• Title/Summary/Keyword: Web-based instruction

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A Study on Technology Transfer of Bokto Seeding Method for Crop Production - Based on Theory of Asian and Pacific Center for Transfer of Technology(APCTT) - (복토직파재배기술의 수용과 기술 확산에 관한 연구 - 아시아태평양기술이전센터(APCTT) 이론을 중심으로 -)

  • Ahn, D.H.;Park, K.H.;Kang, Y.K.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.10 no.1
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    • pp.29-41
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    • 2008
  • This research was conducted to develop a technology transfer and farmer's extension of newly released technology of Bokto seeding method for crop and vegetable production based on the theory of Asian and Pacific Center for Transfer of Technology(APCTT). This technology has recently transferred to not only Korea but also other countries like North Korea, China, Japan, Taiwan, Russia and Africa(Cameroon, Sudan and South Africa) since 2005. It has known as a highly reduction of production cost in terms of labors, chemical fertilizer and pesticides as well as environmental friendly due to a deep and side banded placement of chemical fertilizer at basal application. In addition this technology was proven to a precision farming on sowing depth and mechanism of chemical application method and also highly resistant against disasters like typhoon, flooding, low temperature, drought and lodging due to silicate application. It has improved a constraints such as a poor seedling establishment, weed occurrence, lodging, low yield and poor grain and eating quality in the previous direct seeding methods but still have a problem in occurrence of weedy rice and ununiformed operation of wet or flooded soil condition. Also this technology has a limit in marketing and A/S system. Based on a theory of APCTT evaluation and analysis this technology may be more concentrated on establishment of a special cooperation team among researcher and scientists, extension workers, industry sections and governmental sectors in order to rapidly transfer this technology to farmer's field. Also there will be needed to operate a web site for this newly released technology to inform and exchange an idea, experiences and newly improved information. A feed back system might be operated in this technology as well to improve a technology under way on users' operation. Also user's manual will be internationally released and provided for farmer's instruction and training at field site.

A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.

A Study on Factors Influencing the Use of Edunet by the Experience of Core Users (핵심 교사 사용자 경험을 통한 에듀넷 사용 영향 요인 분석)

  • Heo, Gyun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.47-55
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    • 2008
  • The purpose of this study is finding factors affecting the teachers' use of Edunet and exploring the developmental direction of Edunet which is a web based comprehensive educational information service system. Based on the technology acceptance model and the results of the previous studies, five external and three internal factors influencing the use of Edunet were extracted. The participants were 100, the group of field-assistants who were expected core users in Edunet, and the response of questionnaire was gathered by online survey system. To analyze the collected data and the hypothesis, multiple regression was employed. The result indicated that "usefulness" and "trust" affected statically to both (a) the use and (b) the future-intention use of Edunet. "Fitness of instruction" and "ease of use" affected to (c) the usefulness of Edunet. (d) The ease of use of Edunet was affected by "self-efficiency", "contents quality" and "the system-performance" of Edunet.

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The Effectiveness of online English Learning Program Contents for Elementary School Students (초등학교 온라인 영어 학습 콘텐츠 유형별 효과성)

  • Kim, Yoojeong
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.427-437
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    • 2018
  • This study explored the effectiveness of the online English learning program contents for elementary school students. The study used the online English learning program served by Gyeonggi province office of education. 107 students attending P elementary school in K city volunteered for the program. After studying English via the website for almost one year, they were asked to respond the questionnaires related to the contents of the online English program. Since the research investigated that the relations of students' grades, the time for the study, their diagnostic test scores, and the effectiveness of the contents, the survey responses were analyzed with Spearman correlation. As a result, older students thought that the type of problem-solving, the type of performing a task, WBI (Web Based Instruction) were not efficacious. Also, these types of online English program were chosen as ineffective from the students at the higher level. Whereas the type of private lesson, the lessons based on a story, and the type of animation were preferred to the students who spent longer time on the website. This highlights the need to consider the students' characteristics such as students' grades, the time for the study, and their English level when developing the contents of the online English learning program.

Detection of Potential Memory Access Errors based on Assembly Codes (어셈블리어 코드 기반의 메모리 오류 가능성 검출)

  • Kim, Hyun-Soo;Kim, Byeong-Man;Bae, Hyun-Seop;Chung, In-Sang
    • The KIPS Transactions:PartD
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    • v.18D no.1
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    • pp.35-44
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    • 2011
  • Memory errors can cause not only program malfunctions but also even unexpected system halt. Though a programmer checks memory errors, some memory errors with low occurrence frequency are missed to detect. In this paper, we propose a method for effectively detecting such memory errors using instruction transition diagrams through analyzing assembly codes obtained by disassembling an executable file. Out of various memory errors, local memory return errors, null pointer access errors and uninitialized pointer access errors are targeted for detection. When applying the proposed method to various programs including well-known open source programs such as Apache web server and PHP script interpreter, some potential memory errors are detected.

An online learning system for evaluating learner's activities and study level (수준별 학습과 학습 관심도를 고려한 학습평가시스템)

  • Kim, Hye-Em;Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.69-76
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    • 2008
  • The biggest strength of the Internet is to enable to access information without any limitation of time and space. As the Internet and IT technologies have been developed, various kinds of teaching ways in education field such as remote lectures, video lectures, and CAI(Computer Adapted Instruction) have emerged. In terms of education, evaluation can be a basic foundation to help teach students in the next learning stage according to each student's level. In addition, it is able to give the information of students'abilities and provides proper learning programs to teach students on a case-by-case basis. The purpose of the paper is to establish evaluation system on the WWW(World Wide Web) that can reflect learning activities part of students in their evaluation scores based on the two important learning theories, Behaviorism and constructivism, which are mainly used in evaluation procedures to judge learning ability of students. This system will give information about learners, and analyze the learning interest of learners. The proposed system enables teachers to evaluate learning ability of students through various kinds of information of learners, and to execute level-based education.

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Detection of Potential Invalid Function Pointer Access Error based on Assembly Codes (어셈블리어 코드 기반의 Invalid Function Pointer Access Error 가능성 검출)

  • Kim, Hyun-Soo;Kim, Byeong-Man
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.938-941
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    • 2010
  • Though a compiler checks memory errors, it is difficult for the compiler to detect function pointer errors in code level. Thus, in this paper, we propose a method for effectively detecting Invalid function pointer access errors, by analyzing assembly codes that are obtained by disassembling an executable file. To detect the errors, assembly codes in disassembled files are checked out based on the instruction transition diagrams which are constructed through analyzing normal usage patterns of function pointer access. When applying the proposed method to various programs having no compilation error, a total of about 500 potential errors including the ones of well-known open source programs such as Apache web server and PHP script interpreter are detected among 1 million lines of assembly codes corresponding to a total of about 10 thousand functions.

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Effects of Web-based STEAM Program Using 3D Data: Focused on the Geology Units in Earth Science I Textbook (3차원 데이터 활용 웹기반 STEAM 프로그램의 효과 : 지구과학I의 '지질 단원'을 중심으로)

  • Ho Yeon Kim;Ki Rak Park;Hyoungbum Kim
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.2
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    • pp.247-260
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    • 2023
  • In this study, when applying the 'geological structure' content element of high school earth science I developed according to the 2015 curriculum to the STEAM program using a web-based expert system using 3D data of Google Earth and drones, the creative problem-solving ability of high school students, attitudes toward STEAM, and the results of this study are as follows. First, after applying the STEAM program, high school students' creative problem-solving ability showed meaningful results at the p<.001 level. Second, STEAM attitudes showed a significant value at the p<.001 level, confirming that they had a positive impact on high school students' attitudes towards STEAM. It was judged that web-based class activities using Google Earth and drones were useful for integrated thinking such as learners' sense of efficacy and value recognition for usefulness of knowledge. High school students' satisfaction with the STEAM program was 3.251, showing a slightly high average. It was confirmed that web-based class activities such as drones and Google Earth had a positive impact on learners' class satisfaction. However, it was interpreted that the lack of time for class activities limited the ability of the learners to increase their interest in class. The proposal of this research is as follows. First of all, in consideration of the production of presentation materials and practical training in the STEAM program, activities such as block time and advance instruction for class understanding before class are necessary. Secondly, in order to revitalize STEAM education in the high school curriculum, we judge that research on the development of various integrated education programs that can be applied to the high school grade system is necessary.

Research Trends in University Library Information Services in Korea (국내 대학도서관 정보서비스 연구동향)

  • Rhee, Hey Young;Park, Hyun Young
    • Journal of the Korean Society for information Management
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    • v.33 no.3
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    • pp.219-238
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    • 2016
  • With the purpose of looking into the information service study tendency, targeted at university library, this performed a content analysis of the articles in print from 2006 to 2015 on major four academic journals of Library and Information Science. Investigation items were study number of information services, subsidiary themes classified with information service functions, study method, collection method, user object, and theory study vs. service study in reality. As a result, information service studies were performed more than other areas. Information service functions targeted at the study were that of information supply. Major subsidiary themes were electronic information service, information literacy instruction, and information (reference) services general. Major study methods were survey research method,, case study, and major material collection methods were questionnaire and web-based research methods. Major user studies were targeted at undergraduates, and service study in reality took a great share.

Optimal Flow Experience In Web Based Instruction (웹 기반 교육에서 최적몰입경험)

  • Heo, Gyun;Rha, Ilju
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.71-79
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    • 2003
  • In the flow state, people are absorbed in their activities, while irrelevant thoughts and perceptions are screened out. In Csikszentmihalyi's view, the term 'flow' is used in describing the best feeling in human lives. Flow has been conceptualized as an optimal experience that stems from people's perception on challenges and skills in a given situation. We can easily observe that students who are learning from WBI experience flow state occasionally. If we identify the related factors that make flow experiences possible in WBI, the designers and instructors of WBI might be greatly benefitted by having ideas of how to provide optimal flow experiences to their students. In this article, we attempted to analyze what are critical Flow factors in WBI and provided guidelines on how to design optimal flow experiences in WBI.

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