirectional service using MPEG-4 system. But there has been only some simple demonstrated system for this bidirectional services. In this paper, we introduce bidirectional DMB data service system that provides the interaction between the user and DMB server without any additional equipment such as web server. The proposed bidirectional DMB system can capture and send user interaction information and response through the existing DMB transmission channel, finally update the original contents. The action event from the user is the most important thing in developing the bidirectional DMB system. Therefor, capturing the event data from the user is the first step we need to do for the bidirectional DMB service. In this paper, we propose an interaction manager module for the user events. This system will extract the user events and make a plan to update the original scene with the server's reaction information.

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PGM Method for Multicast Service in WDM Single-hop Broadcast Networks (WDM 단일홉 방송망에서 멀티캐스트 서비스를 위한 PGM 기법의 제안 및 성능분석)

  • 진교홍
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.86-89
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    • 2002
  • Recently, video conferencing, Web-casting service, and network sane service which use multicast-based service are popular in Internet. In order to support the broadband Internet services efficiently, more communication bandwidth are needed. The WDM single-hop broadcast network topology is coming into the spotlight in next-generation access networks area. In this paper, the new multicast scheduling algorithm, PGM, is proposed and is evaluated through the computer simulation. The PGM method shows the better performance comparing with existing multicast scheduling algorithm.

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Distribution of Time-dependent Strains In the Top Slab of PSC Box Girder Bridge (PSC박스거더교 상부슬래브에서의 시간의존적 변형률 분포)

  • Kim, Young-Jin;Kim, Byung-Suk;Kawrk, Jong-Won
    • Proceedings of the Korea Concrete Institute Conference
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    • 2006.05a
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    • pp.538-541
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    • 2006
  • PSC(Prestressed Concrete) box girder bridges have been widely applied in Korea. A number of these bridges have been built by the segmental construction method in the longitudinal direction and(or) vertically along the cross-sectional depth with MSS(Moving Scaffolding System). An actual 2-span continuous PSC box girder bridge of Kyeongbu high speed railway was selected and instrumented with 96 vibrating wire embedded type strain gauges and 2 thermocouples. The long-term behavior of the bridge was monitored through two major points located at mid-span of the first span and at the internal support. Data collection started just after the casting of the first segment (U section). Concrete strain and temperature data were gathered regularly by a data logger (CR10) during 600 days under and after construction. According to this measurement, the parabolic longitudinal strain distribution in the top slab at mid-span is shown. And also, the same distribution at the interior support is shown. The compressive strains at the cantilever region are larger than at the web position and the internal part in the top slab. Strain difference largely happened during the early construction period.

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Shear Behavior and Performance of Deep Beams Made with Self-Compacting Concrete

  • Choi, Y.W.;Lee, H.K.;Chu, S.B.;Cheong, S.H.;Jung, W.Y.
    • International Journal of Concrete Structures and Materials
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    • v.6 no.2
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    • pp.65-78
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    • 2012
  • An experimental study was carried out to evaluate fresh properties of a moderately high-strength (high-flowing) self-compacting concrete (SCC) and to investigate shear behavior and performance of deep beams made with SCC. Fresh and hardened properties of normal concrete (NC) and SCC were evaluated. The workability and compacting ability were observed based on casting time and number of surface cavities, respectively. Four-point loading tests on four deep beams (two made with SCC and two with NC) were then conducted to investigate their shear behavior and performance. Shear behavior and performance of beams having two different web reinforcements in shear were systematically investigated in terms of crack pattern, failure mode, and load-deflection response. It was found from the tests that the SCC specimen having a normal shear reinforcement condition exhibited a slightly higher load carrying capacity than the corresponding NC specimen, while the SCC specimen having congested shear reinforcement condition showed a similar load carrying capacity to the corresponding NC specimen. In addition, a comparative study between the present experimental results and theoretical results in accordance with ACI 318 (Building Code Requirements for Reinforced Concrete (ACI 318-89) and Commentary-ACI 318R-89, 1999), Hsu-Mau's explicit method (Hsu, Cem Concr Compos 20:419-435, 1998; Mau and Hsu, Struct J Am Concr Inst 86:516-523, 1989) and strut-and-tie model suggested by Uribe and Alcocer (2002) based on ACI 318 Appendix A (2008) was carried out to assess the applicability of the aforementioned methods to predict the shear strength of SCC specimens.

Understanding Soil by Cartoons (카툰(Cartoon)을 통한 토양의 이해)

  • Kim, K.H.;Hyun, H.N.
    • Korean Journal of Soil Science and Fertilizer
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    • v.42 no.spc
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    • pp.51-56
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    • 2009
  • Numerous methods can be employed to teach students and farmers on soil science and fertilizer. The cartoon is one of the most effective teaching aids both for instructors and students. Instructor becomes a director of the cartoon to organize the framework of story based on the chapter of lecture. Director should adapt the regular sentence on soil science into the short and concise scenario suitable for the visual expression of the cartoon, followed by the selection of the scene for drawing. Next is to cast the instructor for the role of actor or sometimes supporter. After casting, the director starts to draw each cut of the cartoon in sequence. I published the cartoons in weekly serials in the farmer's newspaper for three years. Each cartoon was composed of eighteen cuts and formatted with the introductory, main and conclusive issues. Cartoon started with dialogues between the cast on subject to stimulate the interest by farmers, inserted the tables and graphs for the scientific knowledge and summarized the chapter. Major contents covered in the cartoons were glossary, nutrient uptake, pH, salt accumulation, moisture, pollution, chemical fertilizer, compost and other general aspects of soils. Cartoons had been very popular serial of the newspaper and are archived in the web for reviewing.