• Title/Summary/Keyword: Web3d

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A Study on the properties of flexural behavior according to reinforcing method of Composite Beams of different types of structure (이질 구조부 보강방법에 따른 혼합구조보의 휨거동 특성에 관한 연구)

  • Lim, Byung Ho;Park, Jung Min;Kim, Wha Jung
    • Journal of Korean Society of Steel Construction
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    • v.13 no.4
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    • pp.419-431
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    • 2001
  • This study was to investigate structural behavior of composite structure beams composed of end-RC. center-Steel according to respective reinforcing method for connection zone composed of different materials (SRC) while attaching main bars on steel-flange by welding. The main reinforcing methods are as follows ; non-reinforcing, vertical shear reinforcing (type-stirrup), inclined reinforcing(type-x), horizontal reinforcing(type-web, 0.3L), double horizontal reinforcing (type-web, 0.3L), vertical reinforcing (type-flange, 0.3L). Consequently, It showed little difference in structural properties like ductility and strength according to the attaching method of main bars. For Maximizing the structural properties of composite beam, the most effective methods were vertical reinforcing one and double horizontal reinforcing one.

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Utilizing GSIS and High Resolution Satellite Imagery for Landform Analysis and Sight-Seeing Guidance (금오산 도립공원의 지형분석과 관광안내를 위한 GSIS와 고해상도 위성영상의 활용)

  • Lee, Jin-Duk;Choi, Young-Geun;Lee, Ho-Chan
    • 한국지형공간정보학회:학술대회논문집
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    • 2002.03a
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    • pp.156-161
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    • 2002
  • 자연공원의 체계적인 관리를 위해서는 효율적인 자료수집과 처리, 그리고 합리적인 분석과정이 필요하며, 이러한 관점에서 지형공간정보체계와 위성원격탐사를 이용하는 공원관리 및 관광안내시스템의 개발이 요구되는 시점이다. 본 연구에서는 금오산 도립공원구역을 사례연구지역으로 GSIS(Geo-Spatial Information System)기법을 도입하여 수치지형도, 주제도, 위성영상 등으로부터 도형자료 및 비도형자료를 수집 처리하였다. DEM 생성을 통하여 얻어진 경사도, 사면방향, 지형단면, 지질 분석 등 주제별 지형분석을 행하였다. Landsat TM 위성자료로부터 토지피복분류와 NDVI 식생활력도를 추출하였고, 이 자료들로부터 GSIS 데이터베이스를 구축하였다. 또한 대상지역을 포함하는 Im 해상도의 IKONOS 위성자료를 처리하여 영상지도를 작성하고 DEM과 중합하여 3D 시각화를 구현하였다. 위성영상지도 및 3차원 경관도상에 주요 등산로 벡터자료를 중첩하여 표현하고, 5개 루트의 주요 등산로를 따라 3D 경관 및 문화재, 관리시설 등을 포함하는 동영상 파일을 제작하였다. 본 연구의 결과는 개발과 보존의 중도를 취하는 자연공원의 적정 토지이용을 위한 사전평가 자료 및 Web 기반 관광안내시스템을 구축하기 위한 기본데이터로 활용될 수 있을 것이다.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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Development of a Facility Management System for Underground Conduits Using Web Technologies (웹 기술을 이용한 지하 공동구의 시설물 관리 시스템 개발)

  • Ku, Kyong-I;Kim, Ji-Yoon;Ahn, Hyo-Jin;Kim, Joo-Sung;Kang, Jae-Mo;Kim, Youug-Jin;Kim, Yoo-Sung
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.29-38
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    • 2005
  • Even though underground conduits have became important city-infra structures which should be exhaustively and efficiently managed, there is few systems which supports the well-defined facility management standards. Due to the lack of the supporting systems, experts must visit underground conduits scattered several cities over the country to see and check the status of the underground conduits including built-in facilities. This type of management gives us a little bit delayed status information at the end of so much time and money costs. In this paper, to solve this problem and manage the conduit synthetically, we developed a web-based facility management system for underground conduits by using information technologies. The developed management system has a simplified map drawing interface to depict the overall architectures and locations of underground conduits and their built-in facilities into sketch maps. And, the system uses the 3D panorama image technology with zooming functions in addition to still images and video images to give the feeling of a spot inspection. Moreover, since the system accumulates the data of repair/reinforcement, occasional inspections and safety diagnosis, conduit managers can synthetically and effectively manage the facilities within underground conduits and themselves.

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Building Transparency on the Total System Performance Assessment of Radioactive Repository through the Development of the Cyber R&D Platform; Application for Development of Scenario and Input of TSPA Data through QA Procedures (Cyber R&D Platform개발을 통한 방사성폐기물 처분종합성능평가(TSPA) 투명성 증진에 관한 연구; 시나리오 도출 과정과 TSPA 데이터 입력에서의 품질보증 적용 사례)

  • Seo, Eun-Jin;Hwang, Yong-Soo;Kang, Chul-Hyung
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.4 no.1
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    • pp.65-75
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    • 2006
  • Transparency on the Total System Performance Assessment (TSPA) is the key issue to enhance the public acceptance for a radioactive repository. To approve it, all performances on TSPA through Quality Assurance is necessary. The integrated Cyber R&D Platform is developed by KAERI using the T2R3 principles applicable for five major steps : planning, research work, documentation, and internal & external audits in R&D's. The proposed system is implemented in the web-based system so that all participants in TSPA are able to access the system. It is composed of three sub-systems; FEAS (FEp to Assessment through Scenario development) showing systematic approach from the FEPs to Assessment methods flow chart, PAID (Performance Assessment Input Databases) being designed to easily search and review field data for TSPA and QA system containing the administrative system for QA on five key steps in R&D's in addition to approval and disapproval processes, corrective actions, and permanent record keeping. All information being recorded in QA system through T2R3 principles is integrated into Cyber R&D Platform so that every data in the system can be checked whenever necessary. Throughout the next phase R&D, Cyber R&D Platform will be connected with the assessment tool for TSPA so that it will be expected to search the whole information in one unified system.

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Development of Pre-Service and In-Service Information Management System (iSIMS) (원전 가동전/중 검사정보관리 시스템 개발)

  • Yoo, H.J.;Choi, S.N.;Kim, H.N.;Kim, Y.H.;Yang, S.H.
    • Journal of the Korean Society for Nondestructive Testing
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    • v.24 no.4
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    • pp.390-395
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    • 2004
  • The iSTMS is a web-based integrated information system supporting Pre-Service and In-Service Inspection(PSI/ISI) processes for the nuclear power plants of KHNP(Korea Hydro & Nuclear Power Co. Ltd.). The system provides a full spectrum coverage of the inspection processes from the planning stage to the final report of examination in accordance with applicable codes, standards, and regulatory requirements. The major functions of the system includes the inspection planning, examination, reporting, project control and status reporting, resource management as well as objects search and navigation. The system also provides two dimensional or three dimensional visualization interface to identify the location and geometry of components and weld areas subject to examination in collaboration with database applications. The iSIMS is implemented with commercial software packages such as database management system, 2-D and 3-D visualization tool, etc., which provide open, updated and verified foundations. This paper describes the key functions and the technologies for the implementation of the iSIMS.

Video GIS using Virtual World Mapping Technique (가상 세계 매핑기법을 이용한 비디오 GIS)

  • Kim, Sung-Soo;Lee, Seong-Ho;Kim, Kyung-Ok;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.31-39
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    • 2002
  • In this paper, we propose Media CIS system architecture which provides geographical information of geo-features in video sequences by using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept, so-called, Virtual World Mapping (VWA) that can map 3D graphic world with real-world video to provide geographical information. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Design of an Alpine Skiing Game Using ActionScript 3.0

  • Bai-Tiantain, Bai-Tiantain;Park, Jong-Hoon;Kim, Chul-Won
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.168-174
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    • 2012
  • Flash is the most popular 2D animation and game development software, supporting vector and media technology at the core, which enables the development of small and pithy games. It is widely used in Web animation, courseware, TV commercials, game development, and other works of design. In this paper, we propose a control movement function and auxiliary functions for an alpine skiing game based on ActionScript 3.0. The control movement function is designed with moving phases (i.e., free fall, sliding, projectile, and landing). The auxiliary functions include drawing path, start/restart movement, and saving the highest score. In addition, for the visual design of our game, we designed animations in connection with a character and background. In order to facilitate testing the friction, users can input a chosen friction value. Without user input, the friction default is set at 0.97.

Web-based Three-step Project Management Model and Its Software Development

  • Hwang Heung-Suk;Cho Gyu-Sung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.373-378
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    • 2006
  • Recently the technical advances and complexities have generated much of the difficulties in managing the project resources, for both scheduling and costing to accomplish the project in the most efficient manner. The project manager is frequently required to render judgments concerning the schedule and resource adjustments. This research develops an analytical model for a schedule-cost and risk analysis based on visual PERT/CPM. We used a three-step approach: 1) in the first step, a deterministic PERT/CPM model for the critical path and estimating the project time schedule and related resource planning and we developed a heuristic model for crash and stretch out analysis based upon a time-cost trade-off associated with the crash and stretch out of the project. 2) In second step, we developed web-based risk evaluation model for project analysis. Major technologies used for this step are AHP (analytic hierarchy process, fuzzy-AHP, multi-attribute analysis, stochastic network simulation, and web based decision support system. Also we have developed computer programs and have shown the results of sample runs for an R&D project risk analysis. 3) We developed an optimization model for project resource allocation. We used AHP weighted values and optimization methods. Computer implementation for this model is provided based on GUI-Type objective-oriented programming for the users and provided displays of all the inputs and outputs in the form of GUI-Type. The results of this research will provide the project managers with efficient management tools.

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Development of the Phoropter Simulator for Education using 3D Virtual Reality (3차원 가상현실을 이용한 교육용 포롭터 시뮬레이터의 개발)

  • Lim, Yong-Moo;Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.1
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    • pp.1-9
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    • 2004
  • In this study, we presented a research about the development of the phoropter simulation program for education using the 3-D virtual reality in order to study the ophthalmic optics rather efficiently. Especially, by putting the facility such as the refractive error analysis of the eyeball in the cyber tutor inside, we have made the learner to learn and confirm the present situation of refractive correction through refractive power of principal meridians. By organizing the system which induces the active involvement of the learner and showing the result of the execution to the learner intuitively, the implementation of the more efficient education-environment can be possible. Consequently, it is expected that this program will be greatly helpful for the optician training as well as the ophthalmic optics education. As a next phase of study, we will develope the development technique of this simulator more and extend the cyber tutor contents more and make the web service version of this program to be provided through the internet network in order to inspire the learning desire of the learner more and more.

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